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ZX3000GT1

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Messages posté(e)s par ZX3000GT1

  1. 3 hours ago, reinsrus said:

    Um... Needs the arcade originals of Hydro Thunder and Arctic Thunder as well as the arcade game Offroad Thunder and an update of Arctic Thunder arcade original titled Ultimate Arctic Thunder by Midway Games to work and playable for TeknoParrot.

    Those are the arcade originals of the games. Use CHDMAN to decompress to IMG file, then extract the files within IMG to get the arcade files.

  2. 13 minutes ago, reinsrus said:

    Dump the arcade originals of Hydro Thunder and Arctic Thunder as well as the arcade game Offroad Thunder by Midway Games.

    It has been dumped for years actually, through MAME CHD files.

    Use CHDMAN to decompress

     

    Link if you want/need

    Arctic Thunder - https://www.planetemu.net/rom/mame-chds/arctthnd-2

    Hydro Thunder - https://www.planetemu.net/rom/mame-chds/hydrthnd-2

    Offroad Thunder - https://www.planetemu.net/rom/mame-chds/offrthnd-2

    Ultimate Arctic Thunder - https://www.planetemu.net/rom/mame-chds/ultarctc-2

  3. 33 minutes ago, mikigol said:

    Thank you, I did everything, the old net version it was working well for me, but the new fullspeed version I dont know what I need to change in the config folder

     

    1. Download the newest Supermodel normal one

    2. Copy the files from the network one to the normal one, replacing the exes and other available files from normal ver.

    3. Create several copies of the network Supermodel folder based on how many linked games you want (So 2P link would be 2 folder for example)

    3. Edit the config now available from non networked supermodel

     

    Example for 2P Link : 

     

    Config for 1P

    ; Network board - experimental build for win32 only
    EmulateNet = 1 <-- Default is 0. Change to 1 for Network
    port_in = 1970 <-- Starting port number
    port_out = 1971 <-- Next port number
    addr_out = "127.0.0.1" <-- Keep this intact if you want local link. Else change to the IP address of the next PC/Laptop

     

    Config for 2P

    ; Network board - experimental build for win32 only
    EmulateNet = 1 <-- Default is 0. Change to 1 for Network
    port_in = 1971 <-- Port out of the last config
    port_out = 1970 <-- Port in of the last config
    addr_out = "127.0.0.1" <-- Keep this intact if you want local link. Else change to the IP address of the last PC/Laptop

     

    For the port numbers, basically you want to create a loop. So example for 4P Link : 

     

    1P :

    port_in = 1970

    port_out = 1971

     

    2P :

    port_in = 1971

    port_out = 1972

     

    3P :

    port_in = 1972

    port_out = 1973

     

    4P :

    port_in = 1973

    port_out = 1970

  4. On 3/25/2021 at 5:32 PM, mikigol said:

    Hi dude, can you share this full speed network version?

    https://mega.nz/file/5wJC1LKD#QPQxluE49uLY9BCLsW6YbXzoxc-4QSPlABMWnE3tf3w

     

    Caution - This is an older version of the emulator i.e. the separate, standalone simulated netboard version of Supermodel and is therefore outdated as of now. The simulated netboard feature has been integrated to mainline Supermodel since r859, and you're advised to use that instead. This link will still be kept for posterity and archival purposes.

  5. images?q=tbn:ANd9GcSS0uS-Gh6RYu8fvdwf1Ur

     

    Taken from Wikipedia :

    Motor City Online was a racing massively multiplayer online video game released by Electronic Arts on October 29, 2001. The point of the game was to buy classic cars (mostly American muscle cars) ranging from 1930s to 1970s models, tune them up, and race them against other players. The game went offline on August 29, 2003 so EA Games could focus on their current online game at the time, The Sims Online.

     

    This game is now offline, so you can only play in single player mode, with a launcher since the main menu is inaccessible.

     

    Link :

    https://mega.nz/folder/Ys5TSKgK#cuYfuhivuDJVGZDl2apNAw

     

    Guide to play offline :

    https://www.pcgamingwiki.com/wiki/Motor_City_Online#Run_in_offline_mode

  6. 9 hours ago, eathearty1 said:

    @ZX3000GT1 I copies the exe to C:\GvrRoot\NFS and the error is corrupted file or registry please reinstall when i launch NFSHP2.exe

    Copy the exe to C:\Gvr\Games\HP2\NFSHP2 instead.

    Also did you add the registry before playing?

     

    For those who is playing this, can you play it on the Windows 10 20H2 update? The game works on my secondary laptop with 1903 but not my main with 20H2. The UniverShell2 just crashes on 20H2.

     

    Quote

    It was because I was using 1.1 1.0 works, just no gamepad yet. 

     

    I tried both of these neither worked, entire default.inis pasted. What am I doing wrong?
     

    
    [joystick 0]
    name = keyboard
    
    InputRight		= key SC_RIGHT
    InputLeft		= key SC_LEFT
    InputGas		= key SC_UP
    InputBrake		= key SC_DOWN
    InputHorn		= key SC_H
    InputHandBrake		= key SC_SPACE
    InputShiftUp		= key SC_A
    InputShiftDown		= key SC_Z
    InputCycleCamera	= key SC_C
    InputLookBehind		= key SC_B
    InputReset		= key SC_R
    InputCallBackUp		= key SC_U
    InputCallRoadBlock	= key SC_J
    InputCallCopter		= key SC_N
    InputLookLeft		= key SC_COMMA
    InputLookRight 		= key SC_PERIOD
    InputGear_Reverse	= key SC_MINUS
    InputGear_Neutral	= key SC_O
    InputGear_1		= key SC_1
    InputGear_2		= key SC_2
    InputGear_3		= key SC_3
    InputGear_4		= key SC_4
    InputGear_5		= key SC_5
    InputGear_6		= key SC_6
    
    [joystick 1]
    name = defaultPad
    LS Right		= axis 1
    LS Left		        = axis 0
    RT		        = axis 4
    LT 		        = axis 5
    
    Y		        = button 1
    X                       = button 3
    LB                      = button 4
    RB                      = button 5
    InputHorn		= button 8
    InputReset		= button 6
    InputShiftUp		= button 2
    InputShiftDown		= button 0
    
    InputLookBehind		= button 3
    InputCallBackUp		= key SC_U
    InputCallRoadBlock	= key SC_J
    InputCallCopter		= key SC_N
    
    InputLookLeft		= key SC_COMMA
    InputLookRight 		= key SC_PERIOD
    InputGear_Reverse	=.key SC_MINUS
    InputGear_Neutral	= key SC_O
    InputGear_1		= key SC_1
    InputGear_2		= key SC_2
    InputGear_3		= key SC_3
    InputGear_4		= key SC_4
    InputGear_5		= key SC_5
    InputGear_6		= key SC_6
    
    
    
    [joystick 0]
    name = keyboard
    
    InputRight		= key SC_RIGHT
    InputLeft		= key SC_LEFT
    InputGas		= key SC_UP
    InputBrake		= key SC_DOWN
    InputHorn		= key SC_H
    InputHandBrake		= key SC_SPACE
    InputShiftUp		= key SC_A
    InputShiftDown		= key SC_Z
    InputCycleCamera	= key SC_C
    InputLookBehind		= key SC_B
    InputReset		= key SC_R
    InputCallBackUp		= key SC_U
    InputCallRoadBlock	= key SC_J
    InputCallCopter		= key SC_N
    InputLookLeft		= key SC_COMMA
    InputLookRight 		= key SC_PERIOD
    InputGear_Reverse	= key SC_MINUS
    InputGear_Neutral	= key SC_O
    InputGear_1		= key SC_1
    InputGear_2		= key SC_2
    InputGear_3		= key SC_3
    InputGear_4		= key SC_4
    InputGear_5		= key SC_5
    InputGear_6		= key SC_6
    
    [joystick 1]
    name = defaultPad
    LS Right - axis 1
    LS Left - axis 0
    RT - axis 4
    LT - axis 5
    A/B/X/Y - button 0/1/2/3
    LB/RB - button 4/5
    Back - button 6
    Start - button 7
    LS Button - button 8
    RS Button - button 9
    

    Do I need to rename defaultpad to my gamepad? Or am I entering the buttons on the default.ini incorrectly? Although just copying ZX3000GT1's default.ini didn't work either. 

     

    For this one, you actually enter the buttons incorrectly.

    It should've been : 

     

    InputRight        = axis 1
    InputLeft        = axis 0
    InputGas        = axis 4
    InputBrake        = axis 5

    InputHandBrake        = button 1
    InputCycleCamera    = button 5
    InputHorn        = button 8
    InputReset        = button 6
    InputShiftUp        = button 2
    InputShiftDown        = button 0

    InputLookBehind        = button 3

     

    Do not change anything on the left side. Just change the right side to the button/axis of your choice.

     

    If you need help figuring out the axes and buttons for different controllers, you can always run NFSHP2.exe directly in C:\Gvr\Games\HP2\NFSHP2. You'll launch the normal NFSHP2 instead, although trying to access profiles in settings or starting a race will crash the game.

     

    You can go to settings, then try assigning the controls there. The settings will not be saved so just note down the assignment you want to do.

    If the assigned button is e.g button 8, then it will be button 7 in defaults.ini. If the combined axes are detected as e.g. axis 0 Right and axis 0 Left, then it will be axis 0 and axis 1 in defaults.ini respectively.

  7. 3 hours ago, eathearty1 said:

    The widescreen exe doesnt work for me either, the screen selection screens are small but the game itself plays fullscreen i am also useing the Need for Speed GT (v1.1.0 Rev C) Standalone.

    Always wanted to know the issue, because I never get one

    1. Where did you copy the exe to?

    2. What is the error?

     

    Also, for those who wanted to use a better control scheme for XBOX One (and possibly 360 as well), you can use the attached defaults.ini file.

    Copy it to C:\Gvr\Games\HP2\NFSHP2\Controllers

     

    The control scheme : 

     

    LS - Turn Left & Right

    RT - Gas

    LT - Brake

    X - Shift Up

    A - Shift Down

    B - Handbrake

    Y - Look Back

    RB - Change Camera

    BACK/SELECT - Reset Camera

    LS Button - Horn

     

    Here is the defaults.ini : 

    defaults.ini

     

    You can also map the controller yourself. Edit the defaults.ini, changing the section after [joystick 1] for changing joystick controls

    This is the reference for XBOX One Controller : 

     

    LS Right - axis 1
    LS Left - axis 0
    RT - axis 4
    LT - axis 5
    A/B/X/Y - button 0/1/2/3
    LB/RB - button 4/5
    Back - button 6
    Start - button 7
    LS Button - button 8
    RS Button - button 9

  8. 1 hour ago, eathearty1 said:

    Sorted out the initalizing graphics problem now game boots up and is playable.  Inside the NFS folder that is inside the GvrRoot folder set the UniverShell2.exe to run in compatibility mode for Windows XP (Service Pack 2).

    Thanks for that. I actually forgot how to run this and get the same initialization error. Thought it was the exe. It was actually this.

     

    Now the game is playable, and the widescreen exe works

  9. 1 hour ago, Zach Fett said:

    I'm getting this error when I start the VirtualBox version: "Could not find extension glBlendEquation"


    Does anyone know how to fix this?

     

    Alternatively, and preferably, what are you guys using to run this on Windows 10 without VirtualBox? I tried skimming a few pages in here but there's a lot of different links to various fixes, dunno which to be using. I just wanna set this up with my Sinden.

     

    VirtualBoxVM_HQd1W66iuh.png

     

    Use the link from this post :

    On 11/8/2020 at 11:35 AM, TeknoNecro said:

    Here's an all in 1 package:  http://www.mediafire.com/file/okqti95t4iez39q/Aliens_Extermination.7z/file

     

    Includes full game, ResChanger, Aliens_MouseEnabler.exe, the DivX install, other useful information.

     

    aliens dehasped.exe has been patched by me to remove the directory dependence or hardcoded drive locations.  Unpack to any directory and  copy the directory "aliens" where you want it.  There is even the AHK script in DATA and a pre-edited prepacked 4K version in a 7z archive.

     

    TN

     

    I don't have a sinden light gun, but if what I'm reading is correct, just use the Aliens_MouseEnabler.exe should enable the sinden light gun to function.

  10. 19 minutes ago, Akshuls said:

    The game in general, just putting it in 98 compatibility and running it under admin yields the same results for me.

    https://streamable.com/kbeuh7

    Try closing GeForce Experience (GFE), or at least turn off In-Game Overlay of GFE. Turn off all other overlays that might interfere (MSI Afterburner and the like).

     

    You might get an EAX 2.0 error (I did when I tried turning on GFE In Game Overlay). If that's the case, try restarting your computer, ensuring GFE In Game Overlay is turned off. That removes the EAX error for me.

  11. I got it running by setting compatibility mode to Win 98 for TECHMO.exe, then run TechnoMotionLoader.exe as Admin.

     

    The issue is controls though. I don't know any of the key mappings and whatever key I tried doesn't work

     

    EDIT : Got the controls : 

     

    > Buttons on cab

    • 0 - Test Mode
    • 1-3 - 3 buttons on the left
      • Button 1 is to select 4 Panel Mode, as well as the 1P start button
      • Button 2 is to select 5 Panel Mode
      • Button 3 is to select 8 Panel Mode
    • 4 - Left select
    • 5 - Accept
    • 6 - Right select
    • 7-9 - 3 buttons on the right
      • Button 7 is to select 4 Panel Mode, as well as the 2P start button
      • Button 8 is to select 5 Panel Mode
      • Button 9 is to select 8 Panel Mode

     

    >Dance Pad

    |‾‾‾‾‾|‾‾‾‾‾|‾‾‾‾‾|

    | Q  | W  |  E |

    |‾‾‾‾‾|‾‾‾‾‾|‾‾‾‾‾|

    |  A  |  S |  D  |

    |‾‾‾‾‾|‾‾‾‾‾|‾‾‾‾‾|

    |  Z  |  X |  C  |

    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

     

     

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