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[Emu] Sega Model 3 : Supermodel GIT release (Arcade PC)


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On 3/25/2021 at 5:32 PM, mikigol said:

Hi dude, can you share this full speed network version?

https://mega.nz/file/5wJC1LKD#QPQxluE49uLY9BCLsW6YbXzoxc-4QSPlABMWnE3tf3w

 

Caution - This is an older version of the emulator i.e. the separate, standalone simulated netboard version of Supermodel and is therefore outdated as of now. The simulated netboard feature has been integrated to mainline Supermodel since r859, and you're advised to use that instead. This link will still be kept for posterity and archival purposes.

Edited by ZX3000GT1
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33 minutes ago, mikigol said:

Thank you, I did everything, the old net version it was working well for me, but the new fullspeed version I dont know what I need to change in the config folder

 

1. Download the newest Supermodel normal one

2. Copy the files from the network one to the normal one, replacing the exes and other available files from normal ver.

3. Create several copies of the network Supermodel folder based on how many linked games you want (So 2P link would be 2 folder for example)

3. Edit the config now available from non networked supermodel

 

Example for 2P Link : 

 

Config for 1P

; Network board - experimental build for win32 only
EmulateNet = 1 <-- Default is 0. Change to 1 for Network
port_in = 1970 <-- Starting port number
port_out = 1971 <-- Next port number
addr_out = "127.0.0.1" <-- Keep this intact if you want local link. Else change to the IP address of the next PC/Laptop

 

Config for 2P

; Network board - experimental build for win32 only
EmulateNet = 1 <-- Default is 0. Change to 1 for Network
port_in = 1971 <-- Port out of the last config
port_out = 1970 <-- Port in of the last config
addr_out = "127.0.0.1" <-- Keep this intact if you want local link. Else change to the IP address of the last PC/Laptop

 

For the port numbers, basically you want to create a loop. So example for 4P Link : 

 

1P :

port_in = 1970

port_out = 1971

 

2P :

port_in = 1971

port_out = 1972

 

3P :

port_in = 1972

port_out = 1973

 

4P :

port_in = 1973

port_out = 1970

Edited by ZX3000GT1
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hace 2 horas, ZX3000GT1 dijo:

 

1. Download the newest Supermodel normal one

2. Copy the files from the network one to the normal one, replacing the exes and other available files from normal ver.

3. Create several copies of the network Supermodel folder based on how many linked games you want (So 2P link would be 2 folder for example)

3. Edit the config now available from non networked supermodel

 

Example for 2P Link : 

 

Config for 1P

; Network board - experimental build for win32 only
EmulateNet = 1 <-- Default is 0. Change to 1 for Network
port_in = 1970 <-- Starting port number
port_out = 1971 <-- Next port number
addr_out = "127.0.0.1" <-- Keep this intact if you want local link. Else change to the IP address of the next PC/Laptop

 

Config for 2P

; Network board - experimental build for win32 only
EmulateNet = 1 <-- Default is 0. Change to 1 for Network
port_in = 1971 <-- Port out of the last config
port_out = 1970 <-- Port in of the last config
addr_out = "127.0.0.1" <-- Keep this intact if you want local link. Else change to the IP address of the last PC/Laptop

 

For the port numbers, basically you want to create a loop. So example for 4P Link : 

 

1P :

port_in = 1970

port_out = 1971

 

2P :

port_in = 1971

port_out = 1972

 

3P :

port_in = 1972

port_out = 1973

 

4P :

port_in = 1973

port_out = 1970

Working perfect now, thank you! :fiesta:

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Il 7/11/2020 Alle 16:32, bucho74 ha scritto:

Edit the rocket launcher supermodel module (the supermodel.ahk file). In the line where is the launch command (the line that start with run application and with all the options taken from your supermodel.ini), delete the last option, "min"

@SonArts, Try to edit your supermodel module as described.

Edited by bucho74
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Hi guys...

 

I have the svn 846 with the Sega Model 3 UI -r846

 

I tried to playing with my EMS top gun 2 ,and i can not move with my mouse and my light gun anymore?

 

I can Only shoot but not moving.

 

tried rawinput and dinput but it is impossible to moving?

 

Help please.THX

 

can you sharing your supermodel.ini and gamexml ready for mouse and lightgun please...?

 

Édit : solved...thanx to soso92 who share me the files...👍

Edited by meddu69
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Hi all experts

 

Sorry for my dumb question, i want to try to use two computer link game 

but i try to use the following setting, it can't connect each other, may i know what issue is it?

On 3/26/2021 at 1:09 AM, mikigol said:

Config for 1P

; Network board - experimental build for win32 only
EmulateNet = 1 <-- Default is 0. Change to 1 for Network
port_in = 1970 <-- Starting port number
port_out = 1971 <-- Next port number
addr_out = "192.168.50.10"

Config for 2P

; Network board - experimental build for win32 only
EmulateNet = 1 <-- Default is 0. Change to 1 for Network
port_in = 1971 <-- Port out of the last config
port_out = 1970 <-- Port in of the last config
addr_out = "192.168.50.20" 

 

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Hi guys,

 

I have a similar problem with my EMS TopGun 2 just like meddu66.

After I start Lost World my gun is working for about 3-4 shots and then suddenly it stops tracking. From this moment the gun won't work at all until I reboot the system.

Would be great if someone could help!

 

THX!:very-good:

 

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On 8/12/2020 at 7:18 AM, Krakatoa said:

Anyone know how to fix Error? Unknown outputs: net

 

Never mind, I fixed the error in the ini file.

how? I still got this problem

Edited by Costum04
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Le 25/03/2021 à 11:58, ZX3000GT1 a dit :

 

No need of using specific version, just get the latest supermodel.exe version
 

r859 | gm-matthew | (Tue, 13 Apr 2021) |  Adding simulated netboard; all linked games except Sega Rally 2 working at full speed.

 

Edited by thigames
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7 hours ago, thigames said:

 

No need of using specific version, just get the latest supermodel.exe version
 

r859 | gm-matthew | (Tue, 13 Apr 2021) |  Adding simulated netboard; all linked games except Sega Rally 2 working at full speed.

 

That was posted almost 2 months ago, when the feature was yet to be integrated to mainline Supermodel

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Il y a 5 heures, ZX3000GT1 a dit :

That was posted almost 2 months ago, when the feature was yet to be integrated to mainline Supermodel

 

Thank you for the info.

Please, tell us where it has been posted in this section or anywhere else in this site.

 

Supermodel.ini little difference with latest supermodel.exe:

; Network board
Network = 1
Edited by thigames
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1 hour ago, thigames said:

 

Thank you for the info.

Please, tell us where it has been posted in this section or anywhere else in this site.

 

Supermodel.ini little difference with latest supermodel.exe:


; Network board
Network = 1

I just haven't updated the post is all. I'll still keep the link for posterity sake.

Maybe it might be needed for one reason or another later.

Edited by ZX3000GT1
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  • 3 weeks later...
En 26/4/2021 a las 2:10, meddu69 dijo:

Hi guys...

 

I have the svn 846 with the Sega Model 3 UI -r846

 

I tried to playing with my EMS top gun 2 ,and i can not move with my mouse and my light gun anymore?

 

I can Only shoot but not moving.

 

tried rawinput and dinput but it is impossible to moving?

 

Help please.THX

 

can you sharing your supermodel.ini and gamexml ready for mouse and lightgun please...?

 

Édit : solved...thanx to soso92 who share me the files...👍

As well as you seek help and get it, it is worth publishing your solution to solve the problems of future users

Edited by nuexzz..
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  • 3 weeks later...

Bonjour, j'ai pris le module de "maximumstyle" mais je n'ai pas le style avec, les jeux ne se lance pas car j'ai l'erreur du screen. Ça fait des heures que je cherche et je ne comprends rien, le module est bien pour la version r845, et j'ai bien la version Supermodel_0.3a-svn-845_Win64.:what: C'est vraiment le seul point que je ne supporte pas d'Hyperspin, mais je pense que c'est parce que je ne comprend rien au module... :timide:

De l'aide serai très apprécié s'il vous plaît.

20210625225137.jpg

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Il y a 10 heures, Ryosuke a dit :

Bonjour, j'ai pris le module de "maximumstyle" mais je n'ai pas le style avec, les jeux ne se lance pas car j'ai l'erreur du screen. Ça fait des heures que je cherche et je ne comprends rien, le module est bien pour la version r845, et j'ai bien la version Supermodel_0.3a-svn-845_Win64.:what: C'est vraiment le seul point que je ne supporte pas d'Hyperspin, mais je pense que c'est parce que je ne comprend rien au module... :timide:

De l'aide serai très apprécié s'il vous plaît.

20210625225137.jpg

hello

 

essais avec cette version https://www.emucr.com/2021/05/supermodel-svn-r862.html dans un nouveau répertoire sans ffb aussi

 

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10 hours ago, Ryosuke said:

Hello, I took the "maximumstyle" module but I don't have the style with it, the games won't start because I have the screen error. I've been looking for hours and I don't understand anything, the module is good for the r845 version, and I have the Supermodel_0.3a-svn-845_Win64 version. :what:This is really the only point that I do not support with Hyperspin, but I think it is because I do not understand anything about the module ... :timide:

Any help would be much appreciated please.

20210625225137.jpg

i get that screen error too, i also hadnt gotten anywhere with it, i still got the HyperSpin thing, but iv never got it going. so i just stuck to individual emulators.

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il y a 57 minutes, Cool Coyote a dit :

i get that screen error too, i also hadnt gotten anywhere with it, i still got the HyperSpin thing, but iv never got it going. so i just stuck to individual emulators.

 

i share my emulator and the ahk

https://uptobox.com/i712a3tdi01o

https://uptobox.com/9uyd904tbduq

 

in my computer all work good

good luck

( Don t forget to setting your control ... )

 

Edited by maximumstyle
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51 minutes ago, maximumstyle said:

 

i share my emulator and the ahk

https://uptobox.com/i712a3tdi01o

https://uptobox.com/9uyd904tbduq

 

in my computer all work good

good luck

( Don t forget to setting your control ... )

 

il have a look at it in due course thx, im just doing some ryujinx shit at the moment, i have that new mario Rush Golf  IN-GAME!  now  , before it was just dark, now its nice looking 😍

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Il y a 6 heures, maximumstyle a dit :

hello

 

essais avec cette version https://www.emucr.com/2021/05/supermodel-svn-r862.html dans un nouveau répertoire sans ffb aussi

 

Même problème avec cette version (au cas où) le ffb je l'enlève où?

 

Il y a 5 heures, maximumstyle a dit :

 

i share my emulator and the ahk

https://uptobox.com/i712a3tdi01o

https://uptobox.com/9uyd904tbduq

 

in my computer all work good

good luck

( Don t forget to setting your control ... )

 

 

Quand je pourrai prendre le second lien (limitation uptobox) au pire j'essaierai avec tout ce que tu utilises ;-)

Edited by Ryosuke
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@maximumstyle effectivement c'est beaucoup mieux avec ta version de module et d'émulateur, seul petit soucis, c'est que j'ai le message d'erreur ahk que tu peux voir mais le jeu se lance quand même mais c'est pas propre, il se lance en deux fenêtres et je suis obligé de basculer de fenêtre afin d'avoir le jeu à l'écran. Aurai tu une solution ou des suggestions s'il te plaît?

Merci car j'ai déjà avancé dans le problème.

 

20210626225337.jpg

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Guest TomW1972

Hi everyone, I was wondering if anyone can tell me how to get light scanlines on Model 3 games using CRT-Geom or a similar shader, if this one doesnt work for open GL. I kmow one of you experts will know. Thanks in Advance.

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il y a une heure, Ryosuke a dit :

@maximumstyle effectivement c'est beaucoup mieux avec ta version de module et d'émulateur, seul petit soucis, c'est que j'ai le message d'erreur ahk que tu peux voir mais le jeu se lance quand même mais c'est pas propre, il se lance en deux fenêtres et je suis obligé de basculer de fenêtre afin d'avoir le jeu à l'écran. Aurai tu une solution ou des suggestions s'il te plaît?

Merci car j'ai déjà avancé dans le problème.

 

20210626225337.jpg

je viens juste de réessayer avec le ahk et l émulateur que j ai partager ... mais chez moi tous fonctionne bien ...

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il y a 11 minutes, maximumstyle a dit :

je viens juste de réessayer avec le ahk et l émulateur que j ai partager ... mais chez moi tous fonctionne bien ...

 

Je ne dis pas le contraire :timide: mais simplement si il y avait une solution ou des suggestions :what:

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3 hours ago, Ryosuke said:

 

I'm not saying the opposite :timide:but simply if there was a solution or suggestions:what:

use the old 'blue supermodel UI ,but use the (0.3a-WIP supermodel.exe)  its easier ,less complicated

 

 

Capture.PNG

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il y a 6 minutes, Cool Coyote a dit :

use the old 'blue supermodel UI ,but use the (0.3a-WIP supermodel.exe)  its easier ,less complicated

 

Oui mais en lançant supermodelUI depuis Hyperspin ce n'est pas pratique, à moins que l'on puisse faire comme Teknoparrot?! :what:

Même si c'est plus compliqué, je préfère ne pas passer par supermodelUI et de lancer mes jeux via Hyperspin, c'est beaucoup plus pratique et esthétique :very-good:

Il suffit de me dire ce que je dois faire, car dans supermodel.ini il n'y a rien, j'ai ajouté les ligne:

 

[Settings]

FullScreen=true
Throttle=true
InputSystem=rawinput
ConfigInputs=false
MultiThreading=true
ScreenWidth=1920
ScreenHeight=1080

 

Mais ça ne change rien.

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2 hours ago, Ryosuke said:

 

Yes, but launching supermodelUI from Hyperspin is not practical, unless you can do like Teknoparrot ?! :what:

Even if it's more complicated, I prefer not to go through supermodelUI and launch my games via Hyperspin, it's much more practical and aesthetic :very-good:

Just tell me what to do, because in supermodel.ini there is nothing, I added the lines:

 

[Settings]

FullScreen=true
Throttle=true
InputSystem=rawinput
ConfigInputs=false
MultiThreading=true
ScreenWidth=1920
ScreenHeight=1080

 

But it does not change anything.

oh ok, it should be done with the hyperspin config i would have thought.

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  • Team

quelqu'un peu tester ce binaire fait pour xp (mais qui se lancera ailleurs) juste pour être sur que le son etc est ok (bref qu'il a été bien construit), merci.
somebody can test this binary made for xp (but which will launch elsewhere) just to be sure that the sound etc is ok (in short that it was well built), thank you.

here

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1 hour ago, 7zxkv said:

quelqu'un peu tester ce binaire fait pour xp (mais qui se lancera ailleurs) juste pour être sur que le son etc est ok (bref qu'il a été bien construit), merci.
somebody can test this binary made for xp (but which will launch elsewhere) just to be sure that the sound etc is ok (in short that it was well built), thank you.

here

yes it works fine, sound is good, graphics are fine,  but I tested on windows 10. 

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