Aller au contenu

ringa12

GamerLine
  • Compteur de contenus

    48
  • Inscription

  • Dernière visite

  • Jours gagnés

    2

ringa12 a gagné pour la dernière fois le 19 février 2024

ringa12 a eu le contenu le plus aimé !

Visiteurs récents du profil

Le bloc de visiteurs récents est désactivé et il n’est pas visible pour les autres utilisateurs.

ringa12's Achievements

Contributor

Contributor (5/14)

  • Collaborator Rare
  • Conversation Starter Rare
  • Dedicated Rare
  • First Post Rare
  • One Year In

Recent Badges

28

Réputation sur la communauté

  1. The house of the dead 4 - shaking works great now and sinden recharge pump but resolution other than AUTO(1280x768) on bosses causes target displacement game seems passable Let's Go Jungle! Special - if you change the resolution other than AUTO (1024x576), then the game will become unplayable to the end; if, after defeating the first boss, you choose the middle path, then the second boss will be the Mantis, which in the last phase will rise into the air and freeze in it Too Spice - everything doesn't work
  2. Yes my version is linixloader 3.0.5 (linixloader.ini also update) Test menu work (linuxloader.exe prog\apacheM.elf -t)
  3. I'm using a clean dump, but I still get a warning and the game window closes: Linux Loader By the Linux Loader Development Team 2026 GAME: Too Spicy GAME ID: SBMV DVP: DVP-0027A GPU VENDOR: Intel SDL CONTROLLER 0: Xbox 360 Wireless Controller glxQueryExtension: S,☺ RESOLUTION: 1280x768 MyApp::Initialize() 00000000/Buffer::Create Texture 00000000/Buffer::Create Texture 00000000/bufferini 1280, 768 00000000/assigned: FSYS as IZFS_DEVICE_HOST. 00000000/assigned: DATA as IZFS_DEVICE_HOST. 00000000/assigned: AFS as IZFS_DEVICE_HOST. 00000000/assigned: SHADER as IZFS_DEVICE_HOST. 00000000/assigned: BGM as IZFS_DEVICE_HOST. 00000000/assigned: CSD_BIN as IZFS_DEVICE_HOST. 00000000/assigned: SOFDEC as IZFS_DEVICE_HOST. 00000000/SHADER_SIZE Monochrome.vert 2048 Monochrome.frag 2048 00000000/SHADER_SIZE Sepia.vert 2048 Sepia.frag 2048 00000000/SHADER_SIZE Solarization.vert 2048 Solarization.frag 2048 00000000/SHADER_SIZE GaussH.vert 2048 GaussH.frag 2048 00000000/SHADER_SIZE GaussV.vert 2048 GaussV.frag 2048 00000000/SHADER_SIZE DoF.vert 2048 DoF.frag 2048 00000000/SHADER_SIZE Laplacian.vert 2048 Laplacian.frag 2048 00000000/SHADER_SIZE Posterization.vert 2048 Posterization.frag 2048 00000000/SHADER_SIZE Test0.vert 2048 Test0.frag 2048 00000000/SHADER_SIZE Test1.vert 2048 Test1.frag 4096 00000000/SHADER_SIZE GetBrightArea.vert 2048 GetBrightArea.frag 2048 00000000/SHADER_SIZE GlareCompose.vert 2048 GlareCompose.frag 2048 00000000/SHADER_SIZE GaussH_Depth.vert 2048 GaussH_Depth.frag 2048
  4. .....
  5. .....
  6. The game "Tank! Tank! Tank!" works?
  7. .........
  8. Disable the drivers in the task manager: "port(com-lpt)" and "video processing device"
  9. ...
  10. ringa12

    Bug Busters (PC-Arcade)

    ...
×
×
  • Créer...