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HOW TO INSTALL INITIAL D ZERO VER. 2


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6 hours ago, piotr25691 said:

but now i get a new error 6505

 

The idz implementation is not even finished yet XD

You can probably see a lot of TO-DO comments littered all over the idz code.

Be patient, the idz protocol is quite a beast compared to all the other games (which only took me a day or 2 to implement).

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23 hours ago, akiroz said:

 

The idz implementation is not even finished yet XD

You can probably see a lot of TO-DO comments littered all over the idz code.

Be patient, the idz protocol is quite a beast compared to all the other games (which only took me a day or 2 to implement).

I have updates to tell:

You no longer get error 6505, but after you enter your name the game stays for a while loading, then the network icon turns yellow, the game continues in offline mode, and your data doesn't save.

After you finish the game, the network icon turns back to green.

 

I hope you finish the idz api in e10s asap...

 

also i have a bunch of errors like

ReferenceError: crypto is not defined

and

ReferenceError: buf is not defined

Modifié par piotr25691
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Le 02/01/2022 à 12:35, Lesteph25 a dit :

he ben, chapeau... et tu n'a rien débloqué en terminant le ch2 ? parce que, sauf erreur de ma parts, ce qu'on débloque on ne le perd pas. et je me suis toujours demandé si les voitures / capacité / conduite / etc... n'étaient pas bridés vu qu'on dépasse pas le ch1.

par exemple, dans cetain virage, il suffit de lever la pédale d'accélérateur pour partir en drift dans le virage (avec une sensation d'auto pilote) alors qu'il aurait clairement fallu un petit coup de frein pour ce résultat.

C'est directement lié au niveau de la voiture, il y as effectivement un espèce de flou,freinage/direction automatique, mais dès que tu l améliore ca s'estompe et ca fini par disparaître

 

Perso je modifie la sauvegarde pour monter la voiture au niveau maximum directement

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19 hours ago, akiroz said:

@piotr25691

 

e10s 1.6.beta0 is out, I have only tested it with idz 1.31.00

If there are issues, give me the game version, steps to reproduce, and the logs on the e10s console. cheers~

https://dev.s-ul.net/akiroz/e10s/-/wikis/Releases

yo ty, lets check it out

then ill also check it with idz 2.11.00 to see what happens

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21 hours ago, akiroz said:

@piotr25691

 

e10s 1.6.beta0 is out, I have only tested it with idz 1.31.00

If there are issues, give me the game version, steps to reproduce, and the logs on the e10s console. cheers~

https://dev.s-ul.net/akiroz/e10s/-/wikis/Releases

i have bugs to announce:

when you select a gamemode the network icon turns yellow

after you finish the course you get 8304 twice then the icon turns green again and the card saves

 

game version is 1.31.00

steps to reproduce:
choose time attack after making an aime card

 

logs on e10s console:
pmmUPeF.png
(no errors occurred)

 

ver.2 worked with no problems tho

choosing legend of the street in ver.1 does not cause the error even if the mission is a time attack mission

Modifié par piotr25691
ok so legend of the street works
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5 hours ago, piotr25691 said:

i have bugs to announce:

when you select a gamemode the network icon turns yellow

after you finish the course you get 8304 twice then the icon turns green again and the card saves

Thanks

I also encountered this once during development but couldn't reproduce it again, guess I'll dig around

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How do you setup FFBn 2.11 I have the files in the IDZ package folder with start.bat and getting no force feedback on a G29.

I have the version from the VirusMans page.

Other games work fine.

 

Update: Got it working seems I had a couple of copies and was using the wrong one.

 

But FFB is very poppy for the g29 on all three settings.

Modifié par drguild
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On 11/1/2021 at 6:01 AM, Noki39 said:

Hello, I tried to install the game for a few times now, but keep getting this screen when the game starts, after flashing "Initializing" for a fraction of second.
Does anyone have any idea on how to deal with it, or have anyone encounter this screen?

image.png.effce24d6d36804dc1dcdf90117f108e.png

image.png.e379e15e9d07dc1ce24317265c123a3d.png

I also encountered the same issue. Does anyone know how to solve it? Thanks.

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  • Team
il y a 50 minutes, nelson a dit :

I also encountered the same issue. Does anyone know how to solve it? Thanks.

don't lose your time with V2 you can't save the game, after chapter 1 the game resets your savegame.

Modifié par WildWolf
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Il y a 2 heures, WildWolf a dit :

don't lose your time with V2 you can't save the game, after chapter 1 the game resets your savegame.

exact, but the "gameplay / physics / etc" is really better i think.

 

Le 10/01/2022 à 18:13, Wingchundub a dit :

I get this when booting and it stays, no game boot

image_2022-01-10_171301.png

 

Il y a 3 heures, nelson a dit :

I also encountered the same issue. Does anyone know how to solve it? Thanks.

 

 

we can not read what is written on the screenshots (the resolution of the site system is too low)

 

show you segatools.ini

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hello,

i have a ultra wide screen and i like to run it as windows mode or something it works. i did the following change on renderer.ini and initialD.ini, There is no issue on minime ,i got "Startup OK", i try run it under TeknoParrotUi.exe or just run it alone with run as admin (SegaTools\minime\start.bat) + (package\start.bat). it run but i got black screen for 10 mins. i see the cursor is spanning but nth work. any idea?

 

initialD.ini

[ Graphics ]

;; ƒtƒ‹ƒXƒNƒŠ[ƒ“Ý’è(‚P‚Ńtƒ‹ƒXƒNƒŠ[ƒ“) yWin32”Å‚Ì‚Ý—LŒøz
;; (ƒfƒoƒbƒOƒrƒ‹ƒhŽž‚É‚ÍONó‘Ô‚Å‚à‘I‘ðƒ_ƒCƒAƒƒO‚ªo‚Ü‚·)
;;
FullScreen = 0
SyncMode = 0

;; ƒAƒvƒŠƒP[ƒVƒ‡ƒ“ƒEƒBƒ“ƒhƒEƒTƒCƒY
Width  = 2560
Height = 1440

renderer.ini:

[ FRAME_BUFFER_MAIN ]
Width			= 2560
Height			= 1440

segatools.ini

[vfs]
amfs=C:\Games\Initial D - Arcade Stage Zero\amfs
appdata=C:\Users\yesman\AppData\Roaming\TeknoParrot\IDZ\

[dns]
default=192.168.1.236

[ds]
region=4

[aime]
aimeGen=1
felicaGen=0

[netenv]
enable=1

[keychip]
subnet=192.168.1.0

[gpio]
dipsw1=1

[io3]
mode=tp
pos_shifter=0
autoNeutral=1
singleStickSteering=1
restrict=97

[dinput]
deviceName=
shifterName=
brakeAxis=RZ
accelAxis=Y
start=3
viewChg=10
shiftDn=1
shiftUp=2
gear1=1
gear2=2
gear3=3
gear4=4
gear5=5
gear6=6
reverseAccelAxis=0
reverseBrakeAxis=0

 

Modifié par mryesman686
cont'd
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Le 19/01/2022 à 08:13, mryesman686 a dit :

hello,

i have a ultra wide screen and i like to run it as windows mode or something it works. i did the following change on renderer.ini and initialD.ini, There is no issue on minime ,i got "Startup OK", i try run it under TeknoParrotUi.exe or just run it alone with run as admin (SegaTools\minime\start.bat) + (package\start.bat). it run but i got black screen for 10 mins. i see the cursor is spanning but nth work. any idea?

 

initialD.ini


[ Graphics ]

;; ƒtƒ‹ƒXƒNƒŠ[ƒ“Ý’è(‚P‚Ńtƒ‹ƒXƒNƒŠ[ƒ“) yWin32”Å‚Ì‚Ý—LŒøz
;; (ƒfƒoƒbƒOƒrƒ‹ƒhŽž‚É‚ÍONó‘Ô‚Å‚à‘I‘ðƒ_ƒCƒAƒƒO‚ªo‚Ü‚·)
;;
FullScreen = 0
SyncMode = 0

;; ƒAƒvƒŠƒP[ƒVƒ‡ƒ“ƒEƒBƒ“ƒhƒEƒTƒCƒY
Width  = 2560
Height = 1440

renderer.ini:


[ FRAME_BUFFER_MAIN ]
Width			= 2560
Height			= 1440

segatools.ini


[vfs]
amfs=C:\Games\Initial D - Arcade Stage Zero\amfs
appdata=C:\Users\yesman\AppData\Roaming\TeknoParrot\IDZ\

[dns]
default=192.168.1.236

[ds]
region=4

[aime]
aimeGen=1
felicaGen=0

[netenv]
enable=1

[keychip]
subnet=192.168.1.0

[gpio]
dipsw1=1

[io3]
mode=tp
pos_shifter=0
autoNeutral=1
singleStickSteering=1
restrict=97

[dinput]
deviceName=
shifterName=
brakeAxis=RZ
accelAxis=Y
start=3
viewChg=10
shiftDn=1
shiftUp=2
gear1=1
gear2=2
gear3=3
gear4=4
gear5=5
gear6=6
reverseAccelAxis=0
reverseBrakeAxis=0

 

if you launch it with TP, it will modify files in the game (segatools.ini), and you will no longer be able to launch it via "minime+start.bat"

 

your initiald.ini and renderer.ini is OK for 1440p windowed

 

 

my segatools.ini for minime+start.bat :

 

------------------------------------------------------------------------------------------------------------------------

[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=C:\JEUX\Initial D Zero V 2.11\amfs
; Insert the path to the game Option directory here (contains OPxx directories)
option=C:\JEUX\Initial D Zero V 2.11\opt
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=C:\SEGA APPDATA

[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=192.168.1.103

[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
; 4: Export (some UI elements in English)
;
; NOTE: Changing this setting causes a factory reset.
region=4

[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1

[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.1.0

[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1

[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=

[idzio]
; To use a custom Initial D Zero IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=

[io3]
; Input API selection for JVS input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
mode=dinput
; Automatically reset the simulated shifter to Neutral when XInput Start is
; pressed (e.g. when navigating menus between races).
autoNeutral=1
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game
singleStickSteering=0
; Adjust scaling for steering wheel input.
;
; This setting scales the steering wheel input so that the maximum positive
; and minimum negative steering inputs reported in the operator menu's input
; test screen do not exceed the value below. The maximum possible value is 128,
; and the value that matches the input range of a real cabinet is 97.
;
; NOTE: This is not the same thing as DirectInput steering wheel movement
; range! Segatools cannot control the maximum angle of your physical steering
; wheel controller, this setting is vendor-specific and can only be adjusted
; in the Control Panel.
restrict=128

[dinput]
; Name of the DirectInput wheel to use (or any text that occurs in its name)
; Example: TMX
;
; If this is left blank then the first DirectInput device will be used.
deviceName=G27
; Name of the positional shifter to use (or any subset thereof).
; Leave blank if you do not have a positional shifter; a positional shifter
; will be simulated using the configured Shift Down and Shift Up buttons
; in this case.
;
; Can be the same device as the wheel.
;
; Example: T500
shifterName=G27
; Pedal mappings. Valid axis names are:
;
; X, Y, Z, RX, RY, RZ, U, V
;
; (U and V are old names for Slider 1 and Slider 2).
; The examples below are valid for a Thrustmaster TMX.
brakeAxis=Y
accelAxis=V
; DirectInput button numbers to map to menu inputs. Note that buttons are
; numbered from 1; some software numbers buttons from 0.
start=4
viewChg=3
; Button mappings for the simulated six-speed shifter.
shiftDn=
shiftUp=
; Button mappings for the positional shifter, if present.
gear1=9
gear2=10
gear3=11
gear4=12
gear5=13
gear6=14
; Invert the accelerator and or brake axis
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0

-----------------------------------------------------------------------------------------------------------

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Invité Takumik45664

I need help having same issue as the above person only black screen and buffering symbol. 

I extracted the two 7zip files then installed choco and other stuff too. But, I never once got that error my direct 3d doesn't respond. I tried seeing the miniame installing preparing then after few minutes I think I closed it. Then copied Amfs file but, I don't exactly get what up one directory even means does it mean I have to put those two files in the root directory of the Initial D zero folder? Can someone tell me exactly where I am going wrong my graphics is Nvidia rtx 3050 Laptop. Though steps aren't mentioned do I have to download new sega tools folder and replace the old one even though I just downloaded TP just today.

 

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48 minutes ago, Takumik45664 said:

I just downloaded TP just today.

Forget about TP

Use Minime and SegaTools directly

Install Minime, the first time you install it it will download a bunch of needed stuff

Configure segatools.ini correctly

You can find your network settings with ipconfig /all in a DOS box

I recommend to use a static IP address on your PC, so the settings in segatools.ini do not have to be changed when your PC IP address changes, which breaks it

https://pureinfotech.com/set-static-ip-address-windows-10/

Example your PC IP address is 192.168.1.67 then your DNS setting in segatools.ini will be 192.168.1.1

Do not forget to edit correct folder paths in segatools.ini

Do NOT use (sub) folder names with spaces and strange characters, just a simple folder name will suffice IDZERO for example

Remember, progress will not be correctly saved after stage 2 !

 

Modifié par Onkel
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Invité Takumik45664
41 minutes ago, Onkel said:

Forget about TP

Use Minime and SegaTools directly

Install Minime, the first time you install it it will download a bunch of needed stuff

Configure segatools.ini correctly

You can find your network settings with ipconfig /all in a DOS box

I recommend to use a static IP address on your PC, so the settings in segatools.ini do not have to be changed when your PC IP address changes, which breaks it

https://pureinfotech.com/set-static-ip-address-windows-10/

Example your PC IP address is 192.168.1.67 then your DNS setting in segatools.ini will be 192.168.1.1

Do not forget to edit correct folder paths in segatools.ini

Do NOT use (sub) folder names with spaces and strange characters, just a simple folder name will suffice IDZERO for example

Remember, progress will not be correctly saved after stage 2 !

 

Is my hardware good enough to run it and can I get segatools instruction on how to run it? I can't find minime or segatools to download so how can I install minime start.bat inside Teknoparrot Segatools?

Modifié par Takumik45664
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7 minutes ago, Takumik45664 said:

Is my hardware good enough to run it and can I get segatools instruction on how to run it? I can't find minime or segatools to download so how can I install minime start.bat inside Teknoparrot Segatools?

See the arrow pointing right in the above picture ? :ennuyeux:

Here to make it easier on you :P

http://www.emuline.org/topic/1313-idmacx-jrconfig-jvsemu-spicetools-bemanitools-segatools-etc/

 

Modifié par Onkel
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19 minutes ago, Takumik45664 said:

But what about my hardware is it fine to run? Cpu is intel but, gpu is nvidia.

:very-good:

Make sure the game .exe uses the dedicated GPU and not the Intel IGPU

https://support.serato.com/hc/en-us/articles/202305784-Changing-graphics-card-settings-to-use-your-dedicated-GPU-on-a-Windows-computer-

Modifié par Onkel
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Just now, Takumik45664 said:

should I write subfolders like this This PC\DATA D:\IDZERO\opt?

Fine, capital letters does not matter, as long as you use the same folder path in segatools.ini

 

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Invité Takumik45664
1 minute ago, Onkel said:

Fine, capital letters does not matter, as long as you use the same folder path in segatools.ini

 

I hope this really works another thing do I really need to create an empty folder for one requirement in segatools ini

 

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4 minutes ago, Takumik45664 said:

I hope this really works another thing do I really need to create an empty folder for one requirement in segatools ini

 

RTFM the readme ?

Just create folders as instructed, game probably needs it 

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FYI this doesn't help disable v-sync. Using windowed mode should never v-sync, but for IDZ it does. The problem was that iwas using a 50Hz refresh rate. Which means the game won't go any faster than that no matter what options you set, even in windowed mode.

 

I did however find a solution. You can use SpecialK and set the Presentation Interval to 0 and then cap the frames to 60.0. Note that no other method of disabling v-sync worked for me with IDZ.

 

To do a local install of SpecialK for IDZ, you use the specialK64.dll file, copy it to the /IDZ/package directory, then rename to dinput8.dll. Then you run the game, then after it has loaded it creates a file called dinput8.ini. Close the game, edit the ini file, and you should be good to go next time the game opens.

 

NOTE that SpecialK might be seen as an injector hack by some online games, so i'm not sure if this would break any TP online play... if you aren't using Segatools, of course.

 

 

On 9/8/2021 at 8:44 AM, Lesteph25 said:

you can do windowed in 1080p or even in 1440p without problem.
personally I play in full screen, and the speed is normal (60hz)

 

change this in initialD.ini :

[ Graphics ]

;; ƒtƒ‹ƒXƒNƒŠ[ƒ“Ý’è(‚P‚Ńtƒ‹ƒXƒNƒŠ[ƒ“) yWin32”Å‚Ì‚Ý—LŒøz
;; (ƒfƒoƒbƒOƒrƒ‹ƒhŽž‚É‚ÍONó‘Ô‚Å‚à‘I‘ðƒ_ƒCƒAƒƒO‚ªo‚Ü‚·)
;;
FullScreen = 1

;; ƒAƒvƒŠƒP[ƒVƒ‡ƒ“ƒEƒBƒ“ƒhƒEƒTƒCƒY
Width  = 2560
Height = 1440

 

AND this in renderer.ini :

[ FRAME_BUFFER_MAIN ]
Width            = 2560
Height            = 1440

MultiSample        = 0
MultiSampleQuality    = 0
ColorFormat        = RGBA8
DepthBits        = 24
StencilBits        = 8

 

 

 

Modifié par buttersoft
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I followed the tutorial and I got this error, tried anything I can think of at this time.(swapping different segatools,change location of the game…etc),  amdaemon.exe log showed error code 0, which is a directX error as far as I know. 
 

but I have maimai dx which also from Sega running just fine now. So i think that’s not related to directX this time.

also tried plugin.zip with no luck, and no notification from antivirus while extracting all the things.

 

Game that works for now:

Maimai( dx splash and splash+)

Initial D8 infinity(Tekno

Taiko no Tatsujin nijiiro(Tekno

 

 

do u guys have any idea what could go wrong?

image.png

Modifié par ttwiwy
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Le 02/02/2022 à 00:53, buttersoft a dit :

FYI this doesn't help disable v-sync. Using windowed mode should never v-sync, but for IDZ it does. The problem was that iwas using a 50Hz refresh rate. Which means the game won't go any faster than that no matter what options you set, even in windowed mode.

 

I did however find a solution. You can use SpecialK and set the Presentation Interval to 0 and then cap the frames to 60.0. Note that no other method of disabling v-sync worked for me with IDZ.

 

To do a local install of SpecialK for IDZ, you use the specialK64.dll file, copy it to the /IDZ/package directory, then rename to dinput8.dll. Then you run the game, then after it has loaded it creates a file called dinput8.ini. Close the game, edit the ini file, and you should be good to go next time the game opens.

 

NOTE that SpecialK might be seen as an injector hack by some online games, so i'm not sure if this would break any TP online play... if you aren't using Segatools, of course.

 

 

 

 

look in the initialD.ini

 

;; ƒtƒŒ[ƒ€ƒŒ[ƒg‚ðݒ肵‚Ü‚·
;; 0: Sync‘Ò‚¿‚ðs‚í‚È‚¢
;; 1: •bŠÔ60ƒtƒŒ[ƒ€ (1V)  ƒfƒtƒHƒ‹ƒg’l
;; 2: •bŠÔ30ƒtƒŒ[ƒ€ (2V)
;;      by Yoshimasa Hayashida, 2006/10/19
SYNCMODE = 0

 

 

i think 0 = vsync

1 = 60hz

2 = 30hz

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Invité A FRIEND
1 minute ago, Lesteph25 said:

look in the initialD.ini

Do u know if I change the resolution to 4k on full screen line+renderer it will display 4k or

it locked on 1080p always?

thanks in advance 

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On 2/4/2022 at 9:15 AM, Lesteph25 said:

look in the initialD.ini

...

i think 0 = vsync

1 = 60hz

2 = 30hz

That is correct 99.9% of the time. But in my case it's not quite correct. My display mode is 800x600@50i. This is because i'm using older 15kHz SD PVM's as arcade monitors for my driving setups. This mode will be seen as 50Hz by Windows. In this case, the settings are 0=vsync (at 50Hz, or 5/6 speed), 1=50Hz (again at 5/6 speed. It won't go above the refresh rate, must be coded that way. And setting windowed mode in the ini makes no difference), 2=30Hz (1/2 speed). I needed a way to truly unlock v-sync. Having tried multiple methods with no success, SpecialK did the trick, as described above. Using that you can unlock v-sync and then limit the frames to whatever you like, 60 being sensible :)

I could of course use a 640x480@60i mode and get 60Hz that way, but the game was designed for 1080p, and while it still looks fantastic at 800x600, using 640x480 is too low-resolution - everything works fine, and you don't strictly need to read the fine print, but while actually driving you start to have trouble seeing upcoming track detail, corners, crests, etc.

Modifié par buttersoft
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Le 03/02/2022 à 23:19, A FRIEND a dit :

Do u know if I change the resolution to 4k on full screen line+renderer it will display 4k or

it locked on 1080p always?

thanks in advance 

oh yes, i play with 2K 32" monitor, and i see a big difference with the 1080p.

as you specified : change résolution and renderer.ini

 

I don't know if it's obligatory or not, but I think you also need this patched file to accept a different resolution

https://1fichier.com/?1k1rzjc10guwj071wztc

 

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Invité A FRIEND
2 minutes ago, Lesteph25 said:

oh yes, i play with 2K 32" monitor, and i see a big difference with the 1080p.

as you specified : change résolution and renderer.ini

Thanks

i use 4K for it and it looks amazing 

now I’m waiting for idz 2.30 version that I hope will be public soon 

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Il y a 2 heures, A FRIEND a dit :

Thanks

i use 4K for it and it looks amazing 

now I’m waiting for idz 2.30 version that I hope will be public soon 

perfect :very-good:

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