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Posté(e)

For those of you who, like me, had the X-axis controls reversed in the game "Let's Go JUNGLE! Lost on the Island of Spice," here's the solution.

In the controls configuration file "controls.ini", you need to modify the following:

 

[Shooting]
P1_GunX = MOUSE_AXIS_X_INVERTED
P1_GunY = MOUSE_AXIS_Y_INVERTED

Posté(e) (modifié)
1 hour ago, joeplay said:

For those of you who, like me, had the X-axis controls reversed in the game "Let's Go JUNGLE! Lost on the Island of Spice," here's the solution.

In the controls configuration file "controls.ini", you need to modify the following:

 

[Shooting]
P1_GunX = MOUSE_AXIS_X_INVERTED
P1_GunY = MOUSE_AXIS_Y_INVERTED

That is what reading and researching is all about. glad you got it fixed. ) also works for JOYO( P1 joysticks), JOY1( P1 joysticks) .
 

Modifié par lords
Posté(e) (modifié)
On 5/19/2026 at 7:53 PM, lords said:

That is what reading and researching is all about. glad you got it fixed. ) also works for JOYO( P1 joysticks), JOY1( P1 joysticks) .
 

Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode?  any help would be very appreciated... thanks in advance!   PS. using -t doesn't work...

Modifié par dex77
Posté(e) (modifié)
47 minutes ago, dex77 said:

Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode?  any help would be very appreciated... thanks in advance!

No clue what your doing or setting up. but it applies to the right game setup. which is in the Windows Guide here. make sure that linuxloader.ini and controls.ini are in the same folder as Outrun 2 SP. all saves,testmenu work here.

 

Modifié par lords
Posté(e)
2 hours ago, dex77 said:

Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode?  any help would be very appreciated... thanks in advance!   PS. using -t doesn't work...

 

If I remember correctly, the first time the game is run, two .bin files are created in the same folder as the executable.

Try renaming the bin files (for OLDxxx.bin) and use test mode for change, and then run the executable and recreate the bin.

Posté(e)
8 hours ago, lords said:

No clue what your doing or setting up. but it applies to the right game setup. which is in the Windows Guide here. make sure that linuxloader.ini and controls.ini are in the same folder as Outrun 2 SP. all saves,testmenu work here.

 

thanks for the reply but nope, I'm very aware of such procedure but it doesn't work wit OR2...

5 hours ago, emulor said:

 

If I remember correctly, the first time the game is run, two .bin files are created in the same folder as the executable.

Try renaming the bin files (for OLDxxx.bin) and use test mode for change, and then run the executable and recreate the bin.

Actually you got me in the right direction...solved!  as I mentioned previously I launch Jentest to access the test menu then i set whatever i need and save, I copy the newly created eeprom.bin and sram.bin from jentest folder to jennifer and everything works! thank you so much for the help!! 

Posté(e) (modifié)

Not sure who was testing Linuxloader in the last 48 hours but I guess it turns out that it was the 1st anniversary of the loader since whatever game was loaded during this time it showed a lovely happy birthday message in the ID serial code... well, this team is special, they're grinding like no one else before, the result is excellent and they deserve support, if you have few spare bucks please put them in their basket... no brainer... they're making magic here but also history... Happy BD Linuxloader!! 

Modifié par dex77
Posté(e)

Is there a way to enable Tetherscript Virtual Mouse Abs with the loader ?
I can only see Tetherscript Virtual Mouse Relative, Gamepad and Joystick.

Posté(e) (modifié)
7 hours ago, Layer said:

Is there a way to enable Tetherscript Virtual Mouse Abs with the loader ?
I can only see Tetherscript Virtual Mouse Relative, Gamepad and Joystick.

To enable Tetherscript Virtual Mouse Abs (Absolute Mouse) in linuxloader (the SEGA Lindbergh/arcade emulator loader), you must modify the loader's source code or its .ini configuration files directly. Might not be in the .ini

By default, the loader only initializes and maps three specific Tetherscript virtual device profiles: Tetherscript Virtual Mouse Relative, Gamepad, and Joystick. Because the Absolute Mouse profile utilizes a completely different input coordinate framework (desktop-wide absolute  mapping rather than delta positioning), linuxloader ignores it unless it is explicitly forced via configuration or code injection. 

You can try to Force via the Configuration Ini (If Supported)

Depending on your  linuxloader, the entry may simply be hidden, but parsing-compatible. 

Navigate to your game or loader installation directory.

Locate the central controller configuration file (usually named control.ini, config.ini, or linuxloader.ini).

Under the [Mouse] or [Input] section, locate the device mapping string.

Manually overwrite the string to match the Tetherscript driver signature exactly:

ini

MouseDevice = Tetherscript Virtual Mouse Abs

 

 Might Work or might of not been added to the source code. but, all you can do is try. or build a copy from the source Code.
 

as of now in the Controls.ini

 MOUSE_AXIS_X
 MOUSE_AXIS_Y
 MOUSE_LEFT_BUTTON

 MOUSE_RIGHT_BUTTON
 MOUSE_MIDDLE_BUTTON

 

Anything else on a custom mouse is controlled by it's software and divers if needed.

Modifié par lords
Posté(e) (modifié)

 

Il y a 8 heures, lords a dit :

To enable Tetherscript Virtual Mouse Abs (Absolute Mouse) in linuxloader (the SEGA Lindbergh/arcade emulator loader), you must modify the loader's source code or its .ini configuration files directly. Might not be in the .ini

By default, the loader only initializes and maps three specific Tetherscript virtual device profiles: Tetherscript Virtual Mouse Relative, Gamepad, and Joystick. Because the Absolute Mouse profile utilizes a completely different input coordinate framework (desktop-wide absolute  mapping rather than delta positioning), linuxloader ignores it unless it is explicitly forced via configuration or code injection. 

You can try to Force via the Configuration Ini (If Supported)

Depending on your  linuxloader, the entry may simply be hidden, but parsing-compatible. 

Navigate to your game or loader installation directory.

Locate the central controller configuration file (usually named control.ini, config.ini, or linuxloader.ini).

Under the [Mouse] or [Input] section, locate the device mapping string.

Manually overwrite the string to match the Tetherscript driver signature exactly:

ini

MouseDevice = Tetherscript Virtual Mouse Abs

 

 Might Work or might of not been added to the source code. but, all you can do is try. or build a copy from the source Code.
 

as of now in the Controls.ini

 MOUSE_AXIS_X
 MOUSE_AXIS_Y
 MOUSE_LEFT_BUTTON

 MOUSE_RIGHT_BUTTON
 MOUSE_MIDDLE_BUTTON

 

Anything else on a custom mouse is controlled by it's software and divers if needed.

 

The following ways may work :

GunCon 3

conversion absolute → relative

RawInput standard mouse

LinuxLoader

OR

GunCon 3

DemulShooter (bypass input)

LinuxLoader
Modifié par Layer
Posté(e)
6 hours ago, Layer said:

 

 

The following ways may work :

GunCon 3

conversion absolute → relative

RawInput standard mouse

LinuxLoader

OR

GunCon 3

DemulShooter (bypass input)

LinuxLoader

What are you trying to do? your GunCon 3 don't fire?

Posté(e)
Il y a 6 heures, lords a dit :

What are you trying to do? your GunCon 3 don't fire?


No, it doesn't fire. Guncon 3 Console application works ok to test it and recalibrate, but Linuxloader does not see it.

Posté(e)
Le 28/05/2026 à 18:25, lords a dit :

What are you trying to do? your GunCon 3 don't fire?


Finally solved.

To use the GunCon 3 (from Sonik-BR project or the latest one for Windows), I have to install the WinUSB driver, Tetherscript HID virtual keyboard (GunCon 3 default buttons) and Tetherscript HID virtual mouse absolute (abs, for X and Y axis...), let Guncon3Console.exe process open, then use vjoy (Configure vjoy and enable it). Linuxloader will see the Guncon 3 as "Assigned P1 to first available device 0 ('Shaul Eizikovich vJoy - Virtual Joystick')".

Posté(e) (modifié)

Wrote a program I call   Linuxloader Player. It loads linuxloader.exe. your game.elf. your linuxloader.ini and your Controls.ini file.

you can name the game. once you load all and name a game it saves the info in a settings.ini file.to bring up later.

Has has a drop down saved configs(game name)  to play a already played games.Kinda like a Cheap Frontend. lol

IT will Run in the background when the game ends. it will open back up to the front. or when you use the exit button. .ini files can be edited on the spot. and anything can be changed.

Enjoy.

 

Screenshot-(204).png

 

 

Has been updated to version 2 
Linuxloader ver2

Modifié par lords
Posté(e) (modifié)
1 hour ago, lords said:

Wrote a program I call   Linuxloader Player. It loads linuxloader.exe. your game.elf. your linuxloader.ini and your Controls.ini file.

you can name the game. once you load all and name a game it saves the info in a settings.ini file.to bring up later.

Has has a drop down saved configs(game name)  to play a already played games.Kinda like a Cheap Frontend. lol

IT will Run in the background when the game ends. it will open back up to the front. or when you use the exit button. .ini files can be edited on the spot. and anything can be changed.

Enjoy.

 

Screenshot-(204).png

 

 

Linuxloader player

the issue i have is it adds an extra X:\Backups\LinuxLoader3.0.0\Roms\2Spicy\disk0\elf\linuxloader.exe"" in the loader.exe part of the menu each time u closes the application cause it to lose the directory location am i doing something wrong? the games do boot. if u can edit the program from adding the addition " in the loader each game will load as needed when adding new entries

Modifié par RetrnArcGamer35
Posté(e) (modifié)
1 hour ago, RetrnArcGamer35 said:

the issue i have is it adds an extra X:\Backups\LinuxLoader3.0.0\Roms\2Spicy\disk0\elf\linuxloader.exe"" in the loader.exe part of the menu each time u closes the application cause it to lose the directory location am i doing something wrong? the games do boot. if u can edit the program from adding the addition " in the loader each game will load as needed when adding new entries

It is made to have linuxloader in 1 folder or all in the same then save. added new features. let me know. you need to use the browse on each one. then save under a name you make up,

Linuxloader ver2

added save and delete. using buttons with messages. added manual color choice for windows.

I made this using linuxloader.exe in 1 folder and linuxloader.ini, controls.ini and game in a different folder. but should work for any location. as long as you load all 3, game and both .ini's. then save, then run or add a different game.

Modifié par lords
Posté(e) (modifié)
7 hours ago, lords said:

It is made to have linuxloader in 1 folder or all in the same then save. added new features. let me know. you need to use the browse on each one. then save under a name you make up,

Linuxloader ver2

added save and delete. using buttons with messages. added manual color choice for windows.

I made this using linuxloader.exe in 1 folder and linuxloader.ini, controls.ini and game in a different folder. but should work for any location. as long as you load all 3, game and both .ini's. then save, then run or add a different game.

things are working. i was able to manually add 2 games in version 2 the double quotes dont appear which is awesome!. and things are booting. since i had the linux loader in each folder already i just assigned each title to its own information and it works for me that way. if that make sense. but im gonna add more cause ive only added 2. also i thought its cool u added a color theme to it. ill let you know.

 

it seems to work if i manually add them if i just the buttons on the ui it doesnt work.

 

(Update!)

im a bit tired. um. u basically link each file in the ui from its directory. then u save it. what i did was checked the settings.ini it shows the new entry. when i reopen the linux loader player i can now see the new entry also the previous from the drop-down menu. let me know if that makes sense. i choose the black theme as its easier on the eyes so u can see the name for each directory ud be assigning 

 

image.png.2ba9a9dcf91854108ea8ba2e62bc45a5.png

 

also what i did was. i went into to the settings.ini and put spaces between the entries so its not so jumbled together lol

 

image.png.0bb83e2333a92feb9f75741edd1ae399.png

 

this was out of the box testing but what i did was added the bat file instead of the loader.exe and it booted from the UI. so maybe u could add a test menu option so i can assign the .bat file or .exe to access the test meu from the ui also?

 

i tested it with the -t in a .bat in the loader.exe option and it does boot into the test menu it just needs a section for it lol

 

thanks again for this!

Modifié par RetrnArcGamer35
Posté(e) (modifié)
11 hours ago, RetrnArcGamer35 said:

things are working. i was able to manually add 2 games in version 2 the double quotes dont appear which is awesome!. and things are booting. since i had the linux loader in each folder already i just assigned each title to its own information and it works for me that way. if that make sense. but im gonna add more cause ive only added 2. also i thought its cool u added a color theme to it. ill let you know.

 

it seems to work if i manually add them if i just the buttons on the ui it doesnt work.

 

(Update!)

im a bit tired. um. u basically link each file in the ui from its directory. then u save it. what i did was checked the settings.ini it shows the new entry. when i reopen the linux loader player i can now see the new entry also the previous from the drop-down menu. let me know if that makes sense. i choose the black theme as its easier on the eyes so u can see the name for each directory ud be assigning 

 

image.png.2ba9a9dcf91854108ea8ba2e62bc45a5.png

 

also what i did was. i went into to the settings.ini and put spaces between the entries so its not so jumbled together lol

 

image.png.0bb83e2333a92feb9f75741edd1ae399.png

 

this was out of the box testing but what i did was added the bat file instead of the loader.exe and it booted from the UI. so maybe u could add a test menu option so i can assign the .bat file or .exe to access the test meu from the ui also?

 

i tested it with the -t in a .bat in the loader.exe option and it does boot into the test menu it just needs a section for it lol

 

thanks again for this!

ok will look into adding that. but for now was just a test..next version.lol What Windows are you using because the browse button works for all sections to add and save.

Modifié par lords
Posté(e) (modifié)
13 hours ago, RetrnArcGamer35 said:

things are working. i was able to manually add 2 games in version 2 the double quotes dont appear which is awesome!. and things are booting. since i had the linux loader in each folder already i just assigned each title to its own information and it works for me that way. if that make sense. but im gonna add more cause ive only added 2. also i thought its cool u added a color theme to it. ill let you know.

 

it seems to work if i manually add them if i just the buttons on the ui it doesnt work.

 

(Update!)

im a bit tired. um. u basically link each file in the ui from its directory. then u save it. what i did was checked the settings.ini it shows the new entry. when i reopen the linux loader player i can now see the new entry also the previous from the drop-down menu. let me know if that makes sense. i choose the black theme as its easier on the eyes so u can see the name for each directory ud be assigning 

 

image.png.2ba9a9dcf91854108ea8ba2e62bc45a5.png

 

also what i did was. i went into to the settings.ini and put spaces between the entries so its not so jumbled together lol

 

image.png.0bb83e2333a92feb9f75741edd1ae399.png

 

this was out of the box testing but what i did was added the bat file instead of the loader.exe and it booted from the UI. so maybe u could add a test menu option so i can assign the .bat file or .exe to access the test meu from the ui also?

 

i tested it with the -t in a .bat in the loader.exe option and it does boot into the test menu it just needs a section for it lol

 

thanks again for this!

I can add the test menu tick on box option. but some of the games have a different a file for test option. so going to have to hard code that in. if test is ticked and game is house of the dead 4 run hod4testM.elf if test is not ticked on run hod4M.elf. for  any other game that has a separate test file also. :)

P.s. didn't make it to load BAT files just what is loaded through the browse sections. which works well.

Modifié par lords
Posté(e)
1 hour ago, lords said:

I can add the test menu tick on box option. but some of the games have a different a file for test option. so going to have to hard code that in. if test is ticked and game is house of the dead 4 run hod4testM.elf if test is not ticked on run hod4M.elf. for  any other game that has a separate test file also. :)

P.s. didn't make it to load BAT files just what is loaded through the browse sections. which works well.

that would be cool to test the test menu option whenever u get time.

Posté(e) (modifié)
41 minutes ago, RetrnArcGamer35 said:

windows 11 pro 64bit

K next version will update test menu stuff but for now you can add game as a test and name it test menu. and save.  

buy using the Game Directory section. save it as gametest. then changing the Game Directory to run game without test file and save. 

Modifié par lords
Posté(e)
2 minutes ago, lords said:

K next version will update test menu stuff but for now you can add game as a test and name it test menu. and save.  

buy using the Game Directory section. save it as gametest. then changing the Game Directory to run game without test file and save. 

right on man, sounds awesome! keep up the good work

Posté(e) (modifié)
29 minutes ago, RetrnArcGamer35 said:

right on man, sounds awesome! keep up the good work

Thanks,

Oh shit. something you said i Overlooked. your using linixloader.exe browse section? to load bat files.I left that unlocked to load anything. but you said something about bat files. show me one of your your bat files using to load. and what your doing. I can add that in also to just ignore linuxloader setup and ini and load bat. because your doing it just to save the games in this player. with or without ini's.

or i can just make another program just for that.

P,s I almost locked that area down to only accept linuxloader.exe.  lol

Modifié par lords
Posté(e) (modifié)
16 minutes ago, lords said:

Thanks,

Oh shit. something you said i Overlooked. your using linixloader.exe browse section? to load bat files.I left that unlocked to load anything. but you said something about bat files. show me one of your your bat files using to load. and what your doing. I can add that in also to just ignore linuxloader setup and ini and load bat. because you're doing it just to save the games in this player. with or without ini's.

or i can just make another program just for that.

P,s I almost locked that area down to only accept linuxloader.exe.  lol

the only thing i did was create the batch file which was linuxloader.exe "X:\Backups\LinuxLoader3.0.0\Roms\ABCRevB\abc" added it to the linxloader.exe field in the ui and it booted. i also tested the linuxloader.exe "X:\Backups\LinuxLoader3.0.0\Roms\ABCRevB\abc"- t and tried that and it booted into the test menu allowing me to save changes but the test menu worked which was the main test so if theres a way to create a test menu field in the ui we can simply add .exe or bat file to load into the test menu i dont know i was a bit tired lol. i was like i wonder if u can boot into the test menu with the ui using a batch file and it worked lol

Modifié par RetrnArcGamer35
Posté(e)
15 minutes ago, RetrnArcGamer35 said:

the only thing i did was create the batch file which was linuxloader.exe "X:\Backups\LinuxLoader3.0.0\Roms\ABCRevB\abc" added it to the linxloader.exe field in the ui and it booted. i also tested the linuxloader.exe "X:\Backups\LinuxLoader3.0.0\Roms\ABCRevB\abc"- t and tried that and it booted into the test menu allowing me to save changes but the test menu worked which was the main test so if theres a way to create a test menu field in the ui we can simply add .exe or bat file to load into the test menu i dont know i was a bit tired lol. i was like i wonder if u can boot into the test menu with the ui using a batch file and it worked lol

good deal. ok will add the option to run the linuxloader.exe or a bat file. with saving and tick on test menu.if needed.

Posté(e)
12 minutes ago, lords said:

good deal. ok will add the option to run the linuxloader.exe or a bat file. with saving and tick on test menu.if needed.

okay how about this. once ur ready to post an update ill take a look at it cause it will make better sense to me then.

Posté(e) (modifié)
2 hours ago, RetrnArcGamer35 said:

okay how about this. once ur ready to post an update ill take a look at it cause it will make better sense to me then.

Linux loader Games Manager and Player For Windows.
NEWEST UPDATES.

Added a batch file loader (.bat) for linuxloader configured scripts.
no need to use Game Directory,linux Setup (linuxloader.ini) or Linux Setup (controls.ini). the setup is in the config.bat that you load. 

now loads games with the -t Custom Options) box filled in for test menu. only games that contain 1 file for game/testmenu will work.
Otherwise,in Custom Options.add -t into the box.Then under Game Directory add GameTestMenufile EXAMPLE
Hod4testM and save as HOTD4 TEST
Then you can save another slot for Hod4M Game. and both will show in the dropdown menu. so clear the -t from the Custom Options box.
When running the Launch Custom Game Sequence, any options typed inside the new input field(Custom Options) are dynamically injected immediately after your executable file name token (e.g., `linuxloader.exe -t "GameName"`).
When used. You can edit linuxloader.ini and controls.ini on the spot through the player using Edit Selected File. button. 
all Game info is stored in settings.ini
Save and delete work great. delete leaves an empty space. to add another name. after it deletes the game name.
Enjoy.
 

Linuxloader Player V3

Modifié par lords
Posté(e) (modifié)
3 hours ago, lords said:

Linux loader Games Manager and Player For Windows.
NEWEST UPDATES.

Added a batch file loader (.bat) for linuxloader configured scripts.
no need to use Game Directory,linux Setup (linuxloader.ini) or Linux Setup (controls.ini). the setup is in the config.bat that you load. 

now loads games with the -t Custom Options) box filled in for test menu. only games that contain 1 file for game/testmenu will work.
Otherwise,in Custom Options.add -t into the box.Then under Game Directory add GameTestMenufile EXAMPLE
Hod4testM and save as HOTD4 TEST
Then you can save another slot for Hod4M Game. and both will show in the dropdown menu. so clear the -t from the Custom Options box.
When running the Launch Custom Game Sequence, any options typed inside the new input field(Custom Options) are dynamically injected immediately after your executable file name token (e.g., `linuxloader.exe -t "GameName"`).
When used. You can edit linuxloader.ini and controls.ini on the spot through the player using Edit Selected File. button. 
all Game info is stored in settings.ini
Save and delete work great. delete leaves an empty space. to add another name. after it deletes the game name.
Enjoy.
 

Linuxloader Player V3

 

Outstanding, crazily practical now, thanks a lot man, great job, looking forward for the implementation of Virtua Fighter 5 to the windows version!

Modifié par dex77
Posté(e) (modifié)
5 hours ago, lords said:

Linux loader Games Manager and Player For Windows.
NEWEST UPDATES.

Added a batch file loader (.bat) for linuxloader configured scripts.
no need to use Game Directory,linux Setup (linuxloader.ini) or Linux Setup (controls.ini). the setup is in the config.bat that you load. 

now loads games with the -t Custom Options) box filled in for test menu. only games that contain 1 file for game/testmenu will work.
Otherwise,in Custom Options.add -t into the box.Then under Game Directory add GameTestMenufile EXAMPLE
Hod4testM and save as HOTD4 TEST
Then you can save another slot for Hod4M Game. and both will show in the dropdown menu. so clear the -t from the Custom Options box.
When running the Launch Custom Game Sequence, any options typed inside the new input field(Custom Options) are dynamically injected immediately after your executable file name token (e.g., `linuxloader.exe -t "GameName"`).
When used. You can edit linuxloader.ini and controls.ini on the spot through the player using Edit Selected File. button. 
all Game info is stored in settings.ini
Save and delete work great. delete leaves an empty space. to add another name. after it deletes the game name.
Enjoy.
 

Linuxloader Player V3

nice ill check it out see what i can do with it 😃. i was able to get into the test menu through the ui, and if im understanding correctly, if u have a batch file u dont need to include the .ini if already in the directory

 

i created 2 batch files and copied the .ini in each directory 

linuxloader.exe --create config
linuxloader.exe --create controls

 

then i added the paths like this.

 

Path = B:\Backups\LinuxLoader3.0.0\Roms\ABCRevB\Linuxloader.exe

Custom Option = -t 

Game Directory = B:\Backups\LinuxLoader3.0.0\Roms\ABCRevB\abc.elf

 

which then allowed to remove the -t if im not using the test menu and if i want to use the test menu i would just add the -t since the .ini is already in the game folders.

im not sure if that makes sense. 

 

image.png.fb07ea07147d7f98beb4fc74e6d11e12.png

 

image.png.42eb07ce66a35c2c2bd182042cab4ab3.png

 

i dont understand how u would boot hotd4 test menu. maybe u can provide an example of what ur putting in the Ui. all the other games are booting to test menu but not the hotd4, hotd4 special even does the test menu 😃. im having an issue when exiting a game or navigating it doesn't update properly. after exiting a game title, it doesn't refresh to a new entry.

Modifié par RetrnArcGamer35
Posté(e)
6 hours ago, lords said:

Linux loader Games Manager and Player For Windows.
NEWEST UPDATES.

Added a batch file loader (.bat) for linuxloader configured scripts.
no need to use Game Directory,linux Setup (linuxloader.ini) or Linux Setup (controls.ini). the setup is in the config.bat that you load. 

now loads games with the -t Custom Options) box filled in for test menu. only games that contain 1 file for game/testmenu will work.
Otherwise,in Custom Options.add -t into the box.Then under Game Directory add GameTestMenufile EXAMPLE
Hod4testM and save as HOTD4 TEST
Then you can save another slot for Hod4M Game. and both will show in the dropdown menu. so clear the -t from the Custom Options box.
When running the Launch Custom Game Sequence, any options typed inside the new input field(Custom Options) are dynamically injected immediately after your executable file name token (e.g., `linuxloader.exe -t "GameName"`).
When used. You can edit linuxloader.ini and controls.ini on the spot through the player using Edit Selected File. button. 
all Game info is stored in settings.ini
Save and delete work great. delete leaves an empty space. to add another name. after it deletes the game name.
Enjoy.
 

Linuxloader Player V3

beautiful keep it up

Posté(e)

Just posting this here also, i made a ranking board for Outrun 2 SP DX (lindbergh game) where you can input your end of game score codes the game generates and get up on the ranking boards/see how your scores compare to other players. Works with Outrun 2 SPDX only, the version on Lindbergh. To enable the 15 course modes you have to go into test menu and enable them, they are disabled by default. 

 

image.png.c427f66cd1c5c6d795bf1e88280c3bb6.png

Posté(e)
41 minutes ago, murray said:

Just posting this here also, i made a ranking board for Outrun 2 SP DX (lindbergh game) where you can input your end of game score codes the game generates and get up on the ranking boards/see how your scores compare to other players. Works with Outrun 2 SPDX only, the version on Lindbergh. To enable the 15 course modes you have to go into test menu and enable them, they are disabled by default. 

 

image.png.c427f66cd1c5c6d795bf1e88280c3bb6.png

awesome job!

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