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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Right now there is no option to deactivate freeplay sorry. Best option is to use TeknoParrot and the Freeplay remover.
  2. Just uploaded new version 0.3 with support for Ford Racing Full Blown including brakes :D Thanks to FlyBit for saving me weeks of research! :D
  3. I do not have an XP machine anymore. There is nothing in the code that should not work on XP. All the APIs we use exist and are identical on Windows XP. May be Mohkerz Loaderz work already on XP. Have you tried it?
  4. No you got the wrong archive. I want to help, but you need to do your part. Sorry but not going to make a video for something that simple: 1. Download the Mohkerz release (first page of this thread) 2. Edit MohkerzLoaderz.ini 3. Make sure MohkerzLoaderz.exe can run as admin 4. Double click MohkerzLoaderz.exe
  5. Make sure you use the sdaemon.exe from the Mohkerz release!
  6. Share your .ini file for FFD
  7. Thank you but no, the work on the loader is for our sole entertainment, and it is better not to associate it with money in any form. If you want to help do like Boomslang, he started learning C++ a couple of weeks ago and is now working on a kick ass project that is going to make the community very excited I think when he starts sharing more about it. I actually have been very impressed by how fast he learned. You do not need to be a "God" to make a loader. The hard part is usually the crack and luckily we have people like Mohkerz taking care of that for us. For those interested in learning I am available on Discord and will help anyone who wants to learn. Would be amazing to build a strong team of people motivated just by games 😊
  8. Thanks I haved changed the thread image and added this on the first post :D Great job!
  9. Do you play with a keyboard, x360 real pad, or another joystick? Wheelies should only happen if you double tap the accelerator. It seems as if the game believes you released the accelerator, I can look into why this is happening tomorrow.
  10. This is not related to Mohkerz Loaderz, try the experimental UI fix in the first post in the FFD thread and make sure to patch the original sdaemon.exe from Mohkerz's release.
  11. Right now, it is very early, we have not added keyboard support yet. BUT you can make keyboard work using a combination of Mohkerz Loaderz and x360kb that I have posted here: http://www.emuline.org/topic/1239-simulate-x360-controllers-when-you-just-have-a-keyboard/ I actually use that, so confirm it works perfectly for both SR3 and FFD. Put xinput9_1_0.dll and x360kb.ini in the same folder where you have MohkerzLoaderz.exe, not in your game folder.
  12. MohkerzLoaderz-Public-0.5.2.7z Description Mohkerz Loaderz is another arcade game loader called after my friend Mohkerz because without him this loader would not exist. It will always be entirely free (no Patreon ever), and source code will always be fully open. This is not meant to be better than other loaders, it is just meant to be an open alternative to the current closed loaders. The loader will focus on quality instead of quantity. This is a very early minimal release only supporting Fast and Furious Drift, Ford Racing Full Blown, Mario Kart Arcade GP DX 1.0, Operation Ghost, and Sega Rally 3 for now. More games and more features might come if we have enough time. Credits Mohkerz Ducon2016 Manson976 for the logo Games supported Fast and Furious Drift Ford Racing Full Blown Mario Kart Arcade GP DX 1.0 Operation Ghost Sega Rally 3 How to use 1. Right click MohkerzLoaderz.exe => Properties => Compatibility tab => Make sure "Run this program as administrator" is turned on 2. Edit MohkerzLoaderz.ini or create a new .ini file 3. Run in command line: MohkerzLoaderz.exe NameOfYourConfig.ini Greetings Everyone we talk to on a regular basis on Emuline and 1CC discord Argon Le Fou Boomslang Dendy FlyBit Houb Manson License The loader is provided as is, and we take no responsibility whatsoever for anything that would happen if you use it. If you have any issue or are not happy with a feature: either do not use the loader, or help us improving it by taking part in the coding effort and share it back with the community. The code and loader can be considered public domain, so do whatever you want with it as long as it is legal. Controls Read Readme.txt for more information History 0.5.2 - 2018/11/08 - Mario Button working in menus for MKDX1.0 0.5.1 - 2018/10/22 - A minor fix for MKDX1.0 when you let all the options time out 0.5 - 2018/10/14 - Added Mario Kart Arcade GP DX 1.0 0.4 - 2018/07/01 - Added OG 0.3 - 2018/06/25 - Added FRFB 0.2 - 2018/06/20 - Added configuration file support, and SR3 support without need for inpout32.dll 0.1 - 2018/06/11 - First release only supporting FFD
  13. amazing work as usual! Looking forward to be back from my holidays to download it and test it! Thanks for sharing this amazing work
  14. Thank you so much for your hard work again!
  15. ducon2016

    Nouveau Départ Pour Moi

    Felicitations! Champomy pour tout le monde! :D
  16. Yes it runs for me on Win 10 x64, but not sure I tested what you needed. Can you give us the repro steps you follow that lead to a black screen?
  17. Superbe travail! Gros merci
  18. As promised here is the d3d8to9 fixed to work with Chaos Legion, so you can use reshade and any other cool tools to make it look better. The code is included so that you can share with the dgVoodoo2 guy. Really simple, I just modified the CreateTexture function. unsigned long upper_power_of_two(unsigned long v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; return v + 1; } HRESULT STDMETHODCALLTYPE Direct3DDevice8::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, Direct3DTexture8 **ppTexture) { Height = upper_power_of_two(Height); d3d8to9-ChaosLegion.7z
  19. Magnifique! Quelles sont les differences qui restent apres ce mix avec la version arcade?
  20. Superbe effort, quelle est la difference entre ta version PC amelioree (apres modifications) et la version arcade?
  21. Also will think about making a patch into D3D8 to D3D9 for those who want to use Reshade. I will do this when I am back.
  22. Yes of course, happy to share, and dgVoodoo2 could do that without a problem. I just round the height of the textures to the next power of 2 in the CreateTexture method. For example if the height is 41, I change it to 64 when the texture is created. If already a power of 2, I do not change anything. I will share the source code when I am back, I am traveling for a couple of weeks.
  23. Thanks for sharing and your dedication making all this work. Plenty of people here who love rare stuff like that, and appreciate your efforts :D
  24. Just discovered Rad Rodgers: https://www.gog.com/game/rad_rodgers Pretty good platformer:
  25. Moi aussi je suis sur un vrai PC :D Le code vient de retropie, mais le lien est pour Windows :D
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