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Tout ce qui a été posté par 7zxkv
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[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
more info, use nb: xtremebuga link added thx -
309 · Supported Ultra Street Fighter IV. Thanks 1CC * Execution file name is "game.exe". * Copy "iDmacDrv32.dll" to the game folder. (You can use dummy data) * For the output of "iDmacDrv32.dll" and "JConfig.exe" used with Game Loader, please press the "Loader setting 1" tab "Output of iDmacX" button. * Please change "NESiCA, TYPE X high resolution mode" for change of high resolution mode / low resolution mode. (High resolution mode 1280 x 720, low resolution mode 640 x 480) * Please use "3 - Ultra Street Fighter IV FullHD UHD & Remove Offline Icon & Message (RAR 5)" to change the resolution and hide the NESICA offline icon. * Corresponds to the hot key "P key pause", "right click pause / frame advance" function. · When "LoaderMode = 0" is set, "Software TnL Windows10 RS1 fix" was applied to Raiden 3 of Nesica version. * Please use this game with heavy low specification PC. - Fixed a bug that Emulation Station would end at Game Loader end. · Add some items to exe list.txt. · Other bug fixes fixed. · If you do not operate properly, discard this Loader in the trash box and finish.
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[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Given that the discussion will be too long and because the subject already exists, thank you for using this topic for Ultra SF4: -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
Given that the discussion will be too long and because the subject already exists, thank you for using this topic for Ultra SF4: -
Il s'agit des news concernant la sortie du pack IdMacX + Rconfig + Jconfig + JVSemu + Nesica Unlocker + R2 Unlocker + différents patchs servant aux jeux Nesica et bien d'autres, mais aussi de SpiceTools/BemaniTools (outils dédiés aux jeux Bemani/Andamiro/etc) et SegaTools (Sega ALL.Net/AiME). ------------------ ------------------ IdMacX Tools: - iDmacX NESiCA System Emulator - JVSEmu TaitoX/X2 System Emulator - NESiCA System Trainer Unlocker - R2 System Trainer Unlocker - Individuals patches - Etc iDmacXv2.0_2023_01_16.rar ------------------ Universal emulator for RingEdge, RingEdge2 and RingWide games Half the list of games works without any additional patches !!! Arcade Love Pengo Arcade Love Pengo Ver.B Blade Stranger v1.3.2 Blade Arcus from shining v2.10 Caladrius AC Dead Or Alive 5 Dead Or Alive 5 Update1 v2.00 LR1.01 Dead Or Alive 5 Update2 v2.02 LR1.05 Dead Or Alive 5 Update3 v2.06 LR1.09 Guilty Gear Xrd Sign v1.10 Guilty Gear Xrd Sign v1.11 Guilty Gear Xrd Sign Rev2 v2.00 Guilty Gear Xrd Sign Rev2 v2.01 Guilty Gear Xrd Sign Rev2 v2.10 Guilty Gear XX Accent Core Plus R v1.01 Guilty Gear XX Accent Core Plus R v1.11 Fighting Climax Fighting Climax v1.30 Fighting Climax Ignition v2.32 Koihime Enbu RaiRai v2.13 Melty Blood v1.07b Phantom Breaker v1.10 Under Defeat HD + Under Night In-Birth Exe-Late v2.03 Under Night In-Birth Exe-Late v2.3 Under Night In-Birth Exe-Late [st] v3.30 - Fixed steering wheel values for racing games, thanks to sketch boi for letting me know - Sonic & Sega All Stars Racing, fixed introduction - Added RawImput code for all gun games, enabling two mouses at the same time (Thanks to Ducon) - Support to change resolution - Ring_Unlocker updated and added to ring_loader.exe - Fixed a small error in the RConfig.exe code RConfig.exe - Deadzone increased to 990 - Buttons are assimilated before axis - Code optimization of xinput gamepads - Fake Analog Steering Wheel fixed for games id6, 7 and 8 (thanks to sketch boi) - Games that didnt work with the original exe, are now normal (thanks to PEON for that) NOTE: If any game contains the gamename.exe.orig file, use it !!! Special Thanks !!! [PEON] - For capturing all packages from the io board startup checks. - Tcp code for the games that need it. Celinefumuk - For helping to find ring_unlocker adresses. CiTrON - For helping with the logo design. RConfig_1.2__20_08_2022.rar ------------------ For multi-games (including Sega APM and NxL2Core) https://jconfig-universe.fandom.com/wiki/JConfig_Universe_Wiki Individuals patches and JConfig: ------------------ SpiceTools: Spicetools est un loader pour certains jeux spécifiques comme: - BeatMania II DX - BeatStream - Bishi Bashi Channel - Dance Evolution - Dancerush - DDR & cie - DDR X2 - FutureTomTom - GitaDora - Guitar motor - IIDX27 - Jubeat - Jubeat Copious - LovePlus & Light - Mahjong Fight Club - Metal Gear - MiniMaid - Museca - Nostalgia - Otoca D'or - PacDrive/PocketVoltex - Pop'n'Music & cie - Reflec Beat - Reflec limelight & colette - Road Fighter 3D - Sound Vortex - S・S・L (Super Special Love) - Steel Chronicles - Tenkaichi Shogikai - Winning Eleven - ... spicetools-21-05-29.7z (old http://onlyone.cab/downloads/spicetools-latest.zip) spicetools-latest.zip 21 oct 2022: (new: https://bemani.fun/spicetools/spicetools-latest.zip) spice2x-25-06-03.zip (new fork: spice2x - a SpiceTools fork / and here) ------------------ Certains jeux nécessiterons des outils particuliers, vous aurez alors besoin de ce qui suit: Bemani Tools: Bemanitools 5 binary distribution package. It contains various sub-packages which can be applied to the targeted games and versions. Furthermore, the sub-package *sdk* contains header files of bemanitools API that allow you to write custom IO libraries and use them with bemanitools. The sub-package *tools* contains a collection various helper tools for development, debugging and testing. Checkout the dedicated readme files (extensions *.md*) in sub-package first which are also written using markdown syntax. They contain usage information on how to setup and run everything and answer a bunch of FAQs as well. List of supported games: ------------------------ BeatStream and derivated Beatmania IIDX and derivated jubeat and derivated SOUND VOLTEX and derivated Nostalgia and derivated IIDX and derivated DDR and derivated SDVX and derivated ... bemanitools-v5.43.zip (old for archive) (old link http://tools.bemaniso.ws/bemanitools-vX.XX.zip) bemanitools-5.49.zip (New link: https://github.com/djhackersdev/bemanitools/releases) Bemani DLL Patching Tools: https://mon.im/bemanipatcher/ (source) Enfin, quelques outils ou variantes spécifiques sont aussi disponibles sur le lien suivant: Misc tools etc. : https://balmasque.red/download/ ------------------ Un émulateur de serveur e-AMUSEMENT, ciblant Dance Dance Revolution A et autres variantes. Site officiel ici. Fork et suite ici: butterflyserver-1.4.1.7z ------------------ Un autre "e-amuse emulator" nommé Asphyxia CORE fonctionnement sur la base de plugins est également disponible sur son site officiel. Un plugin de sauvegarde est disponible ici. Site officiel core: ici (release). Site officiel plugins: ici (release). Pour résumer Asphyxia est un autre émulateur de serveur qui peut imiter un serveur d'arcade de Konami pour simuler la partie en ligne du jeu Arcade PC de Konami, par exemple en utilisant l'e-AMUSEMENT PASS pour les jeux. Il est disponible également ici (mirror ici et là). ------------------ Aqua Server est un serveur de jeu polyvalent. Il fonctionne avec un ensemble de jeux, voir le readme. An multipurpose game server power by Spring Boot. Supported Games: CHUNITHM NEW Plus (and below) CHUNITHM Paradise Lost (and below) Maimai DX Universe (and below) Project DIVA Arcade Future Tone O.N.G.E.K.I. bright (and below) Usage: Requirements: Java 11 or above MySQL (Optional) Edit application.properties , change the allnet.server.host to your IP address or hostname. DIVA won't work with localhost and 127.0.0.1 check readme for more infos. aqua-0.0.46-RELEASE.7z Site officiel (inscription obligatoire) ------------------ Un autre émulateur de serveur local e-amusement: Topic dédié ICI. Supported Games: - Bishi Bashi - Metal Gear Arcade - DanceDanceRevolution - Beatmania IIDX - Jubeat - Museca - Pop'n Music - Reflec Beat - Sound Voltex - etc. ------------------ Certains jeux ont besoin des outils suivants permettant de configurer les contrôleurs de mise en réseau et de jeu JVS. Incluant MiniME qui permet une simulation d'un simple serveur ALLNET / AiMe auto-hébergé. SegaTools/TP: Segatool = Configure networking and game jvs controllers MiniME = A simple self-hosted ALL NET/TiMe server script -- Segatool: Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms. ## List of supported games * Chunithm * [Chunithm (Plus)](doc/chunihook.md) * [Chunithm Air (Plus)](doc/chunihook.md) * [Chunithm Star (Plus)](doc/chunihook.md) * [Chunithm Amazon (Plus)](doc/chunihook.md) * [Chunithm Crystal (Plus)](doc/chunihook.md) * Initial D * [Initial D Arcade Stage Zero](doc/idzhook.md) - Original SegaTools (by DjHacker) : segatools-v004.zip | segatools-v005.zip | - SegaToolsTP (by Nzgamer41) = Fork du repo de SegaTools (de DjHacker) avec modifications TP: SegaToolsTP1.0.0.51.zip Site de dev (inscription obligatoire) (Sega guide here) segatools Dniel 2025-08-01.zip Site de SegaTools (Dniel97): here - MiniME (by Nzgamer41) : minime-v010.zip | minime-v011_Build.7z | minime-v013.zip | minime-v016-150fix.7z - Electrolysis aka e10s (ex MiniME Lite) by Akiroz: Made a portable self-contained exe version of minime that doesn't require extra setup to run. It's not based on the original djhacker / nzgamer version so it could behave differently in some edge cases. Site de dev (inscription obligatoire) Downloads ------------------ Autres outils qui peuvent être utiles: - ALLS/RingEdge Simulator / ALLS Simulator : ici. (by Kuro) - Turnkey decryptor for SEGA apps and opts, which could make things much easier. This is made in very spaghetti code and didn't go through systematic tests so you are likely to experience problems. Require .Net Framework 6.0 (by Carltrek): TurnkeyDec.7z - Sega PCB codes: ici (old). Patchs divers ici. ------------------ -Tout sujet sans rapport direct avec Jconfig/Bemani/.. sera supprimé sans sommation. Vous êtes prévenu ! - Any subject not directly related to Jconfig/Bemani/.. will be deleted without warning. You are warned!
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MAME 0.279 & clones : Multiple Arcade Machine Emulator
7zxkv a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
199 out http://www.emu-france.com/news/56256-multi-mame-v0-199/ -
et le changelog du coup: · We made temporary support to School of Ragnarok. Thanks to emuline and 1 cc. * Please prepare yourself for iDmacDrv64.dll and JConfig.exe. * Please be sure to enable "sv patch" of JConfig.exe. * Hide the offline icon of NESICA at game startup. * In addition, please use "1 - School of Ragnarok Remove Offline Message" when you want to hide "Can not use NESiCA now" when NESICA is valid. * To change the resolution and frame rate, please set it from "Loader setting 1" tab. * When you activate 60 FPS, game startup time is shortened to about half. * You can not do anything other than the above. · Added function to synchronize internal resolution to Let's Go Island 3D. * When using, please switch "Loader setting 1" tab "Synchronize 3D internal resolution". * When synchronized, the image quality improves because it synchronizes with the specified resolution. * When disabled, the default 3D internal resolution "1024 x 512" of the game side is used, so the picture quality will degrade. * However, the ranking display during the game and the staff roll are displayed normally. - "Gundam dual monitor mode" was added to Gundam Spirits of Zion. * When using, please enable "Window Size" tab "Gundam Dual Monitor Mode". * If you enable this mode, please use game.exe for Dual Screen. * It is really boring function. * Setting Movie http://y2u.be/moR6z7fGDjg · We made interim support to TeknoParrot 's Lindbergh. * After Burner Climax please copy it to the folder with "abc". * In Initial D 4 Export please copy it to the folder with "id4.elf". * Please copy it to the folder where "Jennifer" exists in Outrun 2 SP. * Window size "Setting 0" maximizes the aspect ratio to 16: 9 in all games. * To change the desktop resolution in the window mode, enable the "window size" tab "monitor resolution". * After Burner Climax has an edit box for changing the resolution on the "Loader setting 1" tab. * Please use uploaded "1 - After Burner Climax FullHD UHD (There is a problem)". * OpenGL does not support flexible window size change like Direct3D, so remember it well * There is nothing that Game Loader can do except the above. - Game Loader Config.exe "Loader setting 2" tab "Black screen correction" has been added to "Anisotropic filtering New". * It may be correctable by enabling it when the D3D 8 series game becomes black screen. * In this PC, we confirmed the correction with Chaos Breaker, Giga Wing, Homura, Shikigami III, FnF, FnF Drift. (Win10 RS4 x 64) * There may be games that become black screens besides the above. · Game Loader Config.exe "Loader setting 1" tab "Restricting the amount of movement of the mouse" has been adapted to full screen mode. - Added "Open TeknoParrot folder" button on Game Loader Config.exe "Loader setting 1" tab. · DDR was mapped to LoaderMode = 1. - Although registry values of NESICA were purposely deleted so far, they are not deleted. · When creating a new TTX.ini in the D3D 8 series game, it fixed a problem that crashes at game startup. · Fixed a bug that the mouse cursor was not hidden when Let's Go Island 3D was started in full screen mode. · Fixed a bug that NESiCA's Capcom fighting system game had crashed. · Fixed some bugs in Pad.ini in hotkey mode. · Partially changed default value of TTX.ini. · Execute Game Loader Installer.exe to update the file. · Add some items to exe list.txt. · Please make Language.ini the default. · Other, fixed defect fixes. · If you do not operate properly, discard this Loader in the trash box and finish.
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305 - It corresponds to Guilty Gear XX Accent Core Plus R. * The execution file name is "GGXXACP_RE2.exe". * Recommended is "Loader Mode = 6". * Disable the window mode on TeknoParrot side. - It corresponds to Let's Go Island 3D. * The executable file name is "LGI.exe". * Recommended is "Loader Mode = 6". * When FXAA is enabled, the test mode will be black screen during game startup, but there is no problem during game. * Please enter arbitrary numerical value in the edit box on the "Loader setting 1" tab to change the resolution * To enable cheat mode, please enable "cheat mode" tab "Loader setting 1" tab * When restricting the movement amount of the mouse cursor, please enable the "Loader setting 1" tab "Restrict mouse movement amount" * For full HD monitor, the set value is "L180, U130, R450, D350". * Loader Hides the mouse cursor after the activation process is completed. post 1
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304 Update contents of 304 · Game Loader Config.exe "Admin privilege unnecessary mode" function was added to "Other 3" tab. * It will be the function mainly for those who are incorporated into the launcher. * Since some functions on the Game Loader side do not work properly, we do not recommend enabling them. * If you do not operate properly, give it up. * This function is subject to "Game Loader All RH.exe" only. · The D3D9 converter New (d3d8to9) has been changed to the file modified by ducon2016. Thanks ducon 2016 * Please run Game Loader Installer.exe at the beginning to update the file to the latest version. * This update fixes the graphical glitch of The Fast and The Furious. Great! . * All D3D 8 series games supported by Game Loader now work in D3D9 mode. * The LoaderMode can be used even in The Fast and The Furious. · Added "Start from this folder" to The Fast and The Furious. * When using, please activate "Loader setting 3" tab "Activate from this folder". * When it is disabled, "sdaemon.exe" is started from "c: \ rawart", but if it is enabled, it will start from the current folder. * This function may be useful when the game crashes at Loader startup. · Added "Aspect ratio of Loader Mode = 4" to The Fast and The Furious. * When using, please change the value of "Loader setting 3" tab "Loader Mode = 4 aspect ratio". (The initial value is 1.77777777 16: 9) * Please change the numerical value when you can not get the aspect ratio correctly. · Argument list was added to The Fast and The Furious Drift. * When using, please press the "Loader setting 3" tab "Display argument list" button. · Add hotkeys to Haunted Museum 2 and Fright Fear Land. * Added gun action to mouse wheel button. (It will toggle operation) - Fixed a bug that game screen did not rotate when Bounty Hunter was started with Loader Mode = g. - Fixed mistake in setting LoaderMode = y. · Add some items to exe list.txt. · Please make Language.ini the default. · Other, fixed defect fixes. · If you do not operate properly, discard this Loader in the trash box and finish. post 1
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- Use latest spicetools(available in dicscord) => voir thread RH post 1 - Incompatibilities with some sound cards - No knowm hex edits yet 1. Don't run this in windowed mode, just don't. Windowed mode seems to case issues with the game locking up at random then starting and locking up again a few seconds later. This doesn't happen in fullscreen mode so just... don't run it in windowed mode. Please flip your monitor and run the game in 720x1280 2. Hardware compatibility seems to vary GREATLY. I had no trouble running museca on my home machine with a core i3 3220, 5 gig of ram and windows 10 64 bit on a GT 630 GPU but on my laptop with an i7 6700HQ, 16 gig of ram, windows 10 64 bit and a GTX 950M the game had significantly more issues when it came to getting it running as well as considerably longer startup times. What kind of hardware you have seems to impact the experience you will have quite significantly. 3. Legitimate Museca cabs use an SSD for data storage so it is recommended you run this sata off an SSD for ideal results. A RAID 0 setup also works. 4. Sound card compatibility is very mixed. As of right now the only card that I can confirm works due to user feedback is the Realtek ALC887. If the game works fine on your sound card please let me know and I'll put together a compatibility list. 5. As of right now you NEED to launch the game using the -ea command switch with spicetools. To speed things up create a batch file and type in spice64 -ea and use that to launch the game. 6. From my experience I would recommend running the game off of an Nvidia or AMD GPU if you have one as opposed to Intel HD Graphics. Museca seems to really throw a fit with Intel HD for whatever reason. 7. If you are having issues with stuttering or the sound glitching up when you press a key input, try DELETING the backup data files (so all the files in the nvram directory except coin.xml and eacoin.xml and all the files in the raw directory except J.bin) and then try starting the game again. It should ask you to initialise the backup data. For some bizzare reason on some setups museca will experience stuttering glitches whenever an input is pressed when you try to play the game EXCEPT when you have booted the game and initialised the backup data during the startup process. I don't know why but that step of initialising the backup data seems to allow the game to work correctly so try that if you are having issues. mega://enc2?zBawt1v7qihu26f0p3IGfzoUgQ5DEtpLbTCgLHb92FqT89vD4oE7umYzXqMVNxZMsx6L1-GdVSQKIAlkbEP9ow Museca1.5MiniOmnimix.zip source:https://8ch.net/1cc/res/6565.html Old release thread: https://8ch.net/1cc/res/4168.html
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rh303 Update contents of 303 - It corresponds to Gaia Attack 4. Thanks 1CC * Since Game Loader uses native mode to avoid mouse delay, please do not copy "JConfigGA4.exe" and "JVSEmuGA4.dll". * Please use "game.exe" to be used by using the original in the game archive and copy the attached "MINIGUN.INI". * When the frame rate is not stable in the window mode, please change "MINIGUN.INI" to "FULLSCREEN 0". (There is a possibility of improvement) * If MOVIE READ_ERROR occurs, please set the compatibility of game.exe to "Windows XP (Service Pack 3)". (In this case, please select "anisotropic filtering Old") * Since it corresponds to the automatic fire-fighting function of the mouse, please set it from "Loader setting 1" tab. * For the list of hot keys on the Game Loader side, please press the "Other 3" tab "Hot key" button. * Please make Language.ini the default. - It corresponds to The Fast and The Furious Drift. * Use LoaderMode = -1. * When starting up the game, fix the frame rate to 60 FPS with the frame limiter. * Window size setting When "0" is selected, maximize with the 4: 3 ratio. * Since it forces Aniso x16, it becomes heavy on low specification PC. * Since this game seems to crash when converting to D3D9 mode, it will operate in D3D8 mode. * Due to the above reasons, D3DWrapper included with Loader can hardly be used. Please be aware that if you set the command line option "-fsaa 2, 4, 8" when setting * LoaderMode = 4 it will turn black screen. * To change the internal resolution, use "1 - The Fast and The Furious Drift FullHD, UHD", or use the following command line option (- resxx). * If you use the command line option, please go from "Loader setting 3" tab. * Command line option below. -diff -name -6 speed -japan -mid -net -verboseboot -perftest -movie -dumbracers -fp -autonet -netchannel -forcelod -cruisin -reverse -manual -nomusic -nohud -nodiffadj -fullauto -notraffic -noracers -procession -pimp -parts -unlock -noplayerautopilot -autopilot -nocountdown -driveall -nosplash -lpt -play -nocarfx -bike -car -vehicle -dbg -cam -pos -par -trans -tran -track -map -msglevel -mitsu -fsaa8 -fsaa4 -fsaa2 -30hz -quit -noerr -ss -joy -log -nodi -res16 -res 13 -res 12 -res 10 -res8 -res 6 -res 5 -res 3 -res1 -rgb -imm -fs -fullscreen - It corresponds to Initial D 8. * The executable file name is "InitialD8_GLW_RE_SBZZ_redumped_.exe". * Window mode and full screen mode are switched on Game Loader side, so please disable TeknoParrot side window mode. * This game seems to be able to change the resolution without applying the patch. * Please change the resolution from the "Loader setting 1" tab "Initial D". - Added a function to enable / disable the unique hot key in some games. * When using, please switch "Other 3" tab "Activate unique hotkeys in some games". * Since the initial value is valid, please disable it if unnecessary. * The corresponding game is a game in which the "hot key" button is displayed on the "Loader setting 1" tab. * Aliens Extermination, Bishi Bashi, Chinese Contra, Cyber Diver, Half Life 2, Fright Fear Land, Gaia Attack 4, Gundam, Haunted Museum, Haunted Museum 2, Operation Ghost. * Please use "Other 3" tab "Hot key" button when using. * A list of hotkeys is displayed. * If you do not operate properly, give it up. · Add right-click pause function to Ring version Chaos Code (unstable). · Even when "Enable Hot Key" is disabled, it changed to operate Pad.ini hot key mode. · In a game using a mouse when "Enable hot key" is in effect, change to disable mouse side hot key. · Changed to display the playing time of the game at the end of Loader when the log function is enabled. · Batch processing of CryptServer and NesysService has been partially changed. · Game Loader Config.exe "Other 3" tab Fixed a bug related to "Update various files as latest version". · Loader startup processing Fixed a bug that Loader did not terminate normally when timeout occurred 2 minutes later. · Minor bug fixes when running Game Loader Installer.exe. - Minor bug fixes at iccaemu and e-amuemu startup. · Minor bug fixes when Pad.ini hot key mode is enabled. · Partially changed default value of TTX.ini. · Add some items to exe list.txt. · Please make Language.ini the default. · Other, fixed defect fixes. · If you do not operate properly, discard this Loader in the trash box and finish. post 1
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[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
GA4 life1000 -
[ARCADE PC] Gaia Attack 4 (TTX2)
7zxkv a répondu à un(e) sujet de WildWolf dans ARCADE PC DUMP LOADER
La suite sur le post en rapport avec le TTX, merci au donateur. EmuLine First de plus en plus http://www.emuline.org/topic/759-taito-type-xx2x3x0-e-amusement-ex-board-arcade-pc/ -
1.6.2 This time, it's all about speed. The Vulkan backend has improved as is now the default where available, while the OpenGL backend has been properly multithreaded and now runs really fast on dual-core devices. Enjoy!
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[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
7zxkv a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
French or english language forums. Thanks. -
[Arcade PC] TIMEGAL AC REMASTERED (LaserDisc)
7zxkv a répondu à un(e) sujet de dex77 dans ARCADE PC DUMP LOADER
Ouai enfin remaster ne veut strictement rien dire si c'est un truc perso. Il y a eu de vrai remaster de jeu laserdisc vendu sur PC (donc non arcade même si c'est la même base) donc soit c'est une vraie version arcade modifiée personnellement soit ca ne l'est pas et auquel cas ce topic change de section. Pour l'heure ca reste ici car à priori aucun portage n'existe sur PC (contrairement aux consoles) mais il vaut mieux être parfaitement clair. EN outre le jeu est quand même sortie sur Android/ios et AmigaCD32 en 2017 d'ou l’ambiguïté. -
[Arcade PC] TIMEGAL AC REMASTERED (LaserDisc)
7zxkv a répondu à un(e) sujet de dex77 dans ARCADE PC DUMP LOADER
Arcade (laserdisc) ou PC (remastering?), what is the support ? -
[Emu] Ryujinx : Second émulateur de Nintendo Switch sur PC
7zxkv a posté un sujet dans EMULATEUR NEWS
Ruyjinx : Il s'agit du second excellent émulateur de Nintendo Switch pour PC, écrit en C#. Une liste de compatibilité est disponible ici. Les contributions sont également les bienvenues. Des builds automatiques sont disponibles ici. https://ryujinx.org/ + Site de dev. Anciens sites de développement (autre branche). ------------------------------- Tuto demo video ici : Classic Gamer Video : Les MEILLEURS réglages de Ryujinx - 30 FPS constants, 60 FPS - Pokemon Legends Arceus by YoungBi -
Il s’agit d’un émulateur expérimental de Sony Playstation Vita pour Windows et MacOS, émulant quelques homebrew et autres démos. Toutefois un premier jeu du commerce nommé « Gal Gun: Double Peace! » commence à faire apparaitre quelques graphismes, ce n’est que très préliminaire bien entendu. Site source (et builds automatiques). Source de la news: emufrance.com
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[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
7zxkv a posté un sujet dans ARCADE PC DUMP LOADER
Availables links: -------- Misc availables...or not: -------- Misc: -------- OLD RUSSIAN servers (for reference only): New RUSSIAN servers: - D'autres jeux peuvent êtres disponibles sur le sujet de Teknoparrot (voir en bas de page). - Other games may be available on the subject of Teknoparrot (at the bottom of the page). Et pour la suite, pensez à suivre le topic LYNX pour plus d'infos... And for the continuation, think of following the topic LYNX for more infos... -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
Saves patchs is not boss patch. Saves patchs (thread: GL ALLRH as usual) http://www.mediafire.com/file/9usphshuwwj6cvp/1_-_King_of_Fighters_'98_UMFE_SvPatch_(Nesica).rar http://www.mediafire.com/file/yom30hl63j9hvd7/1_-_King_of_Fighters_2002_UM_SvPatch_(Nesica).rar for the rest: here there is nothing else, sorry (and contrary to what is stated on the old neofighter thread) -
302 Update contents of 302 · After OS startup, we made a fix to avoid problems that resulted in a black screen at the first start of each game or screen is not displayed normally. * Supported games are all games supported by Game Loader. * If you can not fix the problem, let's give up obediently. · Game Loader Config.exe "Other 1" tab "Other tools" has been added to "Start / End setting of e-amuemu, iccaemu, eaLocalServer". * Offline server such as beatmania can be started automatically. * When using, please press the "Select other tools" button and select the executable file. * The selected settings are saved separately for each game. * If the selected executable file is a console application, it starts up in a hidden state. * With this update, "command line startup" which seems no one is using is abolished. · The following troubles occurred when NESiCA_Unlocker is enabled have been corrected. * Akai Katana SIN Fixed a bug that startup in window mode fails when "Loader Mode = -1, 6" is set. * Fixed a bug that failed to start up when Aquapazza "Loader Mode = -1, 6" was set. * Arcana Heart 3 LOVE MAX Fixed a bug that startup fails when "LoaderMode = -1, 6" is set. * Nitroplus Blasterz Fixed a bug that startup fails when "LoaderMode = -1, 6" is set. * Fixed a bug that Crimson Clover window processing failed. * Fixed bug that Exception could not be started in window mode. · I made NESiCA_Unlocker correspond to Skull Girls. * When the NESiCA_Unlocker is enabled, command line options on the game side can not be used, so please use the loader side function to change the internal resolution. · Changed the check box of NESiCA_Unlocker to disable it in games that do not correspond. · Corrected Crimson Clover window processing. - Added uninstall function to Game Loader Config.exe. * When using, please click the "Other 3" tab "Uninstall Game Loader" button. * Delete all files related to Game Loader in the game folder. * It must be executed for each game. * Because of the addition of the above function, "Restart AERO" button which seems no one is using is abolished. - Added uninstall function to Game Loader Installer.exe. * Delete all of the installed files. * There is also a function to save the setting file. · Tetris 3 frame limiter changed to another one. · Changed eeprom and sram to save in sv folder at the end of Initial D besides card data. · The crash judgment timer after Loader startup processing was changed from 5 seconds to 20 seconds. · Game Loader Config.exe "Other 3" tab Eliminated the function to take over setting when returning TTX.ini to default. · Monitoring process of game during Loader startup process was made. · Fixed a bug that sometimes it does not end correctly even if you exit by pressing ESC while Loader is running. · Fixed bug that e-amuemu might be placed on the front of the game screen when loader is started. · Fixed a bug that ended even if auto termination of e-amuemu and iccaemu was disabled. · RailShooter mouse cursor hiding function no longer works Bug Fixes. - Fixed a bug that the mouse movement range of Operation Ghost no longer moved to the entire screen. - Fixed a bug that the hot key on the keyboard side stopped working when activating THG 5 in hot key invalid state. · Partially changed default value of TTX.ini. · Add some items to exe list.txt. · Please make Language.ini the default. · Other, fixed defect fixes. · If you do not operate properly, discard this Loader in the trash box and finish. post #1
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NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
Titre modifié en post 1. Sinon sur la page de AllRH, tu as les patchs de suppression des warning si ca peu t'être utile (et en post1 avec nesica unlocker). Lien direct ici (patch de allrh) et là (autre variante récente inclus dans le pack idmacx 1.5 appelé nesica unlocker). -
NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
7zxkv a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
ya un lien sur la page 1 mais j add celui ci en plus! -
MAME 0.279 & clones : Multiple Arcade Machine Emulator
7zxkv a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
0.197 http://mamedev.org/release.html MAMETesters Bugs Fixed ---------------------- - 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes) - 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese) - 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese) - 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for “Lives” DIP switch (Tafoid) - 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl) - 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert) - 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert) - 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR) - 06942: [Media Support] (x68k.cpp) x68000: Can’t save game data to disk (Carl) New working machines -------------------- Home Alone (Tiger handheld) [hap, Sean Riddle] Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle] Independence Day (Tiger handheld) [hap, Sean Riddle] Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union] New Cross Pang [f205v, Brian Troha, The Dumping Union] Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle] New working clones ------------------ Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas] Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union] Explosive Breaker (Korea) [Jorge Silva] Fidelity Excel 68000 (set 2) [yoyo_chessboard] Fidelity Excel 68000 (set 3) [yoyo_chessboard] Garou - Mark of the Wolves (NGH-2530) [Razoola] Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union] Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union] Neo-Geo MV-1F [Vas Crabb] Neo-Geo MV-1FZ [Vas Crabb] Neo-Geo MV-1 [Vas Crabb] Neo-Geo MV-2F [Vas Crabb] Neo-Geo MV-4F [Vas Crabb] Pochi and Nyaa (Ver 2.02) [Razoola] Popeye (Braze High Score Kit P1.00D) [smf] Renegade (US bootleg) [TwistedTom] Silk Worm (bootleg) [TwistedTom] Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79] Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union] World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union] WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva] Machines promoted to working ---------------------------- F-1 Dream [caius, Caps0ff, David Haywood] Quiz Channel Question (Ver 1.00) (Japan) [AJR] Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi] Clones promoted to working -------------------------- Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR] Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese] New machines marked as NOT_WORKING ---------------------------------- Connectv Cricket (PAL) [Sean Riddle, David Haywood] Connectv Football [Sean Riddle, David Haywood] Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union] Philips VP415 LV-ROM Player [Ryan Holtz] Skannerz TV [Sean Riddle, Peter Wilhelmsen] T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid] New clones marked as NOT_WORKING -------------------------------- Amazonia King Plus (V204BR) [César Aragão (GarouSP)] Gokidetor (set 2) [MASH] Joker Master (V512) [Ioannis Bampoulas] Paperboy (prototype) [Andrew Welburn] unknown Elsy poker [f205v, The Dumping Union] New working software list additions ----------------------------------- abc806: Colorful Animals [Genesis Project] atom_flop: Atom DOS Utilities [Nigel Barnes] bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes] bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes] coco_flop: Tandy Assembly Demo 2017 [MrGW] electron_cart: Mega Games Cartridge [Dave Hitchins] electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes] ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow] ibm5170: Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine, Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow] neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola] pc98_cd: Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy, Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu, Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen, Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2, Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II, Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan, Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator, Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama, Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu, Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal, The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart, Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09] svi318_cart: Oh, Postrelease [Dirk Best] New NOT_WORKING software list additions --------------------------------------- dc: De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA), Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA), Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn), Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA), Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003), Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn), Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro), Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp] ibm5170_cdrom: Freddi Fisk och fallet med de försvunna sjögräsfröna (Sweden) [FakeShemp] Who Shot Johnny Rock (Italy) [arena80.it] leapster: A La Conquete Des Nombres - Un Jeu D'Arcade Éducatif! (Fra), Adibou - A La Recherche De Robitoc (Fra), Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra), Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra), La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra), Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - ¡Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra), Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie] pc98_cd: Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor, Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut, Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B), Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09] Source Changes -------------- -Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR] -bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR] -suprstar: Demoted to not working – errors out when inserting coins. [AJR] -unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR] -beathead: Replaced NVRAM with parallel EEPROM. [AJR] -backfire: Added ADC for potentiometer controls. [AJR] -ARM disassembly improvements: [AJR] * Calculate R15-relative offsets in disassembly. * Fixed erroneous identification of S field in data processing opcodes. * Calculate result of ADD/SUB Rn,R15,#imm. -pbaction: Use CTC to provide interrupts for sound CPU. [AJR] -ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR] -Relaxed constraints on address mirroring/global mask combinations. [AJR] * Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion. -umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR] -upd7725: Fixed disassembly. [AJR] -z80ctc: Made channels into subdevices. [AJR] -sexygal: Added sample player. [AJR] -shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR] -ms6102: Use VT100 keyboard for now. [AJR] -aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese] -stvvdp2.cpp improvements: [Angelo Salese] * Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters). * Apply ROZ windows per screen output, not per bitmap – fixes Batman Forever character select and the Riddler final stage graphics. * Fixed RBG0 cache map range – fixes Head On graphics update in Sega Memorial Collection 1. -stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese] * Fixes Lupin the 3rd Pyramid no Kenja enemy shadows. -warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese] -legionna.cpp fixes: [Angelo Salese] * Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai). * Fixed Godzilla OKI sound bank switching. -galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese] -airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900] -hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900] -aerofgt.cpp: Reduced code duplication. [cam900] -psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900] -dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900] -namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900] -djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900] -firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900] -arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900] -coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900] -tlc34076: Allocate palette RAM and pens at start time. [cam900] -atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900] -cave.cpp: Fixed hotdogst metadata. [cam900] -pgm.cpp: Removed unused members and converted code to use object finders. [cam900] -pc9801_86.cpp: Improved PCM timer behaviour – actual master clock still unknown. [cam900] -partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900] -zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900] -pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and simplified/de-duplicated code. [cam900] -abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder] -Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood] -nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood] -xavix: Re-organised and tidied code, and updated notes. [David Haywood] -bionicc: Started hooking up microcontroller emulation – still relies on hacks. [David Haywood] -guab: Added RS232 port and update notes. [Dirk Best] -Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best] * Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir. -Converted Model 1 I/O to device. [Dirk Best] -model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best] -model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best] * Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver. -Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edström] -hp64k: Added IEEE488 remotizer to bus. [F.Ulivi] -Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews] -starblad: Allow full range of crosshair movement. [geecab] -Allow building against system pugixml. [Julian Sikorski] -Fixed issues with CHD loading under Emscripten. [Justin Kerk] -dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk] -ti99: Added drive select line to hexbus drive and improved logging. [Michael Zapf] -wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf] -electron: Added Mega Games Cartridge device. [Nigel Barnes] -electron: Improved video handling. [Nigel Barnes] * Fixed wrap-around for non-standard screen start addresses. * Added RAM contention during screen update. * Improved interrupt times. -electron: Fixed bad palette write. [Nigel Barnes] -bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes] -i960: Don’t lose register values on read stalls. [O. Galibert] -bankdev: Allow for an address shift. [O. Galibert] -Rewrote mb86233/4 CPU cores. [O. Galibert] -model2: Revamped the coprocessors communications. [O. Galibert] -Completely eliminated address map macros. [O. Galibert, Robbbert] -sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont] -apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie] -Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami] -crashrd: Added some sound. [Robbbert] -Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value. [Ryan Holtz, Robbbert, AJR, Vas Crabb] -Added skeleton Philips VP415 LV-ROM Player driver – currently fails self-test with error 53. [Ryan Holtz] * Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices. -isa/pgc: Implemented accelerated VRAM writes. [shattered] -Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf] -Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf] -popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps. [smf] -Added QuickLoad option for SMC-777. [Stefano] -hp9k_3xx improvements: [Sven Schnelle] * Added 98644 asynchronous serial card. * Added workaround for double exception during read/modify/write operations confusing the boot ROM. * Added dummy GPIB read/write handlers (BASIC crashes if not present). * Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration). -Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle] * Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen. -Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle] -posixsocket: Set SO_REUSEADDR option. [Sven Schnelle] -voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green] -Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb] -DSP16 interpreter performance improvements: [Vas Crabb] * Lifted some tests out of the execution loops allowing them to be specialised at compile time. * Bypass memory system for work RAM access when debugger is not enabled. -RAM device improvements: [Vas Crabb] * Always show default RAM size in XML output, and show sizes as declared in addition to byte count. * Don’t show inaccessible RAM device size options in XML output. * Exposed RAM size options in minimaws. -Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb] -Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb] -NeoGeo improvements: [Vas Crabb] * Split MVS into different machines for real variants with different capabilities. * Split up state classes for different variants. * Improved address maps. * Converted EL panel outputs to lamps and hooked up coin counters/lockouts. * Hooked up controller sense connections for AES. * Hooked up SPI-like outputs on SIT board used by The Irritating Maze. * Added layout for The Irritating Maze showing strobes and most lamps. -ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger] -gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha] -megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff] -model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff] -f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood] -Documented debugger expression number syntax. [Erik Dominikus] -othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru] -Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet] -segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox] -system1: Documented alternate Star Jacker board with different sound in source. [kazblox] -dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic] -PC-98 CD software list updates: [r09] * Updated with everything from the latest update of the Neo Kobe Collection. * Tested all software list entries, and added supported status and emulation issues for each one. * Added usage information for games that require serial numbers or manual protection. * Added disk 2 of the floppy version of Brandish Renewal, since it’s used as a key disk for the CD version. * Fixed copy-paste error for hybrid discs copied from the FM Towns list. * Replaced the Sweet Days CHD with a properly converted one. * Demoted Miamisoft’s games to non-working since they seem to hang randomly. -Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid] -amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF] -konblands.cpp: Added DIP switches from manual. [Tafoid]