Karis Posted November 5, 2020 Report Share Posted November 5, 2020 (edited) Hello Everyone, As promised here is my new release for Singe 2. It is a huge fan game based on Hayao Miyazaki's masterpiece: Princess Mononoke. In this game you will help Ashitaka, last prince of the Emishi and San, Daughter of the wolves, to save the world. It is a massive release (around 530 moves) with a steep difficulty (lot of timed actions). The game has 9 levels. For me the "real" way to play it is with death rewind set to Scene. That way you'll learn full sequences which are really rewarding when you master them (after all we don't have to put quarters in the machine). Some levels like IronTown (level 3) or the attack (level5) are trully magnificent to master... Installation: If you don't have it, first you need to grab Singe 2 (in this directory you will also find the bat to launch the game) https://mega.nz/folder/lOQX3a4a#jRF-PZ2ZMScbtXZMvnkA0Q Then you need to grab the Mononoke directory here, and put it in the Singe directory: https://mega.nz/folder/ECIjDAZR#BmPbyfm_EgC4Zapk-zqaHg That's it. Just click on the Mononoke.bat and play. https://mega.nz/folder/If5WCKAa#nhcxUYk4y-FizKCL6udFOg Other versions: Though the original version is 16/9, here is a 4/3 movie if your monitor is not 16/9 (just replace the original movie with this one). https://mega.nz/folder/MeQmCBRK#FXggSXJUaW3ho60PzaQ7DA And for 480p here are some files to replace. https://mega.nz/folder/If5WCKAa#nhcxUYk4y-FizKCL6udFOg Controls: 1 (or Start on pad) - Start 5 (or Select) - Credit 9 (or Right Thumb) - Options Lctrl (or A) - Action Arrows (or Pad) - Move For more informations about the Control, hit action during the attract mode. Features: The game features many things like: - Selectable level and scene (from the options menu) - Quickload and quicksave (3 slots) - Kid mode (play with just the Action for all moves) - Trophies (a very basic trophy system) - Death rewind (choose where to restart after death) Many more... Note that a new code has been created for the "Last move" Death rewind, allowing a smooth relaunch even when actions are really close to each other. New moves: This new game features 2 new moves to mimic Ashitaka's Bow: HOLD and SHOOT. These two moves are timed actions with precise rules. HOLD: you need to HOLD the stick in the direction until the gauge is full (you need to react quite fast). Note that if you begin the HOLD action BEFORE it is asked, you will fail (it is by design). SHOOT: SHOOT is always after the HOLD (but some HOLD are not followed by SHOOT, when Ashitaka does not throw an arrow). You need to release the stick at the precise time you see SHOOT onscreen. Note that if you release before SHOOT or don't release, you will fail (once again by design). Also note that when you fail SHOOT and are in "Last move" death rewind, you go back to the HOLD action (believe me it's better this way). UPDATE So, big update with 3 new features: 1) New gaming mode: Percent: You can access this new mode from the option menu (Gametype). With this mode you play through a whole level (chosen in option menu), but you won't die if you fail a move. The level will continue to the end. At the end, the program will calculate you percentage of success and possibly you will have a Highscore (those Hiscore per level are of course separated from the general Hiscore). This new gaming mode is both a fun way to play (especially for non specialist) and a very good trainer for the most difficult levels. I hope you'll enjoy it. 2) Dynamic Overlay Resolution: From the option menu, you can now change the resolution of the overlay Hi/Lo res. The overlay in Hi res might be difficult for some CPU (for example core i5), so i developped this solution to lower the charge a bit.apparently it gives good results, so don't hesitate to switch if you experience slowdown. 3) New graphics I upgraded the graphics a bit for the actions. So, instead of "Action", you've got a button, instead of "Mash" an animated button, and so on. This change is not only cosmetic. By testing it i, noticed it helped a lot to react faster (at least for non english natives) and also avoid confusions (for example between MASH and HOLD, since they both have a gauge. I updated the three versions of the movie (Normal, 4/3, 480p) to reflect this change. Of course, most of the other games share the same code so i plan to update all of them with those changes at some point. Ok, that's it. Have fun with the game. I will be glad to answer any question. Here is a link to the global thread of my releases for Singe 2. Stay tuned for another novelty next week! Edited November 24, 2020 by Karis 9 Link to comment Share on other sites More sharing options...
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