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xxOToTOxx

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xxOToTOxx last won the day on September 11

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    Linux PC, hypseus-singe, SDL2, daphne, singe

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  1. Hypseus: So we have the fourth game in the 2-Player Gun Game series for release: Space Pirates
  2. So in "keyboard and mouse gaming mode" the button appears as "Keyboard and Mouse equivalent" of ☝️ + is Enter/Return So your hypinput.ini config, for the + buttons can be as follows to operate as START1 also assigned to the number 1 on keyboard: KEY_START1 = SDLK_1 SDLK_RETURN 0 Dependant on the "mode" the DolphinBar is in, it seems it could also be: SDLK_PAGEUP SDLK_PAGEDOWN or SDLK_VOLUMEUP SDLK_VOLUMEDOWN Further info also here: https://drive.google.com/file/d/1whlKx0I716VFFrYCUJZX_7EHYg7cbJ54/view https://github.com/DirtBagXon/hypseus-singe/discussions/21
  3. Hypseus: So we have the third game in the 2-Player Gun Game series for release: The Last Bounty Hunter Video for this game has been massively edited, including aspect ratio correction. So new video sources are required. The new game LUA and media can be grabbed from HERE More on the way.... enjoy. Still a WiP... All in good time.
  4. You explained perfectly fine. Existing games don’t support multiple players because they weren’t written to do so. This is a modification of Crime Patrol to use two separate mice/lightguns. > "Hypseus can only use 1 lightgun/mouse for lightgun games even using the manymouse parameter" - not the case. Hypseus supports multiple guns perfectly well but the games must be coded to distinguish them. 2 Player support is being introduced, as can clearly be seen in these 2 video:
  5. Did you not watch the video ? Forgive my "humor"......
  6. Yeah, just like all the rest of them - This was an attempt at humor - watch the video. WiP:
  7. Here is a RoadBlaster Singe game created by #pjft based on 2011 iOS game video. It also includes the SegaCD audio track as an alternate, which can be enabled with: -altaudio -sega You can grab the game from here: https://drive.filen.io/d/dc82c626-da39-4311-8b68-d686ec02a41e#3fMqIX4OXof9bS3wVqAoC0wJsXHEGxf1
  8. I have de-interlaced the MAME dlair CHD with nnedi3 for hypseus. If anyone wants to try this the download is here: https://drive.filen.io/d/64fc449f-fbb2-40bd-860f-17942ef49425#v80O19rKFwtdr6MY8Ts8nUo86jgNnHoR
  9. Hey guys, with the release of the MAME Thayer's Quest CHD - I have attempted to use the CHD video in Hypseus The quality is more than a step up from Daphne (no surprise). I'm sure someone will attempt a nice AI upscale on the CHD, but until then here are my attempts. I find running this in `hypseus` with the following gives the best experience. -tq_keyboard -scanlines -scanline_shunt 3 DBX is also promising some interactivity on this bezel: A link to the video and framefile for hypseus: https://drive.filen.io/d/25955fe5-6b21-48d3-94de-959bed73f07d#3f2o9aaLmyUCLpArzVq5OrObsNz3LIm5 Waiting to see what some of you AI upscalers can produce. Some screenshots, including a new hi-def backlit authentic Thayer's Arcade keyboard now available in the repo.:
  10. Some screenshots (and/or logs) would help. Make sure you are using the latest versions of hypseus and the Singe LUA for hypseus. https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.11.1 https://github.com/DirtBagXon/hypseus_singe_data/releases/tag/v2.11.1-2 There were lots of overlay changes in the last release.
  11. If you are running in this folder structure with "-retropath" then you will probably need to alter the path in "emulator.singe" Open "emulator.singe" in a text editor, and find all the instance of "actionmax" in red below and change them to the name of one of the games i.e. "38ambushalley" So after editing is would look like this for example: spriteLoad("singe/actionmax/sprite_lighton.png") Before spriteLoad("singe/38ambushalley/sprite_lighton.png") After You also need to make the same change in: 38ambushalley.singe, bluethunder.singe, hydrosub2021.singe, popsghostly.singe and sonicfury.singe dofile("singe/actionmax/emulator.singe") Before dofile("singe/38ambushalley/emulator.singe") After This is in the docs for a RetroPie style setup, although in the docs they use a Perl script to automate it.
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