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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Oui c'est ce que je fais, j'y joue sur une borne donc j'ai vire tout les menus.
  2. ben tu peux mettre les options avec l'exe par defaut, et jouer avec l'exe patche ou tu veux changer les options a chaque fois que tu lances?
  3. Oui j'ai desactive tout les menus. C'est utile ce menu d'options?
  4. Ok j'ai reussi a reproduire le probleme, je confirme que PacBRArcade creait des problemes. J'ai mis a jour mon patch pour ne plus avoir besoin de PacBRArcade. Vire d3d9.dll et l'image il n'y en a plus besoin. Applique le nouveau patch. Pac-Man Battle Royale-v2.7z J'ai aussi mis a jour le poste original
  5. New patch. Removed need for PacBRArcade. It was resulting in a crash on W10 in certain situations. Pac-Man Battle Royale-v2.7z
  6. ducon2016

    Collection de patchs

    Updated the pacman battle royale patch, pacbrcade is not needed anymore. It was creating a crash on W10 in certain situations.
  7. Bizarre. Je regarderai tout a l'heure. J'y ai joue pendant des heures avec mon fils sans aucun probleme. Qu'est-ce qui se passe si tu cliques ignorer?
  8. Car les directions x/y sont analogues, donc utiliser x360ce permet de garder des directions analogiques au lieu de ressembler a un pad digital.
  9. Xoutput est configurable par jeu??? Super invasif avec leur driver. Je prefere la flexibilite de x360ce et x360kb pour plein d'examples, mais effectivement il faut etre bien technique. Tricky towers inverse les joystick 0 et 1 par example. Pareil pour plein de jeux. Certains jeux doivent filtrer les devices dinput, etc.
  10. Bien classe en effet! Vivement que ca sorte. Par contre le super heros en cape qui raboule au milieu c'est une grosse faute de gout.
  11. No network functionality, just my test patch when I was tracking stuff.
  12. Yes you could but no need, you can put keys directly in the config file MAGEIO.ini
  13. Mets la dll 64 bit xinput9_1_0.dll de x360ce et le fichier de config dans le meme repertoire que MAGEIO.dll
  14. Oui je rajouterai ca un jour, mais pour l'instant je pense que tu peux utiliser x360ce pour remapper dinput en xinput. Mets la dll de x360ce dans le repertoire de mageio.dll et ca devrait marcher tout seul.
  15. Cherche "no sound" c'est un des 5 premiers messages, c'est pas le 5eme ni le 4eme :D
  16. Youpi Matin! Here is the V2 with full source code included as usual: MAGEIO-v2.7z Here is the V2.1 with full source code included as usual: MAGEIO-v2.1.7z Here are the improvements: 1. No need for a patched executable anymore. You can just use the dll with the original executable and everything will work. So you can delete your patched executable 2. All inputs are now supported: Test, Service, Coin, etc. 3. There is an input to quit the game easily 4. All inputs can now be configured and remapped. Just edit MAGIDEIO.ini 5. Minor fixes for A/B/X/Y buttons (thanks @line for the report) Just extract MAGIDEIO.ini and MAGIDEIO.dll in MaDead\BppGame\Binaries\Win64
  17. @Onkel posted this loader that I did not know about, so sharing it here for the record https://github.com/vicboma1/loaderDumpsArcade I like the clean and simple UI, and clear key mapping
  18. You can try to edit MaDead\BppGame\Config\DefaultInput.ini and try to map leap actions to keys to see if it works. @dorminirko @luffytam might be able to help, they did similar stuff for LLA
  19. Don't dream. This is very likely a one off. The name says it all MAGI(cians)De(ad)IO.dll as you can guess, it is very specific
  20. Here it the first version, full source code included: MAGEIO-v1.7z Make sure you backup your original MAGIDEIO.dll, then just extract the one from the attached archive into MaDead\BppGame\Binaries\Win64\MAGIDEIO.dll Hard coded keys for now: 1,2,3,4,5,6 for the buttons 1,2,3,4,5,6. Tab for Start. WASD for the directions.
  21. Success!!!! I have been lucky again
  22. Thanks to my good friend FlyBit, I made some progress yeah
  23. Yes same here. Made my own, just reversing is hard without the real hardware to track the handshake and values order, but it is doable just boring and time consuming. Even the keyboard works as a joystick already, only the GetUSBIOInputPressed needs to be handled. Three main ways, remap the unreal script, emulate magideio, or redirect usbio to other inputs. Looking at the easiest/fastest. Whoever gave you this has been ahead, looks like they had it working for months already. So it might take me time to catch-up, do not expect any fast results. Every game is not as lucky as Lost Land Adventure or Daytona :D
  24. Yes that is one of the things I have been looking at
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