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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Give me all the details please, I cannot help you if you do not provide all the details. Give me the complete config file. Did you turn log on by any chance? Make sure log=0
  2. What game? What version of dll x86/x64? what dll? share your x360kb.ini
  3. ducon2016

    [Tuto] Pinball Arcade Loader

    Ah ok I understand, you WANT to add a custom screen to pick the number of players BEFORE you launch the table. Basically what is desirable for you is to have a behavior like PBFX3. I understand now, I am surprised because I do not like this behavior. For example often I start playing a table, people see me play and then want to join. I like being able to do that without quitting. I will see what I can do, not sure I can do it but we will see.
  4. ducon2016

    [Tuto] Pinball Arcade Loader

    I just do not understand why you cannot select the number of players AFTER the table is loaded. Pinball FX3: Select the table, select the number of player, then load the table. Clearly in this case you need this in the launcher Pinball Arcade: Select the table, then load the table, then select number of players. In this case I do not get what is the benefit of picking the players in command line. Can you explain?
  5. Mini Motor Racer X est dispo sur PC Formula Retro Racing Cyberline Racing Team Sonic Racing TT Isle of Man Racing Glider
  6. x360kb-v14.7z Yeah Super Bomberman R is finally playable with 4 players!!! Added support for steam actions for the few crappy games that had the bad idea to only work with steam controllers: Fight Angel, Super Bomberman R, Vasara, etc. For Unity games make sure you move the steam dlls out of the plugins folder and put it in the same folder as the main game exe. Added option to reduce analog range to reduce cursor speed in some games like Missile Command: Recharged Replaced custom logging code by the excellent loguru library (https://github.com/emilk/loguru) Example config for Super Bomberman R ( x86 / xinput1_3.dll ) HookAllXInputDLLs=1 BlockRawInput=1 FilterOtherPads=1 FakeXInputPads=0 Steam=1 [Actions] A=A B=B X=X Y=Y LB=Left Shoulder RB=Right Shoulder START=Start BACK=Back UP=Left Analog Up DOWN=Left Analog Down LEFT=Left Analog Left RIGHT=Left Analog Right Move=Left Analog Example config for Fight Angel ( x64 / xinput1_3.dll ) HookAllXInputDLLs=1 BlockRawInput=3 FilterOtherPads=1 FakeXInputPads=1 Steam=1 [Actions] Move=Left Analog Camera=Right Analog attackA=A attackB=B attackE=X attackS=Y pauseMenu=Left Thumb camera_pan= Example config for Vasara ( x64 / xinput1_3.dll ) HookAllXInputDLLs=1 BlockRawInput=3 FilterOtherPads=1 FakeXInputPads=1 Steam=1 [Actions] menu_move=Left Analog menu_start=Start menu_select=A menu_cancel=B c_move=Left Analog c_shot=A c_bomb=B c_vasara=Y c_rapid_fire=X c_credit=D-Pad Left c_start=Start c_arcade_menu=Left Shoulder menu_prev=Left Analog Left menu_next=Left Analog Right t_move=Left Analog t_shot=A t_bomb=B t_vasara=Y t_rapid_fire=X t_dash=Left Trigger
  7. ducon2016

    [Tuto] Pinball Arcade Loader

    You can select the number of players when you are inside the table with Pinball Arcade, it is different from Pinball FX3 where you need to pick the numbers of players BEFORE you enter the table. Pinball Arcade does not have this problem, so not sure how what you want would work? Can you explain a little more? I am open to it.
  8. Il est souvent dispo sur cette chaine youtube aussi https://www.youtube.com/channel/UCZL5Ig2uiuLsLSHM--jJWdg
  9. ducon2016

    Choisir L’écran PC Gamer

    Tu peux faire une liste des points que tu n'aimes pas pour ton ancien moniteur? Ca t'aidera a etre clair pour ce que tu veux pour ton nouveau moniteur. Les frequences au dessus de 60hz ne sont pas necessaires, MAIS certains jeux ont 3 frames de retard ce qui a 60 images par seconde donne 3/60 = 1/20s = 0.05s de delai. A 144hz ce delai devient 3/144 = 0.02s. Mais bon encore faut il etre capable de faire tourner tes jeux a 144hz, donc il faudra surement que tu changes ton PC pour une bete de course. Freesync et G-Sync: C'est pour eviter les coupures horizontales quand le rafraichissement du jeu ne suit pas regarde les fenetres de l'immeuble au premier etage sur l'image de gauche sans freesync/gsync. Si tu es un pro du jeu effectivement prends 144hz, mais si tu es un joueur "normal" n'importe quel moniteur a faible latence devrait suffir.
  10. Haha, it works for all my 300+ PC game collection, so it definitely works however you must try different combinations and options because every game behave differently. And I tested it only on Windows 7 and Windows 10, not sure for other versions of the game 1. You need to find which DLL to use. In general the way to do that is to load the game .exe in a debugger first to find out if your .exe is 32 or 64 bit. Then you look at the list of symbols to find if dinput/dinput8/xinput1_3/xinput1_4/xinput9_1_0/or in rare cases if none of the previous ones are loaded winmm (Blade Arcus if I remember correctly works like that) 2. When you found the right dll usually start with xinput ones if the game loads many, if it does not work go with dinput8 3. If the game loads many xinput dlls, make sure to enable the option to hook all the xinput dlls 4. If Dinput8, try to filter and fake xinput joysticks 5. Copy the dll in the game .exe folder If you have a specific game you want to try let me know I can help you give you one config.
  11. ducon2016

    [Tuto] Pinball Arcade Loader

    No I cannot sorry, the internals of the DX9 version are too different.
  12. Share your config file. Do you hear the beep when you launch SFV?
  13. https://store.steampowered.com/app/1292010/Missile_Command_Recharged/
  14. ducon2016

    Mame crt perfection (close to)

    Just add more bloom effect.
  15. ducon2016

    Mame crt perfection (close to)

    Lol. Your grand mom had a VGA monitor like mine What trouby uses looks like a VGA CRT setting. For reference here is my first CRT screen And here is my second CRT screen
  16. ducon2016

    Mame crt perfection (close to)

    From your thread: "The best simulation is usually 2:1 regular lines to scan lines", this is reverted. They advocate more image than scanlines! :D But anyways this is a wrong solution to the brightness problem, the right way to solve it is to have bright pixels "glow" and expand over the black scanlines lightly, which is what we have in Houb's shader.
  17. ducon2016

    Mame crt perfection (close to)

    No. Read the text. JAMMA on real CRT.
  18. Here is a capture of Wonder Boy on CRT as I posted in the other thread. It looks very close to the screenshots from Houb shader (double click the image to see it full size)
  19. ducon2016

    Mame crt perfection (close to)

    Dude, do I really have to google things for you? Here is a capture from the original JAMMA on a CRT. At the bottom of this article: https://mameart.wordpress.com/2016/07/20/wonderboy-sega-1986/ Again, no offense but as you can see, there is only ONE scanline per pixel, which is not at all wht you have on your videos. Check the E and R in the screenshot below, can you see there is ONE pixel bar in the middle of the letter, and only ONE scanline above and below, but not one in the middle? Now check your video you should see what is wrong. Mame CRT shaders do it well, and because Houb's shaders are based on those, they also display this correctly.
  20. What? Seriously check your references. A single search on youtube or google images shows our memories are failing us:
  21. yes great work houb! And sorry for being annoying about Kamui all the time lol
  22. Send us pictures if you can
  23. ducon2016

    Mame crt perfection (close to)

    For reference here is wonder boy cabinet: Your bezel does not look at all like the original.
  24. ducon2016

    Mame crt perfection (close to)

    You have two scanlines per pixel in Joe and Mac returns!!! Pretty sure no arcade ever had this happen, again glad your settings makes you happy. But I seriously recommend looking at other settings, Houb's work is based on CRTGeom which is a MAME and Retroarch state of the art shader, and then we made major improvements on top of that so claiming your scanline settings from mame 171 is superior and claiming is kind of funny, basically you are saying mame shaders and retroarch shaders are bad :D I guess you did not know where those shaders came from. Anyways let's have a civilized conversation, and if you want to convince people, post CLEAR screenshots like Houb does so that we can compare. Also you seem to miss the point that Houb's work applies to everything, not just Mame. Houb's shaders can be used with most PC games, other emulators than mame. How is your solution helping with Gigawings Generation for example? Houb's does. How is your solution helping for Kamui? Houb's does. How is your solution helping for Yatagarasu? Houb's does. I can make a very long list. Again, enjoy your shader, but just be polite please.
  25. ducon2016

    Mame crt perfection (close to)

    Dude trouduc, what is wrong with you? Be polite please. Look if your setup makes you happy then great, but looking at your videos it does not look at all like my old CRT screens. If you want a more nostalgic look check out Houb shaders instead.
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