joeplay Posté(e) le 19 mai Posté(e) le 19 mai For those of you who, like me, had the X-axis controls reversed in the game "Let's Go JUNGLE! Lost on the Island of Spice," here's the solution. In the controls configuration file "controls.ini", you need to modify the following:  [Shooting] P1_GunX = MOUSE_AXIS_X_INVERTED P1_GunY = MOUSE_AXIS_Y_INVERTED 1
lords Posté(e) le 19 mai Posté(e) le 19 mai (modifié) 1 hour ago, joeplay said: For those of you who, like me, had the X-axis controls reversed in the game "Let's Go JUNGLE! Lost on the Island of Spice," here's the solution. In the controls configuration file "controls.ini", you need to modify the following:  [Shooting] P1_GunX = MOUSE_AXIS_X_INVERTED P1_GunY = MOUSE_AXIS_Y_INVERTED That is what reading and researching is all about. glad you got it fixed. ) also works for JOYO( P1 joysticks), JOY1( P1 joysticks) .  Modifié le 19 mai par lords
dex77 Posté(e) le 21 mai Posté(e) le 21 mai (modifié) On 5/19/2026 at 7:53 PM, lords said: That is what reading and researching is all about. glad you got it fixed. ) also works for JOYO( P1 joysticks), JOY1( P1 joysticks) .  Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode? any help would be very appreciated... thanks in advance!  PS. using -t doesn't work... Modifié le 21 mai par dex77
lords Posté(e) le 21 mai Posté(e) le 21 mai (modifié) 47 minutes ago, dex77 said: Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode? any help would be very appreciated... thanks in advance! No clue what your doing or setting up. but it applies to the right game setup. which is in the Windows Guide here. make sure that linuxloader.ini and controls.ini are in the same folder as Outrun 2 SP. all saves,testmenu work here.  Modifié le 21 mai par lords
emulor Posté(e) le 21 mai Posté(e) le 21 mai 2 hours ago, dex77 said: Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode? any help would be very appreciated... thanks in advance!  PS. using -t doesn't work...  If I remember correctly, the first time the game is run, two .bin files are created in the same folder as the executable. Try renaming the bin files (for OLDxxx.bin) and use test mode for change, and then run the executable and recreate the bin. 2
dex77 PostĂ©(e) le 22 mai PostĂ©(e) le 22 mai 8 hours ago, lords said: No clue what your doing or setting up. but it applies to the right game setup. which is in the Windows Guide here. make sure that linuxloader.ini and controls.ini are in the same folder as Outrun 2 SP. all saves,testmenu work here.  thanks for the reply but nope, I'm very aware of such procedure but it doesn't work wit OR2... 5 hours ago, emulor said:  If I remember correctly, the first time the game is run, two .bin files are created in the same folder as the executable. Try renaming the bin files (for OLDxxx.bin) and use test mode for change, and then run the executable and recreate the bin. Actually you got me in the right direction...solved! as I mentioned previously I launch Jentest to access the test menu then i set whatever i need and save, I copy the newly created eeprom.bin and sram.bin from jentest folder to jennifer and everything works! thank you so much for the help!!Â
dex77 Posté(e) le 22 mai Posté(e) le 22 mai (modifié) Not sure who was testing Linuxloader in the last 48 hours but I guess it turns out that it was the 1st anniversary of the loader since whatever game was loaded during this time it showed a lovely happy birthday message in the ID serial code... well, this team is special, they're grinding like no one else before, the result is excellent and they deserve support, if you have few spare bucks please put them in their basket... no brainer... they're making magic here but also history... Happy BD Linuxloader!! Modifié le 22 mai par dex77 4
Layer Posté(e) mercredi à 19:37 Posté(e) mercredi à 19:37 Is there a way to enable Tetherscript Virtual Mouse Abs with the loader ? I can only see Tetherscript Virtual Mouse Relative, Gamepad and Joystick.
lords Posté(e) jeudi à 01:25 Posté(e) jeudi à 01:25 (modifié) 7 hours ago, Layer said: Is there a way to enable Tetherscript Virtual Mouse Abs with the loader ? I can only see Tetherscript Virtual Mouse Relative, Gamepad and Joystick. To enable Tetherscript Virtual Mouse Abs (Absolute Mouse) in linuxloader (the SEGA Lindbergh/arcade emulator loader), you must modify the loader's source code or its .ini configuration files directly. Might not be in the .ini By default, the loader only initializes and maps three specific Tetherscript virtual device profiles: Tetherscript Virtual Mouse Relative, Gamepad, and Joystick. Because the Absolute Mouse profile utilizes a completely different input coordinate framework (desktop-wide absolute  mapping rather than delta positioning), linuxloader ignores it unless it is explicitly forced via configuration or code injection. You can try to Force via the Configuration Ini (If Supported) Depending on your linuxloader, the entry may simply be hidden, but parsing-compatible. Navigate to your game or loader installation directory. Locate the central controller configuration file (usually named control.ini, config.ini, or linuxloader.ini). Under the [Mouse] or [Input] section, locate the device mapping string. Manually overwrite the string to match the Tetherscript driver signature exactly: ini MouseDevice = Tetherscript Virtual Mouse Abs   Might Work or might of not been added to the source code. but, all you can do is try. or build a copy from the source Code.  as of now in the Controls.ini  MOUSE_AXIS_X  MOUSE_AXIS_Y  MOUSE_LEFT_BUTTON  MOUSE_RIGHT_BUTTON  MOUSE_MIDDLE_BUTTON  Anything else on a custom mouse is controlled by it's software and divers if needed. Modifié jeudi à 03:32 par lords 1
Layer Posté(e) jeudi à 09:31 Posté(e) jeudi à 09:31 (modifié)  Il y a 8 heures, lords a dit : To enable Tetherscript Virtual Mouse Abs (Absolute Mouse) in linuxloader (the SEGA Lindbergh/arcade emulator loader), you must modify the loader's source code or its .ini configuration files directly. Might not be in the .ini By default, the loader only initializes and maps three specific Tetherscript virtual device profiles: Tetherscript Virtual Mouse Relative, Gamepad, and Joystick. Because the Absolute Mouse profile utilizes a completely different input coordinate framework (desktop-wide absolute  mapping rather than delta positioning), linuxloader ignores it unless it is explicitly forced via configuration or code injection. You can try to Force via the Configuration Ini (If Supported) Depending on your linuxloader, the entry may simply be hidden, but parsing-compatible. Navigate to your game or loader installation directory. Locate the central controller configuration file (usually named control.ini, config.ini, or linuxloader.ini). Under the [Mouse] or [Input] section, locate the device mapping string. Manually overwrite the string to match the Tetherscript driver signature exactly: ini MouseDevice = Tetherscript Virtual Mouse Abs   Might Work or might of not been added to the source code. but, all you can do is try. or build a copy from the source Code.  as of now in the Controls.ini  MOUSE_AXIS_X  MOUSE_AXIS_Y  MOUSE_LEFT_BUTTON  MOUSE_RIGHT_BUTTON  MOUSE_MIDDLE_BUTTON  Anything else on a custom mouse is controlled by it's software and divers if needed.  The following ways may work : GunCon 3 ↓ conversion absolute → relative ↓ RawInput standard mouse ↓ LinuxLoader OR GunCon 3 ↓ DemulShooter (bypass input) ↓ LinuxLoader Modifié jeudi à 09:33 par Layer
lords Posté(e) jeudi à 16:25 Posté(e) jeudi à 16:25 6 hours ago, Layer said:   The following ways may work : GunCon 3 ↓ conversion absolute → relative ↓ RawInput standard mouse ↓ LinuxLoader OR GunCon 3 ↓ DemulShooter (bypass input) ↓ LinuxLoader What are you trying to do? your GunCon 3 don't fire?
Layer Posté(e) jeudi à 22:33 Posté(e) jeudi à 22:33 Il y a 6 heures, lords a dit : What are you trying to do? your GunCon 3 don't fire? No, it doesn't fire. Guncon 3 Console application works ok to test it and recalibrate, but Linuxloader does not see it.
Layer Posté(e) samedi à 05:58 Posté(e) samedi à 05:58 Le 28/05/2026 à 18:25, lords a dit : What are you trying to do? your GunCon 3 don't fire? Finally solved. To use the GunCon 3 (from Sonik-BR project or the latest one for Windows), I have to install the WinUSB driver, Tetherscript HID virtual keyboard (GunCon 3 default buttons) and Tetherscript HID virtual mouse absolute (abs, for X and Y axis...), let Guncon3Console.exe process open, then use vjoy (Configure vjoy and enable it). Linuxloader will see the Guncon 3 as "Assigned P1 to first available device 0 ('Shaul Eizikovich vJoy - Virtual Joystick')".
lords Posté(e) il y a 14 heures Posté(e) il y a 14 heures (modifié) Wrote a program I call  Linuxloader Player. It loads linuxloader.exe. your game.elf. your linuxloader.ini and your Controls.ini file. you can name the game. once you load all and name a game it saves the info in a settings.ini file.to bring up later. Has has a drop down saved configs(game name) to play a already played games.Kinda like a Cheap Frontend. lol IT will Run in the background when the game ends. it will open back up to the front. or when you use the exit button. .ini files can be edited on the spot. and anything can be changed. Enjoy.    Linuxloader player Modifié il y a 14 heures par lords 6
RetrnArcGamer35 Posté(e) il y a 12 heures Posté(e) il y a 12 heures (modifié) 1 hour ago, lords said: Wrote a program I call  Linuxloader Player. It loads linuxloader.exe. your game.elf. your linuxloader.ini and your Controls.ini file. you can name the game. once you load all and name a game it saves the info in a settings.ini file.to bring up later. Has has a drop down saved configs(game name) to play a already played games.Kinda like a Cheap Frontend. lol IT will Run in the background when the game ends. it will open back up to the front. or when you use the exit button. .ini files can be edited on the spot. and anything can be changed. Enjoy.    Linuxloader player the issue i have is it adds an extra X:\Backups\LinuxLoader3.0.0\Roms\2Spicy\disk0\elf\linuxloader.exe"" in the loader.exe part of the menu each time u closes the application cause it to lose the directory location am i doing something wrong? the games do boot. if u can edit the program from adding the addition " in the loader each game will load as needed when adding new entries Modifié il y a 12 heures par RetrnArcGamer35
lords Posté(e) il y a 11 heures Posté(e) il y a 11 heures (modifié) 1 hour ago, RetrnArcGamer35 said: the issue i have is it adds an extra X:\Backups\LinuxLoader3.0.0\Roms\2Spicy\disk0\elf\linuxloader.exe"" in the loader.exe part of the menu each time u closes the application cause it to lose the directory location am i doing something wrong? the games do boot. if u can edit the program from adding the addition " in the loader each game will load as needed when adding new entries It is made to have linuxloader in 1 folder or all in the same then save. added new features. let me know. you need to use the browse on each one. then save under a name you make up, Linuxloader ver2 added save and delete. using buttons with messages. added manual color choice for windows. I made this using linuxloader.exe in 1 folder and linuxloader.ini, controls.ini and game in a different folder. but should work for any location. as long as you load all 3, game and both .ini's. then save, then run or add a different game. Modifié il y a 11 heures par lords 2
RetrnArcGamer35 Posté(e) il y a 10 heures Posté(e) il y a 10 heures (modifié) 7 hours ago, lords said: It is made to have linuxloader in 1 folder or all in the same then save. added new features. let me know. you need to use the browse on each one. then save under a name you make up, Linuxloader ver2 added save and delete. using buttons with messages. added manual color choice for windows. I made this using linuxloader.exe in 1 folder and linuxloader.ini, controls.ini and game in a different folder. but should work for any location. as long as you load all 3, game and both .ini's. then save, then run or add a different game. things are working. i was able to manually add 2 games in version 2 the double quotes dont appear which is awesome!. and things are booting. since i had the linux loader in each folder already i just assigned each title to its own information and it works for me that way. if that make sense. but im gonna add more cause ive only added 2. also i thought its cool u added a color theme to it. ill let you know.  it seems to work if i manually add them if i just the buttons on the ui it doesnt work.  (Update!) im a bit tired. um. u basically link each file in the ui from its directory. then u save it. what i did was checked the settings.ini it shows the new entry. when i reopen the linux loader player i can now see the new entry also the previous from the drop-down menu. let me know if that makes sense. i choose the black theme as its easier on the eyes so u can see the name for each directory ud be assigning   also what i did was. i went into to the settings.ini and put spaces between the entries so its not so jumbled together lol   this was out of the box testing but what i did was added the bat file instead of the loader.exe and it booted from the UI. so maybe u could add a test menu option so i can assign the .bat file or .exe to access the test meu from the ui also?  i tested it with the -t in a .bat in the loader.exe option and it does boot into the test menu it just needs a section for it lol  thanks again for this! Modifié il y a 4 heures par RetrnArcGamer35 3
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