Jump to content
Karis

[SINGE 2] New Laserdisc Engine + Games (Altered Carbon Resleeved + 3.2 update)

Recommended Posts

10 hours ago, Karis said:

Yes you can, actually i did it on my own arcade.

The reason of your problem is that arcade controls are not Xinput (typical Xbox controller are). So the best way is to modify the cfg file with the keys you want and use an additional program like JoyToKey. Works for me.

Actually i even have an AHK scrip that launch JoyToKey when  i launch Singe and exits when i leave. So it's all automated.

thank you for the response.  any chance you can share your cfg file and even your ahk script?

 

i have never had much luck with joy2key.  i can get it to work but there always seems to be double key presses or some ghosting going on so i am trying on this new build to not use it.

 

as an example, i looked at the DL2 control cfg file.  i see that keys 1 and 5 are set to start and coin.  but those buttons dont seem to work so i'm not sure if i spend time in the cfg for my direction controls, that that will even work.

 

thanks a ton man!

Share this post


Link to post
Share on other sites
Il y a 4 heures, d8thstar a dit :

thank you for the response.  any chance you can share your cfg file and even your ahk script?

 

i have never had much luck with joy2key.  i can get it to work but there always seems to be double key presses or some ghosting going on so i am trying on this new build to not use it.

 

as an example, i looked at the DL2 control cfg file.  i see that keys 1 and 5 are set to start and coin.  but those buttons dont seem to work so i'm not sure if i spend time in the cfg for my direction controls, that that will even work.

 

thanks a ton man!

I need to check on the arcade and i will tell you.

For the config file it's pretty simple: There are no joysticks (useless), only one key set to each switch (for example 1 to start). then i link my start button to press key 1 in Joy2Key and it works.

There are other similar solutions i guess, but i've got no ghosting at all.

You cannot emulate the joysticks because, if you're like me, your arcarde controls are dinput and not xinput. Singe works well with an xbox pad or even an arcade controller (for example Hori) with a switch set to xinput. Unfortunately regular arcade joysticks don't have this option (at least mine).

Microsoft never did a big effort with xinput and of course it's even worse with dinput, so in the config file you can forget all joysticks. Only keys. That's the only way.

 

Share this post


Link to post
Share on other sites
il y a 5 minutes, d8thstar a dit :

thanks man, i'll give j2k anther go.

I just thought that a direct ahk script could be the solution to avoid Joy2Key.

 

Check this:

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

 

I think you can find easily a complete mapping AHK script on the web for example here:

 

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

 

Edited by Karis

Share this post


Link to post
Share on other sites

can you post a config file for one of your games?  for instance, DL2, the cfg says main_1 and main_5 for start and coin.  shouldn't 1 and 5 work as is?  i can't even register a coin drop...  i'm probably not using the cfg correctly.

 

thanks a ton man!

Share this post


Link to post
Share on other sites

Hi all,

 

I'm loving the nostalgia of playing these classic arcade games from my childhood!

 

Thanks for all of the helpful links, Karis.

 

Unfortunately most of the American laser games crash after ~5-10 minutes, seemingly at random.  No error message, Singe 2  just spontaneous closes.

 

Occasionally, with Crime Patrol 2, I'd get an error where regardless of my mouse input (for shooting) it would cycle through all of the video clips for a given scene (i.e., every bad guy gets shot and then every bad guy shots me).  Not sure if that issue is related to the above.

 

Anyone else having the same issues?  Any fixes?  Maybe it's an issue with the video player that I'm using (VLC)?

 

Thanks.

Share this post


Link to post
Share on other sites
Il y a 19 heures, NoFo04 a dit :

Hi all,

 

I'm loving the nostalgia of playing these classic arcade games from my childhood!

 

Thanks for all of the helpful links, Karis.

 

Unfortunately most of the American laser games crash after ~5-10 minutes, seemingly at random.  No error message, Singe 2  just spontaneous closes.

 

Occasionally, with Crime Patrol 2, I'd get an error where regardless of my mouse input (for shooting) it would cycle through all of the video clips for a given scene (i.e., every bad guy gets shot and then every bad guy shots me).  Not sure if that issue is related to the above.

 

Anyone else having the same issues?  Any fixes?  Maybe it's an issue with the video player that I'm using (VLC)?

 

Thanks.

 

 

I'm not a big expert of ALG (apart Mad Dog, which i remade).

Most of those games are just conversions from the old versions from RDG, which were really messy and Poiu did its best but maybe there are still errors , I don't know.

Share this post


Link to post
Share on other sites
Il y a 21 heures, d8thstar a dit :

can you post a config file for one of your games?  for instance, DL2, the cfg says main_1 and main_5 for start and coin.  shouldn't 1 and 5 work as is?  i can't even register a coin drop...  i'm probably not using the cfg correctly.

 

thanks a ton man!

Here is a typical config

 

DEAD_ZONE = 12000

INPUT_UP           = { SCANCODE.UP, GAMEPAD_0.DPAD_UP, GAMEPAD_0.AXIS_LEFT_Y_U }
INPUT_LEFT         = { SCANCODE.LEFT, GAMEPAD_0.DPAD_LEFT, GAMEPAD_0.AXIS_LEFT_X_L }
INPUT_DOWN         = { SCANCODE.DOWN, GAMEPAD_0.DPAD_DOWN, GAMEPAD_0.AXIS_LEFT_Y_D }
INPUT_RIGHT        = { SCANCODE.RIGHT, GAMEPAD_0.DPAD_RIGHT, GAMEPAD_0.AXIS_LEFT_X_R }
INPUT_1P_COIN      = { SCANCODE.MAIN_5, GAMEPAD_0.BUTTON_BACK }
INPUT_2P_COIN      = { SCANCODE.MAIN_6 }
INPUT_1P_START     = { SCANCODE.MAIN_1, GAMEPAD_0.BUTTON_START }
INPUT_2P_START     = { SCANCODE.MAIN_2 }
INPUT_ACTION_1     = { SCANCODE.LCTRL, GAMEPAD_0.BUTTON_A }
INPUT_ACTION_2     = { SCANCODE.LALT, GAMEPAD_0.BUTTON_B }
INPUT_ACTION_3     = { SCANCODE.LSHIFT }
INPUT_ACTION_4     = { SCANCODE.RSHIFT }
INPUT_SKILL_EASY   = { SCANCODE.F1, GAMEPAD_0.BUTTON_LEFT_BUMPER }
INPUT_SKILL_MEDIUM = { SCANCODE.F2, GAMEPAD_0.BUTTON_RIGHT_BUMPER }
INPUT_SKILL_HARD   = { SCANCODE.F3, GAMEPAD_0.AXIS_LEFT_TRIGGER_P }
INPUT_SERVICE      = { SCANCODE.MAIN_9, GAMEPAD_0.BUTTON_RIGHT_STICK }
INPUT_TEST_MODE    = { SCANCODE.F4, GAMEPAD_0.BUTTON_X }
INPUT_RESET_CPU    = { SCANCODE.F10 }
INPUT_SCREENSHOT   = { SCANCODE.F12 }
INPUT_QUIT         = { SCANCODE.GRAVE }
INPUT_PAUSE        = { SCANCODE.P, GAMEPAD_0.BUTTON_Y }
INPUT_CONSOLE      = { SCANCODE.ESCAPE, SCANCODE.Q }
INPUT_TILT         = { SCANCODE.T }
INPUT_GRAB         = { SCANCODE.G }

 

On the Arcade i would remove references to the joysticks, for example (but i don't think it's really important):

INPUT_1P_COIN      = { SCANCODE.MAIN_5 }

 

This is 5 on the MAIN keyboard (NOT the numpad). Also note that you don't need to caps lock (it has no importance since it is the "physical" key, not its state).

 

 

 

 

 

 

 

 

Edited by Karis

Share this post


Link to post
Share on other sites

i really appreciate your willingness to help!  i followed your advice and tried removing any stick reference from the coin and start keys and neither works.  And yes, I was pushing the main number keys, not the numpad.  here is my config and it is in the root of the DL2 folder, file is named controls.cfg

 

and are you the one doing these conversions?  they look beautiful!  Keep it up!  can i buy you a pint over PayPal?

 

last question, what are the odds of getting direct input implemented?  i'd be willing to pay :)

 

-- Default Mappings

DEAD_ZONE = 12000

INPUT_UP           = { SCANCODE.UP, GAMEPAD_0.DPAD_UP, GAMEPAD_0.AXIS_LEFT_Y_U }
INPUT_LEFT         = { SCANCODE.LEFT, GAMEPAD_0.DPAD_LEFT, GAMEPAD_0.AXIS_LEFT_X_L }
INPUT_DOWN         = { SCANCODE.DOWN, GAMEPAD_0.DPAD_DOWN, GAMEPAD_0.AXIS_LEFT_Y_D }
INPUT_RIGHT        = { SCANCODE.RIGHT, GAMEPAD_0.DPAD_RIGHT, GAMEPAD_0.AXIS_LEFT_X_R }
INPUT_1P_COIN      = { SCANCODE.MAIN_5 }
INPUT_2P_COIN      = { SCANCODE.MAIN_6 }
INPUT_1P_START     = { SCANCODE.MAIN_1 }
INPUT_2P_START     = { SCANCODE.MAIN_2 }
INPUT_ACTION_1     = { SCANCODE.LCTRL, GAMEPAD_0.BUTTON_A }
INPUT_ACTION_2     = { SCANCODE.LALT, GAMEPAD_0.BUTTON_B }
INPUT_ACTION_3     = { SCANCODE.LSHIFT }
INPUT_ACTION_4     = { SCANCODE.RSHIFT }
INPUT_SKILL_EASY   = { SCANCODE.F1, GAMEPAD_0.BUTTON_LEFT_BUMPER }
INPUT_SKILL_MEDIUM = { SCANCODE.F2, GAMEPAD_0.BUTTON_RIGHT_BUMPER }
INPUT_SKILL_HARD   = { SCANCODE.F3, GAMEPAD_0.AXIS_LEFT_TRIGGER_P }
INPUT_SERVICE      = { SCANCODE.MAIN_9, GAMEPAD_0.BUTTON_RIGHT_STICK }
INPUT_TEST_MODE    = { SCANCODE.F4, GAMEPAD_0.BUTTON_X }
INPUT_RESET_CPU    = { SCANCODE.F10 }
INPUT_SCREENSHOT   = { SCANCODE.F12 }
INPUT_QUIT         = { SCANCODE.ESCAPE, SCANCODE.Q }
INPUT_PAUSE        = { SCANCODE.P, GAMEPAD_0.BUTTON_Y }
INPUT_CONSOLE      = { SCANCODE.GRAVE }
INPUT_TILT         = { SCANCODE.T }
INPUT_GRAB         = { SCANCODE.G }

Edited by d8thstar

Share this post


Link to post
Share on other sites
Il y a 2 heures, d8thstar a dit :

i really appreciate your willingness to help!  i followed your advice and tried removing any stick reference from the coin and start keys and neither works.  And yes, I was pushing the main number keys, not the numpad.  here is my config and it is in the root of the DL2 folder, file is named controls.cfg

 

That's really weird. I never saw a keyboard not working. The problem is clearly not in the cfg file.

Is it a wireless ? That should not be a problem but i'm trying to understand.

Do you use a launcher or something ? I mean, one answer could be that the focus is not on the singe window.

 

 

Il y a 2 heures, d8thstar a dit :

 

and are you the one doing these conversions?  they look beautiful!  Keep it up!  can i buy you a pint over PayPal?

 

Yes that's me at least for the games on this thread and they are free of charge ;)

 

 

 

Il y a 2 heures, d8thstar a dit :

 

last question, what are the odds of getting direct input implemented?  i'd be willing to pay :)

 

Unfortunately i'm not the one who does the Singe program. I do only the LUA that allows to make and play games.

And i don't think Scott has planned to manage dinput. But honestly that's a really rare and strange problem that we should solve.

 

Share this post


Link to post
Share on other sites

So here we are. TRON and the 3.0 update are online (links on first page)

 

TRON is a 550+ moves, 9 levels, (maybe 10 who knows?) adaptation of the original movie of 1982.

Lots of fun with Light Cycles Race, Discs fights, Ball game, Solar Rider...

 

By default the game is set to the new mode (Life Bar), but it plays really well in normal mode too (choose the mode you prefer). Life Bar is easier.

Note that difficulty is the same kind than SuckerPunch (though the game is easier): Hard difficulty is not shorter than Normal one, but it adds some really cool scenes to the game. In Normal mode, those scenes (more difficult to play) are skipped.

 

The bats for launching the game are in the bat reserve and the game is compatible with the new menu. As usual you will find some assets for your launcher in the Asset folder of the game.

A 4/3 version of the movie is also available in the 4/3 folder.

 

TRON is based on the new 3.0 script. This script adds a lot of things (please read a few posts up for more details) and i converted all games to 3.0.

The link for updating is on first page too and should work on any previous version of the games, so don't hesitate to apply it in order to improve you gaming experience.

Also, i included a guide for designers which would like to convert their games to 3.0.

 

All the games on the Mega folder have been updated to 3.0 so you don't need to upgrade if you just downloaded a game. The tutorial and the blank file are also updated.

 

Have fun and tell me is there are any problems! I'm really curious to know if you like the game and the new Life Bar mode! I hope you do! 

 

 

 

 

Edited by Karis

Share this post


Link to post
Share on other sites
il y a 1 minute, mazinger4life a dit :

Karis J'ai remarqué dans le blank file v3.0 il n'a pas l'options relatives frames.

Ah ? je vais corriger ça

 

Edit: en fait il y est. Je l'ai déplacé et c'est sans doute pour cela que tu l'as raté.

Tout ce qui est Level est ensemble, dans la section 3

Edited by Karis

Share this post


Link to post
Share on other sites
il y a 31 minutes, mazinger4life a dit :

Karis J'ai remarqué dans le blank file v3.0 il n'a pas l'options relatives frames.

Oop desolé je l'ai trouvé c'etais quelques lignes plus bas.

Autre chose pour un jeux original est ce que il y a une méthode plus rapide de transferer le script du jeu dans la version 3.0 ou bien il faut retaper beaucoup de ligne.

Edited by mazinger4life

Share this post


Link to post
Share on other sites
il y a 3 minutes, mazinger4life a dit :

Oop desolé je l'ai trouvé c'etais quelques lignes plus bas

Oh c'est rien.

Du fait de la nouvelle philosophie 3.0 il est plus logique de le mettre au moment de déclarer les niveaux.

Par ailleurs dans "avancé" c'est plus facile de le rater et j'ai eu quelqu'un récemment qui avait raté ce détail. Or il est méga important si on numérote tout du début du disque.

Edited by Karis

Share this post


Link to post
Share on other sites
Il 3/6/2021 Alle 18:50, Karis ha scritto:

So here we are. TRON and the 3.0 update are online (links on first page)

 

TRON is a 550+ moves, 9 levels, (maybe 10 who knows?) adaptation of the original movie of 1982.

Lots of fun with Light Cycles Race, Discs fights, Ball game, Solar Rider...

 

By default the game is set to the new mode (Life Bar), but it plays really well in normal mode too (choose the mode you prefer). Life Bar is easier.

Note that difficulty is the same kind than SuckerPunch (though the game is easier): Hard difficulty is not shorter than Normal one, but it adds some really cool scenes to the game. In Normal mode, those scenes (more difficult to play) are skipped.

 

The bats for launching the game are in the bat reserve and the game is compatible with the new menu. As usual you will find some assets for your launcher in the Asset folder of the game.

A 4/3 version of the movie is also available in the 4/3 folder.

 

TRON is based on the new 3.0 script. This script adds a lot of things (please read a few posts up for more details) and i converted all games to 3.0.

The link for updating is on first page too and should work on any previous version of the games, so don't hesitate to apply it in order to improve you gaming experience.

Also, i included a guide for designers which would like to convert their games to 3.0.

 

All the games on the Mega folder have been updated to 3.0 so you don't need to upgrade if you just downloaded a game. The tutorial and the blank file are also updated.

 

Have fun and tell me is there are any problems! I'm really curious to know if you like the game and the new Life Bar mode! I hope you do! 

 

 

fantastic, tks a lot Karis

 

 

Share this post


Link to post
Share on other sites

Hi Karis.

I think there are some problems in load save option in the script 3.0.

For now I only tested to load a autosave slot.

The Game freeze.

And The CMD window game me this.

error executing function 'onoverlayupdate': tron/script/main.singe:5047: attempt to index a nil value (global 'scene')

 

Share this post


Link to post
Share on other sites
3 hours ago, gig said:

error executing function 'onoverlayupdate': tron/script/main.singe:5047: attempt to index a nil value (global 'scene')

 

I have stumbled across this error in many of the older games, in the absence of fixing a check in Singe 2 itself, I usually add a fix to the LUA like so (forgive any teaching to suck eggs):

 

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

Note: I don't have tron/script/main.singe to hand, so this is a generic fix above.

 

Annoyingly, I haven't figured how this null value occasionally slips through.

 

 

Edited by xxOToTOxx

Share this post


Link to post
Share on other sites
On 29/10/2020 at 4:51 AM, Karis said:

 

If it does not solve a good first step is to reindex the file by clearing the index (located for each game in the index directory) and the restart.

so  the last time i used daphne was in 2012 i used Daphne loader which was almost all setup it was only 1680p at best-  is there a way to have atleast 1080p  through to 4k res . just before i dl this 'hypseus singe'  from a torrent - the guy put together some roms,  i had most of them anyway, but i was hoping to get a higher res .exe to start the games- i downloaded the singe 2 .exe but it looks like i had the 1080p DL_HD thingy so i could point to maybe atleast Lair and do 1080p that way, but do we have 4k res  daphne loader anywahere?

Capture.PNG

Share this post


Link to post
Share on other sites
Il y a 4 heures, gig a dit :

Hi Karis.

I think there are some problems in load save option in the script 3.0.

For now I only tested to load a autosave slot.

The Game freeze.

And The CMD window game me this.

error executing function 'onoverlayupdate': tron/script/main.singe:5047: attempt to index a nil value (global 'scene')

 

Strange because i tested the save extensively,(and i tested load autosave for sure)  but i may have missed something or added a mistake :)

I will check and correct tomorrow.

Share this post


Link to post
Share on other sites
il y a 8 minutes, Cool Coyote a dit :

so  the last time i used daphne was in 2012 i used Daphne loader which was almost all setup it was only 1680p at best-  is there a way to have atleast 1080p  through to 4k res . just before i dl this 'hypseus singe'  from a torrent - the guy put together some roms,  i had most of them anyway, but i was hoping to get a higher res .exe to start the games- i downloaded the singe 2 .exe but it looks like i had the 1080p DL_HD thingy so i could point to maybe atleast Lair and do 1080p that way, but do we have 4k res  daphne loader anywahere?

Capture.PNG

We're not really on Daphne here but you can find some 4K versions on the forum.

I'd like to add that 60 fps is not really recommended. Everybody is apparently happy but i noticed really weird artifacts in the backgrounds when it's moving fast (logical: half of the frames are created from nowhere).

Share this post


Link to post
Share on other sites
Il y a 1 heure, xxOToTOxx a dit :

 

I have stumbled across this error in many of the older games, in the absence of fixing a check in Singe 2 itself, I usually add a fix to the LUA like so (forgive any teaching to suck eggs):

 

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

Note: I don't have tron/script/main.singe to hand, so this is a generic fix above.

 

Annoyingly, I haven't figured how this null value occasionally slips through.

 

 

This fix won't do anything here unfortunately. It should not happen anymore.

This problem is a bit different. I'll try to fix. 

Share this post


Link to post
Share on other sites
Il y a 12 heures, gig a dit :

Hi Karis.

I think there are some problems in load save option in the script 3.0.

For now I only tested to load a autosave slot.

The Game freeze.

And The CMD window game me this.

error executing function 'onoverlayupdate': tron/script/main.singe:5047: attempt to index a nil value (global 'scene')

 

So apparently there was a missing line somewhere (i don't know why: Gremlins)

 

You can try with this: 

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

 

It does replace the existing main.singe (works for all 3.0 games). Existing saves should work. I hope it does not add problems ;)

 

 

Share this post


Link to post
Share on other sites
1 ora fa, Karis ha scritto:

So apparently there was a missing line somewhere (i don't know why: Gremlins)

 

You can try with this: 

Hidden Content

    Give reaction or reply to this topic to see the hidden content.

 

It does replace the existing main.singe (works for all 3.0 games). Existing saves should work. I hope it does not add problems ;)

 

 

Quickly tested on Tron and On my own corversion to 3.0.

Loading a autosave slot seems ok now.

I'll do a deep test on saving and other slots too as soon as i can.

Thanks !

 

Edited by gig

Share this post


Link to post
Share on other sites

Hi karis.

As I said loading a autosave works.

But Seems Ican't do a manual save (all slots).

 

Please don't take these mine messages as a request, I don't want to be rude always pointing something that don't works.

Just to let you know...

You have done a GREAT work here And the script 3.0 is a great improvement for developers and for gamers too.

Thanks again.

Share this post


Link to post
Share on other sites
Il 3/6/2021 Alle 18:50, Karis ha scritto:

So here we are. TRON and the 3.0 update are online (links on first page)

 

TRON is a 550+ moves, 9 levels, (maybe 10 who knows?) adaptation of the original movie of 1982.

Lots of fun with Light Cycles Race, Discs fights, Ball game, Solar Rider...

 

By default the game is set to the new mode (Life Bar), but it plays really well in normal mode too (choose the mode you prefer). Life Bar is easier.

Note that difficulty is the same kind than SuckerPunch (though the game is easier): Hard difficulty is not shorter than Normal one, but it adds some really cool scenes to the game. In Normal mode, those scenes (more difficult to play) are skipped.

 

The bats for launching the game are in the bat reserve and the game is compatible with the new menu. As usual you will find some assets for your launcher in the Asset folder of the game.

A 4/3 version of the movie is also available in the 4/3 folder.

 

TRON is based on the new 3.0 script. This script adds a lot of things (please read a few posts up for more details) and i converted all games to 3.0.

The link for updating is on first page too and should work on any previous version of the games, so don't hesitate to apply it in order to improve you gaming experience.

Also, i included a guide for designers which would like to convert their games to 3.0.

 

All the games on the Mega folder have been updated to 3.0 so you don't need to upgrade if you just downloaded a game. The tutorial and the blank file are also updated.

 

Have fun and tell me is there are any problems! I'm really curious to know if you like the game and the new Life Bar mode! I hope you do! 

 

 

 

 

Come al solito.bellissimo lavoro Karis Sei fantastico....due domande se possibile: 1)So potrebbe  fare TRON in full.screen senza barre orizzontali? 2) Pensi di fare in futuro CONAN RAGAZZO DEL FUTURO in alta risoluzione e ripulito come solo.tu sei capace? Grazie fin da adesso

Share this post


Link to post
Share on other sites
il y a 3 minutes, Rex2573 a dit :

Come al solito.bellissimo lavoro Karis Sei fantastico....due domande se possibile: 1)So potrebbe  fare TRON in full.screen senza barre orizzontali? 2) Pensi di fare in futuro CONAN RAGAZZO DEL FUTURO in alta risoluzione e ripulito come solo.tu sei capace? Grazie fin da adesso

 

For Tron i'll see what is possible. Once again, the movie is that format.

For Conan, it's Poiu's work, you should check with him.

Share this post


Link to post
Share on other sites
il y a 28 minutes, gig a dit :

Hi karis.

As I said loading a autosave works.

But Seems Ican't do a manual save (all slots).

 

Please don't take these mine messages as a request, I don't want to be rude always pointing something that don't works.

Just to let you know...

You have done a GREAT work here And the script 3.0 is a great improvement for developers and for gamers too.

Thanks again.

Don't worry. Bug reports are good for me (well, not good news, but it's good to point them).

 

I will check this manual save thing. It was working when i posted the link. Weird weird weird.

 

There are so many interlocked features that sometimes, i mess up. And it's difficult to test everything, tough i do my best.

Happy to know that you like 3.0. I hope this one is final apart for bugs (each time i tell this i've got new ideas, so who know ?)

Edited by Karis

Share this post


Link to post
Share on other sites
il y a 32 minutes, gig a dit :

Hi karis.

As I said loading a autosave works.

But Seems Ican't do a manual save (all slots).

 

Please don't take these mine messages as a request, I don't want to be rude always pointing something that don't works.

Just to let you know...

You have done a GREAT work here And the script 3.0 is a great improvement for developers and for gamers too.

Thanks again.

Could you describe a bit more. Cause it works here...(saving on slot and then loading from the save menu)

 

Edited by Karis

Share this post


Link to post
Share on other sites
1 minuto fa, Karis ha scritto:

Could you describe a bit more. Cause it works here...(saving on slot and then loading from the save menu)

 

Ok Karis i try the game again and I'll describe you better.

 

Share this post


Link to post
Share on other sites

Tested Again (on TRON).

Looks like the save and load feature works with hotkey ( f1, f2, f3 and start+f1, start+f2, start+f3)

 

But In the Save load menu the 3 slots appear EMPTY even if i saved with shortcut key.

And I can't save from this menu.

 

Edited by gig

Share this post


Link to post
Share on other sites
il y a 49 minutes, gig a dit :

Just for curiosity.

Have You tested with hotkeys or from menu?

 

Hotkeys.

 

Just note that if you save on level 1, scene 1, move 1, it's normal to have an empty slot.

Edited by Karis

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×