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argonlefou

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Tout ce qui a été posté par argonlefou

  1. I really did nothing...just added those 2 scripts in the original package, and changed 1 line in the loader source (totally disable CAM). That's all
  2. Unfortunately the best I can do is provide a package with an "install" script and a "run" script : https://mega.nz/#!cL432T6B!ynu-tgmFIX4ML-zP6UnnKxn9bCvwLKBbeQXMlWdStYE Tested on fresh 32 bits Ubuntu installs (Lubuntu, Xubuntu, and Linux Mint) : Once installed, I just choose NVIDIA proprietary drivers instead of open-source driver (google the procedure, it's just 2-click in Driver Manager with Ubuntu) and reboot (i HAD to, it did not work with open source drivers) Then, unpacked the tar.gz to the desktop, opened a Terminal console, navigated to the Tank Tank folder and type : sudo ./install.sh This will install necessary packages and rebuild libraries And ran the game with simply : sudo ./run_game.sh This worked without any issues. As I said, fresh install, just NVIDIA drivers, nothing else I can't do anything more :(
  3. I didn't do much....on a fresh install I just installed some package, something like apt-get install build-essential freeglut3 freeglut3-dev libgl1-mesa-glx Then I copied the following file to /etc/asound.conf : Finally I opened the tank_emu.c file to change that : Compiled it by typing : gcc -shared -m32 tank_emu.c -w -ldl -D_GNU_SOURCE -o ./tank_emu.so And Finally : sudo su ln -s [whatever keyboard file] /run/kbdhook LD_PRELOAD=./tio_emu.so:./tank_emu.so ./n_tank_release window If you want to test if your Keyboard hook is good, as an admin just type : cat /run/kbdhook You should see a lot of character in the console when you press any keyboard key. CTRL+C to stop Edit : Oh, I may have installed NVIDIA proprietary drivers instead of "nouveau" open source driver that comes with ubuntu. Not sure.
  4. This release works fine, I remember testing it a while ago... The README might not be clear on the command line to run the game though : Once you created the kbdhook, go root with a "sudo su" then type: LD_PRELOAD=./tio_emu.so:./tank_emu.so ./n_tank_release window To rotate the display right or left you can add "rright" or "rleft" as an argument If you remove the "window" argument the game will run fullscreen (rotated or not if you want to) The computer I used was x86 Lubuntu or Mint (don't remember exactly)
  5. XInput is a standard (based on Xbox 360 joypad) which is different than older "DirectInput" standard (old joypads) For far cry, you need to play with real XInput devices or XInput compatible devices (Dual Shock with emulated drivers, old joypad with XInput emulated driver if possible, etc...) The mouse_enabler is just one of the way to simulate an Xinput device for the game (out of your mouse) Far cry is still buggy as hell and can't be played "seriously" (just my opinion)
  6. Yes, 2 solutions : 1) Xinput Joypad for P1 and Xinput Joypad for P2 2) Mouse (with the mouse_enabler for farcry) for P1 and XInput joypad for P2
  7. C'est exactement le seul reproche qu'on peut lui faire, mais c'est inhérent à la technologie utilisée. Tout le reste (config, fonctionnement) est nikel et facile d'utilisation, et pour un peu qu'on bricole le produit laisse de très bonnes possibilités de customisation (nombre de boutons, recoil, etc...) Après si on aime les jeux de tir, il n'y a de toute façon pas mieux pour jouer sur LCD. Les Top Guns, wiimote, etc... ne font pas le poids
  8. Same issue here, the game need to be set to full screen resolution (and so loosing aspect ratio on 16/9 screens) or else it will not be centered. I guess some direct3D hack like Game Loader All RH could help.... Of course, and they already are in the sorce code (look at the top, at the end of variables declaration) : protected const int _P2_X_Offset = 0x0556B1C0; protected const int _P2_Y_Offset = 0x0556B1C4; protected const int _P2_BTN_Offset = 0x0556AFD4; No need to add any new hack, just feed the addresses with data And as I said, be free to do anything with it
  9. In theory, for any resolution, and after calibration (this is really important with this game) the in-game crosshair should just be at the same place than you Windows cursor (which is not visible while being over the game's window). There is no sensitivity settings or whatever, just reading your Windows cursor position and translating it to the game's window. I don't play with a mouse and I'm not using (other than to test it before release) this program myself, which is more a basic-general-working-concept than a final wrapper/loader. There are so many parameters that can change the behavior....that's why I uploaded the sources for anyone who'd want to add any functionality or make a full loader/wrapper or whatever out of it
  10. Already did it a few month ago You'll find the tool and the procedure at the bottom of the 4th page of the Far Cry thread
  11. Ok, in that case (and for people who would like to use this with frontend or something else....) here's the final version. 1) You can run it by double-clicking in windows explorer runing the exe without any arguments : this will try to find automatically the game's window client size OR 2) You can run it via a command with additionnal arguments -resX=..... and -resY=..... to manually set your game's resolution (in case automatic mode is not working for you, i.e client size reports 0x0 ) For example : Aliens_MouseEnabler.exe -resX=1920 -resY=1080 Sources are available too if you want to check for virus or to make something else of it Aliens_MouseEnabler_V4_Sources.zip Aliens_MouseEnabler_V4.zip
  12. @razor1978 and others having the same issue, this is a testing idea but you can try this version and give yourself the game's resolution to the program....maybe it'll work. If that's the case I'll add a way to set desired resolution by adding arguments when running the program
  13. In that case the issue is "simply" that the program cannot find/open/attach the game's process....as for the "why", I can't help you :( Hell that's what I had in mind....windows refuses to give the game's window size and so....gun calculated values ends to be zero I've run another test on a raw-installed-with-nothing-added Win10 test machine and I still don't have this kind of issue... I'm dry guys
  14. Yes, with this version you need to be hooked to the game to see details So if you have no text while the game is running it's a hooking issue
  15. Ok....I don't have the problem so I will have to blindly test step by step what could be wrong :( Could you try this new version ? there is no functionnal change but some more info for debug purposes.....you'll have to tell me if the program is finding a correct "client size" number
  16. Ok thanks for the clarification ! As long as you can't see any numbers in "client" and "In-game" labels, it won't work in the game Is there any output in the textbox ?
  17. X & Y are moving, which ones ? The ones at the top of the mouse software ? All 3 of them ? Or values in the test mode of the game ? And for the "nothing happens", do you mean you see no crosshair or anything like that ? Or do you see the X & Y value not changing at all in the Test menu ?
  18. Hi ! You can use Demulshooter with Wiimotes (feeback from users) : you will have to use tsoukkis Touchmote available at http://touchmote.net/ I don't own any wiimotes myself and don't know how to setup all of this, but at the end your wiimotes will be seen as Xinput gamepad by windows Then in DemulShooter just choose the corresponding Xinput device and this should work or both players
  19. Do you run the program as an admin ? If you can see the third row of values changing in Aliens_MouseEnabler and it's not working on the game....I don't see anything else :(
  20. I don't know what to tell you guys, it's working on every computer I've tested, full screen or windowed mode.... Do you see X and Y values changing when you move the mouse in the Gun calibration menu ? When you run aliens in windowed mode (add -win as parameter for the executable), can you see all 3 rows of numbers changing at the top of Aliens_MouseEnabler ? To get rid of the avi popup, just install divx6.0 (you'll find some divx60.exe on google easily) And all of the error messages you can see in Test menu are totally normal, the game is not seeing a lot of hardware parts, that's why it has to be emulated and hacked
  21. Here's a quick App to change yourself the resolution of the game Don't forget to: - Backup your executable before !!! - Re-run calibration after a resolution change Aliens_RezChanger.zip
  22. Here's a quick dirty app to play the game with a mouse : 1)Run this "Aliens_MouseEnabler.exe" 2)Run the game (aliens dehasped.exe) 3)Only the first time, go to Test Menu then : SYSTEM TEST MENU > GUN TEST & CALIBRATE then push 1P START to run calibration 4)Enjoy the game Left Mouse Button : Trigger Right Mouse button : FlameThrower Middle Mouse button : Grenade
  23. Dual Aimtrak is already working, I already updated DemulShooter. The game is exactly the same, only the target exe name has changed, it was quick
  24. @fire10 : last version never had embedded mouse support, it used a third party app to convert mouse to some kind of joystick Je regarderais demain pour faire un simple programme comme pour Far Cry Paradise pour jouer a la souris
  25. Les I/O ERROR en rouge au boot sont normales, tant que le jeu fonctionne ensuite. Il n'y a pas de support natif de la souris
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