Ultor 2 Posted January 11, 2019 Report Share Posted January 11, 2019 (edited) Thank, I add files manually... Edited January 11, 2019 by Ultor 0 Quote Link to comment Share on other sites More sharing options...
Ultor 2 Posted January 11, 2019 Report Share Posted January 11, 2019 10 ore fa, Tomek.. ha scritto: Set FullScreen = 1 in the Supermodel.ini file, or -fullscreen at the command line I explained myself badly, the game is fullscreen, but takes up only a portion of the screen. 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 11, 2019 Report Share Posted January 11, 2019 il y a 28 minutes, Ultor a dit : I explained myself badly, the game is fullscreen, but takes up only a portion of the screen. WideScreen = 1 in the Supermodel.ini or -wide-screen at the command line or Stretch if WideScreen = 1 the does not work correctly Stretch = 1 in the Supermodel.ini , -stretch at the command line 0 Quote Link to comment Share on other sites More sharing options...
Moksi 34 Posted January 11, 2019 Report Share Posted January 11, 2019 does the Le Mans FFB works or is it in development ? 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 12, 2019 Report Share Posted January 12, 2019 with the original ffb rom : no. with using the trick by exchanging ffb rom : yes 1 Quote Link to comment Share on other sites More sharing options...
dgrace 24 Posted January 12, 2019 Report Share Posted January 12, 2019 @Spindizzi: Thanks. How do we get ahold of Bart? Is there a way to PM him? 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 13, 2019 Report Share Posted January 13, 2019 He knows the troubles, he's one of the master devs. He has certainly others priorities to make in Supermodel before You can join him directly on official Supermodel forum (do not forget he has a life too...) As Supermodel is an open source project, you can also try to make all the changes you want by yourself 0 Quote Link to comment Share on other sites More sharing options...
Modo 7zxkv 1,891 Posted January 13, 2019 Author Modo Report Share Posted January 13, 2019 r763 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 14, 2019 Report Share Posted January 14, 2019 A jour, svn 763 Inputs can now be configured on a per-game basis svn 762 PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. Real3D PCI ID can be specified in Games.xml for exceptions that require it. Real3D status bit timing specified in Games.xml for exceptions that require it. n'oubliez pas la mise à jour du games.xml Juste du changement interne, déplacement de quelques variables directement dans le games.xml plutôt que d'avoir à recompiler à chaque modifications pour les bidouilleurs et possibilité de faire la config des joys par jeux et/ou global 1 Quote Link to comment Share on other sites More sharing options...
strblast 0 Posted January 14, 2019 Report Share Posted January 14, 2019 bonjour, Pour ski champ, ont est toujours obligé d'appuyer sur "test" pour passer 'l'erreur" au démarrage du jeu? 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 15, 2019 Report Share Posted January 15, 2019 oui, et impossible à désactiver dans le menu test si quelqu'un a des infos sur la rom manquante de ce set (aucune info même du coté de Mame) sinon faudrait patcher la rom programme pour eviter le test du matos... 0 Quote Link to comment Share on other sites More sharing options...
strblast 0 Posted January 15, 2019 Report Share Posted January 15, 2019 OK, merci pour la réponse 0 Quote Link to comment Share on other sites More sharing options...
YoYo09 4 Posted January 16, 2019 Report Share Posted January 16, 2019 R764 Technically backface culling should cull polys when the dot product = 0, since when it equals 0 the polys is perpendicular to the camera and thus invisible. When you complete sega rally2 (if you can get that far lol) the champagne is invisible. The reason is because all the face normals are 0. So when multiplied by the model matrix they are still 0 and get culled. Tweaking the condition to only cull polys when greater than 0 fixes this, and allows these 'bad' polys to render as they do on the model3. 0 Quote Link to comment Share on other sites More sharing options...
Safur 237 Posted January 16, 2019 Report Share Posted January 16, 2019 Concernant les musiques de Sega Rally 2, ce sont les bonnes dans le mode Championship mais dans le mode Practice je pense que ce sont les mauvaises. Par exemple dans la 1er course (désert) la musique est la même que celle du choix de la voiture. Dans mes souvenirs sur borne c'étaient les mêmes que celles su mode Championship et sur Dreamcast ce sont les mêmes. Je ne sais pas s'il y a moyen de faire quelque chose à ce niveau ou alors il se peut que je me trompe. 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 16, 2019 Report Share Posted January 16, 2019 SVN 764 - https://www6.zippyshare.com/v/MFojMzt7/file.html version from ppxclub 0 Quote Link to comment Share on other sites More sharing options...
xbrunox 4 Posted January 16, 2019 Report Share Posted January 16, 2019 1 ora fa, Tomek.. ha scritto: SVN 764 - https://www6.zippyshare.com/v/MFojMzt7/file.html versione da ppxclub have this version good sound? 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 16, 2019 Report Share Posted January 16, 2019 yes, the sound is good 0 Quote Link to comment Share on other sites More sharing options...
Modo 7zxkv 1,891 Posted January 16, 2019 Author Modo Report Share Posted January 16, 2019 je ne fais confiance qu'aux builds de spindizzy à présent. 0 Quote Link to comment Share on other sites More sharing options...
eathearty1 52 Posted January 16, 2019 Report Share Posted January 16, 2019 Dirt Devils, LA Machineguns, Magical Truck Adventures and Virtual On Oratorio Tangram no longer work in svn 764 on windows 10 pro x64 build 1803, 16gb ram, gtx1030, i5-4570. Dirt Devils, LA Machineguns, Magical Truck Adventures work in svn 763, i do not know what version broke Virtual On Oratorio Tangram. All roms are upto date from bda retroroms. 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 17, 2019 Report Share Posted January 17, 2019 Il y a 9 heures, eathearty1 a dit : Dirt Devils, LA Machineguns, Magical Truck Adventures and Virtual On Oratorio Tangram no longer work in svn 764 on windows 10 pro x64 build 1803 These games work.. SVN 764 1 Quote Link to comment Share on other sites More sharing options...
Scenix 3 Posted January 17, 2019 Report Share Posted January 17, 2019 vor 14 Stunden schrieb eathearty1: Dirt Devils, LA Machineguns, Magical Truck Adventures and Virtual On Oratorio Tangram no longer work in svn 764 on windows 10 pro x64 build 1803, 16gb ram, gtx1030, i5-4570. Dirt Devils, LA Machineguns, Magical Truck Adventures work in svn 763, i do not know what version broke Virtual On Oratorio Tangram. All roms are upto date from bda retroroms. Same here, all these games only show a black screen! Here they stopped working in 763, in 761 they work like a charm. 1 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 17, 2019 Report Share Posted January 17, 2019 Did you know that user interfaces like SuperModelUI are no longer supported? Do you run these games from the command line? 0 Quote Link to comment Share on other sites More sharing options...
eathearty1 52 Posted January 17, 2019 Report Share Posted January 17, 2019 (edited) 2 hours ago, Tomek.. said: Did you know that user interfaces like SuperModelUI are no longer supported? Do you run these games from the command line? I dont use SuperModelUI i run them from a frontend Launchbox, I see your running them from a bat file could you show example of wording from bat. Edited January 17, 2019 by eathearty1 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 17, 2019 Report Share Posted January 17, 2019 (edited) For example .. C:\Supermodel\Supermodel.exe C:\Supermodel\roms\srally2x.zip -res=1920,1080 -wide-screen -fullscreen -ppc-frequency=100 -quad-rendering -input-system=xinput If the game and the batch file are in the same directory as supermodel.exe, just type eg: Supermodel.exe srally2x.zip -res=1920,1080 -wide-screen -fullscreen -ppc-frequency=100 -quad-rendering -input-system=xinput and save the file as xxx.bat Edited January 17, 2019 by Tomek.. 1 Quote Link to comment Share on other sites More sharing options...
eathearty1 52 Posted January 17, 2019 Report Share Posted January 17, 2019 The bat files works great for VON using supermodel svn 761 but blackscreens on higher revisions. The bat files work great for Dirt Devils, LA Machineguns, Magical Truck Adventures using supermodel svn 763 but blackscreens still for svn 764. As a workaround for the moment i have placed supermodel exe's from 761 and 763 and use these through Launchbox to get these games working see folder screenshot 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 17, 2019 Report Share Posted January 17, 2019 il y a 10 minutes, eathearty1 a dit : The bat files works great for VON using supermodel svn 761 but blackscreens on higher revisions. Are you waiting patiently? start the game when "black screens" appear, wait patiently for 2 minutes! 0 Quote Link to comment Share on other sites More sharing options...
eathearty1 52 Posted January 17, 2019 Report Share Posted January 17, 2019 48 minutes ago, Tomek.. said: Are you waiting patiently? start the game when "black screens" appear, wait patiently for 2 minutes! Yes left it running for over 10 minutes still black screen 0 Quote Link to comment Share on other sites More sharing options...
Scenix 3 Posted January 18, 2019 Report Share Posted January 18, 2019 vor 13 Stunden schrieb eathearty1: Yes left it running for over 10 minutes still black screen +1 0 Quote Link to comment Share on other sites More sharing options...
spindizzi 428 Posted January 18, 2019 Report Share Posted January 18, 2019 Is your games.xml file up to date ? little check : for example, look at von2 section Inside your games.xml and if you have "<real3d_pci_id>0x16C311DB</real3d_pci_id>" right after stepping part, your games.xml is OK otherwise, copy games.xml from your archive source many changes have been made on this file, without it, games can't even boot, or not working very well games.xml file size=150623, crc32=B2B7DA98 1 Quote Link to comment Share on other sites More sharing options...
eathearty1 52 Posted January 18, 2019 Report Share Posted January 18, 2019 7 hours ago, spindizzi said: Is your games.xml file up to date ? little check : for example, look at von2 section Inside your games.xml and if you have "<real3d_pci_id>0x16C311DB</real3d_pci_id>" right after stepping part, your games.xml is OK otherwise, copy games.xml from your archive source many changes have been made on this file, without it, games can't even boot, or not working very well games.xml file size=150623, crc32=B2B7DA98 Ye @spindizzi that was indeed the problem the version on EmuCR has the wrong games games xml while the one on this page from @Tomek.. has the correct games xml. Hopefully the proper update svn will start to be uploaded the the Supermodel site in the future. A HUGE HUGE THANKS TO YOU @spindizzi AND TO YOU @Tomek.. and might i add im sure from me and all how wonderful and beautiful all the games look in SuperModel 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 19, 2019 Report Share Posted January 19, 2019 (edited) @spindizzi i found such a problem in Harley Davidson & L.A. Riders, which appears in this view with QuadRendering = 1. Can you report it to developers? Edited January 19, 2019 by Tomek.. 0 Quote Link to comment Share on other sites More sharing options...
strblast 0 Posted January 19, 2019 Report Share Posted January 19, 2019 Avec 763, tout fonctionne mais je n'arrive pas à faire fonctionner la souris sur LA.Machineguns alors qu'il n'y a pas de problème avec hunter Ocean :/ De plus, pour VON, et dans supermodel.ini, que faut-il configurer ? Il y "virtual on", "virtual on macross", je suis un peu perdu :/ 0 Quote Link to comment Share on other sites More sharing options...
Tomek.. 83 Posted January 19, 2019 Report Share Posted January 19, 2019 I have such settings for Virtual On Oratorio Tangram (Xbox 360 Controller) InputTwinJoyTurnLeft = NONE InputTwinJoyTurnRight = NONE InputTwinJoyForward = NONE InputTwinJoyReverse = NONE InputTwinJoyStrafeLeft = NONE InputTwinJoyStrafeRight = NONE InputTwinJoyJump = JOY1_BUTTON4 InputTwinJoyCrouch = JOY1_BUTTON1 InputTwinJoyLeft1 = JOY1_XAXIS_NEG InputTwinJoyLeft2 = JOY1_RXAXIS_NEG InputTwinJoyRight1 = JOY1_XAXIS_POS InputTwinJoyRight2 = JOY1_RXAXIS_POS InputTwinJoyUp1 = JOY1_YAXIS_NEG InputTwinJoyUp2 = JOY1_RYAXIS_NEG InputTwinJoyDown1 = JOY1_YAXIS_POS InputTwinJoyDown2 = JOY1_RYAXIS_POS InputTwinJoyShot1 = JOY1_BUTTON5 InputTwinJoyShot2 = JOY1_BUTTON6 InputTwinJoyTurbo1 = JOY1_ZAXIS_POS InputTwinJoyTurbo2 = JOY1_RZAXIS_POS LA.Machineguns - https://www92.zippyshare.com/v/jjHR48Hb/file.html copy to the nvram folder and check if the mouse works 2 Quote Link to comment Share on other sites More sharing options...
strblast 0 Posted January 19, 2019 Report Share Posted January 19, 2019 Thanks 0 Quote Link to comment Share on other sites More sharing options...
sonic323 100 Posted January 20, 2019 Report Share Posted January 20, 2019 Hello Can anyone advise how to set Reverse Axes to Use (Mouse) in Jurassic Park (Two Versions)? The mouse moves to the left and right... 0 Quote Link to comment Share on other sites More sharing options...
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