MFT_Man Posté(e) le 14 août Posté(e) le 14 août I recently noticed that in Mario Kart Arcade GP, when I select a character and the game notifies me that the camera isn't activated, the frame rate drops to 1.  Could it be some Dolphin Triforce setting or code? It only happens to me with MKAGP1, but MKAGP2 doesn't have that issue.  I say this because it seems curious to him.
hippopippo Posté(e) le 18 août Posté(e) le 18 août (modifié) Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request   https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file Modifié le 18 août par hippopippo 12
juice Posté(e) le 18 août Posté(e) le 18 août thankyou for you time and effot brother, amazing work
bucksoverfame Posté(e) le 18 août Posté(e) le 18 août 3 hours ago, hippopippo said: No, this one is standalone Thank you. Hopefully, TP gets it together.
famawizard Posté(e) le 19 août Posté(e) le 19 août 23 hours ago, hippopippo said: Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request   https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file Entering TEST menu gives me an error intCPU in file interpreter.cpp, could you help me?
hippopippo Posté(e) le 20 août Posté(e) le 20 août (modifié) Dolphin Triforce Special build 8e931f8fd9  Updated timeout & other enhancements   https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file  mirror :  https://limewire.com/d/MNpnI#VnC8s8VWLK Modifié le 21 août par hippopippo 6
Team 7zxkv Posté(e) le 20 août Auteur Team Posté(e) le 20 août @hippopippo source of crediar build ? and does RVA build still exist? 1
hippopippo Posté(e) le 20 août Posté(e) le 20 août from Crediar yes, recompiled and optimized for the Sega Triforce branch
Team 7zxkv Posté(e) le 20 août Auteur Team Posté(e) le 20 août and RVA build (for Tatsunoko )as merged with dolphin build with triforce part? @hippopippo  1
hippopippo Posté(e) le 20 août Posté(e) le 20 août (modifié) I believe the RVA code remained in the source, even though this specific fork is Sega Triforce and not WiiArcade (RVA)  note : confirmed RVA emulation  Modifié le 22 août par hippopippo 1
cloud79 PostĂ©(e) le 20 aoĂ»t PostĂ©(e) le 20 aoĂ»t 12 ore fa, hippopippo ha scritto: Dolphin Triforce Special build 8e931f8fd9  Updated timeout & other enhancements   https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file   Thanks a lot @hippopippo Could you please re-upload this latest special build of Crediar Dolphin Triforce Branch elsewhere? Unfortunately, the one coming from mediafire is currently blocked by my Windows Security since it is infected by a Trojan Virus. Here you can find details in the screenshot attached.  Thank you so much in advance!       Â
hippopippo Posté(e) le 21 août Posté(e) le 21 août The file is safe, the core makes low-level calls to the Windows kernel, which is why it's identified as a possible virus, but it's always a false positive. Anyway, I added a mirror to the main post. 2
cloud79 Posté(e) le 22 août Posté(e) le 22 août Thanks a lot @hippopippo  I've just downloaded latest version and configured it. Is there any way to differentiate the TEST button from the INSERT COIN button? I've noticed that the X button (look at my screenshot attached here) acts as P1 INSERT COIN and TEST button at the same time! So, basically, sometimes it happens that I'm not able to successfully insert my coins in game, I need to press it more times until it is correctly triggered. I'm pretty sure about the double function of the same button, because I use the same button to scroll down the cursor into the Triforce Service Menu that I'm able to startup by triggering the Z (F2 on my keyboard) button.  Thank you so much.  Best regards.
hippopippo Posté(e) mardi à 15:14 Posté(e) mardi à 15:14 Dolphin build 4addd0f7d5 compiled for Release & Debug version  Added proper segaboot.gcm Updated debug text for motor commands Added offset to F-Zero AX's motor init setup Changed Virtua Stiker 4's inversion code Code optimizing and clean up Removed unused code to fix GameFile::GetMaker()  to enable access to the test menu copy segaboot.gcm in *user*\AppData\Roaming\Dolphin Emulator\Triforce  https://www.mediafire.com/file/qmufmxybd9i2ppd/Dolphin_260825.zip/file     4
MFT_Man Posté(e) jeudi à 03:41 Posté(e) jeudi à 03:41 I'm trying out the latest build shared by hippopippo and this caught my eye:  I never thought I'd see that part of Triforce with the GameCube Bios. Is this working or is it still a work in progress?  PS: Thank you so much for the great work on the builds. :D
hippopippo PostĂ©(e) jeudi Ă 06:41 PostĂ©(e) jeudi Ă 06:41 this build is all-in-one, just copy ipl.bin gamecube bios (use region folder) in *user*\AppData\Roaming\Dolphin Emulator\GC\   Â
Team 7zxkv PostĂ©(e) vendredi Ă 10:14 Auteur Team PostĂ©(e) vendredi Ă 10:14 Le 28/08/2025 Ă 08:41, hippopippo a dit : this build is all-in-one, just copy ipl.bin gamecube bios (use region folder) in *user*\AppData\Roaming\Dolphin Emulator\GC\   Bonjour Hippo, Dans le but de rĂ©fĂ©rencer ce build sur les plateformes les plus reconnues en matière d’émulation, je souhaiterais m’assurer avec certitude qu’il prend bien en charge le RVA. Il est essentiel pour moi de confirmer que les modules Triforce et RVA s’exĂ©cutent correctement. Serait-il possible de procĂ©der Ă une vĂ©rification prĂ©cise Ă ce sujet ? Par ailleurs, afin de faciliter l’accès et l’utilisation pour tous, pourriez-vous rĂ©diger ici une procĂ©dure claire et concise de dĂ©marrage des jeux ? Je me chargerai de l’épingler en premier post pour qu’elle soit immĂ©diatement visible. Je vous remercie par avance pour votre attention et votre collaboration toujours très apprĂ©ciĂ©e  Hello Hippo, In order to reference this build on the most reputable emulation platforms, I would like to confirm with certainty that it fully supports RVA. It is essential for me to ensure that both Triforce and RVA modules execute properly. Would it be possible for you to verify this with precision? Additionally, to facilitate access and usability for all, could you kindly provide a clear and concise game launch procedure here? I will make sure to pin it as the first post so it remains easily visible. Your collaboration is greatly appreciated, and I thank you in advance for your attention and support.Â
hippopippo Posté(e) vendredi à 11:14 Posté(e) vendredi à 11:14 Hi 7z, I confirmed the RVA emulation a few posts above since it's now an all-in-one build (Triforce/Wii/GC/RVA). Regarding the guide, it's not so difficult, I may create a PDF for each platform with steps & hints 🤓 3
ViRuS-MaN Posté(e) vendredi à 15:25 Posté(e) vendredi à 15:25 Le 26/08/2025 à 17:14, hippopippo a dit : Dolphin build 4addd0f7d5 compiled for Release & Debug version  Added proper segaboot.gcm Updated debug text for motor commands Added offset to F-Zero AX's motor init setup Changed Virtua Stiker 4's inversion code Code optimizing and clean up Removed unused code to fix GameFile::GetMaker()  to enable access to the test menu copy segaboot.gcm in *user*\AppData\Roaming\Dolphin Emulator\Triforce  https://www.mediafire.com/file/qmufmxybd9i2ppd/Dolphin_260825.zip/file     Sorry, but I couldn't get this version to work. I can't get into test mode, even though it worked fine with the previous version.
hippopippo Posté(e) vendredi à 16:10 Posté(e) vendredi à 16:10 pay attention to this "to enable access to the test menu copy segaboot.gcm in *user*\AppData\Roaming\Dolphin Emulator\Triforce"
ViRuS-MaN Posté(e) vendredi à 17:32 Posté(e) vendredi à 17:32 il y a une heure, hippopippo a dit : pay attention to this "to enable access to the test menu copy segaboot.gcm in *user*\AppData\Roaming\Dolphin Emulator\Triforce" i don't have this file
ViRuS-MaN Posté(e) hier à 08:49 Posté(e) hier à 08:49 Well, I managed to get into test mode and it works fine for Mario Kart, for F-Zero Monster Car it works but the music is choppy, for F-Zero AX it also works but I have no control of the controller so it's impossible to play. On an old version of Triforce when I launch Mario Kart I don't have to wait 60 seconds to play, you can play right away but not with this version unfortunately.
hippopippo Posté(e) hier à 10:22 Posté(e) hier à 10:22 both versions of F-Zero work without issue from keyboard and dpad so it's your side, check your configuration (make sure you have the default mapping), there are many gecko patches for mario and others to disable cam, timeout & time waiting
ViRuS-MaN Posté(e) il y a 8 heures Posté(e) il y a 8 heures Okay, so I'm not the only person having the controller problem, and what's more, the IDs for F-Zero and Mario Kart have changed: F-Zero ID = GGE6E MKACP2 USA = CNLJ82 Someone, after a bit of fiddling, managed to add credits and play it, but for me, with version 4addd0f7d5, I only have a controller problem with F-Zero AX, and I'm not the only one.
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