Team 7zxkv Posted February 20, 2020 Team Posted February 20, 2020 movie https://www.oboom.com/NNV4OOVT https://mixdrop.co/f/947j57j8xu8qm https://nitroflare.com/view/3402933125C57A5/MagD.7z https://1fichier.com/?igxojvv5bm83z41d2qau https://letsupload.co/2aOyn/MagD.7z https://filerio.in/bfezcpn8ccol https://archive.org/details/magicians-dead-next-blazing Instruction here: https://magiciansdead.jp/players/howto/ https://magiciansdead.jp/promotion/material/ - First patch (and source code) by Ducon : Citation Here it the first version, full source code included: MAGEIO.7z Make sure you backup your original MAGIDEIO.dll, then just extract the one from the attached archive into MaDead\BppGame\Binaries\Win64\MAGIDEIO.dll Hard coded keys for now: 1,2,3,4,5,6 for the buttons 1,2,3,4,5,6. Tab for Start. WASD for the directions. - Version 2: MAGEIO-v2.7z - Version 2.1: MAGEIO-v2.1.7z - Patch Freeplay + English + Nesica Online + All Check OK: Patch.7z Citation 1. No need for a patched executable anymore. You can just use the dll with the original executable and everything will work. So you can delete your patched executable 2. All inputs are now supported: Test, Service, Coin, etc. 3. There is an input to quit the game easily 4. All inputs can now be configured and remapped. Just edit MAGIDEIO.ini Just extract MAGIDEIO.ini and MAGIDEIO.dll in MaDead\BppGame\Binaries\Win64 - Last patch version (use Ducon patch v1 by Flybit for JConfig) here. 10
Kameha Posted February 20, 2020 Posted February 20, 2020 (edited) Merci beaucoup ! :D :D :D tu sais si le jeu fonctionne si l'on branche le panel original avec ses accessoires (dont le motion sensor qui reconnait la position de ta main droite dans l'espace et qui permet de contrôler la magie en jeu) stp ? Edited February 20, 2020 by Kameha
Kobe46 Posted February 20, 2020 Posted February 20, 2020 Made a few mirrors to this from Mirrorace; had to change the filename around: https://www.oboom.com/NNV4OOVT https://mixdrop.co/f/947j57j8xu8qm https://nitroflare.com/view/3402933125C57A5/MagD.7z https://1fichier.com/?igxojvv5bm83z41d2qau https://letsupload.co/2aOyn/MagD.7z https://filerio.in/bfezcpn8ccol 2
mozie Posted February 20, 2020 Posted February 20, 2020 (edited) Great ive got the leap motion and the nunchuck setup and can confirm that they work fine in test menu, however it seems we need a start button as neither leap motion or controller allow the game to start, windows 10 also throws up an 'Application is requesting an updated version of Leap Motion V2 software' despite having the latest version installed, this can be fixed by downloading the 'Orion developer software' from here: https://developer.leapmotion.com/releases/leap-motion-orion-400 Edited February 20, 2020 by mozie
Guest Onkel Posted February 20, 2020 Posted February 20, 2020 (edited) So confirmed keys that work THANKS @ducon2016 To get in test menu, first press the left shift key, hold, and then also press the right shift key Arrow up and down keys to navigate M and , (comma) are the button needed to confirm. To exit a sub menu, press m and , (comma) toghether, or save the setting. (freeplay) / has also a function. (Pull lever) A DInput joystick also works to navigate the test menu. Left / right trigger, the LB button and also DPad are used. Edited February 20, 2020 by Onkel
ducon2016 Posted February 20, 2020 Posted February 20, 2020 (edited) Patch information to get past the nag screen BppGame-Win64-Shipping.exe, offset 84E650, 40 becomes C3. We do NOT know yet how to make the game start. You can help us by fiddling with the Unreal config and script files if you want to help. You can set free play in the service menu, first option under the last Nesica option. Then change the option before the last to ON. Edited February 20, 2020 by ducon2016 3
mozie Posted February 20, 2020 Posted February 20, 2020 (edited) Here’s a translation of test menu Edited February 20, 2020 by mozie
ducon2016 Posted February 20, 2020 Posted February 20, 2020 20 minutes ago, mozie said: USB IO connection EXPLOSION lol. Glad I do not have anything connected lol
mozie Posted February 20, 2020 Posted February 20, 2020 (edited) Iam more interested in nesica’s new God reception feature..really want to get that working haha Edited February 20, 2020 by mozie 1
Guest Onkel Posted February 20, 2020 Posted February 20, 2020 (edited) A hotfix for this issue has been released, please update to version 3.2.1 of the Orion software available here: http://www.leapmotion.com/setup Hey everyone, With the Windows 10 Fall Creators Update, Microsoft made some changes to how they handle Imaging Devices, changing them to "Cameras." This has resulted in a bug with our software. While we work on a better solution to the problem, here's a quick fix! Note: Only make this change if you have installed the Fall Creators Update. This will break the software in earlier versions of Windows. Open up services.msc and pause or stop LeapService Navigate to your Leap Motion software installation folder and go to the Core Services folder (default C:\Program Files (x86)\Leap Motion\Core Services) Backup LeapSvc.exe and LeapSvc64.exe in a separate folder For V2 users, download and unzip https://lm-public.s3.amazonaws.com/cs-resources/v2.3.1_Win10_FallCreator_hotfix.zip into the Core Services folder, replacing LeapSvc.exe and LeapSvc64.exe Return to services.msc and restart LeapService Launch a Leap Motion enabled application and test! If you have any questions, let us know. As an alternative to step 4, you can open up LeapSvc.exe or LeapSvc64.exe and change them manually with a hex editor: Search for C6 1F DD 6B 0F 81 D0 11 BE C7 08 00 2B E2 09 2F Replace that with B9 7A 3E CA C3 B4 E6 4A 82 51 57 9E F9 33 89 0F This is the latest version https://developer.leapmotion.com/releases/leap-motion-orion-400 Thanks @mozie Edited February 20, 2020 by Onkel
Swissychief Posted February 21, 2020 Posted February 21, 2020 Just found a leap device locally that i will pick up early next week, and i will order a raphnet adapter for Wii to USB... i want to help with this one.
Guest PowerKopter69 Posted February 21, 2020 Posted February 21, 2020 can someone upload BppGame-Win64-Shipping.exe only?
cyrille2hk Posted February 21, 2020 Posted February 21, 2020 Find it here https://mega.nz/#!SCxACArI!u5eikKVwvD69RuIbqMF7rA_eUVl9MhWx_zyyexp7uvc 1
Guest PowerKopter69 Posted February 21, 2020 Posted February 21, 2020 1 ora fa, cyrille2hk ha scritto: Find it here https://mega.nz/#!SCxACArI!u5eikKVwvD69RuIbqMF7rA_eUVl9MhWx_zyyexp7uvc thanks
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 (edited) Leap Motion received and works in Magician Dead DInput joystick also works In two modes ? https://imgshare.io/image/lm5.QH7jf https://imgshare.io/image/magician-dead-io.QH8gS digital https://imgshare.io/image/lm9.QHPlK analogue Look at the numbers below the square box USB I/O board still gives a error in the test menu, because we do not have any fully working USB I/O emulation or patch Leap Motion test software https://imgshare.io/image/QHpaF Magician Dead test modehttps://imgshare.io/image/QH6Vn When one holds a hand above the Leap Motion the game attract mode detects it https://imgshare.io/image/lm4.QHbzu https://imgshare.io/image/lm7.QHI6l It detects both hands at once but i can not make a screenshot while ..... https://imgshare.io/image/lm8.QHshj Now we need to find / assign start When one uses a non Leap motion hex patched BppGame-Win64-Shipping.exe https://imgshare.io/image/lm6.QHMLq It hangs on the USB I/O board So that patch removes not only the Leap Motion detection error One can still get into the test menu, and Leap Motion works in the test menu but the game will not go in attract mode it goes back to the USB I/O error screen So maybe we need to patch BppGame-Win64-Shipping.exe to get start to work ? Edited February 21, 2020 by Onkel
Kobe46 Posted February 21, 2020 Posted February 21, 2020 Nice stuff @Onkel So it seems that the USB I/O either will require patching or some type of emulation in order to get it working. I wonder if someone might have or can find out what the original USB I/O device used in the original cabinet.
mozie Posted February 21, 2020 Posted February 21, 2020 21 minutes ago, Kobe46 said: Nice stuff @Onkel So it seems that the USB I/O either will require patching or some type of emulation in order to get it working. I wonder if someone might have or can find out what the original USB I/O device used in the original cabinet. The original cabinet comes with a taito x4 fast i/o, not sure if its compatible with the older jvs i/o boards
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 (edited) How to play Magician Dead Watch his finger and thumb movements. Edited February 21, 2020 by Onkel
mozie Posted February 21, 2020 Posted February 21, 2020 Pretty cool, so it seems we need 2 keys, one for start and one for melee
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 (edited) 25 minutes ago, mozie said: Pretty cool, so it seems we need 2 keys, one for start and one for melee And some buttons are assigned through the USB I/O board ? https://imgshare.io/image/QHt1p Test, service and coin Test and service are left and right shift or m and , (comma) ? This is for the control panelhttps://imgshare.io/image/QHoqX I guess we can assign these keys in DefaultInput.ini But not 100% sure what does what ..... Only one edit needed on one location or multiple ? Add lines ? - before certain lines ? Edited February 21, 2020 by Onkel
mozie Posted February 21, 2020 Posted February 21, 2020 I assumed that is for a regular control panel joystick 6 buttons and start.. probably for other Games on the same hardware ..
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 (edited) 13 minutes ago, mozie said: I assumed that is for a regular control panel joystick 6 buttons and start.. probably for other Games on the same hardware .. So we can assume we only need the standard control panel inputs ? Which arcade games are also Unreal based and use DefaultInput.ini ? Of any use ? https://forums.unrealengine.com/community/community-content-tools-and-tutorials/22141-full-project-rama-s-umg-rebindable-key-system-rebind-keys-at-runtime?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime= Edited February 21, 2020 by Onkel
mozie Posted February 21, 2020 Posted February 21, 2020 Yes I would think that’s a reasonable assumption as many titles share the same test mode on same hardware.. there are a few type x4 titles including sfv so I assume the test mode has inputs for a variety of configurations
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 If i remeber correctly in the original thread somebody posted almost the same picture as this one only all were OK https://imgshare.io/image/lm12.QHfeg
mozie Posted February 21, 2020 Posted February 21, 2020 Really? Then someone has it working.. wonder would this be useful https://github.com/fatal-bundy/KB2FastIO
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 5 minutes ago, mozie said: Really? Then someone has it working.. wonder would this be useful Or just patched it out, non working in game IDmac64 somebody said use this and Jconfig ?
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 (edited) https://imgshare.io/image/lm5.QH7jf The fifth line on the left "time remaining in hourly mode" [none] Could it be there is no way to start the game without a online check ? Because that is the fourth line "Online connection status" [disconnected] Edited February 21, 2020 by Onkel
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 (edited) School of Ragnarok is also Unreal based and use IDMacX ? iDmacX special SOR: iDmacDrv64_School_of_Ragnarok_2018_10_10.rar Tekken 7 also ? http://www.emuline.org/applications/core/interface/file/attachment.php?id=6818 Edited February 21, 2020 by Onkel
ducon2016 Posted February 21, 2020 Posted February 21, 2020 6 minutes ago, Onkel said: School of Ragnarok is also Unreal based and use IDMacX ? iDmacX special SOR: iDmacDrv64_School_of_Ragnarok_2018_10_10.rar Tekken 7 also ? http://www.emuline.org/applications/core/interface/file/attachment.php?id=6818 I tried to add jconfig it does not work for the I/O out of the box. You need to add the import with CFF Explorer to your .exe. Putting the dll in the folder does not do anything. But again it does NOT work as is.
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 (edited) 1 hour ago, mozie said: Really? Then someone has it working.. wonder would this be useful To the left the icon is green I thought am sure there was a 4th picture with all four checks OK Edited February 21, 2020 by Onkel
ducon2016 Posted February 21, 2020 Posted February 21, 2020 (edited) 29 minutes ago, Onkel said: To the left the icon is green and it shows Nesica in the middle I thought am sure there was a 4th picture with all four checks OK Yes I got that, but it does not help unfortunately. Here is the patch info below if you want to try, but again, it does not seem to help. Edited February 21, 2020 by ducon2016
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 Just now, ducon2016 said: Yes I got that, but it does not help unfortunately. So this one patch to "emulate" network connection or multiple patches to .....
ducon2016 Posted February 21, 2020 Posted February 21, 2020 (edited) 8 minutes ago, Onkel said: So this one patch to "emulate" network connection or multiple patches to ..... This does nothing, just makes the game believe that Nesica is working. But it is NOT, it was just in progress patch that I used to debug. That is why I did not share it, it is a distraction. Edited February 21, 2020 by ducon2016
Guest Onkel Posted February 21, 2020 Posted February 21, 2020 @ducon2016 You genius, I'll leave you at it. Thank you for your time and effort !
eproxy Posted February 21, 2020 Posted February 21, 2020 (edited) . Edited February 23, 2020 by eproxy 2
ducon2016 Posted February 21, 2020 Posted February 21, 2020 2 minutes ago, eproxy said: the way to get start button work is either to write a new MAGIDEIO.dll or patch this. writing new seems much more easy, but MAGIDEIO.dll still Need to be debugged and reversed to know what exactly it does Yes that is one of the things I have been looking at 2
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now