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HOW TO INSTALL INITIAL D ZERO VER. 2


computcon

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FYI this doesn't help disable v-sync. Using windowed mode should never v-sync, but for IDZ it does. The problem was that iwas using a 50Hz refresh rate. Which means the game won't go any faster than that no matter what options you set, even in windowed mode.

 

I did however find a solution. You can use SpecialK and set the Presentation Interval to 0 and then cap the frames to 60.0. Note that no other method of disabling v-sync worked for me with IDZ.

 

To do a local install of SpecialK for IDZ, you use the specialK64.dll file, copy it to the /IDZ/package directory, then rename to dinput8.dll. Then you run the game, then after it has loaded it creates a file called dinput8.ini. Close the game, edit the ini file, and you should be good to go next time the game opens.

 

NOTE that SpecialK might be seen as an injector hack by some online games, so i'm not sure if this would break any TP online play... if you aren't using Segatools, of course.

 

 

On 9/8/2021 at 8:44 AM, Lesteph25 said:

you can do windowed in 1080p or even in 1440p without problem.
personally I play in full screen, and the speed is normal (60hz)

 

change this in initialD.ini :

[ Graphics ]

;; ƒtƒ‹ƒXƒNƒŠ[ƒ“Ý’è(‚P‚Ńtƒ‹ƒXƒNƒŠ[ƒ“) yWin32”Å‚Ì‚Ý—LŒøz
;; (ƒfƒoƒbƒOƒrƒ‹ƒhŽž‚É‚ÍONó‘Ô‚Å‚à‘I‘ðƒ_ƒCƒAƒƒO‚ªo‚Ü‚·)
;;
FullScreen = 1

;; ƒAƒvƒŠƒP[ƒVƒ‡ƒ“ƒEƒBƒ“ƒhƒEƒTƒCƒY
Width  = 2560
Height = 1440

 

AND this in renderer.ini :

[ FRAME_BUFFER_MAIN ]
Width            = 2560
Height            = 1440

MultiSample        = 0
MultiSampleQuality    = 0
ColorFormat        = RGBA8
DepthBits        = 24
StencilBits        = 8

 

 

 

Edited by buttersoft
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I followed the tutorial and I got this error, tried anything I can think of at this time.(swapping different segatools,change location of the game…etc),  amdaemon.exe log showed error code 0, which is a directX error as far as I know. 
 

but I have maimai dx which also from Sega running just fine now. So i think that’s not related to directX this time.

also tried plugin.zip with no luck, and no notification from antivirus while extracting all the things.

 

Game that works for now:

Maimai( dx splash and splash+)

Initial D8 infinity(Tekno

Taiko no Tatsujin nijiiro(Tekno

 

 

do u guys have any idea what could go wrong?

image.png

Edited by ttwiwy
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Le 02/02/2022 à 00:53, buttersoft a dit :

FYI this doesn't help disable v-sync. Using windowed mode should never v-sync, but for IDZ it does. The problem was that iwas using a 50Hz refresh rate. Which means the game won't go any faster than that no matter what options you set, even in windowed mode.

 

I did however find a solution. You can use SpecialK and set the Presentation Interval to 0 and then cap the frames to 60.0. Note that no other method of disabling v-sync worked for me with IDZ.

 

To do a local install of SpecialK for IDZ, you use the specialK64.dll file, copy it to the /IDZ/package directory, then rename to dinput8.dll. Then you run the game, then after it has loaded it creates a file called dinput8.ini. Close the game, edit the ini file, and you should be good to go next time the game opens.

 

NOTE that SpecialK might be seen as an injector hack by some online games, so i'm not sure if this would break any TP online play... if you aren't using Segatools, of course.

 

 

 

 

look in the initialD.ini

 

;; ƒtƒŒ[ƒ€ƒŒ[ƒg‚ðݒ肵‚Ü‚·
;; 0: Sync‘Ò‚¿‚ðs‚í‚È‚¢
;; 1: •bŠÔ60ƒtƒŒ[ƒ€ (1V)  ƒfƒtƒHƒ‹ƒg’l
;; 2: •bŠÔ30ƒtƒŒ[ƒ€ (2V)
;;      by Yoshimasa Hayashida, 2006/10/19
SYNCMODE = 0

 

 

i think 0 = vsync

1 = 60hz

2 = 30hz

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1 minute ago, Lesteph25 said:

look in the initialD.ini

Do u know if I change the resolution to 4k on full screen line+renderer it will display 4k or

it locked on 1080p always?

thanks in advance 

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On 2/4/2022 at 9:15 AM, Lesteph25 said:

look in the initialD.ini

...

i think 0 = vsync

1 = 60hz

2 = 30hz

That is correct 99.9% of the time. But in my case it's not quite correct. My display mode is 800x600@50i. This is because i'm using older 15kHz SD PVM's as arcade monitors for my driving setups. This mode will be seen as 50Hz by Windows. In this case, the settings are 0=vsync (at 50Hz, or 5/6 speed), 1=50Hz (again at 5/6 speed. It won't go above the refresh rate, must be coded that way. And setting windowed mode in the ini makes no difference), 2=30Hz (1/2 speed). I needed a way to truly unlock v-sync. Having tried multiple methods with no success, SpecialK did the trick, as described above. Using that you can unlock v-sync and then limit the frames to whatever you like, 60 being sensible :)

I could of course use a 640x480@60i mode and get 60Hz that way, but the game was designed for 1080p, and while it still looks fantastic at 800x600, using 640x480 is too low-resolution - everything works fine, and you don't strictly need to read the fine print, but while actually driving you start to have trouble seeing upcoming track detail, corners, crests, etc.

Edited by buttersoft
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Le 03/02/2022 à 23:19, A FRIEND a dit :

Do u know if I change the resolution to 4k on full screen line+renderer it will display 4k or

it locked on 1080p always?

thanks in advance 

oh yes, i play with 2K 32" monitor, and i see a big difference with the 1080p.

as you specified : change résolution and renderer.ini

 

I don't know if it's obligatory or not, but I think you also need this patched file to accept a different resolution

https://1fichier.com/?1k1rzjc10guwj071wztc

 

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2 minutes ago, Lesteph25 said:

oh yes, i play with 2K 32" monitor, and i see a big difference with the 1080p.

as you specified : change résolution and renderer.ini

Thanks

i use 4K for it and it looks amazing 

now I’m waiting for idz 2.30 version that I hope will be public soon 

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Il y a 2 heures, A FRIEND a dit :

Thanks

i use 4K for it and it looks amazing 

now I’m waiting for idz 2.30 version that I hope will be public soon 

perfect :very-good:

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Le 06/02/2022 à 17:10, Lesteph25 a dit :

I don't know if it's obligatory or not, but I think you also need this patched file to accept a different resolution

https://1fichier.com/?1k1rzjc10guwj071wztc

 

Hello j'ai voulu tester ton fichier ci dessus pour voir mais rien ne se passe quand je le lance juste une fenêtre noir qui s'ouvre et plus rien.. 

Y a quelques chose de spécial à faire pour l'utiliser ??? 

Tu as pu avancer sur tes investigations pour la save de la 2.11 ??? 

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ben normalement c'est pour que le jeux accepte une résolution différente (plus haute que 1080p si je dis pas de connerie). et la résolution, tu la change à la main dans le initialD.ini

mais ca devrait marcher meme avec la résolution d'origine... donc c'est bizar

est ce que t'aurais pas une résolution "non compatible" avec ton écran, qui serait inscrit dans initialD.ini ?

tu peut jouer sur l'option fullscrren 1 ou windowed 0

[ Graphics ]

;; ƒtƒ‹ƒXƒNƒŠ[ƒ“Ý’è(‚P‚Ńtƒ‹ƒXƒNƒŠ[ƒ“) yWin32”Å‚Ì‚Ý—LŒøz
;; (ƒfƒoƒbƒOƒrƒ‹ƒhŽž‚É‚ÍONó‘Ô‚Å‚à‘I‘ðƒ_ƒCƒAƒƒO‚ªo‚Ü‚·)
;;
FullScreen = 1

;; ƒAƒvƒŠƒP[ƒVƒ‡ƒ“ƒEƒBƒ“ƒhƒEƒTƒCƒY
Width  = 2560
Height = 1440

 

non la save, ca m'a saoulé, j'espere vraiment que ca fonctionnera dans cette fameuse ver 2.30 :) en esperant que la release ne tarde pas trop  ^^,

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  • 2 weeks later...

Hello I want to play normal idz as it doesn't have save bug but, 1 thing I want to confirm is IDZ only for windows 10 pro the home version cannot run it? If so will windows 11 run it? I had problems in id8 after fixing it by graphics control I can play but, idz even with that method stays on black buffering screen and minime says startup okay. So, what might the problem be windows 10 home version?

Edited by Sarbon9556
I forgot to mention few important things.
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Hey. may be someone saw a game close error? I mean, game just dropped out without any exceptions. Here's what segatools show:

1210339721_.png.878139ae90cca8225a15edbb07ae19d8.png


Could it even be related with other issues, may be it requires some special geforce experience settings?

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I have tried to launch Initial D Zero ver. 2 on Teknoparrot, but it stuck at "Clock: Returning JST timezone" on start.bat and black screen on Direct3D window.
 
Does anyone have the same experience and how to fix?
 
NodeJS, Microsoft Visual C++ 2010, Direct X, Microsoft .NET Framework installed, IP address set.
 
Minime in SegaTools, status OK, but when I launch the game it stuck at "Clock: Returning JST timezone", can't even get the error code but only black screen on Direct3D window.
 
Specs
MB h610M-ITX/ac
CPU i3-12100F 3.30 GHz
RAM 16GB (8GB*2) PC3200 DDR4
GFX MSI RTX 3060 12GB
Windows 11 64-bit operating system
 
Log as follows:
 

C:\TeknoParrot\SegaTools\minime>start.bat
--- Begin idz_pre_startup ---
Vfs: WARNING: OPTION path not specified in INI file
--- End idz_pre_startup ---
--- Begin idz_pre_startup ---
Vfs: WARNING: OPTION path not specified in INI file
--- End idz_pre_startup ---
--- Begin idz_pre_startup ---
amdaemonExe Ver.2587 Build:Nov 9 2018 11:33:37

SetupAPI: Interface {741b5fca-...} -> Device node $sram
SRAM: Open device
Vfs: WARNING: OPTION path not specified in INI file
--- End idz_pre_startup ---
SRAM: Get geometry
SetupAPI: Interface {b7970f0c-...} -> Device node $eeprom
EEPROM: Open device
EEPROM: Get geometry
SetupAPI: Interface {279a9f67-...} -> Device node $ds
DS: Open device
DS: Get geometry
DS: Setup IOCTL
SetupAPI: Interface {e9a26688-...} -> Device node $gpio
GPIO: Open device
GPIO: Describe GPIO ports
Process state: setup Game Mode
Security: Opened handle
DS: Read sector 00000000
Inid_Crypt::Inid_Crypt()Inid_Crypt::Inid_Crypt()Security: nusec_ioctl_get_nvram_geometry
--- Begin idz_pre_startup ---
Vfs: WARNING: OPTION path not specified in INI file
--- End idz_pre_startup ---

Game processes have terminated
Press any key to continue . . . Security: nusec_ioctl_get_nearfull
app:switchboard HOST_EXT: 127.0.0.1 (Service host name sent to clients) +0ms
app:switchboard HOST_INT: 0.0.0.0 (Bind address) +1ms
app:switchboard Using default host names, change them from the .env file if necessary. +0ms
Hwmon: Opened device
AmVideo: amDllVideoOpen
AmVideo: amDllVideoSetResolution
AmVideo: amDllVideoClose
Netenv: GetAdaptersInfo: Virtualized LAN configuration:
Netenv: Interface IP : 192.168. 50. 11
Netenv: Router IP : 192.168. 50.254
Netenv: MAC Address : 01:02:03:04:05:06
Netenv: GetAdaptersInfo: Virtualized LAN configuration:
Netenv: Interface IP : 192.168. 50. 11
Netenv: Router IP : 192.168. 50.254
Netenv: MAC Address : 01:02:03:04:05:06
Netenv: GetAdaptersInfo: Virtualized LAN configuration:
Netenv: Interface IP : 192.168. 50. 11
Netenv: Router IP : 192.168. 50.254
Netenv: MAC Address : 01:02:03:04:05:06
SetupAPI: Interface {db6bbb45-...} -> Device node $jvs
JVS Port: Open device
JVS I/O: Starting Initial D Zero backend DLL
TeknoParrot SegaTools Support by nzgamer41
Using Shift Up and Down!
Using TeknoParrot Input Support
JVS Port: Port startup (?)
EEPROM: Read off 1f0 len 30
EEPROM: Read off 90 len b0
JVS I/O: Reset (param d9)
EEPROM: Read off 40 len 50
Startup OK
Error 0
NFC Assembly: Starting backend DLL
NFC 00: Unimpl command 61
NFC 00: Reset
JVS I/O: Reset (param d9)
JVS Port: Sense line 2.5 V (address unassigned)
JVS I/O: Assign addr 01 sense 0
JVS Port: Sense line 0.0 V (address assigned)
JVS I/O: Get features
JVS I/O: Get command format version
JVS I/O: Get JVS version
JVS I/O: Get communication version
JVS I/O: Read ID
Netenv: GetBestRoute ip4 0 -> ip4 0
Process state: Advertise
Clock: Returning JST timezone

 

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