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7zxkv

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  1. lindbergh-loader/lindbergh-loader: A SEGA Lindbergh Emulator for Linux. Ce projet permet de faire fonctionner les jeux SEGA Lindbergh sur des ordinateurs Linux modernes, afin de servir de matériel de remplacement pour les systèmes Lindbergh défectueux dans les bornes d’arcade physiques. Il prend en charge les processeurs Intel et AMD, ainsi que les GPU Intel, NVIDIA et AMD, le son surround, le réseau et le pass‑through JVS. This project allows SEGA Lindbergh games to run on modern Linux computers, providing replacement hardware for broken Lindbergh systems in physical arcade machines. It supports both Intel and AMD CPUs, as well as Intel, NVIDIA and AMD GPUs, surround sound audio, networking, and JVS pass‑through. ============================================================== lindbergh-loader/linuxloader Ce projet est une version évoluée du Lindbergh Loader. L’objectif principal est de faire tourner tous les jeux Lindbergh de SEGA sous Linux et Windows, ainsi que, à l’avenir, d’autres systèmes d’arcade comme Namco N2 / ES1 et Raw Thrills. This project is an evolved version of Lindbergh Loader. The main goal is to run all the SEGA Lindbergh games in Linux and Windows plus, in the future, other Arcade systems such as Namco N2 / ES1 and Raw Thrills. **Lindbergh Loader** et **LinuxLoader** sont des **loaders / patchers** qui exécutent les jeux SEGA Lindbergh (et autres systèmes PC‑based) **nativement**, avec seulement une petite partie d’émulation périphérique (I/O). --- # 1. Pourquoi ce ne sont pas des émulateurs ? Le système SEGA Lindbergh est un **PC x86 sous Linux**. Les jeux sont des exécutables ELF qui tournent déjà nativement sur un environnement Linux moderne. Ni Lindbergh Loader ni LinuxLoader n’émulent : - ❌ le CPU - ❌ le GPU - ❌ le chipset - ❌ la RAM - ❌ le kernel Linux Lindbergh - ❌ les drivers d’origine Ils ne reconstruisent pas le hardware comme le ferait MAME. --- # 2. Ce qu’ils font réellement Les deux projets sont essentiellement : - ✔️ **des loaders** - ✔️ **des patchers** (contournement de protections, dongles, checks) - ✔️ **des wrappers** (modification de shaders, hooks, xdiff, minhook) - ✔️ **des gestionnaires d’entrées** (SDL3, X11, evdev) - ✔️ **des shims I/O** (émulation minimale du JVS / périphériques) - ✔️ **des outils pour lancer les jeux nativement** 👉 Les jeux tournent **en exécution native**, pas en émulation. --- # 3. Ce qui est réellement “émulé” Très peu de choses : - ✔️ une partie du **JVS / I/O** - ✔️ quelques périphériques mineurs selon les jeux C’est comparable à : - TeknoParrot - JConfig - SpiceTools - ... **Lindbergh Loader** and **LinuxLoader** are **loaders / patchers** that run SEGA Lindbergh (and other PC‑based arcade systems) **natively**, with only minimal peripheral emulation (I/O). --- # 1. Why they are not emulators The SEGA Lindbergh system is simply an **x86 PC running Linux**. Games are ELF executables that already run natively on a modern Linux environment. Neither project emulates: - ❌ CPU - ❌ GPU - ❌ chipset - ❌ RAM - ❌ the original Linux kernel - ❌ hardware drivers They do not recreate the hardware like MAME does. --- # 2. What they actually do Both projects are essentially: - ✔️ **loaders** - ✔️ **patchers** (bypassing protections, dongles, checks) - ✔️ **wrappers** (shader patches, hooks, xdiff, minhook) - ✔️ **input managers** (SDL3, X11, evdev) - ✔️ **I/O shims** (minimal JVS emulation) - ✔️ **native execution launchers** 👉 Games run **natively**, not through hardware emulation. --- # 3. What is actually “emulated” Very little: - ✔️ some **JVS / I/O** - ✔️ a few minor devices depending on the game Comparable to: - TeknoParrot - JConfig - SpiceTools - ... No DUMP REQUEST HERE (check here)
  2. The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond. Key Features Far more accurate CPU and Audio cores than the original ZSNES GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features Classic UI with falling snow, modernized with higher definition and improved UX Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more No Vibe Coding. Classic development style. Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time Super Enhancement Engine Currently implemented with support for 7 popular games. Support for more games will keep increasing as this emulator is in development. High Resolution - Not just an auto upscalar, but an internal drawing program is used to make sure that the higher resolution details can be manually drawn to look nice and crisp. Texture/Normal Map - Adds some nice details to the backgrounds to give them a higher resolution look. Overclock - Select games often filled with slowdown are overclocked. Wide Screen (where available) - We enable widescreen whenever the game is internally coded to support partial or full widescreen. Uncompressed Audio Replacement - We curate and pick uncompressed audio samples to replace original highly compressed audio samples. 3D - Currently only supported on perspective-style Mode 7, replaces tiles with 3D height mapped data. All enhancements can be individually disabled to suit your play style. Note: Enhancement data contains no ROM or copyrighted data. You will need to provide the ROMs. Do not ask the developers for ROMs. Official Site: SUPER ZSNES - SNES Emulator In french: Super Zsnes - Emu-France
  3. RConfig v1.4 - Added support for the game Operation Ghost Target Bravo Jconfig: StarWars_2026_04_26 - Support for the game Star Wars Battle Pod - The Force Awakens (1.10) (2015) post 1
  4. spice2x 2026-04-23 - audio: deal with missing DirectSoundI3DL2ReverbDMO better by @bicarus-dev in #652 - ea3: fix boot failure when -e is specified to override ea3-config path by @bicarus-dev in #655 but also some new tweaks to better support official guitarfreaks controller: - rawinput: fix signed range values by @bicarus-dev in #653 - rawinput: custom threshold for BAT (button-analog type) by @bicarus-dev in #654 - graphics: add option to disable win11 rounded corners on windows by @InvoxiPlayGames in #641 - acio: implement ICCA slotted reader emulation for iidx18 by @InvoxiPlayGames in #642 - popn: native touch option, keypad warning by @bicarus-dev in #640 - util: fix dangling pointer issues with improper std::stringstream usage by @bicarus-dev in #644 - iidx: fix crash when ASIO compatibility fix patching fails by @bicarus-dev in #645 - ftt: allow windowed mode resize options, add title by @InvoxiPlayGames in #646 - cfg: deprecate -sdvx720, add new category for camera/printer options by @bicarus-dev in #650 - rawinput, touch: discard invalid touch points from device in hybrid mode by @bicarus-dev in #649 - popn: rest of the new cab lights by @bicarus-dev in #651 - ... post 1
  5. other mirror here (no request)
  6. segatools dniel 2026/04/06 - Only allow game input while in foreground, thanks @Haruka - Project DIVA ARCADE Future Tone: Add parition and button LEDs - EWF virtualization added, thanks @Haruka - Fix compiler errors for gcc, thanks @octocat - ONGEKI: Fix led data - maimai DX: Add LED control APIs and PWN/fade handling, thanks @Gl0w1amp - maimai DX: Add camera LED control, thanks @Gl0w1amp - VFD: Add VFD text forwarding and state callback, thanks @Gl0w1amp - IDZ, IDAC, SWDC: Add DPad button configurations - IDZ, IDAC, SWDC: Improve force feedback emulation, thanks @Haseo - IDAC: Improve DNS handling for Season 3 - WACCA: fix touch board, add foreground detection - AiMe: Implement full aime reader function in aimeio, thanks @Gl0w1amp - Vfs: Add ability to redirect arbitary paths (= serial ports), thanks @Haruka - Project DIVA ARCADE Future Tone: Add touch emulation, thanks @emihiok - Add support for Sangokushi Taisen and Eiketsu Taisen, thanks @Haruka - Misc: add ability to re-enable a few things, thanks @Haruka - IDZ: bypass executable size check - maimai DX: Fix memory leak and high CPU usage, thanks @Gl0w1amp - IDZ, IDAC, SWDC: Improve FFB spring boost post 1
  7. Jconfig: Crazy Streets - Thrill Drive 4 NOTE: Remove the TR4.ini file post 1
  8. dolphin v2603a out, you wouldn’t happen to have a Triforce/RVA version related to this latest official build, by any chance ? ^^
  9. ONLY FRENCH OR ENGLISH LANGUAGES, THX
  10. Dolphin v2603 out, triforce added. If anyone has the latest existing build from crediar (Triforce/RVA), please provide it here. (@hippopippo)
  11. spice2x-26-02-17 - graphics: custom resolution for subscreen by @bicarus-dev in #553 - cfg: turn a handful of parameter parsing errors into fatal by @bicarus-dev in #554 - iidx: show error message for emulated I/O mismatch in LDJ/TDJ sub overlay by @bicarus-dev in #555
  12. it's back, soon ! https://fr.dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/?cr=fr
  13. surement. OFFROAD THUNDER & HYDRO THUNDER: ThunderPatcher: exe patcher for Thunder series and ThunderGlide2x: a custom glide wrapper to D3D9/12 for Thunder series -v1.0: D3D9 ONLY (with missing features) -v1.1: D3D12 SUPPORT with enhanced performances and features (better blend/alpha/gamma/fog/etc....) -v1.2: D3D12 fullscreen fix -v1.3: D3D12 fullscreen fix with black borders + properly centered -v1.4: D3D12 performance fixes -v1.5: D3D12 Z-buffer/W-buffer depth fixes dispo au dessus. check here.
  14. ThunderPatcher&ThunderGlide2x_v1.2.7z ThunderPatcher&ThunderGlide2x_v1.3.7z ThunderPatcher&ThunderGlide2x_v1.4.7z ThunderPatcher&ThunderGlide2x_v1.5.7z check here
  15. topic is here.
  16. Did this game come out in arcade or not (the first one did, but what about this one?)
  17. 7zxkv

    Demul V0.7 WIP Build Full Set Roms

    demul_251220.7zdemul.dat
  18. As always, this topic is only for posting dumps. Their functionality will be addressed later, and rest assured, you will be informed when the time comes
  19. spice2x 31/12/2025 What's Changed SDVX EG Final support sdvx: prevent the game from trying a random ASIO driver by @bicarus-dev in #488 If you are unable to use ASIO, please read the instructions in #489 DDR I/O MDX: Refactored p4io.cpp by @cchike in #467 ddr: fix up init code when using old I/O with gold cab mode by @bicarus-dev in #480 GITADORA Arena model (WIP) This is an active work in progre ----------------- spice2x 21/12/2025 More DDR I/O fixes: MDX: Merged Thread and Backfill Implementations (P4IO Timing Fix) by @cchike in #460 MDX: Exposed P4IO Buffer Filling Mode to Spicecfg by @cchike in #463 ddr: tweaks to mdxf i/o by @bicarus-dev in #464 Misc fixes: iidx: workaround for touch monitors that report contact area by @bicarus-dev in #462 build: fix debug build by @bicarus-dev in #461 nost: avoid pass-by-value in PANB I/O by @bicarus-dev in #465 Full Changelog: 25-12-18...25-12-21 Which do I download? spice2x-25-12-21.zip is what you most likely want. It has spicecfg, spice, and spice64. spice2x-25-12-21-full.zip additionally contains the following extras: api - samples and SDK for developers who want to write something using Spice API largeaddressaware - variant of 32-bit spice for MGA linux - variant of spice binaries specifically designed to work better on Linux (WINE/proton); community effort, work in progress, no official support provided post 1
  20. 7zxkv

    Demul V0.7 WIP Build Full Set Roms

    new build need: full roms/chd pack. thanks. demul.dat
  21. Oui c'est le dump qui est dispo, pas sa jouabilité dans MAME.
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