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[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)


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Posted
On 3/13/2024 at 3:12 PM, mazinger4life said:

Can you tell me when you start the game the first time if that give you erreor or after changing setting in the option it give you that error

 

It was after I changed the settings that this happened.

  • 4 months later...
Posted (edited)
Le 15/12/2020 à 15:55, mazinger4life a dit :

Ok mate here in Rocketlauncher

1-First(pic.1)Go to the Module section of the emulator(daphne singe 2) ,select pclauncher.ahk on bottom and In the Installed Modules Bar click on Edit Global Module Setting

2-In the new screen(pic.2) you have the list of all the game ,select one game (ex.cliffhanger) and on the bottom where it says AppWaitExe on the right click on the icon to search where is the daphne singe 2.exe and select it

and it will show Singe.exe, You have to do this for all the game list on the top.Hope that will help you.

1.png

2.png

 

Hei Mate, do you have notice of a huge delay when the any laserga game shoutdown by Rochetlauncher and back to Hyperspin menu?

 

Im able to close the game only "by sending ALT + F4" also the hokey mapped as ESC doesn't work.

 

Edited by Marcoqwerty
  • 4 weeks later...
  • 1 month later...
  • 2 months later...
  • 1 month later...
Posted

Ciao a tutti 

 

esiste una versione di Super Don Quix-ote per Hypseus singe?

Ho provato quella di POIU ma è incompleto manca un capitolo (quello del serpente) 

sarebbe bello una versione come Timegal dove puoi impostare vite livelli ecc..ecc..

 

grazie ciao!!

  • 2 weeks later...
Posted
On 1/4/2025 at 11:35 PM, giobarby said:

Ciao a tutti 

 

esiste una versione di Super Don Quix-ote per Hypseus singe?

Ho provato quella di POIU ma è incompleto manca un capitolo (quello del serpente) 

sarebbe bello una versione come Timegal dove puoi impostare vite livelli ecc..ecc..

 

grazie ciao!!

 

 

Super Don Quix-ote per Hypseus singe:

 

https://app.filen.io/#/d/534cce80-b0f8-4545-a2c2-9293a1d64d47%23PvEAry9ZtgmfDIohrDbsy6QXXbBId73e

 

 

Posted (edited)
12 ore fa, CharlieChan ha scritto:

Ciao e grazie, purtroppo anche questa versione ha livello Anaconda che non funziona, il livello dovrebbe avere 7 mosse per superarlo ma anche questa ha solo 1 mossa.

 

grazie ancora  CharlieChan

 

 

TitleLevel29 = "Anaconda"
offsetLevel29 = 13731
offsetLevel29Clipend = offsetLevel29 + 1
TotalScenesLevel29 = 1    
Lvl29mirror = 0                                                        
Death29mirror = 0

function setupLevel29(thisScene)

    if thisScene == 1 then

        sceneStart = offsetLevel29Clipend + 1
        sceneEnd   = 13881
        totalMoves = 1
        
        move[1] = {50, 100, BUTTON1, 1}

        
        
    end

 

 

level_moves[ snake ]          = {L,U,U,L,U,L,R};

Edited by giobarby
Posted
25 minutes ago, giobarby said:

Ciao e grazie, purtroppo anche questa versione ha livello Anaconda che non funziona, il livello dovrebbe avere 7 mosse per superarlo ma anche questa ha solo 1 mossa.

 

I didn't write the game, better ask POIU or fix it yourself and post the fix ;)

 

 

Posted (edited)
On 1/16/2025 at 3:38 PM, giobarby said:

Ciao e grazie, purtroppo anche questa versione ha livello Anaconda che non funziona, il livello dovrebbe avere 7 mosse per superarlo ma anche questa ha solo 1 mossa.

 

level_moves[ snake ]          = {L,U,U,L,U,L,R};

 

Someone passed this to me and I added the missing level moves back in.

 

See how this goes:

 

https://archive.org/details/hypseus_singe_Super_Don_Quix-ote

 

 

Edited by xxOToTOxx
Update Link
  • 2 months later...
Posted (edited)

Just noticed Gallaghers Gallery released recently.

 

Will this be able to run through Singe 2, I like the launcher with the box art and vid clips of the games. Better than running via . bat files

 

Checked first page of thread and no new update for Singe 2 for a couple of years, will I need Hypseus to play it? Just with Singe 2 being able to load up all the other video disc games, presumed would be ok here as well.

Edited by FP125
Posted
13 hours ago, FP125 said:

Just noticed Gallaghers Gallery released recently.

 

Will this be able to run through Singe 2, I like the launcher with the box art and vid clips of the games. Better than running via . bat files

 

Checked first page of thread and no new update for Singe 2 for a couple of years, will I need Hypseus to play it? Just with Singe 2 being able to load up all the other video disc games, presumed would be ok here as well.

 

Why get stuck with a static app frontend, when you can do crazy things such as this, get creative:
 

 

Posted

So Singe 2 can't run it then?

 

That YouTube clip has no further info / links to download that frontend?

 

Just something where you don't have to click a .bat files to play a game

 

 

  • 2 weeks later...
  • 3 weeks later...
Posted

Hello, i cant start the Emu with any game. it allways ends up with an error msg.

 

2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: error compiling script: cannot open singe/FrameworkKimmy/globals.singe: No such file or directory
2025-05-02 12:11:50.315 ERROR [21604] [sep_error@584] SINGE: Script Error!
2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: error compiling script: (null) : singe\BD13\BD13.singe:133: attempt to index global 'Death' (a nil value)
2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: Cannot continue, quitting...

 

do i missing some files? i downloaded Hypseus.Singe-v2.11.5-win64 and some games to test from the link above.

Posted
40 minutes ago, putzipuh said:

Hello, i cant start the Emu with any game. it allways ends up with an error msg.

 

2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: error compiling script: cannot open singe/FrameworkKimmy/globals.singe: No such file or directory
2025-05-02 12:11:50.315 ERROR [21604] [sep_error@584] SINGE: Script Error!
2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: error compiling script: (null) : singe\BD13\BD13.singe:133: attempt to index global 'Death' (a nil value)
2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: Cannot continue, quitting...

 

do i missing some files? i downloaded Hypseus.Singe-v2.11.5-win64 and some games to test from the link above.

 

 

cannot open singe/FrameworkKimmy/globals.singe

 

Grab the Framework folder zips from GitHub repo: https://github.com/DirtBagXon/hypseus_singe_data/releases
 

FrameworkKimmy_v1.01a.zip
Framework_v3.32c.zip


Get both Framework zips, and unzip them into the `singe/` folder.


 

singe/
    - FrameworkKimmy
      -
    - Framework
       - 
    - BD13
       - 
    - Other Games

 

  • 2 weeks later...
Posted (edited)

On the mega link, DLe, loads and plays fine.

 

However the skeleton to Dirk respawn scene appears in-between every level, it's not like this in other versions or the arcade, wondering why here?

 

Pressing 9 gives options and you can select in graphic options, extra movies, - ready or none. Switching to none turns the scenes off in-between levels, but it then doesn't show the respawn sequence at all when you die?

 

An error or a deliberate change due to loading the scenes? 

 

Is there a similar version with available options that plays similar to the arcade, but in HD quality like here?

 

Many thanks 

Edited by FP125
Posted
2 hours ago, FP125 said:

On the mega link, DLe, loads and plays fine.

 

However the skeleton to Dirk respawn scene appears in-between every level, it's not like this in other versions or the arcade, wondering why here?

 

Pressing 9 gives options and you can select in graphic options, extra movies, - ready or none. Switching to none turns the scenes off in-between levels, but it then doesn't show the respawn sequence at all when you die?

 

An error or a deliberate change due to loading the scenes? 

 

Is there a similar version with available options that plays similar to the arcade, but in HD quality like here?

 

Many thanks 

 

 

If you want the Arcade version, then FFS sake play the Arcade version via the arcade ROM emulation - 'lair' or get arcade+ with 'dle21'

If you want HD video find LizardKing's video for the Daphne emulations game. It's the best there is.

 

If you don't like Karis' version but wanna play LUA simulation, then change it - theses games are all created by fans.

 

Don't diss Karis's decisions if you can't be bothered to attempt learning and writing games yourself.

 

Posted (edited)

I think you are getting the wrong end of the stick. I've not dissed anybody's work at all, I appreciate it, but had a question over it. That's acceptable isn't it without getting my head bitten off.

 

I was wondering why the change, was it deliberate to hide the loading in-between scenes, something else, personal preference or maybe an error on my part, am I missing something? Given it appears to be the only version I've seen that does this, fair question why I think.

 

That's all I asked, never dissed it, never said I don't like it, I queried it.....or is that not allowed?

 

 

Edited by FP125
Posted (edited)
On 5/14/2025 at 12:41 AM, FP125 said:

I think you are getting the wrong end of the stick. I've not dissed anybody's work at all, I appreciate it, but had a question over it.

 

You are not gonna get an answer on why it is the way it is, I don't think. It seemed to work best at the time of writing, is probably the best answer.

 

Apologies if that was your real question, I just get a real grumpy old git when everyone is asking - "Can you make? ", "Here's an idea for a game" and "Will you fix..."  when they have no intention of contributing anything themselves

 

 

Edited by Hoagie
  • 1 month later...
  • 3 months later...
Posted

I am thinking of doing new remasters of the videos for the ALG games. My idea is to take the best available sources, edit them to fit the existing projects, correct color and image defects, and upscale them to progressive HD at 60fps. Regarding the video aspect, I have already converted Mad Dog McCree II as a test, but I don't know how to adapt the script to 60fps.

 

If I simply replace the current video with mine, the sequences don't line up, even if I modify the MovieFPS parameter. I need help adapting the existing scripts.

 

Thank you very much.

Posted
3 hours ago, HVG said:

I am thinking of doing new remasters of the videos for the ALG games. My idea is to take the best available sources, edit them to fit the existing projects, correct color and image defects, and upscale them to progressive HD at 60fps. Regarding the video aspect, I have already converted Mad Dog McCree II as a test, but I don't know how to adapt the script to 60fps.

 

If I simply replace the current video with mine, the sequences don't line up, even if I modify the MovieFPS parameter. I need help adapting the existing scripts.

 

Thank you very much.

 

See my response here:

 

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