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3nigm4

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Tout ce qui a été posté par 3nigm4

  1. Essaye ca Nosoucy Start retroarch.exe -L ".\cores\picodrive_libretro.dll" ".\roms\Daemon Claw - Origins of Nnar.bin" Exit suivant ou et comment tu as renommé et placé la rom
  2. Daemon Claw - Origins of Nnar Une rom disponible pour Megadrive, ici: https://www.mediafire.com/file_premium/u9mi1o5sbt8fw05/Daemon_Claw_-_Origins_of_Nnar.bin/file A lancer avec Retroarch et le picodrive core. Bon jeu a vous.
  3. I know that some games for CXBX have their .xbe files renamed to the game's name, for example, to facilitate launching them using a .bat file to automate launching them game by game. So, if they were compressed to .xiso without changing the .xbe file name, Xemu won't find the default.xbe file it needs to launch the game. If you still have your old PGR2 ISOs that don't work, you can check by opening them with UltraISO, for example, to see if the .xbe file is named correctly. Especially when using a launcher like Hyperspin, it was easier to launch a game under CXBX by renaming the XBE file. You configure Hyperspin to look in subfolders and then, via the command line, tell it to launch the game using %RomName%.xbe.
  4. For Xemu to launch a game, before creating the ISO you must ensure that the .xbe file is renamed 'default.xbe' otherwise, Xemu will not launch the game.
  5. Salut DC2016 Tu fais comment pour les "unpacked" ? y'a des roms switch, comme le gradius origin entre autre, ou j'avais imaginer pouvoir enlever juste le salamander 3 pour en faire une rom sans les autres de la compilation, dans le meme genre y'a des series de jeux remit en HD sur switch qui ont 2 jeux en un, tu crois que ce serait possible?
  6. For 2XKO, once installed, you no longer need to launch the Riot Games Client. You need to go into its preferences and prevent it from launching when Windows starts. For Vanguard, it's mandatory to launch it to play 2XKO, but you can create an "ahk" file to launch Vanguard first, then the game, and configure it to "taskkill" Vanguard when you close the game. You also need to go into Vanguard's settings to prevent it from launching when Windows starts. I haven't found a better solution. For Street Fighter V, I opted for the PC version. I think the arcade version has issues with certain processor architectures, but I'm not sure. I'm leaving you an "ahk" file to launch 2XKO; place it in the root of the "Live" folder, near its executable. Unzip my archive into the "Live" folder. Don't forget to disable automatic startup for the two programs I mentioned earlier in Windows. Keep me posted. Start.zip The start.exe command won't work because you'll need to change the first line of the ahk file to the exact line containing your "vgtray.exe" file, then compile the ahk file into an executable file.
  7. Surement pour ceux qui ont une borne arcade avec monnayeur et quand la pièce passe dedans ça fait contact et ça simule comme un bouton "insert coin"... mais je suis comme toi, faut vraiment avoir envie d'une borne dédié aux jeux avec "insert coin"
  8. 3nigm4

    Legend of Doom

    Bonjour a tous, Je partage un petit "Doom2 mod" que je trouve super sympa, les anciens apprécieront Il suffit logiquement de lancer le fichier .bat "Legend of Doom" que j'ai créé pour lancer le jeu. Amusez vous bien https://mega.nz/file/gp0HXTYK#RDaoqXRUFZPYqVGC0M704XxC26wJw0NtrbJhbyTT2h4
  9. This is because the .bat or .ahk file that automatically launches the game and the emulator no longer works because the "system" is no longer called "Mega LD" but "LaserActive (NEC PAC)" and "LaserActive (SEGA PAC)" even by renaming the name of the current system in the .bat or .ahk, so you have to go through the "Load" tab then "Pioneer" and finally "LaserActive (SEGA PAC)" or "LaserActive (SEGA NEC)" depending on the rom you want to play
  10. https://techdocs.exodusemulator.com/Console/PioneerLaserActive/Software.html or https://1fichier.com/dir/QqQCjDuZ
  11. Tu peux tester avec le jeu Hyperion pour le bios LaserActive (SEGA PAC) et tu peux tester Vajra pour le bios LAserActive (NEC PAC)
  12. Merci d'y prendre le temps de regarder si c'est fesable, tout est dans la rubrique "Emulateurs News" le sujet c'est "Sega Mega LaserDisc Games Playable On Ares!" Voici un lien pour les jeux (Qui pesent mini une 30aine de Go) https://1fichier.com/dir/QqQCjDuZ et le lien de la derniere version de l'emulateur (avec les bios) https://mega.nz/file/StoyACwZ#6fm8aV_4KyTwS4nsU4VvrUNqjFGplUvpL88CUQp970A
  13. Salut ducon2016, je me demandais si il y avait le meme genre de "passe passe" pour les bios du Sega Mega LD?
  14. I had a "mikmak" between my versions, I thought I moved my version against yours and in fact it was the opposite, in the arcade.def of bg3 you put the zip in .003 instead of .002 if anyone ever asks why Play! can't find the bin in the archive you will have to rename one or the other, when will there be a TP version, I prefer "Standalone" ;)
  15. Why is there a tree structure of folders and files from the TP version if it is "Standalone"?
  16. This is the arcade.def with the latest namco build which normally allows you to play with battle gear 3 but I didn't succeed, it stuck on the "taito" screen after I didn't test cobra with the new build which is available for download here: https://github.com/jpd002/Play-/actions/runs/17900497070 and here there are the latest Teknoparrot builds with some so-called "Fix" https://github.com/jpd002/Play-/actions/workflows/build-windows.yaml As there are quite a few builds here and there, I keep the one that works best for me and in the meantime I test the latest ones that come out to see if it's worth changing, but for the moment they remain builds in progression
  17. you must in the arcade.def file, identify the system 256 { "id": "cobrata", "name": "Cobra: The Arcade", "driver": "sys246", "dongle": { "name": "cbr1verb.ic002" }, "hdd": { "name": "cbr1-ha.chd" }, "buttons": { "3": "circle" }, "inputMode": "lightgun", "screenPosXform": [ -65535, 0, 65535, 0 ], "eeFrequencyScale": [4, 3], "boot": "ac0:CBRLOAD", "patches": [ { "address": "0x002ECE74", "value": "0x0", "description": "Skip card detection" }, { "address": "0x002ECF18", "value": "0x0", "description": "Skip card detection" }, { "address": "0x002ECF58", "value": "0x1840002E", "description": "Skip card detection" } ] } just add the line "driver": "sys246", in your arcade.def
  18. Oui ca c'est l'erreur que tu as quand tu essaye de lancer la version x64, avec les dll x64 et le bepinex 64, il trouve pas les fmod64.dll sinon avec la version standalone en x86 il ne trouve les "input" et la "key". a voir quand la version TP sera pour tout le monde free si ca fonctionne sur n'importe quelle config
  19. faudrait tester sur le dernier windows 11 en 25h2 il me semble, peut etre qu'il a des ajouts dans la bibliotheque que les versions en dessous non pas, je sais pas sur quels windows les gars arrivent a le faire tourner
  20. C'est quand meme etrange que certain sans rien faire arrive a le faire tourner juste en lancant l'executable et que d'autre on un ecran noir, a part le windows qui peut etre la cause ou un logiciel tiers a mettre a jour, je pense pas que le plugin soit en cause ou alors il peut etre ameliorer, quand on lance l'executable il va chercher dans une bibliotheque quelque part dans le windows mais il ne trouve pas et du coup ca bloque le lancement
  21. Je pense avoir tout essayé sans succes, mise a jour des vcredist, net framework, net runtime, net SDK, java ... rien n'y fait, ecran noir et toujours l'erreur de "key no found" je me demande si ca ne vient pas de windows lui meme, si les gars chez qui ca tourne en standalone avec la version x86 sont sur le dernier windows 11x64 et ceux qui ne fonctionnent pas sont sur une version en dessous, en tout cas il manque un truc. Perso je suis sur un Windows 11 Professionnel 21H2.
  22. jeu. sept. 18 16:50:45.4_00 2025: Unity.Exception: FormatException: Input string was not in a correct format. System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) System.Single.Parse (System.String s) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) RTLocalization.LoadTranslations (RTLocalization+Type type, System.Int32 lang) (at <5182cb04bd464d1ea131c89c1f805291>:0) GameCtrl.Start () (at <5182cb04bd464d1ea131c89c1f805291>:0) jeu. sept. 18 16:50:45.4_00 2025: Unity.Exception: KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) Rio2Manager.SetAnalogRanges () (at <5182cb04bd464d1ea131c89c1f805291>:0) GameInputManager.SetAnalogRanges () (at <5182cb04bd464d1ea131c89c1f805291>:0) PrefVals.CheckDirty () (at <5182cb04bd464d1ea131c89c1f805291>:0) Prefs.CheckDirty () (at <5182cb04bd464d1ea131c89c1f805291>:0) GameCtrl.Update () (at <5182cb04bd464d1ea131c89c1f805291>:0)
  23. In my opinion yes it should be recompiled by putting keyboard keys in Dinput instead of the keys of an xbox or ps controller Xinput, because a "Key" error appears with the standalone version for some, I do not know if the problem really comes from the. In any case, it seems that there is an error in the script. J'ai eu le temps de le telecharger cette nuit et ca ne change rien a mes essais, toujours ecran noir, son fichier error_log affichait des erreurs "linux" et des que j'ai lancé le jeu sur mon pc, l'erreur "key indisponible" est apparu dans le fichier "error-log" ecran noir apres le logo car il bute sur un "key" qu il ne trouve pas, le plugins SB3Plugin est a revoir
  24. https://gist.github.com/iyre/2607fef09cdd1fc3f9526ea64ba5116c If you know a little about AHK, you can use this script to change to 120 or 60 Hz by pressing the key combination !3 or !2 or even !1. In the script, you can remove the part for the maximum refresh and 120 and change the key configuration, like F11 instead of !3, and add a "send, F11" after a bit of script to launch your executable, like run, "executable" Sleep, 1000 Send F11
  25. For the TP version you need the x64 with the plugin for bepinex and also bepinex x64, and also the 2 dll fmod64 and the other to put in the right folder, normally the x86 version is supposed to launch standalone
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