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spindizzi

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spindizzi last won the day on August 1 2019

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  • Birthday 05/24/1971

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  1. tiens, si cela te dit je l'avais compilé pour ma pomme histoire de voir l'avancé sur le système neogeo64 donc avec les 2 jeux qui avaient été supprimés à la demande des ayant droit ainsi que le nonag version .252 + 1 semaine de commit plus ou moins, x64 non upx-iser https://pixeldrain.com/u/5St6oJmw
  2. 'lut, à jour en 777 merci @YoYo09 pour avoir fait remonter le bug sur le forum officiel
  3. 'lut, à jour en 776, même lien, comme d'hab à noter que je suis sous vc2019 depuis un moment maintenant, vous aurez peut-être besoin des lib vc2019 (les "redist")
  4. hi, re download the archive everytime I update/add program, I made change in the original archive (1st post) update: project diva 1.01 doa5a (not the updated one but I think it should work)
  5. normally, this is the way to play with 2 guns (rawinput mode for use multi mouse) I can't help you anymore since I don't own dolphinbar and I never check multi mouse mode, may be others guys give you advice...
  6. hello, you mean you've edited manually games.xml file and supermodel.ini file ? not recommended unless you know what you're doing normally, wiimote driver is a mouse driver and it should recognized like that in supermodel so with stock config, it should work part of games.xml (swtrilgy) <game name="swtrilgy"> <identity> <title>Star Wars Trilogy Arcade</title> <version>Revision A</version> <manufacturer>Sega, LucasArts</manufacturer> <year>1998</year> </identity> <hardware> <platform>Sega Model 3</platform> <stepping>2.1</stepping> <mpeg_board>DSB2</mpeg_board> <inputs> <input type="common" /> <input type="analog_joystick" /> </inputs> must stay to analog_joystick part of supermodel.ini (swtrilgy) ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right InputAnalogJoyUp = "KEY_UP" ; digital, move up InputAnalogJoyDown = "KEY_DOWN" ; digital, move down InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON" InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2" InputAnalogJoyEvent2 = "NONE" swtrilgy is a one player game (analog joystick controller in real cab), no need to set rawinput for this game (no multi mouse) you can also config your own inputs with command line for this game directly with: Supermodel.exe -config-inputs swtrilgy.zip and follow the display
  7. 'lut, desolé je ne parle pas je ne comprends pas l'espagnol et le traducteur me sort du petit negre ... incompréhensible au pire j'arrive à me démerder avec l'anglais bref, je n'ai rien compris could you show me your batch file ? if insert coin program close as soon as you launch it, I'm certain it hasn't found its ini file do not forget the insert coin ini file must be in the directory you launch the command the insert coin programs don't interact with TP controls do you launch TP correctly ? [working] simple example of a batch file for udx (edit with your own path) f: cd "\Temp\some-coin-enabler-patch\Under defeat HD plus\" start udxhd-coin-enabler.exe j: cd \Emul\Ringedge\TeknoParrot_1.0 start TeknoParrotUi.exe --profile=udx.xml [NOT working] simple example of a batch file for udx (edit with your own path) batch file is inside the root of TP of course start "f:\Temp\some-coin-enabler-patch\Under defeat HD plus\udxhd-coin-enabler.exe" start TeknoParrotUi.exe --profile=udx.xml some games are really tricky (udx is one of them) I've already had this error sometimes : insert coin in the top and freeplay in the bottom (timing relative question) do you use the last version of the insert coin patch for udx (v3.1)? just to be sure could you check manually launch the coin patch (dbl click or in its own cmd window) then launch loader (with its ui or in its own cmd window) hope this help a little
  8. 'lut, error says rom file is not found your path contains space characters, may be you can try to use quote "" in your command line arguments or maybe your path is simply too long I suggest you move your rom at the same directory level as supermodel.exe for easier use
  9. re, I don't use the great UI from Nuexzz, sorry, can't help with that is your rom in the same directory as the supermodel.exe file ? if the answer is no, simply change your path in the command line ie : supermodel.exe [path/name of your rom.zip] [-option] is your srally2 rom works with the UI you use? is your srally2 rom is up to date you can also edit your supermodel.ini file (in config dir) by adding these lines (at the end for example) [srally2] Balance=50
  10. hello, try this supermodel -h to have help information then look at audio section to see all commands you can use in your case, I recommand you to use -balance ie : supermodel srally2.zip -balance=50 change the value as you like ++
  11. hi, I've never used autoit, sorry. I only use batch file for tests and rocketlauncher with pre launch fonction for my cab The ini file must be in the same directory that the coin enabler exe otherwise the exe quits if the ini is not found (and of course it doesn't execute further) you should trace how autoit decrunches all the files and from where they're launched
  12. 'lut, sur model 3, les régions se changent en entrant un code avec les boutons pour les daytona2 DAYTONA USA 2: BATTLE ON THE EDGE and POWER EDITION (Model 3 Step 2) Method 1 Go into the test mode and push the service and test button on the PCB at the same time. Method 2 Go into the test mode and push Hold Start and Press GREEN, GREEN, BLUE, YELLOW, RED, YELLOW, BLUE. (Colours are the VR buttons). info donnée sur le site/forum offciel de supermodel le système model 3 est normalement en 4/3, les devs ont implémentés le mode 16/9 suite à une demande des utilisateurs, mais je ne suis pas certain que cela fonctionne correctement (image étiré ou tronquée). Perso je n'ai jamais utilisé cette fonction. D'autres peuvent peut être t'aider à ce sujet là
  13. hello, ajout d'Operation ghost et édition de Under defeat hd+ (pas sur que cela aille mieux pour celui-ci, mais bon...) ++
  14. yep, Ajout de sega golden gun (mise à jour de l'archive) ++
  15. yep, hum, ça ne serait head over heels par hasard ?
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