
ducon2016
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Yes it should work. Not sure how to contact him, so feel free to share with him.
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Il y a une version PC?
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Eastern Exorcist https://store.steampowered.com/app/1120810/Eastern_Exorcist/
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[Emu] Sega Saturn - Emulateurs : SSF + Yabause
ducon2016 a répondu à un(e) sujet de Deunan dans EMULATEUR NEWS
Same, the other Saturn emulators are a pain in general. Much better and easier to go through Retroarch. -
Corridor Z - Excellent twist sur le theme infinite runner, un gros succes sur ma borne.
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KnightEmu
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Right now x360kb does not allow mixed usage of joysticks and keyboard unfortunately.
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[WARNING THIS IS EXPERIMENTAL] Outrun 2006 on PC is nice except for the UI, it looks very low res when played on HD monitors. I just made a quick test to see if we could make it better. So sharing the progress so far. This is the original, notice how blurry "Total Time" and the rest of UI is. I have been playing around with the file format, and wanted to share some of the promising initial results with xBRZ and here with Waifu2x Noise Level 0 and here Waifu2x Noise Level 3 For those interested in trying it Outrun2006Test.7z 1. You will need to make a copy of your Sprite folder 2. Edit Process All.bat and change the path to your Sprite copy folder 3. Run Process All.bat, and when finished copy all the .sz files in the original Sprite folder (NOT THE COPY) 4. Make a copy of OR2006C2C.exe and patch it Offset: 0002D22E Original: DB 44 Patch: 8B 4C Offset: 0002D232 Original: 8B 4C 24 1C 85 C9 7D 06 D8 05 70 80 62 00 Patch: D1 E9 89 4C 24 1C DB 44 24 1C 90 90 90 90 Offset: 0002D246 Original: 85 D2 DB 44 Patch: D1 EA 89 54 Offset: 0002D24C Original: 7D 06 D8 05 70 80 62 00 Patch: DB 44 24 20 90 90 90 90 Few issues: 1. My converter does not fully work with some .sz files yet (the ones commented out in the batch file), which likely will results in bugs when those images are used 2. All art is automatically upscaled, and no solution is ideal right now. Waifu 2x with Noise Level 3 seems the best though. 3. Might be a lot of bugs, it has not been extensively tested
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It works with PadCount=2 or 3 or 4 if you have the controls. I use it with two players on my setup, works really well.
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Yes I use it with Teknoparrot too it works. You need to put xinput1_4.dll and x360kb.ini in the teknoparrot folder, NOT in the game folder.
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Looking at Log1. Thanks @coolspot You press X at 2020-07-30 18:22:28.236, the game reads xinput 6 milliseconds later at 2020-07-30 18:22:28.242 and it is recognized. Then you keep X pressed and press A at 2020-07-30 18:22:28.253, the game reads xinput at 2020-07-30 18:22:28.259 and finds both X and A pressed! Then you keep those pressed and the game those are kept pressed until 2020-07-30 18:22:28.865. What is possible is because the game polls the control at intervals of 16ms, it is expecting both inputs should be pressed within the same strict window. Sorry yes if you reuse the same buttons it will trigger the individual buttons, maybe I should add an option for that. Can you try v15 I just posted today, this could be related to what I fixed for @huntsman360, I was waiting 16ms in some cases which seems to be the exact interval your log exhibits. So I might have fixed it already. 2020-07-30 18:22:28.236 ( 41.486s) [ ] config.cpp:343 INFO| [HookCallback] Key pressed A2 2020-07-30 18:22:28.236 ( 41.486s) [ ] config.cpp:360 INFO| [HookCallback] Key blocked A2 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.253 ( 41.503s) [ ] config.cpp:343 INFO| [HookCallback] Key pressed A0 2020-07-30 18:22:28.253 ( 41.503s) [ ] config.cpp:360 INFO| [HookCallback] Key blocked A0 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.309 ( 41.559s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.325 ( 41.576s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.325 ( 41.576s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.325 ( 41.576s) [ ] x360kb.cpp:59 INFO| X button pressed
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It does work with combinations, I use them all the time. You can even set a combination as an input for example I used stuff like DPad Left=C&Left. In the config turn on the log, press the two buttons and send me the log please.
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Awesome, glad we could find it and fix it. Thanks for reporting the issue.
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Here are all the updated DLLs, x360kb-v15.7z Let me know if it works
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I tried something in the code. There is a known performance issue with the keyboard hooks, the code assumed a case would never happen but unfortunately it did, so cleaning it up. Will publish all dlls later today.
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Tu as les derniers trucs souvent ici aussi https://bda.retroroms.info:82/downloads/mame/CHDs_temp/
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Not sure what it is, try this https://cdn.discordapp.com/attachments/401433952239484929/738126213700255825/xinput1_3.7z
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[PC] Arcade Flying Games Recommendations
ducon2016 a répondu à un(e) sujet de ducon2016 dans BEST PC GAMES
Project Wingman https://store.steampowered.com/app/895870/Project_Wingman/ Art of Air War https://store.steampowered.com/app/1116600/Art_Of_Air_War/ -
Glad you got it to work. Yes HideDLL might not work on all games, it works for DOA6. And Steam=1 is only for games which require steam actions, most games do not need it. Can you edit your post to only keep the working part? The initial question is not necessary anymore.
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Your config has log=1 and padcount=2 when you only have one defined. Try to set log=0 and padcount=1. I tested your files and everything works fine. Also try with all the options to see if it makes a difference [Options] UseInitBeep=1 Log=0 PadCount=1 HookAllXInputDLLs=0 BlockRawInput=1 BlockKeys=1 BlockKeysDelay=0 CloseProcess=1 CloseWindow=0 CloseKey=Esc FilterOtherPads=0 FakeXInputPads=0 HookFastProx=0 SetPropertySuccess=0 DisableDI8Keyboard=0 DI8Range=0 RemapMethod=0 HideMouse=0 HideTaskBar=0 HideDLL=0 Steam=0 AnalogRange=1.0
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I understand the problem, just trying to find out what it could be. Where did you put the dll and config file? Which folder?
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1. Which version of the dll did you use for SFV x86 or x64? 2. In which folder did you put the dll and x360kb.ini? I just tested and it works here, I also have an ipac and a keyboard connected with no lag. Did you make sure that vjoy is disabled? double click the vjoy icon and untick the enabled box
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SFV the PC version or the Arcade version with JConfig?
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I use the new version on all my games. No issue whatsoever so give me the exact game you use, and the exact version of dll. I cannot help you if you cannot provide specific information.
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Where do I find S.O Retroos? What dll do you use? what version x86 or x64? Seems like you are using an OLD version of x360kb BackgroundMode does not exist for a long time. Try the latest version I just uploaded.