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hippopippo

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hippopippo last won the day on June 23

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About hippopippo

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  1. https://therealwidge.itch.io/borf-launcher-for-hypseus
  2. ---> https://github.com/PS2Homebrew-arcade/pcsx2x6/blob/master/bin/resources/GameIndex.yaml
  3. Weird, I found benefits with an i3-3550, but clearly there are other contributing factors and we know mame is a piranha
  4. this is the same from Tovarichtch re-compiled in /Incremental mode for a better cpu's performance Namco23 only (just to test) https://www.mediafire.com/file/7ijrz62im123uyb/namco23.7z/file
  5. I didn’t touch dolphin rva anymore since my last build so not .. they have just implemented a better emulation for Avalon in their 2026 fork but rva still missing (and I think it’s not just a forgetfulness ..) .. I’m busy either 2x6 and xemu fork actually and summer is coming soon for my holiday .. I’ll keep you informed about further news
  6. I had to clean and convert many CHDs to make them compatible with the TP version as well and all this took time. At home I have a poor 20 MB in upstream it's very slow connection so I have to take advantage of the office where I have a 200 MB fast line Ftth .. as I wrote a few days ago no ETA
  7. good news from the devs : with a stable version of the emulator jvsmode will be automatic and I think the entry in the .acgame will become superfluous
  8. I didn’t test yet but reading author’s notes he says better I/O improvements (wheel) and so on … maybe he’ll give us more info about it (last but not least now we have a true 357 public fork for standalone build)
  9. This is my compiled build for windows, I haven't tested it, but I thank the author for making the source available : https://www.mediafire.com/file/qi0g0djy3d57dmz/Rpcs3-357.7z/file
  10. Zoid's series has sdtv res issue and needs to be patched aswell (use proper .elf decrypted from .bin)
  11. rrv requires the ffb patch already used in the play! emulator, so even using the patched dongle it doesn't read I/O packet commands
  12. in settings/folders set covers folder and put'em there or just select cover from browser in grid mode
  13. @7zxkv I was just explaining to you that I'm trying to create a single giant repo on archive.org with over 40GB of files needed (catalogued in the photo) .. sadly I have few free time and I don't have an upstream bandwidth fast enough to do everything quickly .. anyway it's the way to go
  14. in short .. having full set working on pcsx2 arcade requires something like 40+ GB and the only solution is to put it on archive.org because as I wrote above (and someone argued like a good average Italian) having a single thread where you make requests, post links, post dumps, screenshots and so on .. is a mess as it was for the namco 357 thread (closed and managed by moderators as well). here's whole set :
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