I managed to convert and test almost every title that matters (21 so far), everything works like a charm, the quality of the emulation is crazily legit,
one thing tho is not clear, I noticed that in the .acgame files the option "jvsmode=" can be set to lightgun, fighting (for certain button layouts) or left empty...
All the Gundam arcade games made by Capcom used to require a special jamma converter for a correct buttons output, I checked in the input test menu and of course button 3 (jump) can't be bind,
button 4 is assigned by default as the 5th (which can't be used) and the 3rd assigned as the 4th, the same old story...
now, I tried to set jvsmode=fighting but doesn't work, it ends up locking all the keys (even those for the dpad as well)..
Does anyone know if there's a specific jvsmode parameter that fixes this known controls issue with the Gundam series?
Thanks in advance!
PS. These are the games that require jvsmode=fighting
Capcom Fighting Jam - Fate Unlimited Codes - Kinnikuman 1&2 - Sengoku Basara X - Soul Calibur 2&3 - YuYu Hakusho
PPS. turns out also Technic Beat has a special controls layout, button 3 in the I/O test menu can't be recognized.