BlackPredator72 Posté(e) jeudi à 11:30 Posté(e) jeudi à 11:30 13 hours ago, 3nigm4 said:  your .zip and your arcadedef must be good, the problem is that you normally have to extract your .chd into .iso with chdman, then you put it back into .chd with chdman, I give you the files to do the manipulation https://mega.nz/file/Bl1h2ApK#ij-SRkuEY8vO4F_XRnGYFBBxyQdGxA0ZQBvuESiEn30  you extract the archive where your .chd is and you double click on the .bat number 1, you wait for the extraction to finish, and then you move your .chd so that it is not overwritten by the new one that you will create with the .bat number 2  I've downloaded the CHD file from here:  Then I uses chdman to convert to ISO   and back to CHD   Now I got another error   I changed createcd to createhd for /r %%i in (*.cue, *.gdi, *.iso) do chdman createhd -i "%%i" -o "%%~ni.chd" pause But then I have the same file as before with the same error "Unknown Exception"
3nigm4 Posté(e) jeudi à 11:43 Posté(e) jeudi à 11:43 il y a 13 minutes, BlackPredator72 a dit :  I've downloaded the CHD file from here:  Then I uses chdman to convert to ISO   and back to CHD   Now I got another error   I changed createcd to createhd for /r %%i in (*.cue, *.gdi, *.iso) do chdman createhd -i "%%i" -o "%%~ni.chd" pause But then I have the same file as before with the same error "Unknown Exception" really strange, and have you tried with the freshly downloaded iso without transforming it with chdman? try replacing "hdd" with "cdvd" in arcade.def  I will upload my files to you ;)
3nigm4 Posté(e) jeudi à 12:04 Posté(e) jeudi à 12:04 in the .bat files there are 3 different ways to extract and compile, either "extractcd" "extracthd" or "extractraw" and the same for "createcd" "createhd" or "create raw" but the latter is not useful. you have to find the right combination based on the images of the namco 2*6 games, for some you even have to go through an extraction in .bin .cue it seems to me, it's quite annoying in the end :) 1
3nigm4 Posté(e) jeudi à 12:31 Posté(e) jeudi à 12:31 https://mega.nz/folder/Q8NmWYTa#3XjHnt8YZFsucPEuJ5Otng https://mega.nz/file/Bpckzaia#LW_B2aesjIRA_8FVP32TEivL6zyj5UJE8IfK6n5YHuM https://mega.nz/file/xkV2XIqZ#cx-WD01Qa7BX1YM3gzJoReMv8c426dgCtGqDjP9LXsU 1
BlackPredator72 PostĂ©(e) jeudi Ă 14:03 PostĂ©(e) jeudi Ă 14:03 1 hour ago, 3nigm4 said: https://mega.nz/folder/Q8NmWYTa#3XjHnt8YZFsucPEuJ5Otng https://mega.nz/file/Bpckzaia#LW_B2aesjIRA_8FVP32TEivL6zyj5UJE8IfK6n5YHuM https://mega.nz/file/xkV2XIqZ#cx-WD01Qa7BX1YM3gzJoReMv8c426dgCtGqDjP9LXsU Thnx!!! You're the best! It's working with your files. !Â
3nigm4 Posté(e) jeudi à 15:16 Posté(e) jeudi à 15:16 il y a une heure, BlackPredator72 a dit : Thnx!!! You're the best! It's working with your files. ! No problemo ;) I didn't know how I extracted and compiled it, it was easier if I sent you the working files ;)
hippopippo Posté(e) jeudi à 16:37 Posté(e) jeudi à 16:37 Play! 0.71.11 with MotoGP2000 fix (use native res 1x480 thanks to Bagelswitch)  Special thanks as usual to jpd002 and all TeknoGods team for their constant effort in development !  Fixed :   Standard :  Build Standalone https://www.mediafire.com/file/5cpfuk4nninqdoh/Play!_071_11.zip/file  Build TP https://www.mediafire.com/file/fy1aacp9z55tfyq/Play!_071_11_TP.zip/file 7
lezzi87 Posté(e) jeudi à 22:26 Posté(e) jeudi à 22:26 With this TP build inputs are messed up for some reason and i can only insert coin with up on the analog stick(xinput), none of controller setup i did with tp works.
hippopippo Posté(e) hier à 06:06 Posté(e) hier à 06:06 TP build is for Teknoparrot, so you must copy Play.exe inside archive and replace that one in \Teknoparrot\Play folder, must be launched via TPUI.
andymage PostĂ©(e) hier Ă 09:16 PostĂ©(e) hier Ă 09:16 Il y a 16 heures, hippopippo a dit : Play! 0.71.11 with MotoGP2000 fix (use native res 1x480 thanks to Bagelswitch)  Special thanks as usual to jpd002 and all TeknoGods team for their constant effort in development !  Fixed :   Standard :  Build Standalone https://www.mediafire.com/file/5cpfuk4nninqdoh/Play!_071_11.zip/file This is still the TP version.  Build TP https://www.mediafire.com/file/fy1aacp9z55tfyq/Play!_071_11_TP.zip/file  Â
hippopippo PostĂ©(e) hier Ă 09:27 PostĂ©(e) hier Ă 09:27 To understand if a build is standalone or Teknoparrot just look at the top left of the Play! window.  Build Standalone :  Build TP :   Â
Arcadeguy781 PostĂ©(e) il y a 22 heures PostĂ©(e) il y a 22 heures 7 hours ago, hippopippo said: To understand if a build is standalone or Teknoparrot just look at the top left of the Play! window.  Build Standalone :  Build TP :    Was this version already included with the latest TeknoparrotUI update from yesterday morning, or is it newer?Â
hippopippo Posté(e) il y a 22 heures Posté(e) il y a 22 heures I wrote above it has MotoGP 2000 bar fix added and recompiled 1
3nigm4 Posté(e) il y a 21 heures Posté(e) il y a 21 heures il y a 45 minutes, Arcadeguy781 a dit : Was this version already included with the latest TeknoparrotUI update from yesterday morning, or is it newer? Have you tested the new version 0.31 with Teknoparrot? Do you know what the best changes are?
Arcadeguy781 Posté(e) il y a 21 heures Posté(e) il y a 21 heures 6 minutes ago, 3nigm4 said: Have you tested the new version 0.31 with Teknoparrot? Do you know what the best changes are? I have an i9 13th gen, so I can't tell if the performance is better. As for visuals and sound it's about the same
3nigm4 Posté(e) il y a 21 heures Posté(e) il y a 21 heures Thanks for your reply Arcadeguy781, I'm lost with all these versions, 0.31 fixes the fixed bar bug in motogp and it also has the cpu or gpu boost? that's the question ;) 1
lezzi87 Posté(e) il y a 20 heures Posté(e) il y a 20 heures 12 hours ago, hippopippo said: TP build is for Teknoparrot, so you must copy Play.exe inside archive and replace that one in \Teknoparrot\Play folder, must be launched via TPUI. I used the tp build, config the controls in teknoparrot, but they still messed with only up anolog working and it insert coin, i don't know why.
3nigm4 Posté(e) il y a 19 heures Posté(e) il y a 19 heures il y a une heure, lezzi87 a dit : I used the tp build, config the controls in teknoparrot, but they still messed with only up anolog working and it insert coin, i don't know why. Maybe you launched and configured a "Play!" emulator once and suddenly you have a configuration lying around in a "user" folder somewhere?
joefish Posté(e) il y a 16 heures Posté(e) il y a 16 heures On 9/11/2025 at 5:16 PM, 3nigm4 said: No problemo ;) I didn't know how I extracted and compiled it, it was easier if I sent you the working files ;)  i tried your files and they work thnx problem i have is gamepad doesnt work only keyboard  do you know why or have a fix ?
3nigm4 Posté(e) il y a 16 heures Posté(e) il y a 16 heures il y a 21 minutes, joefish a dit :  i tried your files and they work thnx problem i have is gamepad doesnt work only keyboard  do you know why or have a fix ? Personally, I use an arcade pad and with joytokey I choose keyboard keys to assign them to the buttons and movement of the pad and under Teknoparrot I configure the keys with the keyboard keys that I chose in joytokey Maybe you can try under Teknoparrot to switch to Dinput or Xinput before launching with joytokey in my technique ;)
joefish PostĂ©(e) il y a 16 heures PostĂ©(e) il y a 16 heures 1 minute ago, 3nigm4 said: Personally, I use an arcade pad and with joytokey I choose keyboard keys to assign them to the buttons and movement of the pad and under Teknoparrot I configure the keys with the keyboard keys that I chose in joytokey Maybe you can try under Teknoparrot to switch to Dinput or Xinput before launching with joytokey in my technique ;)   yep in that way it works so maybe controls are not working directly with a gamepad  thnxÂ
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