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argonlefou

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Tout ce qui a été posté par argonlefou

  1. Yes, replace the plugin dll file with the one I posted here in my answer: https://github.com/argonlefou/DemulShooter/issues/248 Next update of DS will have it in the package This is by game design: Original cab has water gun shooting water at the screen continuously (except in menus) The game just relies on gun position (water is just for decoration) and there is no trigger or anything like that. The only button available on gun is to trigger special power and also act as Start button Alf+f4 is closing the game window but the RSGame process tends to remain active and running In my case killing the process is the safest thing I found
  2. In that case, it's not the LED board but the Seat motion board, or the Guns. I don't remember which one of the two, but I stripped both. Having COM port plugged is not always an issue, except for certain type of hardware where the low level requests made by the OS may match what the game is expected, running some reading loop on the device
  3. I got the same screen on a laptop with a Bluetooth adapter seen as COM3 and COM4 by windows. Looks like the game found those COM port interresting, but something hangs out and the game run into an infinite loop I solved it by either disabling those COM port material, or renaming it in windows after boot You can also install DemulShooter plugin, this should get rid of the screen (and you should be able to play normally without DemulShooter even with the plugin installed)
  4. What manual did you found, And where in it did you find such an option ? Because I don't remember finding any clue on that on the manual I got
  5. not really, I don't have original hardware From the footage found on google, Drakon cab looks like a square or 4/3 screen Raccoon is much larger (19:9 ? 16:10?) and is advertised as a 4k monitor (which doesn't mean the game would be 4k natively)
  6. argonlefou

    alien disco safari

    I quickly add axis override in DemulShooter v12.0 for Alien Disco Safari (just tried the ToEng exe version) Mouse/Lightgun click and buttons are untouched
  7. argonlefou

    Bug Busters (PC-Arcade)

    Hmmm ....encore un truc bizarre avec ces portages Alors il faudrait plutot partir du principe qu'il faut mettre par defaut le "01 - truc muche" pour choisir la souris par defaut en cas de soucis....je vais mettre a jour le Wiki Super facile à écrire avec les noms encodés en Koréen 😅 Merci pour l'info
  8. argonlefou

    Bug Busters (PC-Arcade)

    Alors c'est en anglais parce que je vais pas maintenir un Wiki en plusieurs langues, mais tout était déja écrit : Ici (ne pas utiliser le config.exe) Ici (supprimer le fichier config si les controles ne marchent pas, dernier point du paragraphe) Tu as juste perdu un peu de temps 😅 En arcade le jeu utilise le port COM pour les controles mais ils ont du modifier pour le portage vers PC....ducoup le jeux réagi différemment selon ce qui est choisi et c'est impossible de "tout" patcher cat les possibilités sont nombreuses. Ducoup j'ai patché les controles Souris / Gamepad (normalement) mais le plus simple d'après mes tests c'est de ne pas paramétrer de controles pour qu'une situation par defaut soit la meme pour tout le monde
  9. argonlefou

    Bug Busters (PC-Arcade)

    Les "BBPC.exe" du RAR et de l'Iso sont les mêmes Le "BBPC pachted.exe" fonctionne très bien avec les fichiers du RAR, il faut juste le renommer BBPC.exe pour que DemulShooter fonctionne Ca marche normalement avec tous les exe disponibles (en fait il n'y en a que 2 différents) En cas de soucis, un fichier debug de DemulShooter peut aider
  10. argonlefou

    Bug Busters (PC-Arcade)

    The rar pack from the first post on top of this thread runs flawesslly without the mounted iso. Just use the patched exe from a few post below the package
  11. argonlefou

    Bug Busters (PC-Arcade)

    DemulShooter updated for Bug Busters Instructions : here To make it short : - make sure your exe is named BBPC.exe (not BBPC pachted.exe !) - use F2 and F3 to navigate the TEST menu and change settings - remove crosshair with "-nocrosshair" option if needed - enjoy light and rumble outputs
  12. argonlefou

    Bug Busters (PC-Arcade)

    Looking with Hex editor, there's just 1 and only different byte between patched and unpatched files(CD-ROM check skip) I'm talking about the files to download from this topic. Still haven't downloaded the iso As for credits, controls, settins, coop etc....I'll cook a quick support with Demulshooter in the next days
  13. There is no "player" connected hardware in this game, but a pool of balls to throw at the screen. Points are awarded according to "player zone" the ball hits on screen. So you can basically play with 4 lightguns at the same time with the launcher, even without RawInput, because the game does not neet to know who is shooting, but only where the ball hits Rawinput support is only usefull in that game if you need to add crosshairs to visually separate your aiming devices (ex: using multiple mice or joypads)
  14. Sorry I don't have the answer, I just ran the non VR exe file and the game just started
  15. I'm always working on something, but the something is not always computer related 😆
  16. Bugs cleared in latest release (v11.3) Also added crosshair-removal option in DemulshooterX64 command line for this game : -nocrosshair
  17. Hiding crosshair is possible, but I need to find a way to pass the info from Ds to the plugin as I don't want to create so plugin config file with options
  18. There's apparently a bug related to the Outputs handling with the game, causing DemulShooterX64 to crash and controls not working if Outputs are disabled in DemulShooter_GUI Untill a corrected released is available, enabling Outputs in DemulShooter_GUI should solve issue with this game
  19. No... For TP fix, ask TP team. Same answer for Dolphin. Those 2 projects have many updates If it's "sometimes" then the issue is on the gun side, if the rest of the "sometimes" aiming is good You can try to get a DemulShooter log to share : https://github.com/argonlefou/DemulShooter/wiki/Debugging
  20. DemulShooter v11.2 updated with Op Wolf return support : https://github.com/argonlefou/DemulShooter/wiki/Windows-games#operation-wolf-returns
  21. With a quick test, I'm pretty positive that it can be done for 1P (and outputs) I'll try to finish this during the week Nothing sure for local coop, though And not sure that it would work with gamepad/mounted guns as the game menus seems to stick to mouse to navigate
  22. You don't need the serial port emulator, the game uses a config file in which you can disable the COM check. It's either in D:\CE Games\Photo Finish\PhotoFinish.ini or C:\CE Games\Photo Finish\PhotoFinish.ini Set RelayErrExit= 0 Just run the game once to make it create the path and store the file
  23. Indeed, the game binary is hod3pc.exe in the separate folder. This is explained on the github readme for the arcade mod (https://github.com/argonlefou/Hotd3pc_ArcadeMod#mod-configuration): Set the path to your hod3pc.exe file. Enjoy !
  24. It could be helpful to share a debug file from the launcher. To do so, run Hotd3Arcade_Launcher.exe -v Either by openning a command prompt / powershell window or by adding the -v argument in a shortcut The debug file will be created in the launchers folder
  25. If I remember correctly, this text is either a clone of, or an already existing and reused, blinking text asset that was already there. So, although there has to be a way to change it to another kind of asset (or maybe disable the blinking), I do not plan to update the plugin for this but I can point out where to look in the code if you want to compile your own Edit : Or I might be blinking the text myself (depending on which text you're talking about) and, again, I can point out where to change Please understand that I can't change everything each time people asks me to for their personnal preference (text color, text font, text size....yes these examples happened already !😅)
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