bucksoverfame Posted November 26, 2024 Posted November 26, 2024 Man, I can't get F-Zero Monster Ride to be a ISO file. I've changed it to ISO. but do I only change the .gz part and put .iso or could someone send me DM a Link for the ISO please? Or just explain it to me. Thank you.
OOKAMI Posted January 30 Posted January 30 Le 06/06/2023 à 02:03, mamefan2018 a dit : So after a long break from patching and fixing triforce games , I decided to take a look at F-zero monster Ride posted by murray and see what I can do .. I quickly tested it on all the triforce builds I have using the cycraft emulator from crediar tools ..game doesn't work at all up to the "22_01_2023" build, on the next build "24_01_2023 " cycraftemu connects to the gameboard but it's stuck at that point and keeps resetting and the game doesn't start ...and on the newer builds after this one the game boots but runs really slow and it's unplayable . so I was like ok ,if i tracked down the subroutine responsible for the slowdown like what I did with the mario kart games and patched it , I might be able to get the game to run fine on the newest builds ..I was thinking it might take couple of days but it ended up being a long agonizing journey ...and it really tested my patience . when I first started working on it , things were going great ..because in the first day I managed to locate the subroutine responsible for the slowdowns ..and when I stopped it , the game started to run full speed ..most of the time I needed to stop/restore it a few times to make it run fine because a lot of times the audio was working fine but the game ran at 1 fps ..although it was not a clean way to handle it but I thought that is it ,problem solved ..now all I need is to create patch to do that because of-course I was doing all that manually in debug mode ...3 days later it ended up in failure .. I tried at least 20 different patches to deal with the subroutine at different points but it just didn't work .the game ran at 1fps with the sound working fine with the patches applied ..it was unresponsive with the slowdowns and the way the patches work. So I thought ok, I need a different approach to this , and I just thought if I skipped the boot up sequence to get in game that might do the trick ...and I managed to find a way to do that through what I called " dev test mode" ... because it seemed like a mode made for testing the game ..the insert coin/start thing didn't appear but the game ran at full speed ..at least the attract mode ran fine ..but it stopped at the instructions screen when I hit start ... first I thought maybe cuz it's a dev test mode and that is all it does ...but since I managed to figure out the memory address range for the menu values , I realized that there is a timer for the screen and it's working fine but it stops because of the seat-belt check ..and of course the cycraftemu doesn't work anymore because I bypassed all the initialization sequence ..I tried to mess around with the game code to skip this screen and the best I could do is skip right to the race ...so it was a failure and I was back to square one. at this point I was going to just give up on it and post my findings ... but the next day I felt bad about abandoning it after all that work and all the time I spent on it ..and decided to continue working on it. So I started from scratch and this time I thought I just need to do it the right and clean way , and the key to get it working is the cycraftemu .. the main idea was to compile my own version and mess around with the code to try and trace the subroutines that handle the cycraft part ..and I was under the impression that the one in crediar tools was just a compiled version of the cycraftemu on github from 2021 by bobbydilley since the crediar one didn't have source code.. so I checked the other one turns out it was made for Linux ...which means that crediar ported and modified it ..although it was uncharted territory for me , I knew the general idea on how it works ..and I was like well it's too late to turn back now .. So I started working on porting the code and compiling it for windows ..and managed to get it done and it connected to the gameboard but then it stopped when it started to receive data .. which of course meant that crediar did some modifications to make it work with the triforce build .. and since there is no source code for his version .. I ended up using a few de-compilers on it trying to get as much of the source code as possible ..and sort of made my own cycraftemu by using my ported version of the emu and modifying it using some of the code I managed to de-compile from the crediar version .. and it worked !..to be honest I was surprised that this mess of a code ended up working ..I was just lucky that all the guesses I made ended up being correct . and although I ended up with a cycraft emu that did exactly what the credair one does which means it behaved in the same exact way and only worked on newer builds with the slowdowns .. but it was a big breakthrough and was the key to finally figure everything out because now I had an understanding how it all works and I had full control over it ..which lead me to trace the subroutines that handle all the cycraft part ..and I was finally able to make the first successful patch to bypass the cycraft checks . with this patch all builds up to "24_01_2023" worked perfectly fine with full speed (even older ones that didn't work at all with the cycraft emulator but since it was not needed and handled by the patch older builds worked fine) ...and it worked on newer builds too but the slowdowns were still there ...but now the "dev test mode " worked fine since the seat-belt check was handled by the code ...although it was missing some menu sounds and the insert coin/start thing ..it was running full speed on newer builds using this mode ...and I was like that is it , now it's in a great state and playable on all builds . next day I thought maybe now that I know the memory address range for all the sent and received values when connecting to the cycraft ..and I already knew what subroutine was causing the slowdowns .. that there is a chance I might find a clean way to fix this issue .. and yep , I ended up with a clean patch to fix the slowdown issue in all of the newer builds without the need for the "dev test mode" so here are the gecko codes needed to run this game : Bypass Cycraft 0043137B 00000086 it's actually a proper way to handle the cycraft checks .. it just feeds them directly to the game eliminating the need for the cycraftemu .. initialization / boot check and seat-belt on all the time . Slowdown Fix 0043137E 00000000 it is needed for builds starting from 01_02_2023 and here is a bonus one : Game Over/ Attract Mode 077e85d4 00000008 005d6dc8 0000c7cc this is what I called "dev test mode" instead of test menu it will skip directly to a game over screen then the attract mode .. game works fine expect some missing sounds and no insert coin /start game text . this is not needed ..it's only for for anyone interested to check it out maybe there might be some interesting stuff in that mode . as for the game ...as murray stated , u get all 41 vehicles unlocked but you only have race mode .. there is no time attack mode in this special version of the game . Finally I hope that the patches work fine for everyone and enjoy the game! Hello Thanks for your tips but not working Added Gecko code to disable Cycraft but still search about I use the last build Any chance to check and help me ? Thanks 😊
fablog Posted February 4 Posted February 4 Salut, savez-vous comment contacter Crediar? J'aimerais suggérer l'ajout des outputs de FFB et des lumieres de borne d'arcade sur sa version de Dolphin.
MFT_Man Posted February 5 Posted February 5 hace 11 horas, fablog dijo: Salut, savez-vous comment contacter Crediar? J'aimerais suggérer l'ajout des outputs de FFB et des lumieres de borne d'arcade sur sa version de Dolphin. , savez-vous comment contacter Crediar? J'aimerais suggérer l'ajout des outputs de FFB et des lumieres de borne d'arcade sur sa version de Dolphin. I know crediar has its gitlab but it also has its Twitter/X: https://x.com/crediar?t=C7cFeDpcltU3pIGOPdgygA&s=09 However I'm not sure if he'll respond to anyone as he doesn't seem to be active there.
fablog Posted February 5 Posted February 5 Il y a 14 heures, MFT_Man a dit : I know crediar has its gitlab but it also has its Twitter/X: https://x.com/crediar?t=C7cFeDpcltU3pIGOPdgygA&s=09 However I'm not sure if he'll respond to anyone as he doesn't seem to be active there. Thanks! You're right there is no activity in X since the last 2 years. I can't send him a message through X or his gitlab 😞
Team 7zxkv Posted March 17 Author Team Posted March 17 Les mecs est ce qu'il y a quelqu'un qui se sent de faire un mini tuto sur comment lancer un jeu triforce avec le dernier builds de crediar: crediar-bin qui émule aussi TVC (le system RVA)? De plus si quelqu'un a l'intégralité des code de boot (et cheats) etc de tous les jeux triforce/rva ca serait sympa de nous envoyer cela. Guys, does anyone feel like doing a mini tuto on how to launch a triforce game with the latest crediar builds which also emulates TVC (the RVA system) ? Also, if anyone has the complete boot codes etc (cheat...) for all the triforce/rva games, it would be great to send them to us. 1
MFT_Man Posted March 17 Posted March 17 hace 3 horas, 7zxkv dijo: Les mecs est ce qu'il y a quelqu'un qui se sent de faire un mini tuto sur comment lancer un jeu triforce avec le dernier builds de crediar: crediar-bin qui émule aussi TVC (le system RVA)? De plus si quelqu'un a l'intégralité des code de boot (et cheats) etc de tous les jeux triforce/rva ca serait sympa de nous envoyer cela. Guys, does anyone feel like doing a mini tuto on how to launch a triforce game with the latest crediar builds which also emulates TVC (the RVA system) ? Also, if anyone has the complete boot codes etc (cheat...) for all the triforce/rva games, it would be great to send them to us. He asked me the same thing since he had tried before with some versions of the RVA, but even though he used the cheat codes it always failed to start.
Team 7zxkv Posted March 19 Author Team Posted March 19 Bon je vois que ca demande du dumps à tout va mais pour contribuer un poil, y a plus personne, fabuleux. On note 1
nosoucy62 Posted March 19 Posted March 19 salut 7zxkv malheureusement pour ma part je ne peux t'aider..... en ce moment il n'y a pas beaucoup de monde ca ne bouge pas trop..... j'espére que tu trouveras une aide...
hell_onslaught Posted March 19 Posted March 19 Salut @7zxkv, Si j'ai du temps ce soir je checker ça, je ne suis pas sur de ce que j'ai exactement. Déjà j'ai une version de triforce qui boot tvsc. Il ya 2mois sans m'en rendre compte j'avais téléchargé la quasi intégralité du git de crediar 😅, alors que j'étais parti pour chopper la dernière version de l'ému et que je trouvé bizarre que le zip fasse plusieurs Go. Dans ce dossier il y a toutes les versions de triforce de 2023 à fin 2024, plusieurs projet ainsi que les isos 😮. J'ai pas eu le temps de tout checker, du coup il y a peut être ton bonheur.
ethanbest64 Posted May 10 Posted May 10 On 11/5/2023 at 12:29 AM, ducon2016 said: I think my patch was just lucky, I think Murray found a genuine issue. It was short but also notice that on the second game after game over the "no card" option seemed to be picked automatically in the UI very rapidly even if then the card worked for me (maybe luck?). It worked for me, so there might be something else but I fixed what I could find on my end. Can you try this new save card patch (remove the old one) and let me know if it works? If it does I will update my post above. $New MKGP2 USA Card Save Hang Fix 0x80249958:dword:0x38000000 0x8024995c:dword:0x980da504 0x80249960:dword:0x980da509 0x80249964:dword:0x480000ac hey u got a code for 999 time in races?
bucksoverfame Posted May 10 Posted May 10 I finally got Monster Ride in .iso format. Could some post the codes for me to get it running please?
Arcade Elieth Posted May 17 Posted May 17 Prueba Emulador (crediar) Dolphin -Triforce ULTIMA VERSION 1/05/2025 Game Setting.7z 7
Nodoyuna Posted May 17 Posted May 17 5 hours ago, Arcade Elieth said: Prueba Emulador (crediar) Dolphin -Triforce ULTIMA VERSION 1/05/2025 Game Setting.7z 1.95 kB · 8 downloads Great video. I'm going to try the new version right now Thanks for the settings files too Do you know if the Tatsunoko vs Capcom game can be run with this same version or a special build is still needed for that game? Thanks in advance 1
Team WildWolf Posted May 17 Team Posted May 17 here is the latest build : https://crediar.dev/crediar/misc/-/blob/9eda7c06292933aa3bba4d79ade932046c2b4349/Dolphin/dolphin_tri_rva_x64_01_05_2025.rar 3
MFT_Man Posted May 19 Posted May 19 I don't know if it's a poorly configured configuration I made in Mario Kart Arcade GP 1 and 2 on Dolphin Triforce (latest version), which causes the game to run at 1 fps when I run them. I originally thought it was the emulator itself since I have an older version that didn't give me any issues with the fps, but watching the video from arcade Elieth caught my attention. I don't know if that's because I'm running it in OpenGL, Vulkan, DirectX 11, or DirectX 12... or some other configuration I'm not enabling, but it seems strange to me.
Nodoyuna Posted May 19 Posted May 19 Hi, I have a question... I'm running JAP versions of Mario Kart GP and GP2 with card saving and everything Then, I tried to run the USA versions of those same games It seems dophin tries to load the japanese card and because of that, dolphin throws a message of "invalid card" So, the question is: is it possible to have different versions of the same game, running in the same folder and each version with the proper card? I don' know if that can be done, so I'm asking Thanks in advance
Yusuf-5454 Posted May 19 Posted May 19 2 hours ago, Nodoyuna said: Hi, I have a question... I'm running JAP versions of Mario Kart GP and GP2 with card saving and everything Then, I tried to run the USA versions of those same games It seems dophin tries to load the japanese card and because of that, dolphin throws a message of "invalid card" So, the question is: is it possible to have different versions of the same game, running in the same folder and each version with the proper card? I don' know if that can be done, so I'm asking Thanks in advance Hi Bro Mario Kart Arcade GP 1 I couldn't find the Japanese version anywhere. Can you share it?
emusempre Posted May 20 Posted May 20 20 hours ago, MFT_Man said: I don't know if it's a poorly configured configuration I made in Mario Kart Arcade GP 1 and 2 on Dolphin Triforce (latest version), which causes the game to run at 1 fps when I run them. I originally thought it was the emulator itself since I have an older version that didn't give me any issues with the fps, but watching the video from arcade Elieth caught my attention. I don't know if that's because I'm running it in OpenGL, Vulkan, DirectX 11, or DirectX 12... or some other configuration I'm not enabling, but it seems strange to me. After Elieth posted I updated everything and the Mario's were OK. Out of nowhere MKGP2 is super slow, MKGP1 is fine. 2 hours ago, Yusuf-5454 said: Hi Bro Mario Kart Arcade GP 1 I couldn't find the Japanese version anywhere. Can you share it? https://www.mediafire.com/file/lyesb3alwwkc7t2/MKGP1-%5BSBKP%5D.7z/file Is this easy to solve? There are two different IDs inside the .iso 1
Yusuf-5454 Posted May 20 Posted May 20 21 minutes ago, emusempre said: After Elieth posted I updated everything and the Mario's were OK. Out of nowhere MKGP2 is super slow, MKGP1 is fine. https://www.mediafire.com/file/lyesb3alwwkc7t2/MKGP1-%5BSBKP%5D.7z/file Is this easy to solve? There are two different IDs inside the .iso Thank you very much 1
Arcade Elieth Posted May 20 Posted May 20 la ultima versión (crediar) Dolphin -Triforce 1/05/2025 solo era una prueba la versión del 14/03/2023 es estable les dejo el link en el video se muestra que en la ultima versión el juego comienza con 1 fps al pasar el logo de nintendo se normalizan los fps y la Versión del 14/03/2023 es la estable para MKGP2 . Dolphin/dolphin_tri_x64_14_03_2023.rar · 9eda7c06292933aa3bba4d79ade932046c2b4349 · crediar / Misc · GitLab 3
rakuchan Posted June 1 Posted June 1 Hello, everyone, is possible to play mario gp 1,2 for local lan multiplyer by using 2 standalone pc, thanks in advance
MFT_Man Posted June 1 Posted June 1 hace 1 hora, rakuchan dijo: Hello, everyone, is possible to play mario gp 1,2 for local lan multiplyer by using 2 standalone pc, thanks in advance I tried it once. I used the most stable version of Dolphin Triforce, but there were no results. I even left mkgp 1 as player 1 on one PC and as player 2 on the second PC in test mode, and still nothing. What's certain is that, along with the Triforce BIOS, the LAN multiplayer isn't working properly.
rakuchan Posted June 2 Posted June 2 On 6/1/2025 at 3:41 PM, MFT_Man said: I tried it once. I used the most stable version of Dolphin Triforce, but there were no results. I even left mkgp 1 as player 1 on one PC and as player 2 on the second PC in test mode, and still nothing. What's certain is that, along with the Triforce BIOS, the LAN multiplayer isn't working properly. Ok, it seem that one is the hard one , i cant find any tips so far !
Arcade Elieth Posted June 5 Posted June 5 (edited) CONFIGURACION DE CONTROLES POR JUEGO Edited June 5 by Arcade Elieth
Yusuf-5454 Posted June 6 Posted June 6 21 hours ago, Arcade Elieth said: CONFIGURACION DE CONTROLES POR JUEGO Thank you very much my friend, can you share the control settings for other games?
Ericg384 Posted June 15 Posted June 15 (edited) What iso can be used with teknoparrot? All the ones I have tried do not work. Edited June 15 by Ericg384
Arcade Elieth Posted June 16 Posted June 16 en este link encuentras las ISO Triforce · master · crediar / Archive · GitLab 3
Ericg384 Posted June 16 Posted June 16 57 minutes ago, Arcade Elieth said: en este link encuentras las ISO Triforce · master · crediar / Archive · GitLab Much appreciated thank you!
Solstar Posted June 16 Posted June 16 are there any way to use the cheat found in the first page of this topic in tp?
slashguns04 Posted June 16 Posted June 16 (edited) 18 ore fa, Arcade Elieth ha scritto: en este link encuentras las ISO Triforce · master · crediar / Archive · GitLab some games like virtua striker do not download is it possible to have new links? thanks Edited June 16 by slashguns04
Ericg384 Posted June 16 Posted June 16 How do you bypass the link portion on startup of Mario kart GP one and two?
hippopippo Posted June 16 Posted June 16 I recommend using Explorer or Chrome to download roms from Crediar (they handle timeouts better when accessing files due to too many simultaneous requests)
jcstahl1 Posted June 16 Posted June 16 1 hour ago, Ericg384 said: How do you bypass the link portion on startup of Mario kart GP one and two? currently only possible if you modify, remove the wait state, and compile the source code yourself
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