jackotz91 Posted June 19 Share Posted June 19 Il 17/6/2023 at 20:22, mikigol ha scritto: Try the version of crediar 10-02-2023, it worked perfect for me for all the games of triforce Thanks I also wrote in private messages, do you know if it needs to make other steps or changes to the emulator before launching the games, because as I launch them I have black screen. Thank you very much Link to comment Share on other sites More sharing options...
mikigol Posted June 23 Share Posted June 23 (edited) Le 19/06/2023 à 21:28, jackotz91 a dit : Thanks I also wrote in private messages, do you know if it needs to make other steps or changes to the emulator before launching the games, because as I launch them I have black screen. Thank you very much For configure your buttons select in Port 1: controller game standard, but later always change this to AM Triforce for dont get black screen, here steps: 1. Open dolphin, click controller, in Port 1 choose AM Triforce, Check this too: 2. Click configuration, gamecube tab, SP1: AM Triforce Edited June 23 by mikigol Link to comment Share on other sites More sharing options...
Urotsukidoji Posted June 24 Share Posted June 24 (edited) Hi, everyone, After many years, I started again trying to configure Sega Triforce emulation. I download the dolphin_tri_x64_10_02_2023 version and first of all I'm trying to run Mario Kart GP1 game. I have configured the AM Controller, I enabled cheats option and also I added the following patches: [OnFrame_Enabled] $Slowdowns Fix $Disable NAMCAM $Loop Fix $Skip boot checks [OnFrame] $Slowdowns Fix 0x041B2238:dword:0x60000000 $Disable NAMCAM 0x800790A0:dword:0x98650025 $Loop Fix 0x8003226C:dword:0x60000000 0x80032278:dword:0x41820158 $Skip boot checks 0x040320FC:dword:0x60000000 Although all that steps, It do not work. Always starts the game with the checking process (camera included) so, the patches doesn't seem to work as you can see in the image attached. If anyone could help me in this issue I really appreciate. Thank you in advance. cheers! EDIT: I've decided to start from scratch. I left the default patches that came with the emulator (loop fix and disable NAMCAM) then I've added these gecko codes: Slowdowns Fix (Required) 041b2238 60000000 Link Check Skip (Optional) 04032410 60000000 Skip boot checks (Optional) 040320fc 60000000 And also I've disabled the Cam on the Test Mode. Now the problem is that I can't exit TEST MODE and everytime I press EXIT it gets back to the same menu in a loop. So I would need to know if there is a way to EXIT Test mode. EDIT: PROBLEM FIXED ;D (I was using the wrong button to insert coin --> Sorry, my mistake). Edited June 25 by Urotsukidoji Link to comment Share on other sites More sharing options...
jackotz91 Posted June 25 Share Posted June 25 (edited) Il 23/6/2023 at 18:19, mikigol ha scritto: For configure your buttons select in Port 1: controller game standard, but later always change this to AM Triforce for dont get black screen, here steps: 1. Open dolphin, click controller, in Port 1 choose AM Triforce, Check this too: 2. Click configuration, gamecube tab, SP1: AM Triforce Thank you so so much, I managed to, at the beginning i just only had a Test menu issue with VS4 and 2006 asking me to update the system and reboot. Updated and then it solved by itself with few restart. May I only ask if there are some specific graphic options to change, because VS4 and 2006 are a bit rough and unfluid. Thank you very very much again . EDIT: ok I solved it, just had to enable vsync Thank you so much guys for your efforts and your work. Long life to Arcade Games Edited June 26 by jackotz91 Link to comment Share on other sites More sharing options...
_Gioacchino_ Posted June 28 Share Posted June 28 how can i set my keys on emulator? Link to comment Share on other sites More sharing options...
herorok Posted July 12 Share Posted July 12 Which version of Dolphin works best with Virtua Strike 4? Link to comment Share on other sites More sharing options...
jackotz91 Posted July 13 Share Posted July 13 Il 12/7/2023 at 15:49, herorok ha scritto: Which version of Dolphin works best with Virtua Strike 4? I'm using the crediar.10.02.2023 and is doing great Link to comment Share on other sites More sharing options...
MartiB Posted July 18 Share Posted July 18 (edited) Solved Deleted Edited July 18 by MartiB Solved Link to comment Share on other sites More sharing options...
herorok Posted July 19 Share Posted July 19 Le 2023. 7. 14. à 오전 6시 3분, jackotz91 a dit : 나는 crediar.10.02.2023을 사용하고 있으며 잘하고 있습니다 Sometimes when the goalkeeper has the ball, 4 or 5 players are grouped together at a point. Link to comment Share on other sites More sharing options...
jackotz91 Posted July 19 Share Posted July 19 Let me try and I tell you, the 10.02.2023 is not the very last one there is another one of March, I believe. Link to comment Share on other sites More sharing options...
murray Posted September 16 Share Posted September 16 On 6/6/2023 at 10:03 AM, mamefan2018 said: So after a long break from patching and fixing triforce games , I decided to take a look at F-zero monster Ride posted by murray and see what I can do .. I quickly tested it on all the triforce builds I have using the cycraft emulator from crediar tools ..game doesn't work at all up to the "22_01_2023" build, on the next build "24_01_2023 " cycraftemu connects to the gameboard but it's stuck at that point and keeps resetting and the game doesn't start ...and on the newer builds after this one the game boots but runs really slow and it's unplayable . so I was like ok ,if i tracked down the subroutine responsible for the slowdown like what I did with the mario kart games and patched it , I might be able to get the game to run fine on the newest builds ..I was thinking it might take couple of days but it ended up being a long agonizing journey ...and it really tested my patience . when I first started working on it , things were going great ..because in the first day I managed to locate the subroutine responsible for the slowdowns ..and when I stopped it , the game started to run full speed ..most of the time I needed to stop/restore it a few times to make it run fine because a lot of times the audio was working fine but the game ran at 1 fps ..although it was not a clean way to handle it but I thought that is it ,problem solved ..now all I need is to create patch to do that because of-course I was doing all that manually in debug mode ...3 days later it ended up in failure .. I tried at least 20 different patches to deal with the subroutine at different points but it just didn't work .the game ran at 1fps with the sound working fine with the patches applied ..it was unresponsive with the slowdowns and the way the patches work. So I thought ok, I need a different approach to this , and I just thought if I skipped the boot up sequence to get in game that might do the trick ...and I managed to find a way to do that through what I called " dev test mode" ... because it seemed like a mode made for testing the game ..the insert coin/start thing didn't appear but the game ran at full speed ..at least the attract mode ran fine ..but it stopped at the instructions screen when I hit start ... first I thought maybe cuz it's a dev test mode and that is all it does ...but since I managed to figure out the memory address range for the menu values , I realized that there is a timer for the screen and it's working fine but it stops because of the seat-belt check ..and of course the cycraftemu doesn't work anymore because I bypassed all the initialization sequence ..I tried to mess around with the game code to skip this screen and the best I could do is skip right to the race ...so it was a failure and I was back to square one. at this point I was going to just give up on it and post my findings ... but the next day I felt bad about abandoning it after all that work and all the time I spent on it ..and decided to continue working on it. So I started from scratch and this time I thought I just need to do it the right and clean way , and the key to get it working is the cycraftemu .. the main idea was to compile my own version and mess around with the code to try and trace the subroutines that handle the cycraft part ..and I was under the impression that the one in crediar tools was just a compiled version of the cycraftemu on github from 2021 by bobbydilley since the crediar one didn't have source code.. so I checked the other one turns out it was made for Linux ...which means that crediar ported and modified it ..although it was uncharted territory for me , I knew the general idea on how it works ..and I was like well it's too late to turn back now .. So I started working on porting the code and compiling it for windows ..and managed to get it done and it connected to the gameboard but then it stopped when it started to receive data .. which of course meant that crediar did some modifications to make it work with the triforce build .. and since there is no source code for his version .. I ended up using a few de-compilers on it trying to get as much of the source code as possible ..and sort of made my own cycraftemu by using my ported version of the emu and modifying it using some of the code I managed to de-compile from the crediar version .. and it worked !..to be honest I was surprised that this mess of a code ended up working ..I was just lucky that all the guesses I made ended up being correct . and although I ended up with a cycraft emu that did exactly what the credair one does which means it behaved in the same exact way and only worked on newer builds with the slowdowns .. but it was a big breakthrough and was the key to finally figure everything out because now I had an understanding how it all works and I had full control over it ..which lead me to trace the subroutines that handle all the cycraft part ..and I was finally able to make the first successful patch to bypass the cycraft checks . with this patch all builds up to "24_01_2023" worked perfectly fine with full speed (even older ones that didn't work at all with the cycraft emulator but since it was not needed and handled by the patch older builds worked fine) ...and it worked on newer builds too but the slowdowns were still there ...but now the "dev test mode " worked fine since the seat-belt check was handled by the code ...although it was missing some menu sounds and the insert coin/start thing ..it was running full speed on newer builds using this mode ...and I was like that is it , now it's in a great state and playable on all builds . next day I thought maybe now that I know the memory address range for all the sent and received values when connecting to the cycraft ..and I already knew what subroutine was causing the slowdowns .. that there is a chance I might find a clean way to fix this issue .. and yep , I ended up with a clean patch to fix the slowdown issue in all of the newer builds without the need for the "dev test mode" so here are the gecko codes needed to run this game : Bypass Cycraft 0043137B 00000086 it's actually a proper way to handle the cycraft checks .. it just feeds them directly to the game eliminating the need for the cycraftemu .. initialization / boot check and seat-belt on all the time . Slowdown Fix 0043137E 00000000 it is needed for builds starting from 01_02_2023 and here is a bonus one : Game Over/ Attract Mode 077e85d4 00000008 005d6dc8 0000c7cc this is what I called "dev test mode" instead of test menu it will skip directly to a game over screen then the attract mode .. game works fine expect some missing sounds and no insert coin /start game text . this is not needed ..it's only for for anyone interested to check it out maybe there might be some interesting stuff in that mode . as for the game ...as murray stated , u get all 41 vehicles unlocked but you only have race mode .. there is no time attack mode in this special version of the game . Finally I hope that the patches work fine for everyone and enjoy the game! Thanks again for all your work on these, i just got around to updating the final patches you made for monster ride and it works a treat, so so much easier than that setup i had going before. 16:9 also works on monster ride, but damned if i know how to create a gecko patch so i just patch the dol and it works fine. Exact same results as fzero and mario kart, correct AR 16:9 rendered 3d, with 2d assets stretched. 10/10 your contribution to triforce emulation, even though you didnt make the emulator, you gave us all these patches and fixes to make the games play easier and better. I set them all up on my frontend and they all play amazing now. 💯 Link to comment Share on other sites More sharing options...
murray Posted September 17 Share Posted September 17 Fzero 4:3 mode against 16:9 to show that it is in fact a wider FOV and not stretched (3d elements) Link to comment Share on other sites More sharing options...
mamefan2018 Posted September 22 Share Posted September 22 On 9/16/2023 at 12:10 PM, murray said: Thanks again for all your work on these, i just got around to updating the final patches you made for monster ride and it works a treat, so so much easier than that setup i had going before. 16:9 also works on monster ride, but damned if i know how to create a gecko patch so i just patch the dol and it works fine. Exact same results as fzero and mario kart, correct AR 16:9 rendered 3d, with 2d assets stretched. 10/10 your contribution to triforce emulation, even though you didnt make the emulator, you gave us all these patches and fixes to make the games play easier and better. I set them all up on my frontend and they all play amazing now. 💯 glad that everything is working fine for u .. and yep the widescreen patches r not perfect cuz in the end the games were not meant to be played that way ... I think the mario patches r probably the best out of all the WS patches .. and if u need a WS gecko patch for monster ride ,I can check the game code and create one . Link to comment Share on other sites More sharing options...
Recommended Posts
Posted by hippopippo,
Reputation Points
Go to this post
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now