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Posté(e)

Thanks for the support.

There are some known issues that are being worked on.
As soon as everything is sorted, we will star working on adding new features/games/systems.

Just as a remind while it is not an obligation but an aid to development: If anyone would like to contribute towards further development, get early access to development builds and support from the authors, we've setup a patreon page here: Patreon 
Get more from Linux Loader on Patreon SEGA Lindbergh preservation project and more....

Posté(e) (modifié)

Awesome news. again.
Build v3.0.5

- Option to always disable Crosshairs in Ghost Squad Evolution.

- Added another texture filter for custom Crosshairs in Ghost Squad Evolution to prevent black background.

- Added some warning messages.

- Approved PR from JC to support float vvalues for Sinden light guns borders.

 

TY dkerusa

Modifié par lords
Posté(e)

wow this people are real cool 👏

Posté(e) (modifié)

Intel GPU:

 

Too Spice - not work

 

glxQueryExtension: S,☺
  RESOLUTION: 1280x768
MyApp::Initialize()
00000000/Buffer::Create Texture

00000000/Buffer::Create Texture

00000000/bufferini 1280, 768
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
00000000/assigned: FSYS as IZFS_DEVICE_HOST.
00000000/assigned: DATA as IZFS_DEVICE_HOST.
00000000/assigned: AFS as IZFS_DEVICE_HOST.
00000000/assigned: SHADER as IZFS_DEVICE_HOST.
00000000/assigned: BGM as IZFS_DEVICE_HOST.
00000000/assigned: CSD_BIN as IZFS_DEVICE_HOST.
00000000/assigned: SOFDEC as IZFS_DEVICE_HOST.
00000000/SHADER_SIZE Monochrome.vert 2048 Monochrome.frag 2048

00000000/SHADER_SIZE Sepia.vert 2048 Sepia.frag 2048

00000000/SHADER_SIZE Solarization.vert 2048 Solarization.frag 2048

00000000/SHADER_SIZE GaussH.vert 2048 GaussH.frag 2048

00000000/SHADER_SIZE GaussV.vert 2048 GaussV.frag 2048

00000000/SHADER_SIZE DoF.vert 2048 DoF.frag 2048

00000000/SHADER_SIZE Laplacian.vert 2048 Laplacian.frag 2048

00000000/SHADER_SIZE Posterization.vert 2048 Posterization.frag 2048

00000000/SHADER_SIZE Test0.vert 2048 Test0.frag 2048

00000000/SHADER_SIZE Test1.vert 2048 Test1.frag 4096

00000000/SHADER_SIZE GetBrightArea.vert 2048 GetBrightArea.frag 2048

00000000/SHADER_SIZE GlareCompose.vert 2048 GlareCompose.frag 2048

00000000/SHADER_SIZE GaussH_Depth.vert 2048 GaussH_Depth.frag 2048

 

Modifié par ringa12

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