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Posté(e)
4 hours ago, imedox said:

jai decomplié le code du SB3Plugin.dll je vai voir si je peu mapé les enter correctement.

image.png.2dfc2018f65a2ee1a3d82aa42aeb450e.png

 

 

is possible that you upload the sb3plugin decompiled? for futures mods.. thanks

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Posté(e)
il y a une heure, maabus19 a dit :

why are you guys using the x64 version? the x86 works perfectly fine. 

if you read the topic no, If you have an i7 6700k as an example the game doesn't start, black screen.... now with x64 version I can start the game thanks to  imedox, now he try to decompile & recompile "SB3Plugin.dll" to fix inputs

Posté(e)

I am using the standalone x86 version. My ps3 controller using Ds3 service package is not working at all in game despite being detected by my pc in devices xbox360 pad.

 

Does the ps3 controller work with superbikes 3 standalone?

Posté(e) (modifié)
Il y a 4 heures, JoNB3x a dit :

 

 

is possible that you upload the sb3plugin decompiled? for futures mods.. thanks

Ther the SB3Plugin.dll source (5Mo)

 

SB3Plugin.rar

Modifié par imedox
Posté(e) (modifié)

After five pages of posts, I'd like to shed some light on an architecture and CPU issue:

 

Using PowerShell, go to the plugin folder and type :

 

[reflection.assemblyname]::GetAssemblyName("${pwd}\SB3Plugin.dll") | fl

 

What you get identifies the target platform, keeping in mind that :

 

Amd64: A 64-bit processor based on the x64 architecture.

Arm: An ARM processor.

IA64: A 64-bit Intel Itanium processor only.

MSIL: Neutral with respect to processor and bits-per-word. (AnyCPU)

X86: A 32-bit Intel processor, either native or in the Windows on Windows environment on a 64-bit platform (WoW64).

 

If you compile as AnyCPU, then your assembly can run as or be loaded into a 32 bit or 64 bit process.

 

msil1.jpg

 

also via decompile :

 

msil2.jpg

 

so ... my 2 cents ... do you get the point ?

 

in short, I think it is useless to re-compile the plugin expressly in x64 (and I have 3 i7-11k, i7-13k and i9-13k PCs on which it runs without any issue)

 

I strongly suspect that it is attributable to the version of the .net framework used (old and I believe compiled on Win 7) Release 4.7.2 of the .NET Framework

 

Using regedit go there and see what you have installed :

 

Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full

 

Well .. after this long introduction try this build recompiled for 4.8.1 and use x86 CLEAN version (with BepInEx 5.4.23.3) and see \BepInEx\LogOutput.txt

 

net481.jpg

 

https://www.mediafire.com/file/wde1v44fcswhs7h/SB3Plugin_x86_net481.zip/file

 

Tested and working on many i7 series .. fingers crossed and start thinking about a serious CPU upgrade 😄

 

Modifié par hippopippo
Posté(e)
Il y a 2 heures, hippopippo a dit :

After five pages of posts, I'd like to shed some light on an architecture and CPU issue:

 

Using PowerShell, go to the plugin folder and type :

 

[reflection.assemblyname]::GetAssemblyName("${pwd}\SB3Plugin.dll") | fl

 

What you get identifies the target platform, keeping in mind that :

 

Amd64: A 64-bit processor based on the x64 architecture.

Arm: An ARM processor.

IA64: A 64-bit Intel Itanium processor only.

MSIL: Neutral with respect to processor and bits-per-word. (AnyCPU)

X86: A 32-bit Intel processor, either native or in the Windows on Windows environment on a 64-bit platform (WoW64).

 

If you compile as AnyCPU, then your assembly can run as or be loaded into a 32 bit or 64 bit process.

 

msil1.jpg

 

also via decompile :

 

msil2.jpg

 

so ... my 2 cents ... do you get the point ?

 

in short, I think it is useless to re-compile the plugin expressly in x64 (and I have 3 i7-11k, i7-13k and i9-13k PCs on which it runs without any issue)

 

I strongly suspect that it is attributable to the version of the .net framework used (old and I believe compiled on Win 7) Release 4.7.2 of the .NET Framework

 

Using regedit go there and see what you have installed :

 

Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full

 

Well .. after this long introduction try this build recompiled for 4.8.1 and use x86 CLEAN version (with BepInEx 5.4.23.3) and see \BepInEx\LogOutput.txt

 

net481.jpg

 

https://www.mediafire.com/file/wde1v44fcswhs7h/SB3Plugin_x86_net481.zip/file

 

Tested and working on many i7 series .. fingers crossed and start thinking about a serious CPU upgrade 😄

 


it not about cpu! the game run well, we need figure out why some controller input not working like Gas/Breeak....ex only (A/X/Y/test/coins/START/volume-+) button works

Posté(e) (modifié)
On 9/22/2025 at 3:00 AM, naderkadd1981 said:

Hi i am using the superbikes 3 stand alone x86 . The bike is always strafed to the left. How do we fix that ?

 

When the game starts hit the middle mouse button and it changes to mouse control and it stops strafing to the left.

 

Left mouse button - gas

Right mouse button - brake

Turbo - S on the keyboard

Modifié par pinsanity
Posté(e) (modifié)

Hello all, I just upgraded from an i5 to an i7-7700k. Do I need the BepinEx version 5.4.23.3? If so, could someone upload it please? I know there are SB3 plugin links, but I'm not sure which version they are. 

Thanks. 

Modifié par 80sRkadeGuy
Posté(e)
On 9/26/2025 at 5:05 PM, pinsanity said:

 

When the game starts hit the middle mouse button and it changes to mouse control and it stops strafing to the left.

 

Left mouse button - gas

Right mouse button - brake

Turbo - S on the keyboard

Thanks a lot. Its working with the mouse.

 

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