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xxOToTOxx

[Arcade PC] Hypseus Singe - 64bit 4k Daphne Emulator (Windows, Mac, Linux)

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2 minuti fa, xxOToTOxx ha scritto:

 

Quello era @Re Lucertolail lavoro non è mio:

 

http://www.emuline.org/topic/2053-arcade-pc-daphne-4k-60fps-remastered-and-complete-laserdisc-arcade-collection/?do=findComment&comment=99164

 

Tuttavia, era per Daphne originale, non per Hypseus Singe. Questo è uno dei pochi giochi che Daphne originale supportava in HD.

 

Posso creare un modello Windows per Thayer's Quest per Hypseus Singe se c'è bisogno/voglio.. ?

 

yes of couse...tks

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On 19/08/2021 at 5:17 PM, snupello said:

yes of couse...tks

 

Here is the Hypseus Singe Windows Template for Thayers Quest - just requires the two M2V files (tq1.m2v & tq2.m2v) from LizardKing's download:

 

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Edited by xxOToTOxx

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27 minuti fa, xxOToTOxx ha scritto:

 

Ecco il modello Windows di Hypseus Singe   per  Thayers Quest  - richiede solo i due file M2V (tq1.m2v e tq2.m2v) dal download di LizardKing:

 

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tks a lot !!!

..but download di LizardKing where is

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1 hour ago, snupello said:

tks a lot !!!

..but download di LizardKing where is

 

http://www.emuline.org/topic/2053-arcade-pc-daphne-4k-60fps-remastered-and-complete-laserdisc-arcade-collection/?do=findComment&comment=99164

 

I think, you only need the "Link V6 to V7 Update Zip" - It has been some time since I downloaded.....

 

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Edited by xxOToTOxx

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16 ore fa, xxOToTOxx ha scritto:

 

http://www.emuline.org/topic/2053-arcade-pc-daphne-4k-60fps-remastered-and-complete-laserdisc-arcade-collection/?do=findComment&comment=99164

 

I think, you only need the "Link V6 to V7 Update Zip" - It has been some time since I downloaded.....

 

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Best !!! 

what are the Buttons for Coin and Start ??

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11 hours ago, snupello said:

 

Best !!! 

what are the Buttons for Coin and Start ??

 

Look in the '

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' file in the same folder - it is the replacement for 'dapinput.ini'

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Note: Cobra Command uses a different config file called 'flightkey.ini' (below) - This reverses the UP/DOWN button and joystick axis.

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Thayer's Quest has it's own keyboard layout:

 

tq_keyboard.jpg

 

Joystick buttons:

 

You will need to add Joystick button config yourself, as every joystick is different.

 

This will be the third (3rd) number, currently '0', on the button entries.

Further details are in the link to the config

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.

 

Example: Joystick button 1 on your first joystick, assigned to KEY_START1 would look like this:

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Since 0 is reserved for special meaning, joystick button 0 is identified as 1. Button 1 is identified as 2, and so on - Read

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 again if this doesn't make sense.

 

This tool, might help in figuring out joystick button/axis numbers in SDL2 within Windows:  

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This on-line tool might also be useful: 

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But remember to add +1 to the button number in 'hypinput.ini'.

 

This is a config style inherited from Daphne.....

 

 

 

Edited by xxOToTOxx

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hypseus-singe v2.6.14
 

This release adds absolute (EV_ABS) mouse input support to Singe.

This allows DolphinBar/WiiMote, and other lightguns, to observe resolutions correctly.

 

DolphinBar works out of the box in Mode 1 or 2

 

Sinden gun works out of the box, see button configuration discussion on 

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Enable in Singe arguments with -manymouse

 

New .bat files are provided in the repo zip file with ManyMouse activated.

 

 

Edited by xxOToTOxx

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On 15/08/2021 at 6:45 PM, Moksi said:

No not with Hypseus, i mean an older Daphne singe 1.0 version

i havent used the Hypseus version yet ,  but if the accuracy has improved over the old Daphne singe version thats awesome without crosshair.

With the older singe i tried to disable the crosshair in ALG but then after i exit it crashed

Im gonna  test Hypseus  very soon 

because the accuracy (without crosshair) with the old singe i found dissapointing

 

 

 

@Moksi

 

Accuracy:

According to a user in the GitHub repo, lightgun accuracy is spot on using the Sinden - DolphinBar also confirmed using the -manymouse argument:

 

 

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17 minutes ago, xxOToTOxx said:

 

@Moksi

 

Accuracy:

According to a user in the GitHub repo, lightgun accuracy is spot on using the Sinden - DolphinBar also confirmed using the -manymouse argument:

 

 

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Allright i have an aimtrak , maybe in the future ill get a jaybee , i dont like the border around my games unfortunately

im going to hookup my aimtrak again soon 

 

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5 minutes ago, Moksi said:

 

Allright i have an aimtrak , maybe in the future ill get a jaybee , i dont like the border around my games unfortunately

im going to hookup my aimtrak again soon 

 

 

@Moksi

 

If aimtrack registers as a 'Mouse' input, it should just now work.

 

'Absolute' mouse device input has been added, different to how a normal 'Relative' mouse sends input. 

 

This is required for accurate cursor placement for lightguns and other touch devices.

 

This was never present in the original Singe, and has to be activated with the '-manymouse' argument in Hypseus Singe.

 

 

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one thing i noticed with the original singe with the American Laser Games the cursor is like this blocky pixel(s) that when i made it blank the accuracy was way off in the game espacially when the enemy is standing at a very far distance in the game to catch them its impossible , with mame the acuracy is very good without crosshair but ALG are not supported any time soon.

But im going to test Hypseus very soon

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With Original Singe you can play with lightguns using the windowed fullscreen option. 

Anyway, Nor Original Singe nor Singe2 work right with ALG games. I think the reason is that the hitboxes are static, and there are some scenes where they doesn't fit with the target (like the car scene in Crime Patrol)

Also at least with singe2, I have random crashes, found some bugs in the Last Bounty Hunter (some videos won't go where they should), the Ingame HUD is resized and blurred...

Have these problems been solved in Hyperseus?

For me winuae works far better than Singe for these games (and two players), but you need the original LD video and I only found Mad Dog 1, 2, Gallaghers Gallery and Platoon.

It seems people who owns the LD content for the rest of the games don't want to share for some reason, maybe when MAME supports it in 10 or 20 years they will share, I don't know...

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On 25/08/2021 at 1:05 PM, phasermaniac said:

With Original Singe you can play with lightguns using the windowed fullscreen option. 

 

@phasermaniac

 

This was an attempt to work-a-round the 'relative' mouse issues as far as I can make out. It created a ('Sinden' like) pseudo border around the edge of the window (but not as obvious), which was used to determine the edge of the screen. 'Absolute' mouse support was never released in Singe, I have seen code where it was attempted but not released. (To be honest I have not looked at Singe 2 source code). This input method is restricted to the dimensions of the window resolution, like a touchpad. I didn't use a lightgun in original Singe, as it never worked correctly in Linux, so will leave the comparisons to others. Reports thus far have been the target is dead on.

 

The distinction of mouse input types is explained well in this thread: 

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Quote

Anyway, Nor Original Singe nor Singe2 work right with ALG games. I think the reason is that the hitboxes are static, and there are some scenes where they doesn't fit with the target (like the car scene in Crime Patrol)

 

Well these are fan created games, and are not based around the actual ROM images from the arcade games. Singe has always been like this: 'best effort'.

You are always welcome to learn a little LUA language and propose fixes.

 

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Also at least with singe2, I have random crashes, found some bugs in the Last Bounty Hunter (some videos won't go where they should), the Ingame HUD is resized and blurred...

Have these problems been solved in Hyperseus?

 

There were some serious issue in LBH LUA, I played through and fixed as many as I could find and put the fixed LUA for this, and other, Singe 1 games in my repo:

 

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Quote

It seems people who owns the LD content for the rest of the games don't want to share for some reason, maybe when MAME supports it in 10 or 20 years they will share, I don't know...

 

Maybe they are too busy contributing to the 

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   :)

 

Quote

For me winuae works far better than Singe for these games (and two players), but you need the original LD video and I only found Mad Dog 1, 2, Gallaghers Gallery and Platoon.

 

As explained above, MAME, and Amiga Emulators, will use the arcade ROM's, so will give accurate arcade conversions, like Daphne.

But this is some serious low level analysing of ROM memory, determining old CPU calls and coding the emulation of them. 

You will not get better than that, (unless playing original arcade hardware) - If/when it happens.

 

Until then we have Singe, especially for the Raspberry Pi community....

 

 

Edited by xxOToTOxx

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33 minutes ago, stuart2773 said:

@xxOToTOxx

 

are there any 4k versions of Badlands?

 

Not that I am aware of. But if anyone has the inclination, software and processing power to run the Daphne video through Topaz, it will play in Hypseus.

 

I would love to get more Daphne videos upscaled to 4k, if anyone willing to volunteer ?

 

 

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Massive thanks to @Nit3H8wk for his time and knowledge, 4K Badlands:

 

4K Badlands M2V

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Windows template (Requires the 4K M2V)

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Other HD M2V (shared folder)

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badlands-1.png

badlands-2.png

badlands-3.png

badlands-4.png

Edited by xxOToTOxx

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every game i listen audio but i don't see video, maybe a problem with my cab's codecs. I use a resolution of 640x480 and i force resoluton for crt tv; If I edit the txt file I could see the video ??

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10 minutes ago, snupello said:

every game i listen audio but i don't see video, maybe a problem with my cab's codecs. I use a resolution of 640x480 and i force resoluton for crt tv; If I edit the txt file I could see the video ??

 

First question: You are trying to run 4k content on a 640x480 CRT ?  Or with standard video ?

 

Try forcing the resolution by adding: '-x 640 -y 480' to the end of the .bat file arguments.

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7 minuti fa, xxOToTOxx ha scritto:

 

First question: You are trying to run 4k content on a 640x480 CRT ?  Or with standard video ?

 

Try forcing the resolution by adding: '-x 640 -y 480' to the end of the .bat file arguments.

 

i have a old crt and use pc and force reolution to 640X480

I'll try

 

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3 minutes ago, snupello said:

 

i have a old crt and use pc and force reolution to 640X480

I'll try

 

 

I have no idea if SDL will handle the conversion down from 4k to that resolution on a CRT, and have no means to test.

 

But it does seem a waste of CPU cycles dealing with that video resolution, on a display which would show SD content comfortably.

 

If that doesn't work, just grab the SD content from http://www.emuline.org/topic/1628-arcade-pc-daphne-singe-singe-2-set-laser-disc/ 

 

Replace the HD M2V files with the SD versions, the same Windows Template will work.

 

 

 

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What are the list game  working for hypseus and i plan to buy raspberry pi 4 8gb cuz it supported 4k, in terme of performance between raspbery pi 4 and windows is there big difference,again congratulations for your awesome work in daphne developpement.:very-good:

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List of games: All the Daphne games + all Singe 1 games + games ported here: 

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The RPi is still very under powered compared to a full spec PC, running Windows or Linux. In fact the Pi4 has lost some power in dealing with MPEG-2 video:

 

Quote

Pi0-3 have hardware accelerated decode for H264, MPEG4, H263, and through optional codec licences for MPEG2 and VC1.
Pi4 has the same hardware accelerated decode for H264, but not the other codecs.

 

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You will have far more success with 4k content on a cheap PC, and stick a second hand GeForce GT 710, or similar, in there.

 

Then run Ubuntu on it if you are feeling adventurous - (you can then install RetroPie on top). Or go the Windows route.

 

I like the RPi, but people expect too much of it.

 

Another choice is to get an 'old' MSI Cubi or Intel NUC, if you can find one at a decent price. But your 4k experience will depend on model.

 

My 2c.

 

 

Edited by xxOToTOxx

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Tell me if its a good one this one

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and between those 3 pc wich one you recommended

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Edited by mazinger4life

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1 hour ago, mazinger4life said:

Tell me if its a good one this one

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and between those 3 pc wich one you recommended

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Disclaimer, any advise given should be taken as purely that: Advise. Please do your own research :)

 

Any on them would do what you want. I'm not sure what the marketplace is like where you are, but eBay might give you a better price on these refurbished deals. Especially for the GT 710.

 

It depends where you want to put the PC, this will dictate what form factor of the case, is better for you.

 

For Retrogaming you are emulating very old hardware, so don't need much CPU. But if you start adding 4k video into the loop, then you have to have the means to deal with processing and displaying it. Hence the GT 710. But any i5 (or i7) processor of 3rd gen or newer will blow the RPi out of the water.

 

Edit: I would look for one without a hard drive and Windows, then put a decent SSD and install Ubuntu, save yourself a few bucks.

 

 

 

 

Edited by xxOToTOxx

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19 ore fa, xxOToTOxx ha scritto:

 

Non ho idea se SDL gestirà la conversione da 4k a quella risoluzione su un CRT e non ha mezzi per testare.

 

Ma sembra uno spreco di cicli della CPU che si occupano di quella risoluzione video, su un display che mostrerebbe comodamente il contenuto SD.

 

Se non funziona, prendi il contenuto SD da  http://www.emuline.org/topic/1628-arcade-pc-daphne-singe-singe-2-set-laser-disc/ 

 

Sostituisci i file HD M2V con le versioni SD, lo stesso modello di Windows funzionerà.

 

 

 

tks

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Am 27.8.2021 um 22:51 schrieb xxOToTOxx:

Not that I am aware of. But if anyone has the inclination, software and processing power to run the Daphne video through Topaz, it will play in Hypseus.

I would love to get more Daphne videos upscaled to 4k, if anyone willing to volunteer ?

What kind of software and processing power is needed to do this?

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2 hours ago, DarkVoid666 said:

What kind of software and processing power is needed to do this?

 

I haven't performed this myself, but from @Nit3H8wk I believe 

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 is the software used. 

I also think that decent GeForce RTX can be used to offset the CPU usage in the latest versions.

I'm sure slower capacity systems will also work fine, but just take longer to process the video.

 

 

 

 

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vor 9 Minuten schrieb xxOToTOxx:

I haven't performed this myself, but from @Nit3H8wk I believe 

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 is the software used. 

I also think that decent GeForce RTX can be used to offset the CPU usage in the latest versions.

I'm sure slower capacity systems will also work fine, but just take longer to process the video.

I'm om WIN10 64Bit, i74790k, 16GB RAM, GTX 1070ti and i would have access to a cracked version of Topaz.
I would have no problem doing a trial run, to see how it goes and how my system would handle it.
But i have no experience in video encoding or so and i have literally no clue what to do and how.

So you haven't done this yourself and are also more or less clueless than i am or you have a little bit of knowledge?

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18 minutes ago, DarkVoid666 said:

I'm om WIN10 64Bit, i74790k, 16GB RAM, GTX 1070ti and i would have access to a cracked version of Topaz.
I would have no problem doing a trial run, to see how it goes and how my system would handle it.
But i have no experience in video encoding or so and i have literally no clue what to do and how.

So you haven't done this yourself and are also more or less clueless than i am or you have a little bit of knowledge?

I use a cracked version of topaz been using my laptop with a i7 11800h, 32gb ram and a rtx 3080. I use artemis HQ and CG instead of progressive and 2880x2160 instead of the default 3840x2160. The end result is a mp4 file which I convert back to m2v with ffmpeg.

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On 01/09/2021 at 8:28 PM, Nit3H8wk said:

I use a cracked version of topaz been using my laptop with a i7 11800h, 32gb ram and a rtx 3080. I use artemis HQ and CG instead of progressive and 2880x2160 instead of the default 3840x2160. The end result is a mp4 file which I convert back to m2v with ffmpeg.

 

Thanks @Nit3H8wk for info.

 

Basically, you need to maintain the same Frames per Seconds (FPS) and aspect ratio as the original video.

 

In Windows:

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 this tool might be useful.

 

View  -> Tree
Debug -> Advanced Mode
Look for 'Duration', 'Frame Rate' and  'Frame Count'

 

Look to keep these as close to the original as possible.

 

Beyond that, you need to look for filters that clean up the video, (only a few) have tried this before, so try and see what looks good..... 

 

ffmpeg:  

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The final conversion from MP4 to M2v would use something like this:

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Maybe force FPS with:

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Alter bitrate (-b:v) as appropriate.

 

 

Edited by xxOToTOxx

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vor 5 Minuten schrieb Nit3H8wk:

I use a cracked version of topaz been using my laptop with a i7 11800h, 32gb ram and a rtx 3080. I use artemis HQ and CG instead of progressive and 2880x2160 instead of the default 3840x2160. The end result is a mp4 file which I convert back to m2v with ffmpeg.

Nice specs :very-good:
I'm guessing, artemis HQ and CG instead of progressive and 2880x2160 instead of the default 3840x2160, those are settings in Topaz?

So i can use the m2v files of the game with Topas and encode it with those settings? How long did it take on your system in general?

 

vor 31 Minuten schrieb xxOToTOxx:

 

Thanks @Nit3H8wk for info.

 

Basically, you need to maintain the same Frames per Seconds (FPS) and aspect ratio as the original video.

 

In Windows:

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 this tool might be useful.

 

View  -> Tree
Debug -> Advanced Mode
Look for 'Duration' and 'Frame Count'

 

Look to keep these as close to the original as possible.

Beyond that, you need to look for filters that clean up the video, no one has tried this before, so try and see what looks good.....

I see, so i'm guessing it is a little bit of trial and error in the beginning.
So the best thing would be, to take the smallest video file available and do some experimenting.
Which games would be needed to be done?

Thanx for all the input so far, guys.;)

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3 minutes ago, DarkVoid666 said:

Nice specs :very-good:
I'm guessing, artemis HQ and CG instead of progressive and 2880x2160 instead of the default 3840x2160, those are settings in Topaz?

So i can use the m2v files of the game with Topas and encode it with those settings? How long did it take on your system in general?

 

I see, so i'm guessing it is a little bit of trial and error in the beginning.
So the best thing would be, to take the smallest video file available and do some experimenting.
Which games would be needed to be done?

Thanx for all the input so far, guys.;)

 

I would suggest, 'esh' or 'sdq' might be good to play with ?

 

Others that we don't have are:

 

bega, cliff (for Daphne), galaxy,  gpworld, interstellar, mach3 or uvt

 

 

 

Edited by xxOToTOxx

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vor 1 Minute schrieb xxOToTOxx:

I would suggest, esh or sdq might be good to play with ?

Ah ok, i have those, from the Daphne 4K iso by Lizard King.
But i'm not sure if they've been already encoded and if i should use these files.
Or is it better to use the original unaltered video files?

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On 01/09/2021 at 9:17 PM, DarkVoid666 said:

Ah ok, i have those, from the Daphne 4K iso by Lizard King.
But i'm not sure if they've been already encoded and if i should use these files.
Or is it better to use the original unaltered video files?

 

Whichever gives the better result. The frame counts and FPS will be the same if used in Daphne, but obviously the resolution will be SD, as the original Daphne couldn't support those title in HD.

 

We have tq, and ace and lair, lair2 in higher resolution, as they were supported in original opengl, albeit not 4k.

 

As you said, some experimenting.....

 

Don't feel you have to go to 2880x2160, 1440x1080 would also be a huge improvement.

 

Edited by xxOToTOxx

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vor einer Stunde schrieb xxOToTOxx:

 

Whichever gives the better result. The frame counts and FPS will be the same if used in Daphne, but obviously the resolution will be SD, as the original Daphne couldn't support those title in HD.

 

We have tq, and ace and lair, lair2 in higher resolution, as they were supported.

 

As you said, some experimenting.....

 

Don't feel you have to go to 2880x2160, 1440x1080 would also be a huge improvement.

Ok, so i think i'll give it a try with the files i already have. Since i have a 4k screen, i would go for 2880x2160 and see how long it will take on my machine to encode.
Guess, i'll start with SDQ, this was always one of my favourites, since i'm an old f**k, i've played it in the arcades back in the day and preferred it over DL or SA, cause it was easier and not quite that coin muncher.:)

 

vor 2 Stunden schrieb xxOToTOxx:

Others that we don't have are:

bega, cliff (for Daphne), galaxy,  gpworld, interstellar, mach3 or uvt

I'll keep that in mind, if i'm succesful with my first task, in making a good useful encode.
Dunno, how long that will take though, since i have to start from the very beginning with this.:timide:

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