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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Does SB1 requires a loader? If yes I can look into it. There is no dump/crack of SB2. krizalid00 says he has one, we will see if he shares it.
  2. Mais non. Pour lancer un jeu, il faut d'abord lancer MEMU qui met 2 minutes. Donc 2 minutes + 10s = 130s! Il y a des super jeux Android simples qui sont un tres bon choix pour une borne (Stack, Dancing Line, Sonic Forces Runner), en plus les emulateurs comme Memu mappent les controlles a l'ecran donc tu peux faire marcher les jeux tres bien. Pour d'autres jeux le light gun est bien aussi "Smash Hit"
  3. J'aimerai bien utiliser ca pour lancer des jeux Android sur ma borne. Mais bon 2 minutes pour lancer un jeu non merci. Il y aura bientot un truc comme WINE pour lancer des jeux Android sous Windows j'espere.
  4. Aie c'est lent. Je voulais un truc qui lance les apps Android nativement. Il y avait un emulateur Android avant qui faisait ca mais il ne marche plus bien il a ete abandonne. Dommage.
  5. Il prends combien de temps a booter?
  6. Not download links, links to game information or video. If not we need to search everything on our own. I recommend links on steam :D
  7. Please add links with all your posts :D
  8. It is listed on the first page at the bottom of the first post Raystorm HD (NPJB00034) => Resolution 1920x1080 / GPU Texture Scaling OFF / Strict Rendering Mode Scott Pilgrim vs. The World : The Game (NPEB00258) => Resolution 1920x1080 / Disable Vertex Cache Short Peace : Ranko Tsukigime's Longest Day (BLES02007) => PPU Decoder : Interpreter (fast)
  9. Read the readme.txt, it tells you how to edit gs2.ini properly
  10. Your link does not work. What is it?
  11. Thank you. PKT is the original creator ( http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/18347559/SFIV_PC__2_players_on_keyboard&post_num=98?liveView=1 And he deserves all the accolades. He had a very good idea. I just took over and made minor improvements. Still many to come.
  12. Le support FFB arrive bientot...
  13. Tu pourrais partager des informations ou plan pour construire cette beaute? J'ai montre a mes gosses et on aimerait bien faire la meme chose a la maison. Ma femme va surement dire non mais bon...lol
  14. Merci le houb. Ketsui quoi de different avec la version arcade/mame?
  15. ducon2016

    Collection de patchs

    Glad it worked. Yes the power plays work. I play the game often and never had a problem. Feel free to post on the wiki there.
  16. ducon2016

    Collection de patchs

    Yes. Everything is wrong. I did not say to use noob diff! I said use NoobPatcher !!! But do not worry, we will make it work :D 1. Run Noobpatcher 2. select the unpatched .exe 3. select the .diff posted in the first post on this thread (inside the .7z archive there are many .diff files) 4. Let the patching process happen 5. run the patched exe
  17. ducon2016

    Collection de patchs

    Reduce graphics settings. The game is very demanding and cannot run at 60fps on every PC. I run it on Win 10 x64. Also make sure you run the patched game :D
  18. ducon2016

    Collection de patchs

    Run Noobpatcher.exe, read the title of the window. What does it says? Just do it :D
  19. ducon2016

    Collection de patchs

    Download and run Noobpatcher and just follow what noobpatcher asks
  20. This loader does NOT fix UI and scaling yet. For FFD use my experimental fix, for OG/FR/SR3 wait for my upcoming fixes.
  21. Amazing post by ValdikSS: https://medium.com/@ValdikSS/researching-protection-and-recovering-namco-system-es1-arcades-1f8423fdeb3b A good reminder how the true unsung heroes of the scene are actually the dumpers and crackers: Dump > Crack > Loader/Controls. People only see the Loaders and Controls but might not often appreciate the investment needed in both time and money that dumpers put. Cracking those systems require real skills. Making a loader and controls is really nothing in comparison. Thanks again to the unsung dumpers and crackers of the scene. Some amazingly talented people like Valdik and many anonymous others.
  22. Au debut j'y jouait a la souris mais 1P. Maintenant je joue a deux joueurs avec deux aimtracks. La souris est supportee par defaut donc ce n'est pas un manque d'interet pour nous, et le jeu supporte deux joysticks par defaut. Juste besoin de support pour le faire tourner avec des aimtracks
  23. I have been able to make it run using a combination of DemulShooter, and setting up a custom resolution of 1024x600 with CRU utility + Taskbar Hider + DXWND. More details here:
  24. I have a different one for different games, but here is the one I used to test OG [Options] ;Set to one to make a sound when the DLL is loaded by the game UseInitBeep=1 ;Set to 1 to output logs in the "x360kb logs" folder inside the game folder Log=0 ;Number of pads you want to simulate (up to 4) PadCount=2 ;Set to 1 to hide pressed keys from the game raw inputs BlockRawInput=1 ;Set to 1 to hide pressed keys from the game windows inputs BlockKeys=1 ;Set to 1 to enable terminating game by pressing a key CloseProcess=1 ;Key to terminate game CloseKey=Esc ;If you have other dinput pads and only want to use the simulated ones set to 1 FilterOtherPads=0 ;For games using both dinput and xinput to make sure only xinput pads are used set to 1 BlockDirectInput8=0 ;0=Remap Dinput8 only, 1=Remap Dinput8+SendInput, 2=Remap Dinput8+Keyboard Events RemapMethod=0 [PAD1] Start=Space Back=2 Wheel Left= Wheel Right= Left Analog Left=S Left Analog Right=F Left Analog Down=D Left Analog Up=E Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up= D-Pad Down= D-Pad Left= D-Pad Right= A=R B=T X=4 Y=5 Left Shoulder= Right Shoulder= Left Trigger=Q Right Trigger=W [PAD2] Start=Return Back=1 Wheel Left= Wheel Right= Left Analog Left=J Left Analog Right=L Left Analog Down=K Left Analog Up=I Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up= D-Pad Down= D-Pad Left= D-Pad Right= A=O B=P X=9 Y=0 Left Shoulder= Right Shoulder= Left Trigger=Y Right Trigger=U
  25. Yes. I use x360kb myself.
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