dkeruza Posté(e) lundi à 19:24 Auteur Posté(e) lundi à 19:24 Thanks for the support. There are some known issues that are being worked on. As soon as everything is sorted, we will star working on adding new features/games/systems. Just as a remind while it is not an obligation but an aid to development: If anyone would like to contribute towards further development, get early access to development builds and support from the authors, we've setup a patreon page here: Patreon Get more from Linux Loader on Patreon SEGA Lindbergh preservation project and more.... 4
lords Posté(e) mardi à 20:32 Posté(e) mardi à 20:32 (modifié) Awesome news. again. Build v3.0.5 - Option to always disable Crosshairs in Ghost Squad Evolution. - Added another texture filter for custom Crosshairs in Ghost Squad Evolution to prevent black background. - Added some warning messages. - Approved PR from JC to support float vvalues for Sinden light guns borders. TY dkerusa Modifié mardi à 20:32 par lords 3
ringa12 Posté(e) mardi à 22:24 Posté(e) mardi à 22:24 (modifié) ... Modifié il y a 1 heure par ringa12
RetrnArcGamer35 Posté(e) mardi à 23:01 Posté(e) mardi à 23:01 (modifié) is there another ll-deps folder with more files it seems like when booting some of the games it's asking for more files that aren't present. Modifié mardi à 23:02 par RetrnArcGamer35
sm32 Posté(e) hier à 00:25 Posté(e) hier à 00:25 Just wanted to post to say thanks. Good to see an alternative available for playing these games, and active development. No expectations from my end, but just bumped up my patreon pledge. Keep up the great work! 1
lords Posté(e) hier à 00:28 Posté(e) hier à 00:28 2 hours ago, ringa12 said: Intel GPU: Too Spice - not work glxQueryExtension: S,☺ RESOLUTION: 1280x768 MyApp::Initialize() 00000000/Buffer::Create Texture 00000000/Buffer::Create Texture 00000000/bufferini 1280, 768 AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead 00000000/assigned: FSYS as IZFS_DEVICE_HOST. 00000000/assigned: DATA as IZFS_DEVICE_HOST. 00000000/assigned: AFS as IZFS_DEVICE_HOST. 00000000/assigned: SHADER as IZFS_DEVICE_HOST. 00000000/assigned: BGM as IZFS_DEVICE_HOST. 00000000/assigned: CSD_BIN as IZFS_DEVICE_HOST. 00000000/assigned: SOFDEC as IZFS_DEVICE_HOST. 00000000/SHADER_SIZE Monochrome.vert 2048 Monochrome.frag 2048 00000000/SHADER_SIZE Sepia.vert 2048 Sepia.frag 2048 00000000/SHADER_SIZE Solarization.vert 2048 Solarization.frag 2048 00000000/SHADER_SIZE GaussH.vert 2048 GaussH.frag 2048 00000000/SHADER_SIZE GaussV.vert 2048 GaussV.frag 2048 00000000/SHADER_SIZE DoF.vert 2048 DoF.frag 2048 00000000/SHADER_SIZE Laplacian.vert 2048 Laplacian.frag 2048 00000000/SHADER_SIZE Posterization.vert 2048 Posterization.frag 2048 00000000/SHADER_SIZE Test0.vert 2048 Test0.frag 2048 00000000/SHADER_SIZE Test1.vert 2048 Test1.frag 4096 00000000/SHADER_SIZE GetBrightArea.vert 2048 GetBrightArea.frag 2048 00000000/SHADER_SIZE GlareCompose.vert 2048 GlareCompose.frag 2048 00000000/SHADER_SIZE GaussH_Depth.vert 2048 GaussH_Depth.frag 2048 I don't think that 2spicy or ghostsquad work with intel GPU's
klizine Posté(e) hier à 00:29 Posté(e) hier à 00:29 version 3.0.5 gives errors about having spaces in my path, which I do have. But this wasn't an issue with 3.0.4 or less. ←[33m[0000.004] WARN> ←[0mPlease, make sure you don't use spaces in the path.
lords Posté(e) hier à 00:34 Posté(e) hier à 00:34 (modifié) 16 minutes ago, klizine said: version 3.0.5 gives errors about having spaces in my path, which I do have. But this wasn't an issue with 3.0.4 or less. ←[33m[0000.004] WARN> ←[0mPlease, make sure you don't use spaces in the path. There is a reason but, Remove the spaces. they should not be there anyway. I run mine like this, in admin mode. spaces can be in the folder only. @echo off :: Check for admin rights; if not present, restart as admin net session >nul 2>&1 if %errorLevel% == 0 ( goto :admin ) else ( powershell -Command "Start-Process '%~f0' -Verb RunAs" exit /b ) :admin :: Change directory to where the batch file is located cd /d "%~dp0" :: RUN YOUR EXE HERE :: Example: start "" "C:\Path\To\YourGame.exe" start "" "D:\Sega Lindberghloader\Sega Lindbergh\letsgojusp\linuxloader.exe" I run the linuxloader in it's own folder so when there is a update. You can linuxloader.exe --create config. and drop it in your games folders. or --controls if needed. Modifié hier à 00:45 par lords
RetrnArcGamer35 Posté(e) hier à 02:01 Posté(e) hier à 02:01 version 3.0.5 plays really well with let's go jungle lost on the island of spice. wow. 1
dkeruza Posté(e) hier à 03:49 Auteur Posté(e) hier à 03:49 The messages you see now, are warnings, not errors. If you see an error message you have to worry, but a warning is fine. All the games should work with any GPU if you have a correct dump/folder structure except GSEvo, that does not work with Intel GPUs for now. 3 hours ago, lords said: I don't think that 2spicy or ghostsquad work with intel GPU's 2spicy should work now with 3.0.5 4 hours ago, RetrnArcGamer35 said: is there another ll-deps folder with more files it seems like when booting some of the games it's asking for more files that aren't present. It is probably a warning. If the game runs, don't pay attention to it. 2
dex77 Posté(e) hier à 07:41 Posté(e) hier à 07:41 Is there any good soul who can put together a bunch of links of working (suitable for testing) dumps for 2spicy, after burner and ghost squad? ...just for the sake of testing and reporting... so far I was able to run Hod4, OR2sp and VT3 (VT3 not full screen) with the dumps available but all the other titles don't even start... hard to help the devs this way...
ultrabub563 Posté(e) hier à 09:01 Posté(e) hier à 09:01 Does Anybody Knows that How Can I Set Ctrl as a P1_Coin?
oddeye45 Posté(e) hier à 09:01 Posté(e) hier à 09:01 1 hour ago, dex77 said: Is there any good soul who can put together a bunch of links of working (suitable for testing) dumps for 2spicy, after burner and ghost squad? ...just for the sake of testing and reporting... so far I was able to run Hod4, OR2sp and VT3 (VT3 not full screen) with the dumps available but all the other titles don't even start... hard to help the devs this way... Dude, there's literally a post that does this on page 1 of this topic! 1
ringa12 Posté(e) hier à 09:48 Posté(e) hier à 09:48 (modifié) On 5/13/2026 at 4:49 AM, dkeruza said: I'm using a clean dump, but I still get a warning and the game window closes: Linux Loader By the Linux Loader Development Team 2026 GAME: Too Spicy GAME ID: SBMV DVP: DVP-0027A GPU VENDOR: Intel SDL CONTROLLER 0: Xbox 360 Wireless Controller glxQueryExtension: S,☺ RESOLUTION: 1280x768 MyApp::Initialize() 00000000/Buffer::Create Texture 00000000/Buffer::Create Texture 00000000/bufferini 1280, 768 00000000/assigned: FSYS as IZFS_DEVICE_HOST. 00000000/assigned: DATA as IZFS_DEVICE_HOST. 00000000/assigned: AFS as IZFS_DEVICE_HOST. 00000000/assigned: SHADER as IZFS_DEVICE_HOST. 00000000/assigned: BGM as IZFS_DEVICE_HOST. 00000000/assigned: CSD_BIN as IZFS_DEVICE_HOST. 00000000/assigned: SOFDEC as IZFS_DEVICE_HOST. 00000000/SHADER_SIZE Monochrome.vert 2048 Monochrome.frag 2048 00000000/SHADER_SIZE Sepia.vert 2048 Sepia.frag 2048 00000000/SHADER_SIZE Solarization.vert 2048 Solarization.frag 2048 00000000/SHADER_SIZE GaussH.vert 2048 GaussH.frag 2048 00000000/SHADER_SIZE GaussV.vert 2048 GaussV.frag 2048 00000000/SHADER_SIZE DoF.vert 2048 DoF.frag 2048 00000000/SHADER_SIZE Laplacian.vert 2048 Laplacian.frag 2048 00000000/SHADER_SIZE Posterization.vert 2048 Posterization.frag 2048 00000000/SHADER_SIZE Test0.vert 2048 Test0.frag 2048 00000000/SHADER_SIZE Test1.vert 2048 Test1.frag 4096 00000000/SHADER_SIZE GetBrightArea.vert 2048 GetBrightArea.frag 2048 00000000/SHADER_SIZE GlareCompose.vert 2048 GlareCompose.frag 2048 00000000/SHADER_SIZE GaussH_Depth.vert 2048 GaussH_Depth.frag 2048 Modifié il y a 1 heure par ringa12
lords Posté(e) hier à 10:14 Posté(e) hier à 10:14 (modifié) 28 minutes ago, ringa12 said: I'm using a clean dump, but I still get a warning and the game window closes: Linux Loader By the Linux Loader Development Team 2026 GAME: Too Spicy GAME ID: SBMV DVP: DVP-0027A GPU VENDOR: Intel SDL CONTROLLER 0: Xbox 360 Wireless Controller glxQueryExtension: S,☺ RESOLUTION: 1280x768 MyApp::Initialize() 00000000/Buffer::Create Texture 00000000/Buffer::Create Texture 00000000/bufferini 1280, 768 00000000/assigned: FSYS as IZFS_DEVICE_HOST. 00000000/assigned: DATA as IZFS_DEVICE_HOST. 00000000/assigned: AFS as IZFS_DEVICE_HOST. 00000000/assigned: SHADER as IZFS_DEVICE_HOST. 00000000/assigned: BGM as IZFS_DEVICE_HOST. 00000000/assigned: CSD_BIN as IZFS_DEVICE_HOST. 00000000/assigned: SOFDEC as IZFS_DEVICE_HOST. 00000000/SHADER_SIZE Monochrome.vert 2048 Monochrome.frag 2048 00000000/SHADER_SIZE Sepia.vert 2048 Sepia.frag 2048 00000000/SHADER_SIZE Solarization.vert 2048 Solarization.frag 2048 00000000/SHADER_SIZE GaussH.vert 2048 GaussH.frag 2048 00000000/SHADER_SIZE GaussV.vert 2048 GaussV.frag 2048 00000000/SHADER_SIZE DoF.vert 2048 DoF.frag 2048 00000000/SHADER_SIZE Laplacian.vert 2048 Laplacian.frag 2048 00000000/SHADER_SIZE Posterization.vert 2048 Posterization.frag 2048 00000000/SHADER_SIZE Test0.vert 2048 Test0.frag 2048 00000000/SHADER_SIZE Test1.vert 2048 Test1.frag 4096 00000000/SHADER_SIZE GetBrightArea.vert 2048 GetBrightArea.frag 2048 00000000/SHADER_SIZE GlareCompose.vert 2048 GlareCompose.frag 2048 00000000/SHADER_SIZE GaussH_Depth.vert 2048 GaussH_Depth.frag 2048 Did you update and make a new linixloader.ini .doing linuxloader --create config and put it in the game folder? Modifié hier à 10:18 par lords
ringa12 Posté(e) hier à 10:48 Posté(e) hier à 10:48 (modifié) Yes my version is linixloader 3.0.5 (linixloader.ini also update) Test menu work (linuxloader.exe prog\apacheM.elf -t) Modifié hier à 10:51 par ringa12
emulor Posté(e) hier à 10:55 Posté(e) hier à 10:55 I have same problem with scipy. Nvidia GPU + Windows 7 Error Shader Compile
emulor Posté(e) hier à 11:16 Posté(e) hier à 11:16 (modifié) Could someone share 2scipy files from folder "fs/compiledshader/" after game run please ? Modifié hier à 11:18 par emulor
dex77 Posté(e) il y a 23 heures Posté(e) il y a 23 heures (modifié) 3 hours ago, oddeye45 said: Dude, there's literally a post that does this on page 1 of this topic! Dude... lol... really? OMG...you're incredibly helpful... duh!?... Modifié il y a 23 heures par dex77
emulor Posté(e) il y a 15 heures Posté(e) il y a 15 heures https://archive.org/download/lindberghromsbinbatocera Extract with 7zip
lords Posté(e) il y a 13 heures Posté(e) il y a 13 heures (modifié) TIME TO UPDATE... Linuxloader Build v3.0.6 - Added a new logic for the shake and changed the default values. The new logic will account for the game's resolution and I also added a new setting to set a percentage of the screen where the movement should be detected (defaults to 15%). Recreate controls.ini to see the new settings. - Changed the default behavior of -c, -o and -d to not load from the game folder by default if no path is specified. Now, if you pass just the filename, it will search in the current directory, then will fallback to the game folder, if not found there, it will use the default config. - Added -L / --library-path option to specify the path for the libraries for linux, if path not found, will fallback to ll-deps in the loader folder. Modifié il y a 13 heures par lords 2
RetrnArcGamer35 Posté(e) il y a 12 heures Posté(e) il y a 12 heures (modifié) 56 minutes ago, lords said: TIME TO UPDATE... Linuxloader Build v3.0.6 - Added a new logic for the shake and changed the default values. The new logic will account for the game's resolution and I also added a new setting to set a percentage of the screen where the movement should be detected (defaults to 15%). Recreate controls.ini to see the new settings. - Changed the default behavior of -c, -o and -d to not load from the game folder by default if no path is specified. Now, if you pass just the filename, it will search in the current directory, then will fallback to the game folder, if not found there, it will use the default config. - Added -L / --library-path option to specify the path for the libraries for linux, if path not found, will fallback to ll-deps in the loader folder. can u give an example again on how to change the default behavior of the game folder. also how to change the patch of the ll-deps, oh house of the dead 4 reloading works now. 😃 Modifié il y a 12 heures par RetrnArcGamer35
lords Posté(e) il y a 11 heures Posté(e) il y a 11 heures (modifié) 2 hours ago, RetrnArcGamer35 said: can u give an example again on how to change the default behavior of the game folder. also how to change the patch of the ll-deps, oh house of the dead 4 reloading works now. 😃 linuxloader [GAME_PATH] [OPTIONS] Options: --test | -t Runs the test mode --segaboot | -s Runs segaboot --list-guids | -lg Lists available SDL controllers GUIDs. --version | -v Displays the version of the loader and team's names --help | -h Displays this usage text --config | -c Specifies configuration ini file path --controls | -o Specifies controls ini file path --controllerdb | -d Specifies gamecontrollerdb.txt file path --library-path | -L Specifies library path --gamepath | -g Specifies game path without ELF name --create | -C Creates a default config or controls file. Use '--create --help' for more info. Arguments: sub-option The type of file to create. Can be one of: config (for lindbergh.ini) controls (for controls.ini) output_path (Optional) The directory where the file will be created. If not provided, the file is created in the current directory. output_filename (Optional) The name of the file to be created. Must end with .ini. If not provided, the default name will be used (lindbergh.ini or controls.ini). Examples: linuxloader --create config linuxloader --create controls .\my_game_config linuxloader --create config .\my_game_config\myconfig.ini linuxloader --create --help linuxloader -L \my\custom\Library\Path\ Modifié il y a 10 heures par lords forgot a line 1
RetrnArcGamer35 Posté(e) il y a 9 heures Posté(e) il y a 9 heures 1 hour ago, lords said: linuxloader [GAME_PATH] [OPTIONS] Options: --test | -t Runs the test mode --segaboot | -s Runs segaboot --list-guids | -lg Lists available SDL controllers GUIDs. --version | -v Displays the version of the loader and team's names --help | -h Displays this usage text --config | -c Specifies configuration ini file path --controls | -o Specifies controls ini file path --controllerdb | -d Specifies gamecontrollerdb.txt file path --library-path | -L Specifies library path --gamepath | -g Specifies game path without ELF name --create | -C Creates a default config or controls file. Use '--create --help' for more info. Arguments: sub-option The type of file to create. Can be one of: config (for lindbergh.ini) controls (for controls.ini) output_path (Optional) The directory where the file will be created. If not provided, the file is created in the current directory. output_filename (Optional) The name of the file to be created. Must end with .ini. If not provided, the default name will be used (lindbergh.ini or controls.ini). Examples: linuxloader --create config linuxloader --create controls .\my_game_config linuxloader --create config .\my_game_config\myconfig.ini linuxloader --create --help linuxloader -L \my\custom\Library\Path\ thanks alot! 1
ringa12 Posté(e) il y a 1 heure Posté(e) il y a 1 heure The house of the dead 4 - shaking works great now and sinden recharge pump but resolution other than AUTO(1280x768) on bosses causes target displacement game seems passable Let's Go Jungle! Special - if you change the resolution other than AUTO (1024x576), then the game will become unplayable to the end; if, after defeating the first boss, you choose the middle path, then the second boss will be the Mantis, which in the last phase will rise into the air and freeze in it Too Spice - everything doesn't work
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