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3nigm4

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Tout ce qui a été posté par 3nigm4

  1. Thanks miao8yu5, I didn't know, I'll try it ;)
  2. Probleme réglé avec la maj de l'Openparrot Aujourd’hui
  3. Basically I'm just reporting a problem and you're talking for nothing, you're useless. ;)
  4. If I'm talking about it here, it's so that it comes up thanks to people who are closer to their means of being contacted, I'm not going to have fun going on networks myself if you or others already have a discord to tell them that there are problems In the end, you open your mouth to say nothing because you can't do anything...
  5. So you admit there's a bug... sorry, I don't play in rawinput and I imagine I'm not the only one. There are no problems with Jconfig. All that's missing is the script to enforce crosshairs. So you're calling everyone crazy, but for no reason...
  6. The question isn't what I'm playing with, but there is definitely a Y-axis inversion between the game cursor and Teknoparrot's. All other shooting games work fine with a controller or keyboard not all of us have a weapon on the terminal to play them with... Try setting up a keyboard for direct input and get back to me.
  7. the Y axis is reversed for me who plays on an arcade machine with a joystick and buttons or with the keyboard the cursor "P1.png" goes up while I move the lever down and vice versa...
  8. Well, we'll have to wait for another TP update for cooper9 because the Y axis is reversed.
  9. you launch Jconfig and at the top right you choose Xinput or DirecInput or both and at the bottom right you configure your keys
  10. Cooper's 9 now free with Teknoparrot last update
  11. I couldn't help you more, I don't like the video format of this game so I didn't keep it. normally you copy the contents of the "Jconfig 1.16 Sound Fixed" folder to the root of your game and you launch the new game.exe which will replace your old one, try to have a backup of your ".exe" which works under Teknoparrot otherwise after you will have a CRC error if you try later under Teknoparrot
  12. miao8yu5? you could work on this script, it's to have a "crosshair" you need the "crosshair" "P1.png" the one I have makes it appear but as soon as you click it disappears in the background with "Cooper's 9" ______________________________________________________________________________________________________________________________________________________________ F11:: CoordMode, Mouse, Screen If (ch2toggle:=!ch2toggle) { Gui, ch:new Gui, ch:Default Gui, Color, 0xFFFF00 Gui, Add, Picture, ,P1.png ; dimensions of 41x41 Gui, -Caption +AlwaysOnTop +ToolWindow +LastFound +OwnDialogs +E0x80000 +HwndCHhwnd +E0x20 ; Create layered window (+E0x80000 is required for UpdateLayeredWindow). +HwndName creates a variable with a name of your choice, containing the Hwnd of the window. +E0x20 makes the window click-through Gui, Show, NA ; Show window without activating it WinSet, TransColor, 0xFFFF00 Gui, Show, % "x" A_ScreenWidth/2-21 " y" A_ScreenHeight/2-21, Crosshair ; this centers it on screen, or at least what should be the center. Might be off by a pixel or two in either axis in any direction. SetTimer, UpdateCrossHair, 50 } else { SetTimer, UpdateCrossHair, Off Gui, ch:destroy } return UpdateCrossHair: DetectHiddenWindows, On MouseGetPos, X, Y WinMove, Crosshair, ,% X-31,% Y-28 ; it's not a perfect -21 for some reason. Probably hidden window border shenanigans. I used tooltip to report X/Y coordinates to me and then calibrated for a 0,0 reported when the crosshair visually appeared in the top left corner return
  13. Maybe try with "Jconfig" if your problem is under Teknoparrot? Maybe the last update Bug with this game? https://www.emuline.org/applications/core/interface/file/attachment.php?id=9365
  14. J'ai ca comme code mais ca marche pas top, je pense qu 'on va devoir attendre que le jeu soit "Free" sur Teknoparrot Desktop.zip
  15. you're welcome ;) I would also like to find a way to incorporate crosshairs, I'll look into how
  16. Yes, my AHK is the AHK of the Bordeless Gaming software. This avoids using the software.
  17. put this at the root of the game where there is the ".exe" and compile the "Start.ahk" to have an "exe" file and launch cooper9 in "fullscreen" https://mega.nz/file/h01zSAQY#Axrk65MBqOhjCOlQ7Ea2cdkhZXpe-YFyzX_g3dVrhjQ
  18. Salut NoSoucy62, mets ca a la racine du jeu ou y'a le ".exe" et compile le "Start.ahk" pour avoir un fichier "exe" et lancer cooper9 en fullscreen https://mega.nz/file/h01zSAQY#Axrk65MBqOhjCOlQ7Ea2cdkhZXpe-YFyzX_g3dVrhjQ
  19. maybe try changing the backend to opengl or vulkan or even directx?
  20. https://2xko.riotgames.com/fr-fr/beta/ https://2xko.riotgames.com/fr-fr/
  21. You configure the controls only in TP https://archive.org/download/Namco2x6Games
  22. launch "Dolphin" without "Teknoparrot" to go and configure your emulator and fill in your games folder, once your games appear in "Dolphin" you right click on the games you want to configure and you will see the "gecko" codes are already there, you will only have to uncheck or check those which interest you
  23. Existe il un moyen d'inserer un fichier ".bin" en tant que "card" pour les jeux Animal Kaiser et Animal Kaiser Evolution avec l'emulateur "Play!" ? J'ai trouvé les "code barre" sur ce site : https://linktr.ee/akaisercards Avec le logiciel AKCardScanner on peut inserez un code barre et jouer avec une carte via l'emulateur Play! mais c'est pas pratique et pas automatique.
  24. Latest build recompiled for Dolphin TeknoParot : https://www.mediafire.com/file/ieh5o9bqj0hs8j5/Dolphin-TP-150725.rar/file
  25. Sorry, I can't help you, I'm not very experienced in this kind of manipulation, Hippopippo will probably be able to help you
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