sonic323 Posted January 20, 2019 Share Posted January 20, 2019 il y a 16 minutes, spindizzi a dit : @Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ? @sonic323, remove MOUSE_YAXIS_POS from here and you could also try to edit games.xml in lostwga section <input type="analog_gun1" /> <input type="analog_gun2" /> to <input type="gun1" /> <input type="gun2" /> you should also do that for lostwsgo else,there is a mix between mouse player1 and player2 super Thanks to spindizzi, the change works and the axis (Mouse) is working properly <input type = "gun1" /> <input type = "gun2" /> (Thanks for the new svn765) I will test later 1 Link to comment Share on other sites More sharing options...
Tomek.. Posted January 20, 2019 Share Posted January 20, 2019 (edited) Il y a 5 heures, spindizzi a dit : @Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ? This file hosting has some problems. I will send this file later xd https://www48.zippyshare.com/v/Ziho2YDv/file.html Edited January 20, 2019 by Tomek.. Link to comment Share on other sites More sharing options...
sonic323 Posted January 20, 2019 Share Posted January 20, 2019 New Game Lost World(Old Revision) difference (lostwsgo.zip)I want to share new discoveriesDifferences in the new added game the lost world (original version)There are big changes and little changesIt is a old revision, so many changes in the final version1, it is not possible to select the level, the game starts at level 1,2, the game works faster3, the sound : shooting in the water (Deinosuchus) on the other sound4, the graphics have many small changes,first level, new character,mising barrel, iny tree ..5,the test menu can be set to region6,Level 3-2 (pterodaktyl) (differently attack) and are slightly different graphics7,And the huge disappointment of Game is not complete.End (Level 3-2) with a large" COMING SOON?"The game is probably badly called revision, it's a prototypeIf you notice any other differences, please write here 1 Link to comment Share on other sites More sharing options...
Tomek.. Posted January 20, 2019 Share Posted January 20, 2019 SVN 765 - https://www117.zippyshare.com/v/X2c7fZTe/file.html version from ppxclub , sound ok "-Added support for specifying multiple sections simultaneously in INI files, e.g., [ daytona2, dayto2pe ] -Forgetfulness in 763" 2 Link to comment Share on other sites More sharing options...
Tomek.. Posted January 20, 2019 Share Posted January 20, 2019 Il y a 2 heures, sonic323 a dit : (lostwsgo.zip) Where can I find this version of the game? Link to comment Share on other sites More sharing options...
dgrace Posted January 20, 2019 Share Posted January 20, 2019 Is there a way to do auto reload for Jurassic park or a cheat to infinite ammo, so you dont have to reload off screen so much? Just curious thanks Link to comment Share on other sites More sharing options...
sonic323 Posted January 20, 2019 Share Posted January 20, 2019 il y a 29 minutes, Tomek.. a dit : Where can I find this version of the game? https://mega.nz/#F!qY8UUS7b!bLTVBOPaaRJQd3T-lyr1-g 1 Link to comment Share on other sites More sharing options...
Tomek.. Posted January 20, 2019 Share Posted January 20, 2019 (edited) Thx The Lost World - Prototype (lostwsgo.zip) Edited January 20, 2019 by Tomek.. 1 Link to comment Share on other sites More sharing options...
YoYo09 Posted January 21, 2019 Share Posted January 21, 2019 There is a problem when using the Lost World analog gun. Moves left and right only. Changing the gun1 in the xml file will fix it but The analog gun effect is not expressed. Link to comment Share on other sites More sharing options...
spindizzi Posted January 21, 2019 Share Posted January 21, 2019 All I know, the fix for analog gun (mouse P1 exchange with mouse P2 on Y axis if I remember well) has been removed by the devs Link to comment Share on other sites More sharing options...
Scenix Posted January 21, 2019 Share Posted January 21, 2019 Am 18.1.2019 um 14:40 schrieb spindizzi: Is your games.xml file up to date ? little check : for example, look at von2 section Inside your games.xml and if you have "<real3d_pci_id>0x16C311DB</real3d_pci_id>" right after stepping part, your games.xml is OK otherwise, copy games.xml from your archive source many changes have been made on this file, without it, games can't even boot, or not working very well games.xml file size=150623, crc32=B2B7DA98 Works like a charm now, thanks @spindizziand @Tomek.. Link to comment Share on other sites More sharing options...
Team 7zxkv Posted January 22, 2019 Author Team Share Posted January 22, 2019 (edited) r766 Composite the alpha layers at the end of rendering. To do this we need to mask the alpha pixels with the opaque pixels from the next priority layer. Fixes some overlapping shadows in vf3tb that have different priority layers. I assume that was a game bug, but it works on the real h/w. Spin, t'utilises quoi comme compilateur, vc ou gcc? Edited January 22, 2019 by 7zxkv Link to comment Share on other sites More sharing options...
spindizzi Posted January 22, 2019 Share Posted January 22, 2019 A jour en 766 perso, vc2017 Link to comment Share on other sites More sharing options...
Team 7zxkv Posted January 22, 2019 Author Team Share Posted January 22, 2019 oki, et merci Link to comment Share on other sites More sharing options...
dgrace Posted January 24, 2019 Share Posted January 24, 2019 (edited) Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version. Just not the newer one. Below are my settings. Again, these settings work perfect to get 2 aimtraks working for the older Lost World version. I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS" ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS" ; analog, full Y axis InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen InputAutoTrigger2 = 1 Edited January 24, 2019 by dgrace Link to comment Share on other sites More sharing options...
Tomek.. Posted January 24, 2019 Share Posted January 24, 2019 (edited) Il y a 8 heures, dgrace a dit : Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version. Just not the newer one. Below are my settings. Again, these settings work perfect to get 2 aimtraks working for the older Lost World version. I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS" ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS" ; analog, full Y axis InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen InputAutoTrigger2 = 1 -input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2) InputGunX = MOUSE1_XAXIS InputGunY = MOUSE1_YAXIS InputTrigger = MOUSE1_LEFT_BUTTON InputOffscreen = MOUSE1_RIGHT_BUTTON InputAutoTrigger = 0 InputGunX2 = MOUSE2_XAXIS InputGunY2 = MOUSE2_YAXIS InputTrigger2 = MOUSE2_LEFT_BUTTON InputOffscreen2 = MOUSE2_RIGHT_BUTTON InputAutoTrigger2 = 0 Edit games.xml in lostwsga , lostwsgo section <input type="analog_gun1" /> <input type="analog_gun2" /> change to <input type="gun1" /> <input type="gun2" /> Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html Edited January 24, 2019 by Tomek.. Link to comment Share on other sites More sharing options...
dgrace Posted January 25, 2019 Share Posted January 25, 2019 13 hours ago, Tomek.. said: -input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2) InputGunX = MOUSE1_XAXIS InputGunY = MOUSE1_YAXIS InputTrigger = MOUSE1_LEFT_BUTTON InputOffscreen = MOUSE1_RIGHT_BUTTON InputAutoTrigger = 0 InputGunX2 = MOUSE2_XAXIS InputGunY2 = MOUSE2_YAXIS InputTrigger2 = MOUSE2_LEFT_BUTTON InputOffscreen2 = MOUSE2_RIGHT_BUTTON InputAutoTrigger2 = 0 Edit games.xml in lostwsga , lostwsgo section <input type="analog_gun1" /> <input type="analog_gun2" /> change to <input type="gun1" /> <input type="gun2" /> Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html That was my fault. I forgot to set to "rawinput" in my rocketlauncher settings. Works great now. Thank you supermodel team! Side question. Is there a way to turn up the in game volume for Lost World? F10 and F12 don't do anything. Just curious. Link to comment Share on other sites More sharing options...
spindizzi Posted January 25, 2019 Share Posted January 25, 2019 (edited) yep A jour en 767 Apparemment, il y avait des soucis au niveau des shaders pour les cartes graphiques autre que nvidia @dgrace, according to lostworld manual, volume is hardware only you can use that to change system volume in a batch file or rocketlauncher for example http://www.nirsoft.net/utils/nircmd.html Edited January 25, 2019 by 7zxkv Link to comment Share on other sites More sharing options...
Guest trouby Posted January 27, 2019 Share Posted January 27, 2019 (edited) On 22/12/2018 at 11:57 PM, Tomek.. said: SVN 759 - https://www55.zippyshare.com/v/ACAT0nXW/file.html version from f.ppxclub , the sound works properly On 07/01/2019 at 3:41 AM, Tomek.. said: Thanks! I have a question about srally2 Do I have the correct version of the game? Or maybe it's an error in the file names you wrote? The game works, but sometimes it slows down new SVN r767 below latest results tomek lookin good in 4k , for awhile theres was only 1 back break light showing , but been ok for awhile now. Edited January 27, 2019 by trouby Link to comment Share on other sites More sharing options...
Tomek.. Posted January 27, 2019 Share Posted January 27, 2019 il y a 54 minutes, trouby a dit : latest results tomek lookin good in 4k , for awhile theres was only 1 back break light showing , but been ok for awhile now. This version you use has a broken sound Link to comment Share on other sites More sharing options...
punkdark2000 Posted January 27, 2019 Share Posted January 27, 2019 (edited) I updated the supermodel for its last version 767, but many games here stopped running I use it with a frontend and call the games through the command line. Do the roms have to be updated too? could you tell me where I can download the new roms? Edited January 27, 2019 by punkdark2000 Link to comment Share on other sites More sharing options...
Guest trouby Posted January 27, 2019 Share Posted January 27, 2019 no not at all. if u have problems u can see if clearing out your nvrams and starting again helps. but i haven't had to? i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing. Link to comment Share on other sites More sharing options...
punkdark2000 Posted January 27, 2019 Share Posted January 27, 2019 4 minutes ago, trouby said: no not at all. if u have problems u can see if clearing out your nvrams and starting again helps. but i haven't had to? i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing. Thanks, i try Link to comment Share on other sites More sharing options...
Guest trouby Posted January 27, 2019 Share Posted January 27, 2019 LATEST SVN IN 4K Link to comment Share on other sites More sharing options...
dgrace Posted January 28, 2019 Share Posted January 28, 2019 I'm in the process of purchasing a Thrustmaster Hotas X flight stick and am looking forward to play Star Wars Trilogy with a flight stick. Any suggestions on the controller settings for that and do you recommend dinput or xinput for flight sticks? Thanks Link to comment Share on other sites More sharing options...
punkdark2000 Posted January 29, 2019 Share Posted January 29, 2019 I managed to solve most of the games, but some of them are on the black screen, is it the same with you? The games are: Dirt Devils, L.A. Machineguns, Virtua On 2, Sega Bass Fishing. I got the last 767 version and it does not work in those games, but in version 763 they are working normally. Link to comment Share on other sites More sharing options...
Tomek.. Posted January 29, 2019 Share Posted January 29, 2019 Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken. Link to comment Share on other sites More sharing options...
punkdark2000 Posted January 29, 2019 Share Posted January 29, 2019 1 hour ago, Tomek.. said: Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken. Dude, thanks a lot I was using exactly the emucr version. Link to comment Share on other sites More sharing options...
andres2008ar Posted February 1, 2019 Share Posted February 1, 2019 gui? Link to comment Share on other sites More sharing options...
Backgamon Posted February 1, 2019 Share Posted February 1, 2019 Il y a 3 heures, andres2008ar a dit : gui? Try Emuloader. It work for me https://emuloader.mameworld.info 1 Link to comment Share on other sites More sharing options...
Team 7zxkv Posted February 1, 2019 Author Team Share Posted February 1, 2019 r768 Link to comment Share on other sites More sharing options...
spindizzi Posted February 2, 2019 Share Posted February 2, 2019 bah, rien à faire, c'est la partie de code que je compile depuis 2 ans qui enfin incluse officiellement donc ma 767=768 Link to comment Share on other sites More sharing options...
Team 7zxkv Posted February 2, 2019 Author Team Share Posted February 2, 2019 Il en aura fallut du temps pour intégré ca, ca fait bien 2 ans que tu proposais ce patch ! Link to comment Share on other sites More sharing options...
juice Posted February 3, 2019 Share Posted February 3, 2019 bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci Link to comment Share on other sites More sharing options...
anthologie Posted February 3, 2019 Share Posted February 3, 2019 Il y a 3 heures, juice a dit : bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci Si je ne dis pas de conneries, sur Retroroms ou sur Pleasurdome ça doit se trouver Link to comment Share on other sites More sharing options...
mamefan2018 Posted February 3, 2019 Share Posted February 3, 2019 3 hours ago, juice said: bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci a good place to get them other than the 2 recommended by anthologie is edgeemu u don't even have to register . Link to comment Share on other sites More sharing options...
lonw Posted February 4, 2019 Share Posted February 4, 2019 bonsoir a tous , j ai un petit souci avec la derniere version de Supermodel la r768 , mon hyperspin avec rocketlauncher ne veut plus lancer les jeux . des que je repasse avec une ancienne version , les jeux se relance direct je pense que le module Ahk de rocketlaucher doit etre modifier mais je ne sais pas du tout ou et quoi .. quelqu'un a eu le probleme ou corriger le module ??? d avance merci Link to comment Share on other sites More sharing options...
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