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idMacX + J/Rconfig + JVSemu + SpiceTools + BemaniTools + SegaTools + etc.


7zxkv

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sans deconner, encore une question à la con comme ca je crois que je vais pas résister au ban. Non seulement c'est indiqué dans le post 1 mais en plus ya tout les files dans le post au cas ou le site serait hs, et ca demande encore sans regarder....

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bonjour

oui en effet je m'excuse je n'avais pas vu......

encore désolé sincérement

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SegaTools by Dniel97

- Improved every segatools.ini config
- Changed default Test, Service and Coin buttons to F1, F2, F3 respectively
- Added the correct subnet for each keychip
- Added AM Daemon as a window name
- Fixed AMFS/APPDATA redirects
- Fixed chunihook custom IO DLL loading when io_led_ functions were missing, thanks @CrazyRedMachine
- Fixed IP addresses printing properly, thanks @beerpsi
- VFD emulation can now be disabled
- SWDC wheel buttons are now working correctly
- FGO AC has been added

 

Post 1

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SegaTools by Dniel97

- Fixes amSysFileInitEx(). ErrCode -5 happening when no real E: drive was present
- Added AimePay and E-MONEY DNS hooks
- Added Move/Replace/Delete hooks:
- fixes FGO not correctly switching START UP MODE
- fixes SWDC not correctly switching CABINET SETTING


post 1

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Gundam Spirits Of Zeon IO playable !!!

PS: When 2 players are enabled, leave the resolution as 1280x480

Special Thanks,
[ Pandemonium ] - For the technical data
[ williecoiote ] - For testing with the guns



Post 1

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Segatools by Dniel97:

crossbeats REV. is now playable!
- supports REV. to REV. SUNRISE (S2)
- make sure to create a folder resource\DEVICE\, so your aime.txt can be properly saved
- requires both dns and title hostname to be set for aime play
- removed idac_io_poll()


Post 1

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Crazy Ride IO emulated 100%

Special Thanks,
[ Pandemonium ] - For the technical data
[williecoiote] - For making the jc logo

--

Pop Moto Updated

Second Version (v1.1)
- Code optimization

--

Gundam Spirits Of Zeon Updated

Second Version (v1.1)
- Hide mouse cursor added

post 1

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  • 2 weeks later...
On 6/27/2023 at 3:51 AM, emulatci said:

Welcome back to jconfig ;=),

 

- Silent Hill updated !!! Second Version (v1.1)

- Fixed mouse double click

- added and fix castelvania
- MKDX 1.18 added

 

 

post 1
 

Where exactly mkdx 1.18? couldn’t find it on post 1

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I hope he’d release jconfig  

for wangan6RR version 3.05 with offline saving publicly 

awesome loader!💪

the dump is public for a long time now

wangan6R already works with offline saving with jconfig

and with tp not

Edited by Galaya
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18 hours ago, Galaya said:

I hope he’d release jconfig  

for wangan6RR version 3.05 with offline saving publicly 

awesome loader!💪

the dump is public for a long time now

wangan6R already works with offline saving with jconfig

and with tp not

Hello robert1996. Thank you for all you do for the community 🙏

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  • 2 weeks later...
On 2/14/2024 at 10:23 AM, 7zxkv said:

spice2x-24-02-02
...
- Busou Shinki analog joystick support (Contributed by ichijyo-hotaru)

 

Where can I find this game? Search doesn't seem to find it

Edited by ghostlad
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On 4/24/2023 at 3:30 PM, Zen_B7 said:

I run this game but after a few hours the coin key doesn't work.
can you help me?

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1 hour ago, aliazarbad123 said:

I run this game but after a few hours the coin key doesn't work.
can you help me?

Probably arcade closing times in settings.
Afaik between midnight and 9 AM Japanese time no play.
Change local windows time ?

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1 hour ago, MFT_Man said:

Does anyone know how I can solve the problem with the Kof 2002 test mode, either in Teknoparrot or Jconfig? Every time I press test, the game stays black.

You can't with TP, unsure with jconfig, but you can with game loader, might also need a D drive for it to save the changes 

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hace 1 minuto, joe555 dijo:

You can't with TP, unsure with jconfig, but you can with game loader, might also need a D drive for it to save the changes 

I'll check it out, thanks a lot for answering me. 👍

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Segatools Dniel

- Added support for the game Mario & Sonic at the Tokyo 2020 Olympics Arcade
- Renamed [gpio] dipsw to [system] dipsw
- Add bounds checking for D3D9 adapter number, thanks @Bottersnike
- Add opeNITHM LED protocol support for chuni and chusan, thanks @d4nin3u
- Unity: timezone spoofing fixed
- Unity: option loading fixed
- Unity: added Card Maker printer hook
- Printer: added support for holo layer _holo.bmp output
- Added WAHLAP billing DNS blocks, thanks @zaphkito
- Added configurable debug logging, thanks @Bottersnike

post 1 / https://gitea.tendokyu.moe/Dniel97/segatools/releases/tag/2024-08-20

 

 

 

spice2x

 spice2x-24-08-24
- Fix Patch Manager failing to import patches when modules path is Unicode

spice2x-24-08-22
- UI update for Card Manager in overlay

spice2x-24-08-12 
- IIDX TDJ camera - bug fixes - Contributed by guardianblue
- Prevent users from accidentally enabling -cfg and -kfcontrol in spicecfg

spice2x-24-08-07
- IIDX TDJ camera improvements - draw modes (stretch/crop), bug fixes - Contributed by guardianblue

spice2x-24-08-06
- IIDX TDJ camera improvements
- Automatic cropping for 16:9 resolutions
- Toggle to keep or override camera parameters
- Fix Unicode path handling for config files

spice2x-24-08-03
- IIDX TDJ camera improvements - Contributed by guardianblue
- Camera control overlay (bind a key in Overlay tab) #204
- Hardware acceleration for camera rendering #206
- IIDX TDJ play recording improvements - Contributed by guardianblue #208
- NVENC hooks have been added to fix crash on song start; -nod3d9devhook is no longer required. This means a touch screen is no longer a requirement to enable play recording.
- As a result, -nod3d9devhook is deprecated (became a hidden option, but it'll continue to work).
- Read this wiki page for more details.

post1

 

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Hope someone can shed some light on a problem im having.

 

I have a aliens extermination arcade machine, like the ones u buy from china with the mounted guns.

 

So im using jconfig to run aliens. The problem im having is the sensitivity of the guns.

When in game, the cross hairs would jump when i hold the guns still or even just moving around. Adjusting deadzone higher makes it worse. 

 

I have calibrated the guns in windows and done so in the game menu. I have also changed the pots on the guns with the exact part number, just to rule that out.

 

Anyone have any ideas? thanks

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  • 3 weeks later...
On 9/2/2024 at 5:45 PM, lostit101 said:

Hope someone can shed some light on a problem im having.

 

I have a aliens extermination arcade machine, like the ones u buy from china with the mounted guns.

 

So im using jconfig to run aliens. The problem im having is the sensitivity of the guns.

When in game, the cross hairs would jump when i hold the guns still or even just moving around. Adjusting deadzone higher makes it worse. 

 

I have calibrated the guns in windows and done so in the game menu. I have also changed the pots on the guns with the exact part number, just to rule that out.

 

Anyone have any ideas? thanks

Why don't you set it up in the TP program...the game is free now...just to see if it sees your guns? did the guns come with a setup profile?

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  • 2 weeks later...
On 9/20/2024 at 12:05 AM, lords said:

Why don't you set it up in the TP program...the game is free now...just to see if it sees your guns? did the guns come with a setup profile?

i always liked jconfig since its less bulky . the guns i had todo a fresh install of windows on the computer , since the original pc that was in there did not work. so everything is from a fresh install.

 

the game works fine its just the calibration thats abit weird , with the cursor jumping abit. i did do a calibration on the game itself and in windows. figured it must be some setting im missing , either in windows or in jconfig itself.

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spacetools

Changes
- Added support for the game Kemono Friends 3: Planet Tours (Webcam (hook) still needed), thanks @Haruka
- CHC-C300 printer support added
- LED support added
- Various patches to run the game (env variables, ...)
- Added Force Feedback (FFB) to Initial D Arcade Stage Zero, SEGA World Drivers Championship and Initial D THE ARCADE
- XInput: rumble added
- DirectInput: constant force effect, sine effect and damper effect added for the 838-15069 board

NOTE: If your game crashes because of FFB, set rumbleStrength=0!
Almost full VFD implementation added, thanks @Haruka
FeliCa: updated PMm from a real aime card, thanks @zaphkito
FGO AC: pinter bug fixed, thanks @Haruka
UnityHook: callback function added, thanks @Haruka

 

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