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argonlefou

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Tout ce qui a été posté par argonlefou

  1. Got 5 minutes to do a quick test with usbmmiddv2 : I got the game to run using DgVoodoo, but both player screen are layered on top of each other in the same window. And shoot button seems not to fire consistently (sometimes yes, sometimes no, but I can't see much with both layers displayed 😄)
  2. Great 🤘 You can use select.exe if you put the game folder in D:\D22 and replace game.exe by the patched one Seems like it's only end up running boot.exe, which is running game.exe with the same issue on my side
  3. Thank you very much for pointing that out ! I can confirm that plugin a 2nd monitor remove the crash. So it's definitly a display issue Although - and I just had a couple of minutes to check - I don't know how it is decided to diplay P1 or P2 side...or anything else I sometimes got P2 side fullscreen, sometimes whte flickering.I managed to get a P1 windowed display with DgVoodoo that was sitting in the Top Left corner. Could shoot and reload by pointing out of screen As I said earlier, I won't be able to do anything more before days. Anyway, I don't know anything about rendering and display mechanics so I won't be of any help, sadly
  4. Here's for you a package with a patched exe booting, and a tool to use keyboard and mouse to control the game. Run the tool, then run the patched game. WARNING : The game is not playable in the current status ! It is crashing at the start of a mission or if you try to play in windowed mode (with DxWnd) You can however enter the Test menu and change/save settings. My guess goes to the graphics rendering of the game, not clear for me if I should have the P2 screen appear or not in the same window (the game is going to 1280x480, like the dual screen Gundam) Unfortunatelly I have no knowledge at all on that part, so here's a "working" game if someone want/can solve this. I'll finish the job (dual gun, outputs, etc...) once it's settled LethalEnforcer_Inputs.zip
  5. Don't be sad, I'm not the one cracking games. Unless obvious and easy ecxeptions. And as I said: the day someone make it work, I'm pretty sure you won't need a lot to play it with a mouse
  6. I don't know, I just ran the game from the 1s partition
  7. The game relies on gunio.dll and io.dll to check and get data. First couple of checks are easy to emulate but SECURITY unfortunately either loop or fail Once someone will manage to boot the game, it should be easy to feed it IO or gun data
  8. To be more accurate : I just had a (quick) look at it, but I won't be able to work on anything for the next few weeks 😄 Anyway, by what we can read on the game's file, there seem to have embedded debug mouse controls coded into the game. It just needs someone who knows how/where to enable it...the rest will follow easily
  9. (sorry I don't speak spanish) The loader does not use any software to modify the game, it's doing all the modifications by itself by writing within the running process memory. So the answer to the question will be : Microsoft Visual Studio. And C# language in that case. If you wanted to know what software I used to search and analyse : Cheat Engine (for the process memory) IDA (for disassembling the exe) And a lot of sheets of paper and time....
  10. Regular mouse won't work with DemulShooter. You need a lightgun, a gamepad or any other device outputing coordinates with absolute values. Mice are only outputing relative values coordinates
  11. If you want people to be able to help you diagnose your issue, it would be better to give information about : - what devices you're using (mouse ? Sinden ? Gun4Ir ? other ?) - how you set up the plugin with the config tool - how you run demulshooter The offscreen reload feature itself it working perfectly, for both players.
  12. You can still try a DS debug file (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) (The Unity Plugin logs won't have any more information on the axis values) You can also try different windowed mode, to see if the aiming offset is always the same. It may be a clue to know if it's screen/OS related or game/window related. But anyways, if Sindens are good and verified with other games, it's because of some display option somewhere....
  13. You can try to share a Demulshooter debug file, maybe something obvious will be showned in it regarding you lightgun/screen setting (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) It depends if you are using Single Player or Multiplayer setting on the configurator, with or without Demulshooter (so that I can tell you the best log to get) ?
  14. There is no other weapon than the base gun in the original arcade game, that's why weapon change does not exist with the arcade mod
  15. Make sure you set "P1 Controls" to "KEYBOARD" in the Configurator Tool if you want to play with DemulShooter
  16. Known issue ? No...because I simply can't have both buttons pressed with my lightgun so this is not something I tried 😅 Here's the updated Mouse Plugin (v2) disabling the Cheat Code display when both mouse buttons are pressed. I also corrected the bug concerning the "holding button to skip" that was not good DemulShooter will get the same update in the day (cheatcode page disable) TombRaider_MousePlugin_v2.0.zip
  17. @WildWolf I know don't worry 😉 But as the issue was really happening to some other users and as a change was made....one bird, 2 stones
  18. Note that depending on the version you're playing, this path may change : GOG game is saving the file in the document folder, whereas STEAM version is saving in AppData\LocalLow\
  19. Here is some fresh proof : I'm even adding a 3rd player, but having only 2 hands....I won't film myself moving the gamepad with my toe to proove you it is not scripted. Gonna take some time to peeps adrenaline games ? People have been playing Rabbids on multiplayer since....last November (2022) with the release of DemulShooter v10.8.0 So please take a minute before yelling in bold that you know it all and everyone is liar and nothing is working as we said it is, bla bla bla.... I could quote hundreds of these messages were people did not even read what to do before getting (way too quickly) to the conclusion that the problem is the software. Well... I'm gonna disappoint you but (and this is my job) : 99% of the times the problems is between the desk chair and the mouse (or the keyboard) 😅 So, that beeing said, for all other people that are kind enough to repport issues with details (and I thank them a lot for this) : I tried to investigate this issue and it seems that the BepInEx config file may be the culprit of that behavior on some computers So I packed again a new DemulShooter release (v10.9.2) with another of this config file, that I hope should fix that for the concerned people So again, please take care with DemulShooter\Unity folder : do not mix folder with older released or you may have unwanted files. Same goes for the game's plugin : remove the \BepInEx folder before applying the DemulShooter_GUI install procedure, to be sure the starting configuration is clean
  20. In the NVRAM subdirectory, in the game folder
  21. En effet 😱 J'ai fait du vide....
  22. I mostly worked on an AMD 5600G CPU (AMD iGPU) without any trouble
  23. Well...you can also replace DemulShooterX64.exe by DemulShooterGUI.exe or even Notepad++.exe, if you like it better 😄 It doesn't change the fact that if demulshooter instructions explicitely specify to use DemulShooterX64.exe...that's for a good reason. I won't say anything about the AHK scripts, between the path with spaces in name and missing argument in the "run" call, there are many different possibility to make things go wrong. So as I always say, when you want to find whats is going wrong : start simple : 1) Run the game exe by hand 2) Run Demulshooter command directly rom a powershel/command window 3) Check if demulshooter is hooking (icon becomes green in taskbar) or not (icon stays red) 4) You can also get a demulshooter debug file https://github.com/argonlefou/DemulShooter/wiki/Debugging that can be helpfull then only later, if it's working, try adding scripts, frontend and other bug-friendly things
  24. Small update for people using Lightgun and recoil (recoil was still triggering when no ammo left) HotdRemake_Arcade_v2.0.zip
  25. Here's the plugin to use single player mouse in Tomb Raider. Just follow the instructions in the readme file. And for those who where using DemuShooter plugin, please, please make sure you remove it before putting this one in place. I'll say one more time (and this will be the last) : These Plugins (Mouse / DemulShooter) are meant to be used directly with the game, do not use TP to run the game at the same time ! TombRaider_MousePlugin_v2.0.zip
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