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[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)


Karis

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I have just read somebody asked Demulshooter's author for adding 2 lightgun support in singe2, maybe you can talk with him to do it.

I can help with the overlays and graphics works if you need.

Tomorrow I can share you Crime patrol overlays exactly like the originals, with p2s included, if you want to try.

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Il y a 8 heures, phasermaniac a dit :

I have just read somebody asked Demulshooter's author for adding 2 lightgun support in singe2, maybe you can talk with him to do it.

I can help with the overlays and graphics works if you need.

Tomorrow I can share you Crime patrol overlays exactly like the originals, with p2s included, if you want to try.

Apparently Argon needs games with two players to do it. I mean games where you can actually launch the second player. And i think it's not done yet.

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Il y a 7 heures, RandomByte a dit :

Thanks a lot Karis, new Singe looks and operates much better then previous versions. What is the function of "Blank" folder in the singe 2.0 shared by you? Is it a template or something else?

Thank you !

 

Yeah, it is a template to create games with the tutorial.

Edited by Karis
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Hi Karis! 

I asked Argon and he say this:

So to make it quick, the minimum feature I'd need is a game handling separate coordinates for players.
Even if they are mapped to the same device by default (like Demul is doing with the mouse), they have to be 2 different things in the code/engine/game/program

I'll look myself, but do you think singe2 have any limitation with this?

In some file I have seens references to Mouse 1, mouse2, mouse3... 

Because singe2 engine works with dinput, or I'm wrong? Do you know?

Thanks!

Edited by phasermaniac
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Il y a 8 heures, phasermaniac a dit :

Hi Karis! 

I asked Argon and he say this:

So to make it quick, the minimum feature I'd need is a game handling separate coordinates for players.
Even if they are mapped to the same device by default (like Demul is doing with the mouse), they have to be 2 different things in the code/engine/game/program

I'll look myself, but do you think singe2 have any limitation with this?

In some file I have seens references to Mouse 1, mouse2, mouse3... 

Because singe2 engine works with dinput, or I'm wrong? Do you know?

Thanks!

I know Scott worked on it but struggled in a way (at least for Sinden).

I don't know if he sorted it out in the end.

IMHO the best way would be to ask him the question on the Singe forum. My domain is the LUA script and i can answer anything about this but for hardware, mapping the expert is Scott.

Edit: I asked the question. We'll see

 

Edited by Karis
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il y a une heure, cnterr a dit :

Can I play old Singe titles with new Singe 2 release? For example Freedom Fighter.
I thought I read that it was backwards compatible but after the video file indexing the game does not start.

Normally yes i think. 

Can you track the error (remove the -z from the bat and read what the dosbox says) ?

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2 ore fa, Karis ha scritto:

Normally yes i think. 

Can you track the error (remove the -z from the bat and read what the dosbox says) ?

 

"Error compiling script:  cannot open FreedomFighterglobals.singe: No such file or directory"

 

There's a globals.singe but not a FreedomFighterglobals.singe, I've try to rename this one and edit the main singe file with the new FreedomFighterglobals.singe instead of globals.singe but now...

 

"Error compiling script:  cannot open FreedomFighterFreedomFighterglobals.singe: No such file or directory"

 

:what:

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Nevermind, I've got it:

 

Quote

@start Singe2.exe -k -w -d data -v Timegal\Movie\Timegal.mp4 Timegal\Timegal.singe


 

This works!

 

@Karis The original game/video file I've download for Timegal from the Singe website is working fine. But the version I've downloaded from you on this thread causes doesn't run the game. I've even tried replacing only the main video file (Timegal.mp4) and it crashes still. Do you know why?

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Il y a 13 heures, cnterr a dit :

 

"Error compiling script:  cannot open FreedomFighterglobals.singe: No such file or directory"

 

There's a globals.singe but not a FreedomFighterglobals.singe, I've try to rename this one and edit the main singe file with the new FreedomFighterglobals.singe instead of globals.singe but now...

 

"Error compiling script:  cannot open FreedomFighterFreedomFighterglobals.singe: No such file or directory"

 

:what:

It looks like there is a \ missing in the program. The real name should be globals but it ads the name of th directory to it.

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Il y a 9 heures, GodElite a dit :

Nevermind, I've got it:

 


 

This works!

 

@Karis The original game/video file I've download for Timegal from the Singe website is working fine. But the version I've downloaded from you on this thread causes doesn't run the game. I've even tried replacing only the main video file (Timegal.mp4) and it crashes still. Do you know why?

you can add -z to get ridof the dos box too.

 

I've just downloaded my own version and it works fine. What kind of crash ? Are you sure your zip is not like Timegal\Timegal ?

 

 

 

Edited by Karis
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4 hours ago, Karis said:

you can add -z to get ridof the dos box too.

 

I've just downloaded my own version and it works fine. What kind of crash ? Are you sure your zip is not like Timegal\Timegal ?

 

 

 

You are right, I've downloaded again and it worked! I probably deleted some file by mistake before.

 

This Timegal remaster is good but the quality seems like something is offset on the overall animation lines. Can't really explain.

 

Either way, amazing work as usal!

 

Thanks! @Karis

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il y a 14 minutes, GodElite a dit :

You are right, I've downloaded again and it worked! I probably deleted some file by mistake before.

 

This Timegal remaster is good but the quality seems like something is offset on the overall animation lines. Can't really explain.

 

Either way, amazing work as usal!

 

Thanks! @Karis

This offset does exits from the start. I guess it's the cache from the animations cell. Upscaling the video unfortunately makes that more visible.

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Il y a 14 heures, Danidan a dit :

Hello, thanks.

 

I dont understand how i can assigne controle in game?

 

Thank's for help

The controls are assigned by default for Xbox360 pad and keyboard. Do you have a specific configuration?

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Hi guys, I wanted to share a bezel for Time Traveler that I have been wanting to make for some time, it must be used with Rocketlauncher and HyperSpin, the only problem is that neither Daphne nor Singe natively support bezels so to center the video I had to use NirCmd.
For now the preview, tomorrow if you like it post the files.

P.S.
I also resized the Time Traveler movie to 640x480 which was originally 720x480, I guess this was the original resolution but so the video is stretched (see girl in the oval bubble).

 

 

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Il 6/11/2020 Alle 15:30, cnterr ha scritto:

Can I play old Singe titles with new Singe 2 release? For example Freedom Fighter.
I thought I read that it was backwards compatible but after the video file indexing the game does not start.

 

Hi.

 

I am the author of FreedomFighter, among other games.

 

Swapping old singe with the new version is not enough... In these days I have very litle time to spend on my old games so I don't know what's the problem.

 

FF, Platoon and StarBlazers use sprite and mouse commands (and other lua commands) and I am not sure if their syntax is changed...

 

When I will have more time I will look, but the point of changing to singe 2.0 is thew possibility to use hi-res videos, that I don't have (ask karis, poiu, etc.. for these ones).

 

My original videos of these games are of very poor quality and programs like TOPAZ AI fail in these conditions.

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21 hours ago, cnterr said:

Hi guys, I wanted to share a bezel for Time Traveler that I have been wanting to make for some time, it must be used with Rocketlauncher and HyperSpin, the only problem is that neither Daphne nor Singe natively support bezels so to center the video I had to use NirCmd.
For now the preview, tomorrow if you like it post the files.

P.S.
I also resized the Time Traveler movie to 640x480 which was originally 720x480, I guess this was the original resolution but so the video is stretched (see girl in the oval bubble).

 

 

 

looks good that bezel will dl and try it 

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il y a 52 minutes, famawizard a dit :

 

Hi.

 

I am the author of FreedomFighter, among other games.

 

Swapping old singe with the new version is not enough... In these days I have very litle time to spend on my old games so I don't know what's the problem.

 

FF, Platoon and StarBlazers use sprite and mouse commands (and other lua commands) and I am not sure if their syntax is changed...

 

When I will have more time I will look, but the point of changing to singe 2.0 is thew possibility to use hi-res videos, that I don't have (ask karis, poiu, etc.. for these ones).

 

My original videos of these games are of very poor quality and programs like TOPAZ AI fail in these conditions.

It shouldn't be too difficult.

I just made a quick test with a Singe 1 Mad Dog: Just had to correct the directory into the singe file and it worked straight (playable). 

 

 

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il y a 27 minutes, punkdark2000 a dit :

@Karis 
thank you very much for the new program. I don't know if that was already asking but
Do you intend to add Dragons Lair 1 and Ninja Hayate?

DL1 there is no urgency since there is no resolution limitation on Daphne.

Hayate i think there are plans. Not me.

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@Karis

Possible you guys could work on the inverted controls with FLight Stick games like Begas battle , Astron Belt 

with Daphne its impossible to invert the Up/Down controls  , never played these games in the Arcade but the control feels weird up = down & down goes up 

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il y a 56 minutes, Moksi a dit :

@Karis

Possible you guys could work on the inverted controls with FLight Stick games like Begas battle , Astron Belt 

with Daphne its impossible to invert the Up/Down controls  , never played these games in the Arcade but the control feels weird up = down & down goes up 

Complicated. Not for the inverted controls (easy) but those games are a different kind.

Singe is certainly able to launch them with work, but my LUA scipt is made for strict FMV, not FMV with sprites. Doable of course but that's a lot of work. I'm not sure i still have the time to start from scratch.

 

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Hi guys, I noticed that some titles, such as ALG, WoW and Time Traveler, use 720x480 (NTSC) video resolution which is not a 4:3 standard, videos if played back on a common player like VLC will be displayed with the correct "display aspect ratio" but Singe seems not recognize the correct aspect ratio integrated in the video treating it as if it were a 9:6 and consequently deforming it.
This did not happen with the old Daphne Singe, I have the DVD version of Mad Dog always 720x480 but the aspect ratio is correct.
I tried with Singe 2 to use different parameters such as "-a 4:3" or "-u" but if the first does not seem to have any effect, regardless of whether it is set to 4:3, 16:9 or omitted altogether, the second parameter (stretch) simply reduces the whole video around a quarter.
Can someone tell me if there is a solution, for Time Traveler I personally converted the video to 640x480 but in the case of gun games this procedure seems to bust all targets.

Edited by cnterr
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  • Karis changed the title to [SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)

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