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ArcCabView : Display your arcade games just as you want!


Houb

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C'est vrai que ces shaders sont géniaux! Déjà les précédents CRT geom étaient terribles comparés à ceux de Mame mais là c'est bien mieux!

Il faudrait qu'ils soient intégrés au Mame officiel afin que tout le monde en profite.

D'ailleurs je les ai appliqués à tous mes émulateurs : Redream, Teknoparrot, Supermodel et même Retroarch comme ça tous les émulateurs de la NES à la PS2/Wii en passant par la Naomi peuvent en bénéficier!

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Il y a 23 heures, Safur a dit :

@r0n1n

Ces résolutions ne marchent qu'avec un écran 4K non? J'ai un vieux LG 1080p...

On ne peut pas lutter contre la résolution native...

Sauf pour les screenshots des vecteurs :

Donc si tu es FHD

 

#
# DIRECT3D POST-PROCESSING OPTIONS
#hlsl_snap_width         3840
hlsl_snap_height          2160

 

Pour éviter d'investir dans un moniteur new-style, je t'avouerai depuis deux ans, j'achète des vieilles TVs 4:3 cathodiques à tire-larigot (tire-larigot... Pour employer des expressions pareilles je dois être né en 1850 😁).

De nos jours elles sont plus que bradées (à part les écrans Trinitron qui sont TRES largement surestimés) et bien configurées elles rendent PRESQUE aussi bien qu'un écran arcade d'époque (Je peux comparer j'ai un vieux Hantarex arcade, trois TVs qui tournent à la maison et cinq autres en réserve) mais elles ne sont adaptées que pour les jeux en SD... Mais je digresse, ici on parle du merveilleux shader que nos complices nous ont concoté.

Edited by r0n1n
Correction d'un oubli
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Cool que ca vous plaise ^^

Là je suis en train de peaufiner ArcCabView ReShade. désormais il s'installera tout seul au premier lancement avec déjà quelques paramétrages :)

 

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Il y a 16 heures, Houb a dit :

Cool que ca vous plaise ^^

Là je suis en train de peaufiner ArcCabView ReShade. désormais il s'installera tout seul au premier lancement avec déjà quelques paramétrages :)

Si il est déjà installé la nouvelle version sera tout de même à mettre ou ça ne sera pas utile?

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J'ai pas vraiment retouché à l'effet depuis la 1.1a mais le shader a un peu évolué.

C'est surtout le package qui va évoluer. Là je teste et je fixe au fur et à mesure...

Ca peut être dispo ce soir comme dans une semaine, ca va dépendre des problèmes que je rencontre :)

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merci pour ce beau boulot !

ton mameui ready to use ajoute pas mal d'améliorations sympas, notamment

dans outruuners et world rally 2 enfin jouables sans les deux écrans splittés !

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Posted (edited)

ArcCabView 2.0 Released !!!

 

This is not only an update, the shader itself is nearly the same as 1.1a, but for the rest: it's not the same as before !! 😄

So I made a full launcher, this is not only a launcher, this is a complete tool to install the shader and to set the game.

 

How to use :

- Extract the full archive in your game folder or in its own folder (remove the previous ArcCabView.ini file from the game root folder if there is already an old one)

- Run "ArcCabView_launcher.exe" and set when asked the "true game exe" (the real game process), the "launcher exe" (if there is one to run) and the command to send (if there are some parameters to send)

- The launcher will now try to run the game and to take some usefull informations. Just wait it should take a few seconds (max 40s) and don't touch anything during this period.

- If everything is ok the game will start again with the settings known and defined during the first launch already applied. (if not some instructions could be given to help)

 

The settings will be kept and can be used later without the launcher. But without the launcher some features can be missing (screen rotation and window maximization)

If you are running the launcher from its own directory, some shortcuts will be created to acces the settings of the last game launched and to run/reset all the games already set.

Portrait mode will be used if your screen display is in portrait mode but it can be forced using PortraitMode=1 in the ini or by sending "-p" to the launcher.

The setup can be reset by sending "-r" to the launcher.

 

Download folder : https://app.mediafire.com/5ttx0loy7lzfy

 

Games already completely set (the original exes should be used) :

- Arcana Heart 2 Suggoi (AC)

- Arcana Heart 3 LoveMax SixStars (AC)

- Battle Princess Madelyn (PC)

- Blazing Chrome (PC)

- Caladrius AC (AC)

- Chaos Breaker (AC)

- Dark Awake (AC)

- Cursed Castilla EX (PC)

- Daemon Bride Additional Gain (AC)

- Darius Burst (AC)

- DeathSmiles II (AC)

- Elevator Action Death Parade (AC)

- GigaWing Generations (TTX)

- GuiltyGearXX Accent Core Plus R (AC)

- Homura (AC)

- Hyper Street Fighter 2 (AC)

- Infinos Gaiden (PC)

- Kamui (PC)

- KOF Sky Stage (AC)

- Mario And Sonic Olympic Games (AC)

- Melty Blood Actress Again Current Code (AC)

- MetalSlug XX (PC)

- Power Instinct 5 (AC)

- Psychic Force 2012 (AC)

- R-Type Dimensions EX (PC)

- Raiden III (AC)

- Raiden IV (AC)

- Raiden V (PC)

- Rolling Gunner (AC)

- Senxin Aleste (AC)

- Shikigami No Shiro III (AC)

- Sonic Dash Extreme (AC)

- Space Invaders (AC)

- Street Fighter III 3rd Strike (AC)

- Street Fighter Zero 3 (AC)

- Super Alpin Racer (AC)

- The King Of Fighters 2002 UM (AC)

- The King Of Fighters 98 UM (AC)

- The King Of Fighters Maximum Impact Regulation A (AC)

- The Rumble Fish 2 (AC)

- Trouble Witches AC (AC)

- Vampire Saviour (AC)

- Yatagarasu (AC)

 

I let you try :)

As you can see most of the the most difficult games to run are already set and should work perfect :)

If you have a custom exe, just check the GameClones.ini and do the same in ArcCabView ArcCabView\UserClones.ini(that way it won't be erased with next updates)

If you want to create more configs just check the GameBase.ini and do the same in ArcCabView\UserBase.ini (that way it won't be erased with next updates)

Please keep me informed about your results ;)

 

I thinks it's now better to put ArcCabView in its own folder, shortcuts will be created and it will be even more easy to setup.

 

https://www.mediafire.com/file/4tsdx69cwuc4rvb/ArcCabView_Launcher_generic_2.0.rar/file

 

PS : I didn't test anything using TP, btw it should be working as in most case ArcCabView launcher won't be needed anymore after the first launch and also ArcCabView launcher can Launch TP to run the game :)

 

Edit "discrete update" 2:

- Readme and GameBase.ini updated (should fix Elevator Action Death Parade => Edit2: now it should be and Super Alpin Racer too!)

- UserBase.ini and UserClones.ini created for the example (won't be in the next updates)

Edited by Houb
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If ever, I need testers and feedbacks for this new versions:

I made my best to get the original CRC32 of many arcade pc games but I may have do some mistakes...

Also I didn't managed to define the true CRC32 of Power Instinct 5 TTX (I have 2 differents...) nor the Raiden IV TTX one...

It could be nice also to put more clones (patched exe frequently used) in the database...

With this method, the main issue will be emulators and PC games because their CRC32 will change on each update...

So please feel free to help with the database! :)

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Posted (edited)

Here a new demo video to show it works now :

 

😎

 

Edit: to use with TP (game already set in TP of course)

- run ArcCabView_lancher.exe (use -r to reset if needed)

- when asked for the true game exe choose the exe of the game

- when asked for the launcher choose TeknoParrotUi.exe

- when asked for the command to send put --profile=MyGameXmlFile.xml (the name of the TP's xml file for this game)

and it should be working :)

if the game doesn't need any screen rotation nor window maximisation it may be launched after that from TP's UI :) (if not just run the game from ArcCabView_Launcher.exe and it will use TP to run the game)

 

Patch 2.0a released. Should fix a few issues :)

Edited by Houb
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Posted (edited)

ArcCabView 2.1 Released !!!

As I didn't get any feedback for the previous version 2.0, I changed many things :)

So sorry but 2.1 will need a clean install and if you did some settings with 2.0/2.0a version they won't work.

 

The 2.1 version should fix many issues I found and will make the things even more easy to set.

I also added many native PC games support and a native support for Snes9x (1.60 and 1.61).

Here the full list :

30XX (PC)
Arcana Heart 3 LoveMax SixStars (NXL)
Battle Princess Madelyn (PC)
Blasphemous (PC)
Blazing Chrome (PC)
Caladrius AC (RE2)
Chaos Breaker (NXL)
Chaos Breaker (TTX)
Cursed Castilla EX (PC)
Daemon Bride Additional Gain (NXL)
Darius Burst (TTX)
Darius Burst EX (TTX)
Dark Awake (NXL)
Dead Cells (PC)
DeathSmiles II (AC)
Deedlit in Wonder Labyrinth (PC)
Devil Engine (PC)
Double Dragon IV (PC)
Fight'n Rage (PC)
Freedom Planet (PC)
Freedom Planet 2 (PC)
Gensokyo Night Festival (PC)
GigaWing Generations (TTX)
GuiltyGearXX Accent Core Plus R (RE2)
Homura (NXL)
Homura (TTX)
Huntdown (PC)
Hyper Street Fighter II (NXL)
Infinos Gaiden (PC)
Jamestown+ (PC)
Kamui (PC)
KOF Sky Stage (TTX)
Melty Blood Actress Again Current Code (RE2)
Metagal (PC)
Metaloid Origin (PC)
MetalSlug XX (PC)
Mighty Goose (PC)
Power Instinct 5 (NXL)
Power Instinct 5 (TTX)
Psychic Force 2012 (NXL)
Q-Yo Blaster (PC)
R-Type Dimensions EX (PC)
Raiden III (NXL)
Raiden III (TTX)
Raiden IV (NXL)
Raiden IV (PC)
Raiden IV (TTX)
Raiden V (PC)
Rival Megagun (PC)
Rivals Of Aether (PC)
Senxin Aleste (APM3)
Skul The Hero Slayer (PC)
Snes9x (EMU)
Sonic CD (PC)
Sonic Mania (PC)
Space Invaders (NXL)
Steel Assault (PC)
Street Fighter III 3rd Strike (NXL)
Street Fighter Zero 3 (NXL)
Super Hydorah (PC)
Super XYX (PC)
The King Of Fighters 2002 UM (NXL)
The King Of Fighters 2002 UM (PC)
The King Of Fighters 98 UM (NXL)
The King Of Fighters 98 UM (PC)
The King Of Fighters 98 UM (TTX)
The Messenger (PC)
The Rumble Fish 2 (NXL)
Timespinner (PC)
Touhou Luna Nights (PC)
Trouble Witches AC (NXL)
Trouble Witches AC (TTX)
Vampire Savior (NXL)
Yatagarasu (NXL)

 

Enjoy :)

 

PS: Same as 2.0 version, ArcCabView launcher will now be able to check your game and define itself the dll to use.

Also it can be put in its own folder (it's even better to do it like that)

During a first launch (when you add a new game), the launcher will define

- The application type (x86 or x64)

- The dll used (opengl32, ddraw, vulkan, d3dx)

- The true game windows name

- The original game resolution

Then it will put the correct dlls, use dgVoodoo if needed, and check using CRC32 if this exe is known.

If it's a known game, the settings will be applied directly.

If it isn't:

- you will be asked for the game title

- the launcher will propose a few options to set

- the launcher will create an UserList and an UserBase to put your game

When done, in most cases you won't need to use the launcher anymore to run your game. you can still use it or not.

Also your shader settings will be saved and used, they will be stored in UserPresets directory and in your game directory.

 

Just like CRTGeomMOD and most ArcCabView settings the game will be forced by default to run in your desktop resolution

All the effects can be removed and the shader can be disabled too.

So it can be used only to force the game to run in a custom resolution (the one you want) and with the shader enabled it can be used also only to force a specific ratio or a different orientation.

 

Edited by Houb
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This is excellent! Great work.

How do you change the resolution of a game after you have run the launcher and it has setup the game.

 

I want to change the render resolution of DeathSmiles II but i cannot find how to change it. When i check the reshade.ini oin the game folder it is already set to 1920x1080 but the game is only run at 31k render resolution. Where is the resolution setting stored AFTER you run the launcher for the first time.

 

For compare i run Raiden 3 TTX3 and it will setup the game perfect and use the maximum 1440p render output for this game, but deathsmiles does not render high.

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I also found an issue with some games. This has happens to me on shikigami no shiro III TTX and homura TTX

 

I run arcadebview setup, setup works ok, then the game will test and it will play ok. Then i exit the game, and the next time i run the game, it will display play like this image.

Not centered on the screen. Same issue with those 2 games. Both run fine on the first setup, but then when exit and relaunch them they display this way.

problem-with-arcab.jpg.0dd6ea855eb6dec9eeacf4732be8e200.jpg

Raiden 3 works perfect, KOF skystage, gigawing generation all work perfect.

 

Raiden 4 TTX is a problem as well. I run setup, and raiden 4 will display like this after setup and after close and run.

 

raiden.jpg.2f20f299276644fd8b4756af3c7cf751.jpg

 

 

 

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Posted (edited)

@arcadeforty

Thanks for the feedback! :)

 

- For DS2 it should be displayed in your screen resolution (your screen resolution before launching the game) it's forced by our dll. If your screen doesn't confirm you can do a screen capture and check the image size to confirm. It should be the same for nearly all the games in the base and most of the others when you use ArcCabView (the only exception here is kofmira because of its intro overlay...)

 

- For RIV TTX it should use dgVoodoo but in your screenshot it doesn't... try to do a reset and it should work :)

 

- For SNS3 and Homura TTX it should work with the launcher, but yes if you get this you should disable dgvoodoo and use only our dlls (set dgvoodoo=0 for these 2 games and it should be ok). BTW it's updated in 2.1a available now :)

 

Keep me informed, I would be pleased to get all these games working directly for everyone ;)

 

Edit: 2.1a dispo :

- Darius Burst/Darius Burst EX (TTX) should be fixed
- Raiden IV and Raiden V (PC) should be fixed too
- Battle Squadron 2013 (PC) support added (demo and full CD game)
- Some small improvements and changes in databases...

 

Edit2 : sorry didn't noticed you spoke in english: updated 😄

 

 

 

 

Edited by Houb
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56 minutes ago, Houb said:

@arcadeforty

Cool merci pour le retour ça fait plaisir :)

 

- Pour deathsmiles2 normalement il devrait tourner dans la resolution de ton écran. c'est forcé par la dll. Si ton écran ne permet pas de vérifier essaie de faire une capture d'écran et regarde les dimensions de la capture (normalement c'est le cas pour tous les jeux de la base et la plupart des autres aussi: ils tourneront tous dans la résolution de ton écran avant de lancer le jeu sauf KOF MIRA à cause de sa video d'intro qui reste en 640x480 quoi que je fasse...)

 

- Pour RaidenIV TTX normalement il devrait utiliser dgvoodoo (c'est forcé dans la gamebase) hors là sur ton screenshot c'est sans dgvoodoo... essaie de faire un reset et ca devrait se régler tout seul :)

Sinon sans dgvoodoo pour RaidenIV et RaidenIII TTX (pas les versions Nesica!) faudrait mettre dgVoodoo=0 et GameResFix=1 (mais pour RaidenIII TTX je conseille vraiment pas de le faire tourner sans dgvoodoo: chez moi il déconne à bloque sans: plein de bugs graphiques)

 

- Pour SNS3 et Homura ca ne devrait pas le faire avec le launcher. si tu veux y jouer sans utiliser le launcher faudrait effectivement mieux ne pas utiliser dgvoodoo pour ceux-là visiblement.

Rajoute dgVoodoo=0 dans la ArcCabView\GameBase.ini pour ces 2 jeux, je le mettrai dans la prochaine version qui devrait pas tarder (j'ai trouvé plein de problèmes, notamment avec le shader modifié des Raiden IV & V PC et avec les Darius Burst TTX) => Ok dans 2.1a :)

 

Tiens moi au jus, j'aimerais bien que tous les jeux de la base au moins soient parfaitement fonctionnels sans rien toucher. D'ailleurs si t'as le CRC32 de RaidenIV TTX original je veux bien: j'ai pas trouvé avec certitude le bon...

 

Edit: 2.1a dispo :

- Darius Burst/Darius Burst EX (TTX) should be fixed
- Raiden IV and Raiden V (PC) should be fixed too
- Battle Squadron 2013 (PC) support added (demo and full CD game)
- Some small improvements and changes in databases...

 

 

 

 

 

Thankyou for reply!

 

I see my problem, if I run the game with arcabview_launcher.exe, the problem is fixed for Homura and Shikigami no shiro. It first loads the game into the bad position like in the above screenshot, but then after a few seconds, it will move the game to the correct location and works perfectly! This is fine, i was running the game from game.exe not from arcabview_launcher.exe. Please ignore my message for these games, they are both OK.

 

I cannot make Raiden IV work any different to my picture though. I tried to reset, and enable/disable dgvoodoo in the ArcCabview.ini, but no change. I can't get crc right now, but the exe is 2,023,424 bytes. I can increase the resolution with dgvoodoo alone and it works fine, but no rotate.

 

Death Smiles has a bug when you use DGVOODOO to increase the resolution, the same bug exist with ArcCabView, when you increase the resolution the texture will go buggy. Start the game, and see the first tree in the background, it will glitch, flash in and out. I was just testing to see if maybe this fixes that issue, but not fixed because it's using dgvoodoo all the same.

 

Thanks again, it's a great tool. It makes some things very easy! I will test more games tomorrow.

 

 

 

 



 

 

 

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Posted (edited)
il y a 12 minutes, arcadeforty a dit :

 

Thankyou for reply!

 

I see my problem, if I run the game with arcabview_launcher.exe, the problem is fixed for Homura and Shikigami no shiro. It first loads the game into the bad position like in the above screenshot, but then after a few seconds, it will move the game to the correct location and works perfectly! This is fine, i was running the game from game.exe not from arcabview_launcher.exe. Please ignore my message for these games, they are both OK.

 

I cannot make Raiden IV work any different to my picture though. I tried to reset, and enable/disable dgvoodoo in the ArcCabview.ini, but no change. I can't get crc right now, but the exe is 2,023,424 bytes. I can increase the resolution with dgvoodoo alone and it works fine, but no rotate.

 

Death Smiles has a bug when you use DGVOODOO to increase the resolution, the same bug exist with ArcCabView, when you increase the resolution the texture will go buggy. Start the game, and see the first tree in the background, it will glitch, flash in and out. I was just testing to see if maybe this fixes that issue, but not fixed because it's using dgvoodoo all the same.

 

Thanks again, it's a great tool. It makes some things very easy! I will test more games tomorrow.

 

Thanks, I updated my post above in english, sorry...

 

About RIV and DS2, it's not normal, I just tested them again and both work great in any resolution.

I think you are using RIV TTX with Nesica setting or the opposite. Try again by reseting using 2.1a and everthing should work without having to change anything :)

 

PS: don't touch anything in "ArcCabView_Adv" in the ini. all of them are defined by the launcher at the first launch and shouldn't be changed at all (GameRes is the resolution of the game before patching, it's used for reference only and shouldn't be changed, it's also used to resize the game and to keep the ratio)

and for most games in the base you shouldn't have to change anything in "ArcCabView_Std" too, (except some preferences like FullStretch, Ratios and PortraitMod.)

Edited by Houb
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5 minutes ago, Houb said:

 

Thanks, I updated my post above in english, sorry...

 

About RIV and DS2, it's not normal, I just tested them again and both work great in any resolution.

I think you are using RIV TTX with Nesica setting or the opposite. Try again by reseting using 2.1a and everthing should work without having to change anything :)

 

PS: don't touch anything in "ArcCabView_Adv" in the ini. all of them are defined by the launcher at the first launch and shouldn't be changed at all.

and for most games in the base you should have to change anything in "ArcCabView_Std" too, except some preferences like FullStretch, Ratios and PortraitMod.

It's ok, i can translate the FR!

 

Ok, so maybe my dump is not correct for those games, because i am definitely not using the NXL setting for Raiden4., it was the TTX settings. I will try the new version and see if it works for me. The only thing I want to change is force resolution higher and remove bezel, i just delete the bezel file and it works to remove the bezel.  Some bezel looks nice, but some bezel like shikigami no shiro doesn't look so nice.

 

Chaos breaker looks so much better now, this game looks like dogshit before scanline fix!

 

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il y a 1 minute, arcadeforty a dit :

It's ok, i can translate the FR!

 

Ok, so maybe my dump is not correct for those games, because i am definitely not using the NXL setting for Raiden4., it was the TTX settings. I will try the new version and see if it works for me. The only thing I want to change is force resolution higher and remove bezel, i just delete the bezel file and it works to remove the bezel.  Some bezel looks nice, but some bezel like shikigami no shiro doesn't look so nice.

 

Chaos breaker looks so much better now, this game looks like dogshit before scanline fix!

 

 

You can't force a highter resolution than your screen one. If you run these games in with your screen in 4K they will run in 4K, if you run them with your screen in FullHD they will run in FullHD, for my part I'm in 1920x1200 and all the games in the list are running by default without having to change anything in 1920x1200 (except kofmira)

 

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Ok, i  think my dump might have some problems then, becuase Raiden 4 definitely still doesn't work properly. I clean all data from the folder and start fresh with 2.1a. I will try different dump tomorrow and report back.

 

With Raiden 4, i get the unkown game error, so i have to choose the game, so obviously not the same dump.

 

Edited by arcadeforty
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il y a 1 minute, arcadeforty a dit :

Ok, i  think my dump might have some problems then, becuase Raiden 4 definitely still doesn't work properly. I clean all data from the folder and start fresh with 2.1a. I will try different dump tomorrow and report back.

 

 

mine is "947C74DB" but really not sure it's the original one. btw it appears to work correctly and exactly like R3 ttx...

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Ok, first, Deathsmiles II.

 

I got dump from seedbox trymado and it has GLARH and some other junk in there, i clean all junk and use file named originalgame.exe as game.exe.  But the game doesn't run without a loader on original  game.exe so i use jconfig which works fine, but it launches the game from cvgame.exe (it patches game.exe on the fly) as game.exe (the original one) doesn't run without a loader. ArcCabView fails to setup cvgame.exe properly. You just have to manually put it into ArcCabView.ini under LauncherName= and it works fine.

 

BUT, ArcCabView sets this game up with crt scanlines effect and the base resolution of the game is still low. It works fine, but it is still low base resolution. If you turn off the crt effect you can see the low resolution.

If i remove ArcCabView completely and just use the DgVoodoo and set the game resolution to 3x, it is very clear that dgvoodoo is increasing the resolution, and this same resolution increase does not happen with ArcCabView.   (any resolution increase with dgvoodoo in this game will cause graphics corruption). Are you using GLARH to run this game? If you are then i think the resolution increase is coming from GLARH.

 

My resolution is 2560x1440 on my screen. So 640x480 x3 = 2560x1440 and if i understand, you are telling me that ArcCabView should set Deathsmiles to to run at this resolution, but it does not.

 

 

 

Edited by arcadeforty
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Deathsmiles II will always have graphics corruption if you increase resolution. I tried on 2 different computer. 3 x nvidia card.

 

tree bug at the start . tree will flicker in and out

tree.jpg.f8fb00055b89e2ff4d0b39871a7fa846.jpg

 

first mini boss about 15 seconds into game, always have a black spike

spike.jpg.cea95b083cc1ab5d0ea717f9ef090f34.jpg

 

ArcCabView does NOT appear to increase resolution at all, maybe it scales the screen to a higher resolution, but not internal game render resolution increase. It just adds the crt effect and bezel. All this test was done with dgvoodoo direct.

This is not really a problem with ArcCabView, it's more a game issue, i just thought i was doing something wrong, but it appears that it just doesn't render the game at the higher resolution.

 

Edited by arcadeforty
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Raiden 4 TTX was just some bad files in the dump, but not the game.exe.

I got new dump from seedbox and the game.exe crc is the same, but now when i run arcabview it works OK. So something in the files of my other dump were causing the issue.  I tried my first dump on a second pc and get the exact same issue!! So it's something in that dump files that cuase issues, but not the game.exe.

 

All working OK now. I also don't know if this is clean dump crc, so hard to tell, so many dumps with patches are out there.

 

game.exe
CRC = 947c74db

 

Edited by arcadeforty
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KOF Sky Stage = OK.

 

Clean dump, removed all GLARH crap and other junk, latest jconfig/jvsemu. Run game.exe via jvs_loader = works perfect.

game.exe

crc32 = 433f0f86

 

 

 

Homura TTX = fixed.

I deleted all foreign game files from the folder and start again from clean. Install ArcCabView, and now it no longer has the issue where it loads off center on the screen! Fixed!

Run game.exe via jvs_loader = works perfect.

game.exe

crc32 = 0008f1a7

 

 

 

Edited by arcadeforty
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Shikigami no Shiro II TTX = Fixed

I deleted all foreign game files from the folder and start again from clean. Install ArcCabView, and now it no longer has the issue where it loads off center on the screen! Fixed!

Run game.exe via jvs_loader = works perfect.

game.exe

crc32 = aff7b5e8

 

 

 

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Posted (edited)
Il y a 7 heures, arcadeforty a dit :

Ok, first, Deathsmiles II.

 

I got dump from seedbox trymado and it has GLARH and some other junk in there, i clean all junk and use file named originalgame.exe as game.exe.  But the game doesn't run without a loader on original  game.exe so i use jconfig which works fine, but it launches the game from cvgame.exe (it patches game.exe on the fly) as game.exe (the original one) doesn't run without a loader. ArcCabView fails to setup cvgame.exe properly. You just have to manually put it into ArcCabView.ini under LauncherName= and it works fine.

 

BUT, ArcCabView sets this game up with crt scanlines effect and the base resolution of the game is still low. It works fine, but it is still low base resolution. If you turn off the crt effect you can see the low resolution.

If i remove ArcCabView completely and just use the DgVoodoo and set the game resolution to 3x, it is very clear that dgvoodoo is increasing the resolution, and this same resolution increase does not happen with ArcCabView.   (any resolution increase with dgvoodoo in this game will cause graphics corruption). Are you using GLARH to run this game? If you are then i think the resolution increase is coming from GLARH.

 

My resolution is 2560x1440 on my screen. So 640x480 x3 = 2560x1440 and if i understand, you are telling me that ArcCabView should set Deathsmiles to to run at this resolution, but it does not.

 

 

Il y a 6 heures, arcadeforty a dit :

Deathsmiles II will always have graphics corruption if you increase resolution. I tried on 2 different computer. 3 x nvidia card.

 

tree bug at the start . tree will flicker in and out

tree.jpg.f8fb00055b89e2ff4d0b39871a7fa846.jpg

 

first mini boss about 15 seconds into game, always have a black spike

spike.jpg.cea95b083cc1ab5d0ea717f9ef090f34.jpg

 

ArcCabView does NOT appear to increase resolution at all, maybe it scales the screen to a higher resolution, but not internal game render resolution increase. It just adds the crt effect and bezel. All this test was done with dgvoodoo direct.

This is not really a problem with ArcCabView, it's more a game issue, i just thought i was doing something wrong, but it appears that it just doesn't render the game at the higher resolution.

 

ArcCabView doesn't change the internal resolution of the game, in this case it just stretch the game to you screen size.

DS2 has many graphic bugs with modern nvidia cards because of the lake of TnL support.

there is a patch for this in our custom dlls, that's mostly why their use is forced in the base for this game.

It fixes approx everything except the issue on the first mid boss shown in your second capture (never saw any other issue).

here a video to show the result with arccabview and jconfig with patched exe (it works with the original exe and old launcher too):

 

 

And thanks for your testings!! :)

Edited by Houb
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Posted (edited)

For R4 TTX, I think the original exe should be "4163A29C" but it doesn't work with jconfig nor any other launcher that's why there is many custom exe for this game.

but for ArcCabView you need a clean custom exe (without resolution nor orientation mod)

 

@murray Thanks, glad you like it :)

Yes it now need clean games and clean launchers too (ie: without any mod nor rotation/display tools).

 

All the Nesica supported games should be set in HD/YOKO (I think TP should launch all of them like that).

I left CrimzonClover and Ikaruga without settings because you can run them in HD/SD and TATE/YOKO (at least you can do that with jconfig) and it changes how they are displayed.

So you can set arccabview as you want according to your settings. (BTW they should work and should be displayed in your desktop resolution directly)

 

Also a few games are completely set using the gamebase (Arcana Heart 2 Suggoi for example) so they don't have any preset but they should work and they should be set directly from start :)

 

 

 

Edited by Houb
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Posted (edited)

2.1b available :)

- Andro Dunos II (PC) support added
- Battle Crust (PC) support added
- Crisis Wing (PC) support added
- Final Fight LNS Ultimate (OpenBOR) support added
- Marvel Infinity War (OpenBOR) support added
- Streets Of Rage 2X (OpenBOR) support added
- Some small improvements and changes in databases...

 

Here the full native support list (games already completely set)

30XX (PC)
Andro Dunos II (PC)
Arcana Heart 2 Suggoi (NXL)
Arcana Heart 3 LoveMax SixStars (NXL)
Battle Squadron 2013 (PC)
Blasphemous (PC)
Battle Crust (PC)
Battle Princess Madelyn (PC)
Blazing Chrome (PC)
Caladrius AC (RE2)
Chaos Breaker (NXL)
Chaos Breaker (TTX)
Crisis Wing (PC)
Cursed Castilla EX (PC)
Daemon Bride Additional Gain (NXL)
Darius Burst (TTX)
Darius Burst EX (TTX)
Dark Awake (NXL)
Dead Cells (PC)
DeathSmiles II (AC)
Deedlit in Wonder Labyrinth (PC)
Devil Engine (PC)
Double Dragon IV (PC)
Elevator Action Death Parade (TTX)
Fight'n Rage (PC)
Final Fight LNS Ultimate (OpenBOR)
Freedom Planet (PC)
Freedom Planet 2 (PC)
Gensokyo Night Festival (PC)
GigaWing Generations (TTX)
GuiltyGearXX Accent Core Plus R (PC)
GuiltyGearXX Accent Core Plus R (RE2)
GuiltyGearXrd Rev2 (RE2)
Homura (NXL)
Homura (TTX)
Huntdown (PC)
Hyper Street Fighter II (NXL)
Infinos Gaiden (PC)
Jamestown+ (PC)
Kamui (PC)
KOF Sky Stage (TTX)
Mario And Sonic Olympic Games (NU)
Marvel Infinity War (OpenBOR)
Melty Blood Actress Again Current Code (RE2)
Metagal (PC)
Metaloid Origin (PC)
MetalSlug XX (PC)
Mighty Goose (PC)
Phantom Breaker (RE2)
Power Instinct 5 (NXL)
Power Instinct 5 (TTX)
Psychic Force 2012 (NXL)
Q-Yo Blaster (PC)
R-Type Dimensions EX (PC)
Raiden III (NXL)
Raiden III (TTX)
Raiden IV (NXL)
Raiden IV (PC)
Raiden IV (TTX)
Raiden V (PC)
Rival Megagun (PC)
Rivals Of Aether (PC)
Rolling Gunner (APM3)
Senxin Aleste (APM3)
Shikigami No Shiro III (TTX)
Skul The Hero Slayer (PC)
Snes9x (EMU)
Sonic Dash Extreme (NuSX)
Sonic CD (PC)
Sonic Mania (PC)
Space Invaders (NXL)
Steel Assault (PC)
Strania The Stella Machina (NXL)
Street Fighter III 3rd Strike (NXL)
Street Fighter Zero 3 (NXL)
Streets Of Rage 2X (OpenBOR)
Super Alpin Racer (RT)
Super Hydorah (PC)
Super XYX (PC)
The King Of Fighters 2002 UM (NXL)
The King Of Fighters 2002 UM (PC)
The King Of Fighters 98 UM (NXL)
The King Of Fighters 98 UM (PC)
The King Of Fighters 98 UM (TTX)
The King Of Fighters Maximum Impact Regulation A (TTX)
The Messenger (PC)
The Rumble Fish 2 (NXL)
Timespinner (PC)
Touhou Luna Nights (PC)
Trouble Witches AC (NXL)
Trouble Witches AC (TTX)
Vampire Savior (NXL)
Yatagarasu (NXL)

 

BTW, you can run, set and create configs for everything as you want even if it's not in this list ;)

 

Reminder:

 Example: To launch a Steam game (MyGameID is the identifiant number, you can get it by creating a shortcut for this game in steam app) :

GameName=D:\SteamLibrary\steamapps\common\My Game\My Game.exe
LauncherName=C:\Program Files (x86)\Steam\steam.exe
Command=-applaunch MyGameID

 

Example: To launch a game with TP (MyGameXmlFile.xml is the name of the xml file of this game in the folder GameProfiles) :

GameName=D:\My Arcade Dumps\My Game\MyGame.exe
LauncherName=C:\Teknoparrot Folder\TeknoParrotUi.exe
Command=--profile=MyGameXmlFile.xml --startMinimized

 

Edited by Houb
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Posted (edited)

Here a few captures of the recently added games :

 

andro_dunos_ii.png     SOR2X.png

 

battle_crust.png     battle_crust_p.png

 

BattleSquadron.png     BattleSquadron_p.png

 

CrisisWing.png     CrisisWing_p.png

 

😎

Edited by Houb
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Posted (edited)
Il y a 1 heure, KISS87 a dit :

try to download but... this folder is currently set to private. Can you reupload it or share it again? Thanks a lot

 

Yep all links are removed from now, This is not an issue.

Why? Because v2 was done to help people to use ArcCabView the simplest way.

The goal was to get everything set from start for many games.

To achieve such things I needed feedbacks, support and help. I requested feedbacks and help weeks ago but nearly nothing, only @arcadeforty made some tests and feedbacks (thanks!) in 3 weeks...

So I fear I was wrong: you don't need anything... You are happy with what you had and ArcCabView is just an aweful amount of time killed for nothing :)

There will be probably updates later. I have a few things in mind but for now : Nothing !

 

As a side note: When we started CRT-Geom-MOD at first, it was just a simple mod with a few enhancements. Then it became a quite powerful tool.

PinCabView and ArcCabView are very powerful they are able to do things never done before: They bring cabinet views (with backglass and DMD support) to many old PC pinball games, It brings a portrait mode to RaidenV, Aleste, and a few other vertical games without any tate features. The time we spent on this tool is now incredible and everything is free: no adds, no paypal, no donation, no patreon, nothing! Everything is free and that's how things like that should be.

BTW now people are more pleased to support patreon things even when it's nothing more than piracy and don't care about free releases. They just take free tools and don't care to help, to support and to put feedbacks. They are even more pleased to say: "I don't like", "it's aweful", "it doesn't work", "avast detect a malware", "really poor result" than "thanks". It really killed my motivation... I now understand why there is less and less free things on the internet...

 

 

Edited by Houb
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2 hours ago, Houb said:

 

Yep all links are removed from now, This is not an issue.

Why? Because v2 was done to help people to use ArcCabView the simplest way.

The goal was to get everything set from start for many games.

To achieve such things I needed feedbacks, support and help. I requested feedbacks and help weeks ago but nearly nothing, only @arcadeforty made some tests and feedbacks (thanks!) in 3 weeks...

So I fear I was wrong: you don't need anything... You are happy with what you had and ArcCabView is just an aweful amount of time killed for nothing :)

There will be probably updates later. I have a few things in mind but for now : Nothing !

 

As a side note: When we started CRT-Geom-MOD at first, it was just a simple mod with a few enhancements. Then it became a quite powerful tool.

PinCabView and ArcCabView are very powerful they are able to do things never done before: They bring cabinet views (with backglass and DMD support) to many old PC pinball games, It brings a portrait mode to RaidenV, Aleste, and a few other vertical games without any tate features. The time we spent on this tool is now incredible and everything is free: no adds, no paypal, no donation, no patreon, nothing! Everything is free and that's how things like that should be.

BTW now people are more pleased to support patreon things even when it's nothing more than piracy and don't care about free releases. They just take free tools and don't care to help, to support and to put feedbacks. They are even more pleased to say: "I don't like", "it's aweful", "it doesn't work", "avast detect a malware", "really poor result" than "thanks". It really killed my motivation... I now understand why there is less and less free things on the internet...

 

 

 

I understand your decision, I will cherish my downloaded files! Even the testing and learning takes a long time! I can only imagine how long it will take to develop and then test as well.

Post the tool and.... chirp chirp... you just hear the bugs in the night time. This tool is an amazing tool, not just for the graphical changes it can make, but how easy it makes it to do some things. It is a double excellent.  I think this forum is not the best place for this tool release, just because it has a very strong "give me give me" mentality with little actual contribution to anything. Not every person, but most of the people here are a lot like this.

 

I think this tool has an amazing place in the retro gaming community, I just don't know where the best place to show it is, but i think this forum is not the best place for such a great tool! (nothing against the forum)

 

Anyway, thanks for the work to date, but i understand your decision.

 

 

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Posted (edited)

Thanks for your understanding :)

This is not the end of the project. I will unlock the links for the next version (but not before)

The problem is not the place (even if unfortunately many guys here are just here to take and to complain but nothing else).

The issue with the bad attitude is more general and takes place nearly everywhere... and the attitude that made me disable everything was not from here in fact...

 

So for next version I have for now :

- user should be able to put its own bezels without having to change at each update time (status: already done for next versions: "UserTextures" folder will be available)

- presets should be saved in ArcCabView folder and not in games folders (status: already done for next versions)

- shotcuts to launch games shouldn't have the game exe sent, that way the one in the game ini would be used (status: already done for next versions)

- Crisis Wing preset is not perfect: small texture offset (status: already fixed for next versions)

 

@arcadeforty and @everyone : keep me informed if you want something else and keep me infomed if you want to test or help in any way.

 

 

 

Edited by Houb
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Il y a 7 heures, Houb a dit :

 

Yep all links are removed from now, This is not an issue.

Why? Because v2 was done to help people to use ArcCabView the simplest way.

The goal was to get everything set from start for many games.

To achieve such things I needed feedbacks, support and help. I requested feedbacks and help weeks ago but nearly nothing, only @arcadeforty made some tests and feedbacks (thanks!) in 3 weeks...

So I fear I was wrong: you don't need anything... You are happy with what you had and ArcCabView is just an aweful amount of time killed for nothing :)

There will be probably updates later. I have a few things in mind but for now : Nothing !

 

As a side note: When we started CRT-Geom-MOD at first, it was just a simple mod with a few enhancements. Then it became a quite powerful tool.

PinCabView and ArcCabView are very powerful they are able to do things never done before: They bring cabinet views (with backglass and DMD support) to many old PC pinball games, It brings a portrait mode to RaidenV, Aleste, and a few other vertical games without any tate features. The time we spent on this tool is now incredible and everything is free: no adds, no paypal, no donation, no patreon, nothing! Everything is free and that's how things like that should be.

BTW now people are more pleased to support patreon things even when it's nothing more than piracy and don't care about free releases. They just take free tools and don't care to help, to support and to put feedbacks. They are even more pleased to say: "I don't like", "it's aweful", "it doesn't work", "avast detect a malware", "really poor result" than "thanks". It really killed my motivation... I now understand why there is less and less free things on the internet...

 

 

 

Je ne peux que comprendre ton point de vue. j'ai malheureusement pas encore testé ta derniere archive avecle launcher (mise en place de mon bureau pour pouvoir bosser convenablement)

 

Si jamais tu as besoin de beta testeurs, on peut t'apporter cela avec Trymado et moi même. n'hésite pas a me contacter, j'apprécie grandement ton travail que ce soit sur crtgeommod et plus récemment arccabview. Je serais ravi d'apporter ma pierre a l'édifice (même si cette pierre est plutôt de la taille d'un petit caillou a mon niveau)

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I had no idea you were looking for feedback, its worked for all the games I tried, I haven't managed to find any issues yet, even helped me on some games that only display 1080p on my 768p screen.

 

Happy to be a Beta tester, was an avid user of GameLoaderALLRH, this looks like a worthy sucessor, let me know if I can help with any testing ..

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Posted (edited)

Thanks guys :)

 

Le 30/03/2022 à 23:32, anx10us a dit :

I had no idea you were looking for feedback, its worked for all the games I tried, I haven't managed to find any issues yet, even helped me on some games that only display 1080p on my 768p screen.

 

Happy to be a Beta tester, was an avid user of GameLoaderALLRH, this looks like a worthy sucessor, let me know if I can help with any testing ..

 

Yep I need help and feedbacks because the goal is to get a native support for many games from start and to be able to support nearly everthing easily.

At this time the base is now about nearly 100 games. When I change something it can break any of them. I can't test again all of them each time.

And more than I use this tool my way because I wrote it and for me it's how it should used now but I have no clue about yours (it can be different...)

Also I don't own all games!! 😄 So I don't know if some other games would need something special to run correctly.

And I have a 1920x1200 screen, so I can test 1920x1080 and 1920x1200 and lower sometime but I can't really test 4K or UHD...

So yes, ArcCabView "2" can be something very nice but to do it I need your feebacks and suggestions. I can't do much alone :)

 

@XxTookie38xX, @Trymado, @KISS87, @arcadeforty, @anx10us I will send you a 2.2 beta.

If you can test it and give me your suggestions, bug repports and any feadbacks would be welcomed :)

If others want to bring their stone, you are welcome too ;)

 

Here is the list of the native support games of the 2.2 beta (games already perfectly set)

 

 

 


20XX (PC)
30XX (PC)
Andro Dunos II (PC)
AquaPazza AquaPlus Dream Match (NXL)
Arcana Heart 2 Suggoi (NXL)
Arcana Heart 3 LoveMax SixStars (NXL)
Asterix & Obelix - Slap Them All (PC)
Battle Squadron 2013 (PC)
Berserk Boy (PC)
Blasphemous (PC)
Battle Crust (PC)
Battle Princess Madelyn (PC)
Blazing Chrome (PC)
Broforce (PC)
Broforce - The Expendabros (PC)
Cave Story + (PC)
Caladrius AC (RE2)
Celeste (PC)
Chaos Breaker (NXL)
Chaos Breaker (TTX)
Chaos Code New Sign of Catastrophe (NXL)
Crimzon Clover (NXL)
Crisis Wing (PC)
CupHead (PC)
Cursed Castilla EX (PC)
Daemon Bride Additional Gain (NXL)
Darius Burst (TTX)
Darius Burst EX (TTX)
Dark Awake (NXL)
Dead Cells (PC)
DeathSmiles II (AC)
Deedlit in Wonder Labyrinth (PC)
Devil Engine (PC)
Double Dragon IV (PC)
Elevator Action Death Parade (TTX)
Fight'n Rage (PC)
Final Fight LNS Ultimate (OpenBOR)
Freedom Planet (PC)
Freedom Planet 2 (PC)
Gensokyo Night Festival (PC)
GigaWing Generations (TTX)
GuiltyGearXX Accent Core Plus R (PC)
GuiltyGearXX Accent Core Plus R (RE2)
GuiltyGearXrd Rev2 (RE2)
Homura (NXL)
Homura (TTX)
Huntdown (PC)
Hyper Street Fighter II (NXL)
Ikaruga (NXL)
Infinos Gaiden (PC)
Jamestown+ (PC)
Jitsu Squad (PC)
Kamui (PC)
Katana Zero (PC)
KOF Sky Stage (TTX)
Koihime Enbu RyoRaiRai (RE2)
Mario And Sonic Olympic Games (NU)
Marvel Infinity War (OpenBOR)
Melty Blood Actress Again Current Code (RE2)
Mercenary Kings (PC)
Metagal (PC)
Metaloid Origin (PC)
MetalSlug XX (PC)
Mighty Goose (PC)
Neon Abyss (PC)
Phantom Breaker (RE2)
Power Instinct 5 (NXL)
Power Instinct 5 (TTX)
Psychic Force 2012 (NXL)
Q-Yo Blaster (PC)
R-Type Dimensions EX (PC)
Raiden III (NXL)
Raiden III (TTX)
Raiden IV (NXL)
Raiden IV (PC)
Raiden IV (TTX)
Raiden V (PC)
Rival Megagun (PC)
Rivals Of Aether (PC)
Rolling Gunner (APM3)
Senxin Aleste (APM3)
Shikigami No Shiro III (TTX)
Skul The Hero Slayer (PC)
Snes9x (EMU)
Sonic Dash Extreme (NuSX)
Sonic CD (PC)
Sonic Mania (PC)
Space Invaders (NXL)
Steel Assault (PC)
Strania The Stella Machina (NXL)
Street Fighter III 3rd Strike (NXL)
Street Fighter Zero 3 (NXL)
Streets Of Rage 2X (OpenBOR)
Streets Of Rage 4 (PC)
Super Alpin Racer (RT)
Super Cyborg (PC)
Super Hydorah (PC)
Super XYX (PC)
The King Of Fighters 2002 UM (NXL)
The King Of Fighters 2002 UM (PC)
The King Of Fighters 98 UM (NXL)
The King Of Fighters 98 UM (PC)
The King Of Fighters 98 UM (TTX)
The King Of Fighters Maximum Impact Regulation A (TTX)
The Messenger (PC)
The Rumble Fish 2 (NXL)
Timespinner (PC)
Touhou Luna Nights (PC)
Trouble Witches AC (NXL)
Trouble Witches AC (TTX)
Valfaris (PC)
Vampire Savior (NXL)

Wonder Boy - The Dragon's Trap (PC)
Yatagarasu (NXL)
 

 

 

 

ArcCabView_MAMEUI64_0.242_v1.2a : https://www.mediafire.com/file/85xkw76ow0hseen/ArcCabView_MAMEUI64_0.242_v1.2a.7z/file

BGFX chain only to use with any recent MAME version : ArcCabView_MAME_BGFX_Chain_1.2a

 

 

 

 

 

Edited by Houb
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