hello,
you mean you've edited manually games.xml file and supermodel.ini file ? not recommended unless you know what you're doing
normally, wiimote driver is a mouse driver and it should recognized like that in supermodel
so with stock config, it should work
part of games.xml (swtrilgy)
<game name="swtrilgy">
<identity>
<title>Star Wars Trilogy Arcade</title>
<version>Revision A</version>
<manufacturer>Sega, LucasArts</manufacturer>
<year>1998</year>
</identity>
<hardware>
<platform>Sega Model 3</platform>
<stepping>2.1</stepping>
<mpeg_board>DSB2</mpeg_board>
<inputs>
<input type="common" />
<input type="analog_joystick" />
</inputs>
must stay to analog_joystick
part of supermodel.ini (swtrilgy)
; Analog joystick (Star Wars Trilogy)
InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
InputAnalogJoyUp = "KEY_UP" ; digital, move up
InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
InputAnalogJoyEvent2 = "NONE"
swtrilgy is a one player game (analog joystick controller in real cab), no need to set rawinput for this game (no multi mouse)
you can also config your own inputs with command line for this game directly with:
Supermodel.exe -config-inputs swtrilgy.zip
and follow the display