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[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)


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Posté(e)

I recently noticed that in Mario Kart Arcade GP, when I select a character and the game notifies me that the camera isn't activated, the frame rate drops to 1.

 

Could it be some Dolphin Triforce setting or code? It only happens to me with MKAGP1, but MKAGP2 doesn't have that issue.

 

I say this because it seems curious to him.

Posté(e) (modifié)

Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations :


Added DEV directory handling for memcard path
Rewrote AMMBCommand handling for protocol version two
Removed unnecessary comments
Added VirtuaStriker4_2006 to GetMediaType()
Updated GetGameType code to handle new game ID format
Updated button mappings for F-Zero AX (A:Boost)
Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint)
Updated boot.id format
Added new function VolumeGC::GetTriforceBootID()
Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format
Changed how the game ID, Country, Maker and Title for Triforce games are loaded
Updated game setting files for new game IDs and removed the old ones
Removed dual-core from game settings
Removed g_triforce_region and updated code
Updated GameCubePane::SetMemcard() to handle DEV directory
Removed PAD_ prefix from SwitchButton enum
Fixed select calls for other systems than Windows
Fixed inverted Y axies for Virtua Striker 4
Removed left over service button code
Added new log types AMMEDIABOARD/AMMEDIABOARD_NET
Added enum ICCARDStatus and updated code
Added reply to All.Net request

 

keyof.jpg

 

https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file

Modifié par hippopippo
Posté(e)
23 hours ago, hippopippo said:

Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations :


Added DEV directory handling for memcard path
Rewrote AMMBCommand handling for protocol version two
Removed unnecessary comments
Added VirtuaStriker4_2006 to GetMediaType()
Updated GetGameType code to handle new game ID format
Updated button mappings for F-Zero AX (A:Boost)
Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint)
Updated boot.id format
Added new function VolumeGC::GetTriforceBootID()
Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format
Changed how the game ID, Country, Maker and Title for Triforce games are loaded
Updated game setting files for new game IDs and removed the old ones
Removed dual-core from game settings
Removed g_triforce_region and updated code
Updated GameCubePane::SetMemcard() to handle DEV directory
Removed PAD_ prefix from SwitchButton enum
Fixed select calls for other systems than Windows
Fixed inverted Y axies for Virtua Striker 4
Removed left over service button code
Added new log types AMMEDIABOARD/AMMEDIABOARD_NET
Added enum ICCARDStatus and updated code
Added reply to All.Net request

 

keyof.jpg

 

https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file

Entering TEST menu gives me an error intCPU in file interpreter.cpp, could you help me?

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