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Tout ce qui a été posté par 7zxkv
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Merci, par contre me demande si un système de patch par ips (ou bps plus fiable) ou encore xdelta aurait peut-etre été pas mal non plus car plus utilisé (pour la postérité si le tool devait être dur à trouver ou obsolète avec les maj des OS), enfin c'est surement qu'un détail^^
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[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
c'est juste des disques en vu d'une réparation (sur le vrai hard). A priori sans aucun intérêt car on a deja ces versions (donc à confirmer) PS: j'avais déja ajouté ces liens en post 1 ceci dit (je maj pratiquement chaque jour en ce moment) -
Effectivement, oublié de le signaler: Update contents of 298 · Aliens: It corresponds to Extermination. * In order to operate, "ALIENScrkV2.exe" is necessary (It checked the operation with Win10 RS3 x64). * Since the executable file name in Game Loader is "abhRelease.exe" rename it. * Since this game uses OpenGL, it is provisional only to switch between window mode and full screen mode. * Since OpenGL can not change the flexible window size like Direct3D, you need to change the resolution using argonlefou's "Aliens_RezChanger". * Mr. argonlefou's "Aliens_RezChanger" has been integrated into Game Loader Config.exe. Thanks argonlefou. * When using, please push "Aliens_RezChanger.exe" button of "Loader setting 1" tab "Aliens: Extermination". * The correct answer ratio of this game is "4: 3", but if you do not know the resolution please calculate your favorite resolution from "As Ratio Calculator" * The frame rate of the game is limited to 60 fps by the frame limiter. * The state of NumLock which is canceled when the game starts up is restored when loader is finished. * Please calibrate the analog pad appropriately from the Test Menu. A simple setting movie is here. http://y2u.be/QyugND_Y9Nc 1 - Start 5 - Coin F1 - Test Up - Vol Up Down - Vol Down Left - Vol Down Right - Vol Up Select - Enter Joy 7 - Coin Joy 8 - Start · Elevator Action Death Parade provisionally corresponded. * Recommended LoaderMode is "6". * If you do not rotate the desktop, calculate it by selecting "9: 16" of "Loader setting 3 tab" Window resolution "on the" Aspect ratio calculator "tab (eg full HD monitor, 1080 "to calculate (608 × 1080)). * To rotate the desktop, enable the "Loader setting 1" tab "Desktop rotation" (Please set Loader setting 3 tab "Window resolution" appropriately). * JVSEmuEA.dll and JConfigEA.exe should be prepared by yourself. * Enable "Direct3D9 Wrapper" of JConfigEA.exe (Please disable "DX Window Mode"). * It does not correspond to startup with dual monitor. * The cursor is not displayed. A simple setting movie is here. http://y2u.be/e4hzk0Nn4S0 - It corresponds to Groove Coaster 2. * Recommended LoaderMode is "6". * If you do not rotate the desktop, calculate it by selecting "9: 16" of "Loader setting 3 tab" Window resolution "on the" Aspect ratio calculator "tab (eg full HD monitor, 1080 "to calculate (608 × 1080)). * Loader setting 3 tab Please select "9: 16" for "Force aspect ratio". * To rotate the desktop, enable the "Loader setting 1" tab "Desktop rotation" (Please set Loader setting 3 tab "Window resolution" appropriately). * Switching between window mode and full screen mode is processed by Loader, so keep "= 0" in "WindowMode" in game "system.cfg". * For iDmacX and JConfig.exe, press the "Loader setting 1" tab "Output of iDmacX" button. * Please disable "Direct 3 D 9 Wrapper" of JConfig.exe. A simple setting movie is here. http://y2u.be/eplOUVDx8jA - Safe mode was added. * When using, please enable "Safety mode" tab "Update interval" tab. * This function was added to avoid the problem that the game screen becomes a black screen at the start of each game for the first time. * In the game where the above trouble occurs, it may be able to improve the trouble by appropriately setting "delay time". * After the game becomes active, you can set the delay time until window processing starts. * Although the default delay time is "4000 ms", please adjust the numerical value according to the game to be started. * When this function is enabled, the time to complete the game startup process will be longer. * Please give up if the trouble can not be improved. · Updated to iDmacX V1.4. Sunkus 1CC * Please run Game Loader Installer.exe at the beginning to update the file to the latest version. * Please press the "Loader setting 1" tab "Output of iDmacX" button if necessary. * The configuration file "input.bin" in the sv folder must be reconfigured with JConfig.exe. - Crimson Clover Fixed a problem that it took time to display the bezel image when starting up. · Fixed a bug that failed window processing of Kof Sky Stage and Raiden IV (TTX). · Bezel image may not be displayed. Bug fixes. . · The representation on Taisen Hot Gimmick 5 mah-jong board was notation similar to MAME except for Japanese environment (please default to Language.ini). · Fixed a bug where the frame counter was always displayed when Loader Mode = g was set. · Fixed a bug that loader startup processing time may differ greatly from countup timer value. · Because it seems that no one is using it, we have abolished Loader setting 1 tab "Reading C: \ RFID \ RFIDGod.dll". · "9: 16" was added to "Loader setting 3" tab "Force aspect ratio" for Groove Coaster. · Some additions to exe list.txt. · Partially changed default value of TTX.ini. · Please make Language.ini the default. · Other, fixed defect fixes. · If it does not work properly, throw this Loader in the trash box and finish. Update contents of 297 - It corresponds to ID 6 AA v1.2. * The executable file name is "InitialD6_GLW_RE_SBUU_dump.exe" * To change the resolution, please use "1 - Initial D 6 AA v1.2 FullHD, UHD.rar". * All courses are unlocked already. - Fixed a bug that ID 6 AA may crash with Game Loader's problem. · Please make Language.ini the default. · Other, fixed defect fixes. · If it does not work properly, dump this Loader to the trash box and finish.
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c'est indiqué en bas de citation du premier post, c'est à dire là .
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MAME 0.277 & clones : Multiple Arcade Machine Emulator
7zxkv a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
196 0.196 ----- MAMETesters Bugs Fixed ---------------------- - 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff) - 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff) - 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab) - 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab) - 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl) - 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900) - 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic "strips" of corruption (cam900) - 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese) - 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green) - 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR) - 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR) New working machines -------------------- Big Buck Hunter (v1.00.14) [coolmod] Casio RZ-1 [Arashikage, Dirk Best, R. Belmont] Dennis the Menace (Tiger handheld) [hap, Sean Riddle] Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle] Jurassic Park (Tiger handheld) [hap, Sean Riddle] Spider-Man (Tiger handheld) [hap, Sean Riddle] The Addams Family (Tiger handheld) [hap, Sean Riddle] The Flash (Tiger handheld) [hap, Sean Riddle] Warai no Hana Tenshi [yukaritamura] X-Men - Project X (Tiger handheld) [hap, Sean Riddle] New working clones ------------------ Acorn Electron (64K Master RAM Board) [Nigel Barnes] Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green] Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green] Dragon 64 (HD6309E CPU) [David Ladd] Ghox (joystick, older) [caius] Irion [Robbbert, mcp] Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org] Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union] Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union] Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru] Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru] Super Cobra (bootleg, set 2) [Belike] Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd] The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union] TI-73 Explorer (bootleg) [Julian Lachniet, critor] Machines promoted to working ---------------------------- Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood] Mephisto Amsterdam [Sandro Ronco] Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi] Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi] War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green] Clones promoted to working -------------------------- Eyes (Italy) [Corrado Tomaselli, The Dumping Union] Mephisto Dallas [Sandro Ronco] Mephisto Dallas 16 Bit [Sandro Ronco] Mephisto Dallas 32 Bit [Sandro Ronco] Mephisto Roma [Sandro Ronco] Mephisto Roma 32 Bit [Sandro Ronco] Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi] Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi] Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi] War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green] War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green] War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green] New machines marked as NOT_WORKING ---------------------------------- Badlands (Konami, set 1) [Angelo Salese] Casio CZ-101 [Dirk Best] Casio HT-6000 [Dirk Best] CIT-101 [Doug Crawford] Diablo HyType II Series 1300 CPU [Edstrom] e-kara (US?) [Sean Riddle, Peter Wilhelmsen] e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen] e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen] EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen] Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen] Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do] Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen] Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do] Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen] Lucky Draw (Pinball) [PinMAME] Milton Bradley Electronic Milton [Sean Riddle] MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen] Photo Play 2004 [Asure, The Dumping Union] Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen] Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen] Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen] Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman] TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen] New clones marked as NOT_WORKING -------------------------------- Arbiter Discmonitor A-01 [Nigel Barnes] Badlands (Konami, set 2) [Angelo Salese] ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen] Daytona USA (GTX 2004 Edition) [anonymous] Earthshaker (Prototype) (PA-4) [PinMAME] Game King (EZ Pay, v4.0) [unknown] Strange Science (Rev C) [Gerald (COY), The Dumping Union] Super Seven [caius, The Dumping Union] TI-83 Plus (bootleg) [Julian Lachniet, critor] TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor] TI-84 Plus (Boot Code 1.03) [Julian Lachniet] TI-84 Plus (bootleg) [Julian Lachniet, critor] TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor] TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet] TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet] TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet] TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet] TI-84 Plus Orion (bootleg) [Julian Lachniet] TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet] TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet] TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor] New working software list additions ----------------------------------- archimedes: 3D Construction Kit [Nigel Barnes] camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, WordStar v3.00 [Nigel Barnes] ibm5150: Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow] DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger] Bodyworks - An Adventure in Anatomy [Dan Tootill] Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing] ibm5170: Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow] Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger] AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing] Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk] megadriv: LEGO Batman (Rus) [VedsaGolfer] snread: A Ghost in the House, The Third Circle [David Viens] snspell: Les Mots Difficiles (Module No. 2) [David Viens] x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical] New NOT_WORKING software list additions --------------------------------------- 3do_m2: Shooter 2D [incog] dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens a la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair a la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp] ibm5170: Alien Legacy (v1.00) [Justin Kerk] interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay] leapster: Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Pinata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matematicas Jedi (Spa), The Batman - El Poder De Los Numeros (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope] 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz] poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman] vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj] Translations added or modified ------------------------------ Chinese (Simplified) [YuiFAN] Chinese (Traditional) [YuiFAN] Dutch [Jos van Mourik] French [noxx09] Portuguese (Brazil) [Wellington Uemura] Spanish [A. Viloria] Source Changes -------------- -fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR] -tms9927: Configure using character clock rather than dot clock. [AJR] -pit8253: Converted counters to subdevices. [AJR] -sega_315_5195: Internalized communication latches - sound now works in fpointbla. [AJR] -sol20: Added RS-232 port. [AJR] -mcb216, cb308: Replaced UART with TMS5501. [AJR] -hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR] -vt100_kbd: Rewrote as UART-based serial device. [AJR] -vt100: Restored bottom lines of screen. [AJR] -vt100, la120: Made ER1400 non-volatile storage actually work. [AJR] -debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR] -ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR] -trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR] -d9final: Added NVRAM. [AJR] -qtsbc: Rewrote driver based on SBC-880 schematics. [AJR] -ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR] -unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR] -Separated TLCS-90 external IRQ line state from internal request register - fixes tenkai slowdowns. [AJR] -artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR] -Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR] -rainbow: Corrected bit rate generator clocks and types. [AJR] -g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR] -scn2674: Added preliminary support for SCN2672 variant. [AJR] -vgmplay: Disable POKEY and QSound devices if not required. [AJR] -Include option and file names in fatal error message for failure to load media image. [AJR] -model2.cpp updates: [Angelo Salese] * Added custom debugger commands to dump geometrizer disassembly and triangle list. * Worked around ld rN, (rN) read on FIFO - fixes multiple crashes. * Skip normals for every triangle/quad in geo mode 2/3 - fixes multiple graphical glitches. * Fixed untextured path colors (used by Motor Raid and Daytona USA). * Added direct framebuffer drawing (used by Last Bronx title screen). -sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese] * Added Rn = Rn FDEP Rx BY <bit6>:<len6> opcode (used by Last Bronx for a vital geometrizer function). * Added fmul abs multi opcode (used by Gunblade NY). * Added SET_UREG case $67 (used by Zero Gunner 2B). * Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering). -segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese] -Wrote a preliminary TGPx4 interpreter core. [Angelo Salese] -i960.cpp: Added support for burst stall on writes. [Angelo Salese] -ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese] -amstrad: Ignore invalid PSG register selection - fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald] -metro.cpp: Enabled button 2 in daitorid* - it's used to reorient tiles. [cam900] -hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900] -imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900] -sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900] -galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900] -jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900] -rohga.cpp: Fixed graphics decoding. [cam900] -segapcm: Added support for clock speed changes, and cleaned up code. [cam900] -vgmplay updated: [cam900] * Implemented Sega PCM interface registers. * Convert QSound pitch to DSP clock input frequency. -eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb] -kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900] -es5510/taito_en updated: [cam900] * es5510: Fixed DRAM read/write, and moved buffer allocation to start time. * taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups. * esqpump.cpp: Split ES5506 out of interface. * esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags. -kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900] -mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900] -wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900] -ES8712: removed sound output as it's just a controller for an Oki MSM5205/6585 and 74157. [cam900] -gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900] -blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900] -lastbank: Use generic latch device for sound communication. [cam900] -gcpinball.cpp: Improved ROM region names. [cam900] -qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900] -eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900] -eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900] -hidctch3: Replaced driver init with machine configuration. [cam900] -mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900] -xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900] -tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900] -ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900] -k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900] -divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900] -ddragon.cpp: Identified CPU types. [cam900] -x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900] -gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900] -Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff] -plugins/portname: Described revised format. [Carl] -Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood] -XaviX: Added notes on IRQ source register. [David Haywood] -Added HDB-DOS device for Color Computer 1/2. [David Ladd] -Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best] -hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi] -Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi] -Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo] -spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont] -emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk] -notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare] -naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC] -Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz] -lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes] -kr2376: Added keyboard matrix callbacks. [Nigel Barnes] -bbc: Added cassette relay samples. [Nigel Barnes] -bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B. [Nigel Barnes] -electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes] -model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert] -nes_apu: Derive frame counter from clock input. [O. Galibert] -Removed macros from address maps. [O. Galibert] -interpro: Various improvements, culminating in the ability to boot the "blue screen" rebuild floppy. [Patrick Mackinlay] * Nearly boots CLIX - hangs trying to mount the filesystems. * Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing. * Implemented most C400 instructions, and fixed wait instruction. * Removed broken forced interrupt handling. -gunpey: Extracted decompressed sprite data - loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard] -midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami] -seattle.cpp: Cleaned up outputs. [Risugami] -Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb] -M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat] * Fixed partial frame read and added VSYNC packets. * Added relay mode (used by stcc), detect/handle connection loss, improved sync. * Converted to use osd_file rather than emu_file. * Added comm_framesync option to force instances to stay in sync. * Added preliminary MB89374 emulation - works well enough for Virtua Racing ad Virtua formula to link using real firmware. * Removed m1comm from the default model1 configuration, as not every game has one. -Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco] -Corrected size of MK48T12 timekeeper RAM. [smf] -validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf] -Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf] -Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano] -c352.cpp: Changed mu-law algorithm to match Namco's Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr] -rgbsse: Fixed scaling functions for negative values - fixes graphical anomalies in warfa. [Ted Green] -kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb] -Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb] -Started deprecating and removing poorly-performing output system APIs. [Vas Crabb] -Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes] -dsp16: Rewrote interpreter and disassembler. [Vas Crabb] * Interpreter implements almost all features and has machine cycle accuracy/granularity. * PIO and a subset of SIO output excluding multiplexed modes are implemented. * Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations. -qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb] -qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb] -Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb] -Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb] -Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol] -crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha] -gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip] -sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union] -sf2b: Identified manufacturer. [f205v] -atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v] -Dumped PLA from CBM plus4 family. [Guru] -spaceg: Dumped PROMs. [Guru] -opwolf.cpp: Measured C-chip clock on a working PCB. [Guru] -shuttlei: Corrected main CPU clock divider and added PCB description. [Guru] -ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet] -leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union] -leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union] -Updated hiscore.dat for recent changes. [Leezer] -alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01] -Corrected year for San Francisco Rush: The Rock. [sjy96525] -argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union] -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
Non tu comprends mal: on peu pas évidemment mais ce qui ne change rien sur le fait que discuter de truc hs commence sur le sous forum pao café et pas ailleurs. PS: Je crois qu'il y a un tocard qui va se manger un point de warning d'ailleurs (+ 1 semaine de bantemp). Sur ce on prolonge pas ici merci -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
for the discussions without interest and which do not make any progress, it is here: http://www.emuline.org/forum/6-pao-pao-cafe/ -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
il sera public bientôt de toute façon c'est certains. -
[TRAD] Secret of Mana Snes FR version Square-Enix
7zxkv a répondu à un(e) sujet de MENZO dans ROMS & ISO
Désolé mais je vois vraiment pas ou est la difficulté de trouver une rom traduite (rien qu'en passant par les goodxxx) et encore moins son patch. Le patch est donc dispo partout depuis des années, Hiei est loin d'être un inconnu sur la place du marché et son patch (basé sur la version ios) est dispo sans problème à qui sait chercher. https://traf.romhack.org/?p=news&nid=1294 https://www.squarepalace.com/secret-of-mana-snes-veronique-chantel-patch-de-traduction-rom-mod/secret-of-mana-snes-un-nouveau Lien du patch: https://traf.romhack.org/?p=patchs&pid=913 ( Le patch est à appliquer sur la ROM "Secret of Mana (F).smc" (Taille : 2 097 152 octets, CRC32 : 6BE4CA95). On peu pas plus clair et simple. Ton post est donc HS, la prochaine fois merci de vérifier les infos avant de poster. -
[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
all links will be given in the next days / weeks (in progress). check post 1 and 1cc.moe. -
[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Won!Tertainment Music Channel (ttx1): https://mega.nz/#!96xjwYgA!6ch-Oyw8pUJDzML-2BJvypI6rCbzkmLnONCnkWJP9AM load with jvs_loader Right-click to bypass error 700 Mouse is touchscreen (cursor is hidden) https://8ch.net/1cc/res/5596.html -
[Arcade PC] Counter-Strike: NEO (Namco N2 Satellite Terminal)
7zxkv a posté un sujet dans ARCADE PC DUMP LOADER
This "lost" Japan-only Counter-Strike arcade game has finally been decrypted after many years. Thank you to the one in particular who made this possible! The game is very unusual in a lot of ways, so it should be fun for you investigators out there and to all the Valve fans who have been waiting to see it. The partitions have been uploaded as-is from after decryption, just in case there was anything hidden. You can open the .bin containers with 7zip. https://mega.nz/#F!Oolgyb6Q!nAHsdaDWFs83PkaSORcoCQ csneo_respatcher_updated.7zCSNEOlibs_updated.rar Source:https://8ch.net/1cc/res/5575.html -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
Du coup le changelog parle de groove coaster 3, c'est dispo quelque part? (le 2 est ici) -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
7zxkv a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
http://www.emu-france.com/news/55005-consoles-de-salon-xqemu-2018-03-10/ On ignore les changements, ca reste du WIP. -
[Arcade PC] Justice League - Heroes United (Global VR)
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
1 Message. It would be good to use politeness and learn to make sentences. -
[Arcade PC] Justice League - Heroes United (Global VR)
7zxkv a posté un sujet dans ARCADE PC DUMP LOADER
JUSTICE LEAGUE - Heroes United CRACKED by MOHKERZ and FIXED by DUCON2016 Here is a new dump from a GLOBAL-VR Arcade Game. A beat-em-all released in year 2009. Dongle crack, I/O-bypass and some other tweaks done by MOHKERZ. D3D9 Wrapper and some fixes done by DUCON2016. Great thanks to DUCON2016 for his help, his knowledge and his niceness!!! MERCI DUCON! Thanks to 1CC, Emuline and every arcade lovers. Enjoy!!! or not… Oh and read the fucking READ-ME! ————————————————– https://mega.nz/#!MxpxEZxR!AMkEDUOEPSd7Gyo3S-3RqlzEcLAj9gSjxzxTxWE-qVY https://mega.nz/#!CsZBUISC!ZiKxnUWbZvh4gYcQwNH354r-_iFyXkqKse1g694dmBE fix_JLA_physxdll_w8_w10.rar JusticeLeague_AMD_CrashWorkaround.7z (pass: MOHKERZ) ————————————————– About this release: -Resolution and Fullscreen are set in JLH.ini so edit this file with your settings. Set FULLSCREEN to TRUE to play in fullscreen. Edit this lines for your desired X resolution: ScreenResolutionX and DisplayWidth. Edit this lines for your desired Y resolution: ScreenResolutionY and DisplayHeight. In _CODECS_SETUP folder you will find everything to get audio and video cutscenes working. -For audio to work, it seem you must have installed OpenAL sound engine. -For videos to work, you will have to install some INDEO codec pack. Their installer is apprently going wrong, so you will maybe have to install files manually. -Just unzip the archive anywhere you want. Then run the game by launching JLA.exe. To quit the game, just press ESC. -Controls are DINPUT so find an Xbox pad or anything else that is DInput. You can use some software to fake a dinput pad to be able to play with anything (keyboard or else...) 4 action buttons + START button and 1 analog stick (X+Y) are required. -The test menu can be triggered by some keyboard key, then you can tweak some settings that are all in JLH.ini. Game is FREEPLAY and I suggest you leave it like that, because it can break if you change to COINS settings. source: https://8ch.net/1cc/res/5344.html -
[Emu] Yuzu : Premier émulateur de Nintendo Switch sur PC
7zxkv a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
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For WMMT5 (Namco ES3), it's available on Teknoparrot thread (post #1). The discussion on this game is on the same topic (not on WMMT4 thread) because it run on TP.
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[Arcade PC] Groove Coaster 2 (Taito Type X Zero)
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Je ne sais pas, de toute manière ca reste du ttx que ce soit nesica ou non, mais bon c'est flou. -
Source: https://8ch.net/1cc/res/1572.html A priori c'est bien du TTXZero, ca reste à confirmer mais d'après le nom des fichiers et le fait que c'est indiqué sur des listes de jeux comme étant du TTX0, on suppose jusqu'à preuve du contraire que c'est bien le cas, ca reste donc à confirmer. Il s'agit peut-être aussi d'un jeu compatible Nesica (ce n'est qu'une plateforme de téléchargement après tout). Groove Coaster 2 Heavenly Festival 1) Extract the game contents (Within the Ripped data downloaded you'll find a patched game.exe and TypeXZEROTemp.dat) 2) Replace the original game.exe with the patched one. 3) Copy TypeXZEROTemp.dat to the root of C:\ 4) Download and extract jconfig 1.3 (july) to your Groove Coaster Game Directory (where game.exe is) Webpage: https://8ch.net/1cc/res/3285.html (You don't need 2nd link on page) DL: https://mega.nz/#!14cU0LLB!kn4-6zkXHibAp5ngppa43ZStOI1Zmkw2meLARngYf18 5) Replace your original iDmacDrv32.dll file with the one from jconfig (inside iDmacX folder) 6) Ensure Jconfig is configured for 720p Portrait resolution (720w x 1280h) or else you'll get a direct x error if uncompatible resolution. You can try windowed mode too via "data\system.cfg". 7) The game must be ran with Japanese Locale or else you get a crash when changing categories on song slect. 8) Run game and pray. - If you get a nesys error on bootup, make sure the game is not running as administrator and ensure there are not multiple residual game.exe's running in the background via task manager. - If you get a hard "game.exe has stopped working" error, ensure you followed the steps. Additionally, remove all unnecessary USB devices and try again. Good Luck UNLOCKS To unlock all avatars, songs, and charts: Open data\system.cfg. Change the value of ShowVersion from "0" to "1" (No quotes, obviously) jconfig Controller Joystick Configuration (It's a doozy!!!): NOTE: Also map Button 1 or P1 and P2 for the buttons. UPDATED CONFIG https://i.imgur.com/x87bOVL.png(edited) If you get a boot error nessy : do not follow the tutorial simply press (T if the configuration like me or the key you have configured for TEST MODE ) Miroir: here modded version with 4EX songs, some UI Elements, and some memes.: not4ex.torrent Petje: I only extracted the game from Groove coaster 2 heavenly festival.7z.001, no extra files Here the files i now use, i compared my working version folder with the "standard" files folder The files you need are in the altered folder: Working English GC 2 Difference.7z Just tested it on 2 different PC's and a laptop, works fine. Install GameLoader and TP. TP needs to know game.exe location and inputs. Almost forgot to add TypeXZEROTemp.zip Add file to root of C:/ (#source) Merci à 1cc et au(x) posteur(s).
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[Emu] Yuzu : Premier émulateur de Nintendo Switch sur PC
7zxkv a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
En passant voici le second émulateur de switch dispo: https://github.com/gdkchan/Ryujinx pas de thread dédié pour l'instant car pas de binaire et ultra préliminaire (on en fera un plus tard, j'informe juste). Rien de plus à dire. -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
no. -
MAME 0.277 & clones : Multiple Arcade Machine Emulator
7zxkv a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Suffit d'utiliser mame v0.193 et now 0.194, et ca fonctionne direct (il y a toujours des builds intermédiaires mais non nécessaire ici). -
It's on first post.
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http://www.emuline.org/topic/759-taito-type-xx2-e-amusement-ex-board-arcade-pc/?do=findComment&comment=20247