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[Emu] Cxbx / XQemu Emulateur Xbox sur PC


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Posté(e) (modifié)

this is my bat file , where would i put this info thanks, newbie with this stuff

 

@echo off 
setlocal 
set "targetFolder=%~dp0cxbxr\reshade-shaders\Textures\SweetFX" 
del /f /q "%targetFolder%\Layer.png" 
copy /y "%targetFolder%\OllieKing.png" "%targetFolder%\Layer.png" >nul 
start "" TeknoParrotUi.exe --profile=OllieKing.xml --startMinimized 
endlocal 
Exit

Modifié par juice
Posté(e) (modifié)

normalement au relancement de l emulateur l utilisation de tout les coeurs se retablie automatiquement si vous lancer pas la commande je supose

 

Modifié par animal59
Posté(e) (modifié)
1 hour ago, animal59 said:

normalement au relancement de l emulateur l utilisation de tout les coeurs se retablie automatiquement si vous lancer pas la commande je supose

 

I totally forgot about that. Im curious if Reaver could add that to the beta.ini file?

Modifié par Arcadeguy781
Posté(e)

To test the actual influence of affinity on the cores I compiled 3 different versions that have 1, 2, all cores activated natively so you can test your CPU (possibly Intel) and report :

 

Extract the files into the cxbxr folder of Teknoparrot and USE this version for TESTING purposes ONLY (1 version at a time)

 

1 Core (CPU 0)

1.jpg

 

https://www.mediafire.com/file/xkubcn3odabu1f7/Release-1.7z/file

 

2 Cores (CPU 0 + CPU 1)

2.jpg

 

https://www.mediafire.com/file/aju1m5gzlgyzhgg/Release-2.7z/file

 

ALL Cores available

 

all.jpg

 

https://www.mediafire.com/file/f002vrvatwt6gbz/Release-All.7z/file

Posté(e)

here is a  bit of feedback with your builds ,

 

tp with cbxr normal build ollie king 7 fps

tp with cbxr 1 core cpu 0 ollie king 60fps couple of drops

tp with cbxr 2 core cpu 0 cpu 1 ollie king 23 fps

 

myspecs

i7 3770k win 10 gtx 1050ti tp latest build

 

thanks

 

 

 

 

Posté(e) (modifié)
On 5/7/2026 at 8:06 PM, hippopippo said:

To test the actual influence of affinity on the cores I compiled 3 different versions that have 1, 2, all cores activated natively so you can test your CPU (possibly Intel) and report :

 

Extract the files into the cxbxr folder of Teknoparrot and USE this version for TESTING purposes ONLY (1 version at a time)

 

1 Core (CPU 0)

1.jpg

 

https://www.mediafire.com/file/xkubcn3odabu1f7/Release-1.7z/file

 

2 Cores (CPU 0 + CPU 1)

2.jpg

 

https://www.mediafire.com/file/aju1m5gzlgyzhgg/Release-2.7z/file

 

ALL Cores available

 

all.jpg

 

https://www.mediafire.com/file/f002vrvatwt6gbz/Release-All.7z/file

I only tested WMMT1 and 2 so far and the results are amazing
If you saw my messages in TP Discord, I had problems with these two games, as they crash everytime I play them
I've just test your builds (only for these two games):
1) Normal TP version: WMMT2 works great. WMMT1 has lots of frame stutter. Both crash
2) Beta#16 version: Same results. No crash
3) Your #1 version (1 core): Both runs fine. No crash. Audio stutters on WMMT1. Car is more difficult to control because of this (I think)
4) Your #2 version (2 cores): Absolutely perfect. No crash. No audio or video stutters. Car control is perfect

 

So, second version is the best for me (2 cores)
I will test the rest of the games too, of course
I hope this "two cores" version will be applied to the "official" TP version by default

Great work, thanks a lot!

 

Modifié par Nodoyuna
Posté(e)
8 minutes ago, Nodoyuna said:

I only tested WMMT1 and 2 so far and the results are amazing
If you saw my messages in TP Discord, I had problems with these two games, as they crash everytime I play them
I've just test your builds (only for these two games):
1) Normal TP version: WMMT2 works great. WMMT1 has lots of frame stutter. Both crash
2) Beta#16 version: Same results. No crash
3) Your #1 version (1 core): Both runs fine. No crash. Audio stutters on WMMT1. Car is more difficult to control because of this (I think)
4) Your #2 version (2 cores): Absolutely perfect. No crash. No audio or video stutters. Car control is perfect

 

So, second version is the best for me (2 cores)
I will test the rest of the games too, of course
I hope this "two cores" version will be applied to the "official" TP version by default

Great work, thanks a lot!

 

Maybe Reaver will add it to the beta.ini file

Posté(e)

2 cores (CPU 0+1) is standard standalone too (old classic) so for some cpu has better performance, but lots of users (90%) reported 1 core version as the winner .. mine is just a test not a definitive solution .. more to come 

Posté(e) (modifié)

Working with the older DXVK: v2.0 Vulcan dll's (Compiled for 32) they seem to work better than the files in cxbxr. so place these next to the cxbx.exe in TP cxbxr folder. they will take over. They also Leave a Log In the cxbxr Folder.

 

It might glitch here and there until it loads and converts the vulcan shader files. check out virtua Cop 3 with these. you will be surprised. Also Ollie King and Outrun.

you Can Also Set Your Video In Video settings.

 

 

HERE

Modifié par lords
Posté(e)
9 hours ago, lords said:

Working with the older DXVK: v2.0 Vulcan dll's (Compiled for 32) they seem to work better than the files in cxbxr. so place these next to the cxbx.exe in TP cxbxr folder. they will take over. They also Leave a Log In the cxbxr Folder.

 

It might glitch here and there until it loads and converts the vulcan shader files. check out virtua Cop 3 with these. you will be surprised. Also Ollie King and Outrun.

you Can Also Set Your Video In Video settings.

 

 

HERE

👍:heart-pixel:

Posté(e) (modifié)

crazy taxi high rollers is somewhat playable on the other stages with those .dlls but still have the graphical issues.

i was actually shocked im like no way. lol

Modifié par RetrnArcGamer35

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