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For those of you who, like me, had the X-axis controls reversed in the game "Let's Go JUNGLE! Lost on the Island of Spice," here's the solution.

In the controls configuration file "controls.ini", you need to modify the following:

 

[Shooting]
P1_GunX = MOUSE_AXIS_X_INVERTED
P1_GunY = MOUSE_AXIS_Y_INVERTED

Posté(e) (modifié)
1 hour ago, joeplay said:

For those of you who, like me, had the X-axis controls reversed in the game "Let's Go JUNGLE! Lost on the Island of Spice," here's the solution.

In the controls configuration file "controls.ini", you need to modify the following:

 

[Shooting]
P1_GunX = MOUSE_AXIS_X_INVERTED
P1_GunY = MOUSE_AXIS_Y_INVERTED

That is what reading and researching is all about. glad you got it fixed. ) also works for JOYO( P1 joysticks), JOY1( P1 joysticks) .
 

Modifié par lords
Posté(e) (modifié)
On 5/19/2026 at 7:53 PM, lords said:

That is what reading and researching is all about. glad you got it fixed. ) also works for JOYO( P1 joysticks), JOY1( P1 joysticks) .
 

Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode?  any help would be very appreciated... thanks in advance!   PS. using -t doesn't work...

Modifié par dex77
Posté(e) (modifié)
47 minutes ago, dex77 said:

Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode?  any help would be very appreciated... thanks in advance!

No clue what your doing or setting up. but it applies to the right game setup. which is in the Windows Guide here. make sure that linuxloader.ini and controls.ini are in the same folder as Outrun 2 SP. all saves,testmenu work here.

 

Modifié par lords
Posté(e)
2 hours ago, dex77 said:

Hi, I was able to access OR2 test mode in the folder Jentest, everything seems to work cause it actually saves the new configuration in the menu but apparently it doesn't apply it to the game (eg. 15 continuos course, difficulty, title screen type, etc), any idea how to make effective any changes in test mode?  any help would be very appreciated... thanks in advance!   PS. using -t doesn't work...

 

If I remember correctly, the first time the game is run, two .bin files are created in the same folder as the executable.

Try renaming the bin files (for OLDxxx.bin) and use test mode for change, and then run the executable and recreate the bin.

Posté(e)
8 hours ago, lords said:

No clue what your doing or setting up. but it applies to the right game setup. which is in the Windows Guide here. make sure that linuxloader.ini and controls.ini are in the same folder as Outrun 2 SP. all saves,testmenu work here.

 

thanks for the reply but nope, I'm very aware of such procedure but it doesn't work wit OR2...

5 hours ago, emulor said:

 

If I remember correctly, the first time the game is run, two .bin files are created in the same folder as the executable.

Try renaming the bin files (for OLDxxx.bin) and use test mode for change, and then run the executable and recreate the bin.

Actually you got me in the right direction...solved!  as I mentioned previously I launch Jentest to access the test menu then i set whatever i need and save, I copy the newly created eeprom.bin and sram.bin from jentest folder to jennifer and everything works! thank you so much for the help!! 

Posté(e) (modifié)

Not sure who was testing Linuxloader in the last 48 hours but I guess it turns out that it was the 1st anniversary of the loader since whatever game was loaded during this time it showed a lovely happy birthday message in the ID serial code... well, this team is special, they're grinding like no one else before, the result is excellent and they deserve support, if you have few spare bucks please put them in their basket... no brainer... they're making magic here but also history... Happy BD Linuxloader!! 

Modifié par dex77
Posté(e)

Is there a way to enable Tetherscript Virtual Mouse Abs with the loader ?
I can only see Tetherscript Virtual Mouse Relative, Gamepad and Joystick.

Posté(e) (modifié)
7 hours ago, Layer said:

Is there a way to enable Tetherscript Virtual Mouse Abs with the loader ?
I can only see Tetherscript Virtual Mouse Relative, Gamepad and Joystick.

To enable Tetherscript Virtual Mouse Abs (Absolute Mouse) in linuxloader (the SEGA Lindbergh/arcade emulator loader), you must modify the loader's source code or its .ini configuration files directly. Might not be in the .ini

By default, the loader only initializes and maps three specific Tetherscript virtual device profiles: Tetherscript Virtual Mouse Relative, Gamepad, and Joystick. Because the Absolute Mouse profile utilizes a completely different input coordinate framework (desktop-wide absolute  mapping rather than delta positioning), linuxloader ignores it unless it is explicitly forced via configuration or code injection. 

You can try to Force via the Configuration Ini (If Supported)

Depending on your  linuxloader, the entry may simply be hidden, but parsing-compatible. 

Navigate to your game or loader installation directory.

Locate the central controller configuration file (usually named control.ini, config.ini, or linuxloader.ini).

Under the [Mouse] or [Input] section, locate the device mapping string.

Manually overwrite the string to match the Tetherscript driver signature exactly:

ini

MouseDevice = Tetherscript Virtual Mouse Abs

 

 Might Work or might of not been added to the source code. but, all you can do is try. or build a copy from the source Code.
 

as of now in the Controls.ini

 MOUSE_AXIS_X
 MOUSE_AXIS_Y
 MOUSE_LEFT_BUTTON

 MOUSE_RIGHT_BUTTON
 MOUSE_MIDDLE_BUTTON

 

Anything else on a custom mouse is controlled by it's software and divers if needed.

Modifié par lords
Posté(e) (modifié)

 

Il y a 8 heures, lords a dit :

To enable Tetherscript Virtual Mouse Abs (Absolute Mouse) in linuxloader (the SEGA Lindbergh/arcade emulator loader), you must modify the loader's source code or its .ini configuration files directly. Might not be in the .ini

By default, the loader only initializes and maps three specific Tetherscript virtual device profiles: Tetherscript Virtual Mouse Relative, Gamepad, and Joystick. Because the Absolute Mouse profile utilizes a completely different input coordinate framework (desktop-wide absolute  mapping rather than delta positioning), linuxloader ignores it unless it is explicitly forced via configuration or code injection. 

You can try to Force via the Configuration Ini (If Supported)

Depending on your  linuxloader, the entry may simply be hidden, but parsing-compatible. 

Navigate to your game or loader installation directory.

Locate the central controller configuration file (usually named control.ini, config.ini, or linuxloader.ini).

Under the [Mouse] or [Input] section, locate the device mapping string.

Manually overwrite the string to match the Tetherscript driver signature exactly:

ini

MouseDevice = Tetherscript Virtual Mouse Abs

 

 Might Work or might of not been added to the source code. but, all you can do is try. or build a copy from the source Code.
 

as of now in the Controls.ini

 MOUSE_AXIS_X
 MOUSE_AXIS_Y
 MOUSE_LEFT_BUTTON

 MOUSE_RIGHT_BUTTON
 MOUSE_MIDDLE_BUTTON

 

Anything else on a custom mouse is controlled by it's software and divers if needed.

 

The following ways may work :

GunCon 3
   ↓
conversion absolute → relative
   ↓
RawInput standard mouse
   ↓
LinuxLoader

OR

GunCon 3
   ↓
DemulShooter (bypass input)
   ↓
LinuxLoader
Modifié par Layer
Posté(e)
6 hours ago, Layer said:

 

 

The following ways may work :

GunCon 3
   ↓
conversion absolute → relative
   ↓
RawInput standard mouse
   ↓
LinuxLoader

OR

GunCon 3
   ↓
DemulShooter (bypass input)
   ↓
LinuxLoader

What are you trying to do? your GunCon 3 don't fire?

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