MFT_Man Posté(e) le 14 août Posté(e) le 14 août I recently noticed that in Mario Kart Arcade GP, when I select a character and the game notifies me that the camera isn't activated, the frame rate drops to 1.  Could it be some Dolphin Triforce setting or code? It only happens to me with MKAGP1, but MKAGP2 doesn't have that issue.  I say this because it seems curious to him.
hippopippo Posté(e) lundi à 08:48 Posté(e) lundi à 08:48 (modifié) Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request   https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file Modifié lundi à 08:53 par hippopippo 9
juice Posté(e) lundi à 18:36 Posté(e) lundi à 18:36 thankyou for you time and effot brother, amazing work
bucksoverfame Posté(e) lundi à 19:06 Posté(e) lundi à 19:06 3 hours ago, hippopippo said: No, this one is standalone Thank you. Hopefully, TP gets it together.
famawizard Posté(e) il y a 19 heures Posté(e) il y a 19 heures 23 hours ago, hippopippo said: Hello folks, once the holidays were over, I dusted off the compiler with the latest Crediar Dolphin Triforce build with code quality improvements and optimizations : Added DEV directory handling for memcard path Rewrote AMMBCommand handling for protocol version two Removed unnecessary comments Added VirtuaStriker4_2006 to GetMediaType() Updated GetGameType code to handle new game ID format Updated button mappings for F-Zero AX (A:Boost) Updated button mappings for Virtua Striker 3/4 (B: Shoot, A: Short Pass, X: Long Pass, Y: Sprint) Updated boot.id format Added new function VolumeGC::GetTriforceBootID() Changed how game IDs for Triforce games are constructed, they now follow the normal game ID format Changed how the game ID, Country, Maker and Title for Triforce games are loaded Updated game setting files for new game IDs and removed the old ones Removed dual-core from game settings Removed g_triforce_region and updated code Updated GameCubePane::SetMemcard() to handle DEV directory Removed PAD_ prefix from SwitchButton enum Fixed select calls for other systems than Windows Fixed inverted Y axies for Virtua Striker 4 Removed left over service button code Added new log types AMMEDIABOARD/AMMEDIABOARD_NET Added enum ICCARDStatus and updated code Added reply to All.Net request   https://www.mediafire.com/file/kmfjolbxvlwomux/Dolphin_180825.zip/file Entering TEST menu gives me an error intCPU in file interpreter.cpp, could you help me?
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