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[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!


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Posté(e)
7 minutes ago, gasabbath said:

Where that dump comes from? Using the ones from https://archive.org/download/nmc246256m/NM00002 Bloody Roar 3/ andhttps://archive.org/download/system2x6/Namco System 2X6/NM00002 Bloody Roar 3/ got the "setup cd location file error". The only dump that works for me is the mame one.

Thanks!

Thanks! I was a bit confused about it because when I previously used TP with Play! I remember that the game settings had 6 buttons for mapping.

 

Actually it has 3 apparently... 

 

image.png.caf333446f13342e0fe54a1623d2a343.png

Posté(e)
6 minutes ago, dex77 said:

 

Actually it has 3 apparently... 

 

image.png.caf333446f13342e0fe54a1623d2a343.png

Strange... I tried to look for pictures of the button layout but I did not find anything.

Posté(e)
hace 1 hora, ELCOR2B dijo:

hi 😉

 

Can the BIOS version affect the launching of arcade games?

is it good for Bloody.ACGAME 

 

[game]
name=Bloody Roar 3
gameid=NM00002
platform=246

[data]
subdir=roms/Bldyr3b
elf=boot.elf
dongle=NM00002 BRT1, Ver.A1 a026219111998a.ps2
mediasrc=game.chd
media=CD
jvsmode=fighting

 

This is my .acgame for bloody roar 3

 

[game]
name=Bloody Roar 3
gameid=NM00002
platform=246
[data]
subdir=Bloody Roar 3
elf=boot.elf
dongle=NM00002 BRT1, Ver.A1 a026219111998a.ps2
card=
mediasrc=bldyr3b.chd
media=CD
jvsmode=fighting

 

All files I downloaded from the pinned message of this topic. I can see that your .acgame it's similar to mine. And according to the compatibility track of the pcsx2x6 web, it say that the bios must be 246c and 256 bios  (not COH-H Board (A-000-010). The bios files I downloaded from this topic: 

 

  • Team
Posté(e)
il y a 37 minutes, klizine a dit :

I had chatgpt make the missing covers. they are not perfect, by any means, but if anyone wants them here they are.

PCSX2x6 Namco 246-256 covers ai-gen.7z 9.19 Mo · 4 téléchargements

not bad thanks, I will reedit your version and copy the main game image inside to paste into my model, Your model is different from mine (contrast, lumlinosity and image ratio) and you have an horrible black texture on each angle. I will reshare the full pack in a few minutes, Thx a lot.

Posté(e)

Question. this emulator saves test menu settings? and games?

Posté(e)

Anyone having issues doing the multiscreen battle sections in Time Crisis 4. I can only seem to go one way and then get stuck. I'm using a mouse and keyboard to play the lightgun games. I try moving the sight right to the edge of the screen both sides but it doesn't go back the other direction. Gun has been calibrated in the test menu. I've tried holding the pedal button and moving the mouse but that doesn't work either. Maybe i'm just not doing those sections correctly! 

Posté(e)
hace 37 minutos, lords dijo:

Question. this emulator saves test menu settings? and games?

Yes.

Posté(e) (modifié)
17 minutes ago, MFT_Man said:

Yes.

Thanks for the quick reply. :)

so where does it save for test and calibration? sram?

Modifié par lords
Posté(e)
43 minuti fa, MFT_Man ha scritto:

Yes.

 

1 ora fa, lords ha scritto:

Question. this emulator saves test menu settings? and games?

 

I already mentioned this, but I want to stress it again: while BIOS settings are always saved correctly, persistent game data, such as characters, stats and leaderboards in some titles for example Tekken 4, is written completely at random.
Sometimes, when I launch the game the next day, everything is still there, other times the previous day's progress has disappeared for no apparent reason.
Any idea what could be causing this behavior.

  • Team
Posté(e)
il y a 51 minutes, lords a dit :

Thanks for the quick reply. :)

so where does it save for test and calibration? sram?

image.png

Posté(e)
34 minutes ago, WildWolf said:

image.png

ty. :)

Posté(e)

I said yes because I configured Tekken 4 to lower the difficulty. When I closed the emulator and checked it again, I realized it was still set the same way I'd left it.

Posté(e)

I've put together a PCSX2X6 SRAM Unlock File Collection containing all pre-unlocked save files for all Namco System 246 and System 256 arcade games that have secret unlockable content.

Instead of spending time entering passwords and button sequences every time, simply overwrite your existing .sram file with the one provided and all of the unlocks and settings will already be there.

 

Fate - Unlimited

====================

Secret Characters:
• Kirei Kotomine
• Sakura Matou
• Luviagelita Edelfelt

 

Kinnikuman Muscle Grand Prix 2

==========================
Secret Characters:

• Neptuneman
• Big the Budo

 

Mobile Suit Gundam - Gundam vs. Gundam

=================================
• Route Select
• Additional mobile suit

 

Mobile Suit Gundam - Gundam vs. Gundam NEXT

=====================================
• Strike Freedom Gundam
• Gundam Double X
• Shining Gundam
• Gundam Mk-II
• Gundam Ez8
• Qubeley Mk-II
• Unicorn Gundam
• E, F, G and H Courses
• Additional VS map

 

Mobile Suit Gundam Zeta - A.E.U.G. vs. Titans

===================================
• Additional mobile suits
• Additional routes
• Additional stages

 

Mobile Suit Gundam Zeta - A.E.U.G. vs. Titans DX

======================================
• Additional mobile suits
• Additional routes
• Additional stages

 

Mobile Suit Gundam SEED

=====================
• Additional mobile suits
• Additional routes
• Additional stages

 

Super Dragon Ball Z

=================

Secret Characters:
• Android 17
• Chi-Chi

 

I've also included the original passwords, button sequences, and Xbox controller conversions for anyone who would rather unlock everything manually.

 

Download: 

 

-MRG

 

https://ibb.co/fdc0k2BP

 

 

 

Posté(e)
Il y a 7 heures, M0d3rnR3tr0Gam3r a dit :

I've put together a PCSX2X6 SRAM Unlock File Collection containing all pre-unlocked save files for all Namco System 246 and System 256 arcade games that have secret unlockable content.

Instead of spending time entering passwords and button sequences every time, simply overwrite your existing .sram file with the one provided and all of the unlocks and settings will already be there.

 

Awesome Stuff. ty

Missing sram for Kinnikuman Muscle Grand Prix 2

Missing sram for  Mobile Suit Gundam Zeta - A.E.U.G. vs. Titans

Anything special for Moto GP?

 

Posté(e)
Il y a 7 heures, M0d3rnR3tr0Gam3r a dit :

I've put together a PCSX2X6 SRAM Unlock File Collection containing all pre-unlocked save files for all Namco System 246 and System 256 arcade games that have secret unlockable content.

Instead of spending time entering passwords and button sequences every time, simply overwrite your existing .sram file with the one provided and all of the unlocks and settings will already be there.

 

 

-MRG

 

 

 

Amazing post, great pack, many thanks!

Can anyone share the supporting files for the Taiko Drum games please

Posté(e)

Sample show of my Sram.bin Editor. needs to complete all options. ps2,246,256

Sample-Sbin-editor.png

Posté(e)
1 hour ago, atalec said:

Hi, I ha e an issue with time crisis 3, when I shot with thé gun nothing happen. 

 

Any Idea ? Thx

Open up test menu and calibrate the gun in gun initialize option 

Posté(e)
Il y a 6 heures, lords a dit :

Awesome Stuff. ty

Missing sram for Kinnikuman Muscle Grand Prix 2

Missing sram for  Mobile Suit Gundam Zeta - A.E.U.G. vs. Titans

Anything special for Moto GP?

 

Sorry! Late night. Updated the original post with the missing SRAM files. 🙂

Nothing for Moto GP. I spent quite a bit of time digging through
Japanese websites, old forum posts, archived pages, strategy guides,
blog posts, and various bits of information that have been floating
around the internet for years.

 

I searched Japanese forums, GameFAQs, Arcade-Projects,
old Geocities mirrors, Wayback Machine archives, personal websites,
wikis, fan pages, and even translated Japanese pages looking for
references to hidden characters, time-release content, operator
settings, and password unlocks.

 

Unfortunately, a lot of what I found either conflicted with other
sources, led to dead ends, or simply couldn't be reproduced on the
actual arcade versions.

 

There are quite a few claims out there regarding secret characters,
time-release content, and hidden features, but many of them appear
to originate from PlayStation 2, PSP, Xbox, or other home console
releases and were copied from site to site without ever being
verified for the arcade versions.

 

Bloody Roar 3 was one example.

I found several references claiming Kohryu could be unlocked after
defeating him around Stage 5 and clearing Arcade Mode, but despite
repeated attempts I couldn't reproduce it myself, and I suspect the
information actually came from the PlayStation 2 version rather than
the arcade release.

 

I also came across references to Uranus appearing on Stage 16 and
being unlockable, but that mode doesn't appear to exist in the arcade
version, leading me to believe this was another case of console
information being mixed in with arcade information.

 

Battle of YuYu Hakusho was another interesting case.

Multiple sources claimed Koto was a hidden playable character, and
some even suggested she might be exclusive to the arcade version,
but despite all of the searching I never found any screenshots,
videos, operator manual references, or unlock methods that could
actually be verified.

 

I ran into several similar cases while researching Moto GP,
Technic Beat, and some of the Gundam titles.

 

There are definitely still mysteries left, and I'm sure some
information has simply been lost over the years.

 

For this project, I wanted everything to be based on things I could
personally verify and reproduce rather than just repeating
information that might not actually be accurate.

 

So if anyone has original operator manuals, magazine scans,
strategy guides, Japanese arcade books, or information that can
be confirmed on real System 246/256 hardware, I'd love to see it.

There's still plenty of arcade history left to preserve. 🙂

 

New Link: here

  • Team
Posté(e)
il y a 28 minutes, M0d3rnR3tr0Gam3r a dit :

Sorry! Late night. Updated the original post with the missing SRAM files. 🙂

Nothing for Moto GP. I spent quite a bit of time digging through
Japanese websites, old forum posts, archived pages, strategy guides,
blog posts, and various bits of information that have been floating
around the internet for years.

 

..........

 

 

If you need to add anything, I'd appreciate it if you could include a date in the archive name, for example:
 

PCSX2X6 Unlock Files (2026-06-15).rar
 

This helps avoid any confusion with previous versions. Also, I'll be taking your archive and making it available in the main dumps thread.

Thanks.

Posté(e) (modifié)
1 hour ago, M0d3rnR3tr0Gam3r said:

Sorry! Late night. Updated the original post with the missing SRAM files. 🙂

Nothing for Moto GP. I spent quite a bit of time digging through
Japanese websites, old forum posts, archived pages, strategy guides,
blog posts, and various bits of information that have been floating
around the internet for years.

 

I searched Japanese forums, GameFAQs, Arcade-Projects,
old Geocities mirrors, Wayback Machine archives, personal websites,
wikis, fan pages, and even translated Japanese pages looking for
references to hidden characters, time-release content, operator
settings, and password unlocks.

 

Unfortunately, a lot of what I found either conflicted with other
sources, led to dead ends, or simply couldn't be reproduced on the
actual arcade versions.

 

There are quite a few claims out there regarding secret characters,
time-release content, and hidden features, but many of them appear
to originate from PlayStation 2, PSP, Xbox, or other home console
releases and were copied from site to site without ever being
verified for the arcade versions.

 

Bloody Roar 3 was one example.

I found several references claiming Kohryu could be unlocked after
defeating him around Stage 5 and clearing Arcade Mode, but despite
repeated attempts I couldn't reproduce it myself, and I suspect the
information actually came from the PlayStation 2 version rather than
the arcade release.

 

I also came across references to Uranus appearing on Stage 16 and
being unlockable, but that mode doesn't appear to exist in the arcade
version, leading me to believe this was another case of console
information being mixed in with arcade information.

 

Battle of YuYu Hakusho was another interesting case.

Multiple sources claimed Koto was a hidden playable character, and
some even suggested she might be exclusive to the arcade version,
but despite all of the searching I never found any screenshots,
videos, operator manual references, or unlock methods that could
actually be verified.

 

I ran into several similar cases while researching Moto GP,
Technic Beat, and some of the Gundam titles.

 

There are definitely still mysteries left, and I'm sure some
information has simply been lost over the years.

 

For this project, I wanted everything to be based on things I could
personally verify and reproduce rather than just repeating
information that might not actually be accurate.

 

So if anyone has original operator manuals, magazine scans,
strategy guides, Japanese arcade books, or information that can
be confirmed on real System 246/256 hardware, I'd love to see it.

There's still plenty of arcade history left to preserve. 🙂

 

New Link: here

 

 

Yuyu hakusho unlockable... 

 

enter test menu then game options and perform the following sequence to unlock two extra characters, I tried already and it works.

 

image.png.1adce0eec888d820fcba6e246a2cb2f0.png

 

 

Modifié par dex77
Posté(e)
10 minutes ago, dex77 said:

 

 

Yuyu hakusho unlockable... 

 

enter test menu then game options and perform the following sequence to unlock two extra characters, I tried already and it works.

 

 

 

 

NICE! I'll add it to the list and update file naming convention with how 7zxkv suggested. :) Good find!

Posté(e)
8 hours ago, anyre said:

blody roar 3 how to fix

Screenshot (1456).png

I had this error too. Update your emulator to the last version, it's now fixed and Bloody Roar will run normally.

 

Posté(e)

=========================================
Battle of YuYu Hakusho - Deadly Battle! Dark Tournament
=========================================
Manual Unlock:
TEST MENU -> GAME OPTIONS

 

Koto:
X -> Right -> Right -> Left -> Y
Down -> Down -> Down
Right -> X -> Right

 

Koenma:
Up -> Up
Down -> Down
X -> Y -> X -> Y
Left -> Right

 

Secret Unlocked Characters:
✓ Koto
✓ Koenma

 

----------
06/15/2026
----------
✓ Added Battle of YuYu Hakusho hidden character unlocks.
✓ Added Koto.
✓ Added Koenma.
✓ Added Battle of YuYu Hakusho manual unlock sequences.
✓ Converted Battle of YuYu Hakusho sequences to Xbox controller inputs.
✓ Added missing Mobile Suit Gundam Zeta - A.E.U.G. vs. Titans SRAM files.
✓ Added missing Kinnikuman Muscle Grand Prix 2 SRAM files.
✓ Updated documentation.

PCSX2X6 Unlock Files (2026-06-15).rar

Posté(e) (modifié)
3 hours ago, M0d3rnR3tr0Gam3r said:

Sorry! Late night. Updated the original post with the missing SRAM files. 🙂

Nothing for Moto GP. I spent quite a bit of time digging through
Japanese websites, old forum posts, archived pages, strategy guides,
blog posts, and various bits of information that have been floating
around the internet for years.

 

I searched Japanese forums, GameFAQs, Arcade-Projects,
old Geocities mirrors, Wayback Machine archives, personal websites,
wikis, fan pages, and even translated Japanese pages looking for
references to hidden characters, time-release content, operator
settings, and password unlocks.

 

Unfortunately, a lot of what I found either conflicted with other
sources, led to dead ends, or simply couldn't be reproduced on the
actual arcade versions.

 

There are quite a few claims out there regarding secret characters,
time-release content, and hidden features, but many of them appear
to originate from PlayStation 2, PSP, Xbox, or other home console
releases and were copied from site to site without ever being
verified for the arcade versions.

 

Bloody Roar 3 was one example.

I found several references claiming Kohryu could be unlocked after
defeating him around Stage 5 and clearing Arcade Mode, but despite
repeated attempts I couldn't reproduce it myself, and I suspect the
information actually came from the PlayStation 2 version rather than
the arcade release.

 

I also came across references to Uranus appearing on Stage 16 and
being unlockable, but that mode doesn't appear to exist in the arcade
version, leading me to believe this was another case of console
information being mixed in with arcade information.

 

Battle of YuYu Hakusho was another interesting case.

Multiple sources claimed Koto was a hidden playable character, and
some even suggested she might be exclusive to the arcade version,
but despite all of the searching I never found any screenshots,
videos, operator manual references, or unlock methods that could
actually be verified.

 

I ran into several similar cases while researching Moto GP,
Technic Beat, and some of the Gundam titles.

 

There are definitely still mysteries left, and I'm sure some
information has simply been lost over the years.

 

For this project, I wanted everything to be based on things I could
personally verify and reproduce rather than just repeating
information that might not actually be accurate.

 

So if anyone has original operator manuals, magazine scans,
strategy guides, Japanese arcade books, or information that can
be confirmed on real System 246/256 hardware, I'd love to see it.

There's still plenty of arcade history left to preserve. 🙂

 

New Link: here

Howdy. Good to know. I guess it is more work then we both thought. lol

I am making a sram.bin editor for ps2, 246 and 256 . so i will be able to see what is what. but still need basic info. will post my final editor version here when i am done.

TY for the updates...grabbing what i can now. plus going through a whole bunch of info on each machine manuals games and info.

Modifié par lords
Posté(e) (modifié)

S-ram Editor 2026 . most of it changes values if you know what your doing. as for the,

PCSX2X6 System Configurations . they are there to just read the sram.bin. stats.(they do write but i think pcsx2x6 might not let it.) all other commands do work and you can backup the sram.bin.

saves a config file called Sram.ini But you won't be able to read it, until i finish the final version. 

lots of flaw free work for now. but will add all options on the final version. Just need this one tested and applied to a game. If you know how to use it.

Later on it will all be changed to whatever the user needs and no offset, Dec  or hex stuff. will pull that window in the final. that will all be converted into simple understandable Values and commands,

and ON/OFF ticks

Thanks

 

S-ram Editor 2026

 

Screenshot-(296).png

Modifié par lords
Posté(e)
50 minutes ago, lords said:

Howdy. Good to know. I guess it is more work then we both thought. lol

. as you see i am making a sram.bin editor for ps2, 246 and 256 . so i will be able to see what is what. but still need basic info. will post my final editor version here when i am done.

TY for the updates...grabbing what i can now. plus going through a whole bunch of info on each machine manuals games and info.

Nice work. 👍

 

Turning all the hex values and offsets into simple options will make this a lot more approachable for everyone. Looking forward to seeing the finished version. Thanks for all the work you're putting into it. Every new tool like this helps dig into these systems a little more. 😎

Posté(e) (modifié)
On 6/11/2026 at 2:04 AM, MFT_Man said:

That's strange. Something similar happened to me. I was testing versions 0.10 and 0.11 of the emulator, but I noticed that Tekken 4 and Tekken 5.1 have a bug where, even if you insert the credits, the game doesn't subtract them and doesn't set them to 0. It must be an emulation bug, but it only happens with those games, since I tested Vampire Night and it subtracts the credits correctly.

Yeah I tested and has this strange behaviour on all tekken games, I hope that will be fixed soon!
maybe it is a problem cause of the locked sram!

Modifié par Siggy12

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