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argonlefou

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Tout ce qui a été posté par argonlefou

  1. argonlefou

    Bug Busters (PC-Arcade)

    Looking with Hex editor, there's just 1 and only different byte between patched and unpatched files(CD-ROM check skip) I'm talking about the files to download from this topic. Still haven't downloaded the iso As for credits, controls, settins, coop etc....I'll cook a quick support with Demulshooter in the next days
  2. There is no "player" connected hardware in this game, but a pool of balls to throw at the screen. Points are awarded according to "player zone" the ball hits on screen. So you can basically play with 4 lightguns at the same time with the launcher, even without RawInput, because the game does not neet to know who is shooting, but only where the ball hits Rawinput support is only usefull in that game if you need to add crosshairs to visually separate your aiming devices (ex: using multiple mice or joypads)
  3. Sorry I don't have the answer, I just ran the non VR exe file and the game just started
  4. I'm always working on something, but the something is not always computer related 😆
  5. Bugs cleared in latest release (v11.3) Also added crosshair-removal option in DemulshooterX64 command line for this game : -nocrosshair
  6. Hiding crosshair is possible, but I need to find a way to pass the info from Ds to the plugin as I don't want to create so plugin config file with options
  7. There's apparently a bug related to the Outputs handling with the game, causing DemulShooterX64 to crash and controls not working if Outputs are disabled in DemulShooter_GUI Untill a corrected released is available, enabling Outputs in DemulShooter_GUI should solve issue with this game
  8. No... For TP fix, ask TP team. Same answer for Dolphin. Those 2 projects have many updates If it's "sometimes" then the issue is on the gun side, if the rest of the "sometimes" aiming is good You can try to get a DemulShooter log to share : https://github.com/argonlefou/DemulShooter/wiki/Debugging
  9. DemulShooter v11.2 updated with Op Wolf return support : https://github.com/argonlefou/DemulShooter/wiki/Windows-games#operation-wolf-returns
  10. With a quick test, I'm pretty positive that it can be done for 1P (and outputs) I'll try to finish this during the week Nothing sure for local coop, though And not sure that it would work with gamepad/mounted guns as the game menus seems to stick to mouse to navigate
  11. You don't need the serial port emulator, the game uses a config file in which you can disable the COM check. It's either in D:\CE Games\Photo Finish\PhotoFinish.ini or C:\CE Games\Photo Finish\PhotoFinish.ini Set RelayErrExit= 0 Just run the game once to make it create the path and store the file
  12. Indeed, the game binary is hod3pc.exe in the separate folder. This is explained on the github readme for the arcade mod (https://github.com/argonlefou/Hotd3pc_ArcadeMod#mod-configuration): Set the path to your hod3pc.exe file. Enjoy !
  13. It could be helpful to share a debug file from the launcher. To do so, run Hotd3Arcade_Launcher.exe -v Either by openning a command prompt / powershell window or by adding the -v argument in a shortcut The debug file will be created in the launchers folder
  14. If I remember correctly, this text is either a clone of, or an already existing and reused, blinking text asset that was already there. So, although there has to be a way to change it to another kind of asset (or maybe disable the blinking), I do not plan to update the plugin for this but I can point out where to look in the code if you want to compile your own Edit : Or I might be blinking the text myself (depending on which text you're talking about) and, again, I can point out where to change Please understand that I can't change everything each time people asks me to for their personnal preference (text color, text font, text size....yes these examples happened already !😅)
  15. Patcher updated to correct the Coin issue (Credits not decreasing when used). Please re-patch clean original exe with the tool before using the mouse_input tool. EA_Invasion_MouseTool_v2.0.zip
  16. If you're using DemulShooter you can try playing with a option, you can add -ForceScalingX=9/16 into the command line and play with the ratio. 9/16 should be good in theory but some people needed to put 32/9.....play with the numbers and you'll see how the crosshair will be more accurate or not Only working with the latest release, option was not in DemulShooterX64 before The only information I got on the internet about that "Gore" mode seem to allow the engine to dismember characters. Blood color looks like a splatter/effect/shadder created by the engine, where the parameters (shape, color, strenght, etc..) lies somewhere in the resource file (I guess). But as it's not a drawing or a color image....it's not that easy to find (especially when you have no knowledge at all in Unreal Engine modding or programming)
  17. This has nothing to do with the analog gun and RAWINPUT. The error comes from the OS : Windows does not allow DemulShooter to access the game process. This is usually caused by privilege issue with the exe/demulshooter.....unfortunatelly I don't have any other solution than really checking that Demulshooter is run as an administrator. The rest is up to your OS and your settings
  18. exe should not be modified, that's what can cause the issue sometimes. That's why I asked. Make sure you run DemulShooterX64 as an Admin, and please try to get a debug file (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3)
  19. Did you rename the .exe file ? What is the exe file name ?
  20. Malheureusement comme je l'ai dit sur d'autres jeux, le rendu graphique c'est pas mon domaine du tout...je ne pourrais pas t'aider sur ce point, je ne fais que recopier ce que les autres ont trouvés et en appliquant les tutoriels au dessus, ça fonctionne avec ArcCabView en plein ecran sans soucis
  21. If you hook the game with demulshooter you'll get both door commands sent by the game as output through MameHooker I can also add a button to simulate doors switch detection....but what more would you want to have emulated ? (Real question, never used the first game with TP)
  22. That can be caused by the fullscreen mode and the black bars If you feell like the edge of the playable area is corresponding to the edge of the screen (to point with a lightgun), you have a setting in gun4ir to change the screen ratio. I don't know the name as I usually use a command in DemulShooter for that, but I just realized I didn't put it in the X64 version 😓 Anyway, gun4ir users can try 9/16 ratio, should make thinks better. I'll add the missing command in x64 asap
  23. As long as there is no patch to run the game with both player side by side ( like gundam ) : there is no way to have 2 players on 1 screen
  24. You should find all usefull details here : https://github.com/argonlefou/DemulShooter/wiki/UNIS-Technology#elevator-action-invasion
  25. DemulShooter has been updated for those who want to use ligthguns/multiplayer/outputs And here's a no-crosshair patch, just unzip the file next to the original .pak file in the \ESGame\Content\Paks\ subdirectory ElevatorActionInvasion_NoCrosshair.zip
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