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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!


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Posté(e)
13 hours ago, 3nigm4 said:
 
your .zip and your arcadedef must be good, the problem is that you normally have to extract your .chd into .iso with chdman, 
then you put it back into .chd with chdman, I give you the files to do the manipulation

https://mega.nz/file/Bl1h2ApK#ij-SRkuEY8vO4F_XRnGYFBBxyQdGxA0ZQBvuESiEn30

 

you extract the archive where your .chd is and you double click on the .bat number 1,

you wait for the extraction to finish, and then you move your .chd so that it is not overwritten by the new one that you will create with the .bat number 2

 

I've downloaded the CHD file from here: 

 

Then I uses chdman to convert to ISO

 

image.png.d45235e41e9daaf607a4c4242829550f.png

 

and back to CHD

 

image.png.5a26fcc2bec7b233288755b6ac770146.png

 

Now I got another error

 

image.png.181d653c749a4e8b7cc21e6ff24e02cc.png

 

I changed createcd to createhd
for /r %%i in (*.cue, *.gdi, *.iso) do chdman createhd -i "%%i" -o "%%~ni.chd"
pause
But then I have the same file as before with the same error "Unknown Exception"

Posté(e)
il y a 13 minutes, BlackPredator72 a dit :

 

I've downloaded the CHD file from here: 

 

Then I uses chdman to convert to ISO

 

image.png.d45235e41e9daaf607a4c4242829550f.png

 

and back to CHD

 

image.png.5a26fcc2bec7b233288755b6ac770146.png

 

Now I got another error

 

image.png.181d653c749a4e8b7cc21e6ff24e02cc.png

 

I changed createcd to createhd
for /r %%i in (*.cue, *.gdi, *.iso) do chdman createhd -i "%%i" -o "%%~ni.chd"
pause
But then I have the same file as before with the same error "Unknown Exception"

really strange, and have you tried with the freshly downloaded iso without transforming it with chdman? 
try replacing "hdd" with "cdvd" in arcade.def
 
I will upload my files to you ;)
Posté(e)
in the .bat files there are 3 different ways to extract and compile, 
either "extractcd" "extracthd" or "extractraw" 
and the same for "createcd" "createhd" or "create raw" but the latter is not useful. 
you have to find the right combination based on the images of the namco 2*6 games, 
for some you even have to go through an extraction in .bin .cue it seems to me, 
it's quite annoying in the end :)
Posté(e)
il y a une heure, BlackPredator72 a dit :

Thnx!!! You're the best! It's working with your files.
! image.png.d01cbcb29883a78a9ae0b35f5924e1f3.png

No problemo ;) I didn't know how I extracted and compiled it, it was easier if I sent you the working files ;)
Posté(e)

Play! 0.71.11 with MotoGP2000 fix (use native res 1x480 thanks to Bagelswitch)

 

Special thanks as usual to jpd002 and all TeknoGods team for their constant effort in development !

 

Fixed :

 

moto1.jpg

 

Standard :


moto2.jpg

 

Build Standalone 

https://www.mediafire.com/file/5cpfuk4nninqdoh/Play!_071_11.zip/file

 

Build TP

https://www.mediafire.com/file/fy1aacp9z55tfyq/Play!_071_11_TP.zip/file

Posté(e)

With this TP build inputs are messed up for some reason and i can only insert coin with up on the analog stick(xinput), none of controller setup i did with tp works.

Posté(e)
Il y a 16 heures, hippopippo a dit :

Play! 0.71.11 with MotoGP2000 fix (use native res 1x480 thanks to Bagelswitch)

 

Special thanks as usual to jpd002 and all TeknoGods team for their constant effort in development !

 

Fixed :

 

moto1.jpg

 

Standard :


moto2.jpg

 

Build Standalone 

https://www.mediafire.com/file/5cpfuk4nninqdoh/Play!_071_11.zip/file

This is still the TP version.

 

Build TP

https://www.mediafire.com/file/fy1aacp9z55tfyq/Play!_071_11_TP.zip/file

 

 

Posté(e)
7 hours ago, hippopippo said:

To understand if a build is standalone or Teknoparrot just look at the top left of the Play! window.

 

Build Standalone :

stand.jpg

 

Build TP :
tekn1.jpg

 

 

 

Was this version already included with the latest TeknoparrotUI update from yesterday morning, or is it newer? 

Posté(e)
il y a 45 minutes, Arcadeguy781 a dit :

Was this version already included with the latest TeknoparrotUI update from yesterday morning, or is it newer? 

Have you tested the new version 0.31 with Teknoparrot? Do you know what the best changes are?
Posté(e)
6 minutes ago, 3nigm4 said:
Have you tested the new version 0.31 with Teknoparrot? Do you know what the best changes are?

I have an i9 13th gen, so I can't tell if the performance is better. As for visuals and sound it's about the same

Posté(e)
Thanks for your reply Arcadeguy781, 
I'm lost with all these versions, 
0.31 fixes the fixed bar bug in motogp and it also has the cpu or gpu boost? that's the question ;)
Posté(e)
12 hours ago, hippopippo said:

TP build is for Teknoparrot, so you must copy Play.exe inside archive and replace that one in \Teknoparrot\Play folder, must be launched via TPUI.

I used the tp build, config the controls in teknoparrot, but they still messed with only up anolog working and it insert coin, i don't know why.

Posté(e)
il y a une heure, lezzi87 a dit :

I used the tp build, config the controls in teknoparrot, but they still messed with only up anolog working and it insert coin, i don't know why.

Maybe you launched and configured a "Play!" emulator 
once and suddenly you have a configuration lying around in a "user" folder somewhere?
Posté(e)
On 9/11/2025 at 5:16 PM, 3nigm4 said:
No problemo ;) I didn't know how I extracted and compiled it, it was easier if I sent you the working files ;)

 

i tried your files and they work thnx

problem i have is gamepad doesnt work only keyboard 

 

do you know why or have a fix ?

Posté(e)
il y a 21 minutes, joefish a dit :

 

i tried your files and they work thnx

problem i have is gamepad doesnt work only keyboard 

 

do you know why or have a fix ?

Personally, I use an arcade pad and with joytokey I choose keyboard keys to assign them to the buttons and movement 
of the pad and under Teknoparrot I configure the keys with the keyboard keys that I chose in joytokey
Maybe you can try under Teknoparrot to switch to Dinput or Xinput before launching with joytokey in my technique ;)
Posté(e)
1 minute ago, 3nigm4 said:
Personally, I use an arcade pad and with joytokey I choose keyboard keys to assign them to the buttons and movement 
of the pad and under Teknoparrot I configure the keys with the keyboard keys that I chose in joytokey
Maybe you can try under Teknoparrot to switch to Dinput or Xinput before launching with joytokey in my technique ;)

 

 yep in that way it works so maybe controls are not working directly with a gamepad

 

thnx 

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