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[ARCADE PC] Taiko no Tatsujin: Nijiiro & Green Version (Namco System BNA1 LITE / 357)


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Posted
Il y a 8 heures, ZX3000GT1 a dit :

For me at least, I found out that the game crashes if I plug in my controller, so try unplugging that

in my case, if my Jconfig is on Dinput. the game crashe.

but if I set my drum in xinput, the buttons do not work.
so :
1 - I have configured my drum in Xinput and saved
2 - I configured Jconfig in Dinput and saved


and it works !

don't ask me why ....

Posted (edited)

Enable URA:
 

"song_select.lua" modifications
 

Enable Song Options:
Change: 
is_CardPlayer        = {false, false}
To
is_CardPlayer        = {true, true}


Enable Oni on Song Select:
Change:
playerOpenLevel = {kPlayerOpenNormal, kPlayerOpenNormal}
To:
playerOpenLevel = {kPlayerOpenOni, kPlayerOpenOni}

"timer.lua" modifications

Freeze Timer
                this.now_count_decimal_ = this.now_count_decimal_ - 1
                if(this.now_count_decimal_ == 0) then
                    this.now_count_decimal_ = Common.FPS
                    this.now_count_ = this.now_count_ - 1
to
                this.now_count_decimal_ = this.now_count_decimal_ - 0
                if(this.now_count_decimal_ == 0) then
                    this.now_count_decimal_ = Common.FPS
                    this.now_count_ = this.now_count_ - 0

 

image.png.5eb18f23115dce24503e1822d3255f17.png

Edited by polivosm
Posted

When I opened the game, the game showed a black screen and then crashed. I set up JConfig according to the reply, use NoVSync version, placed the game on the C drive, use XInput, but it still crashed. What should I do to solve this problem?

Guest Bootleg
Posted

anyone know how to record the audio with this game using obs?

Posted (edited)

The game runs really slow. The song will finish but the notes will keep coming for several more minutes. I'm running it with Teknoparrot. I forced it to run with my Nvidia GPU and disabled vsync. Anything else I can try?

Edited by Blaze Accelerator 1
Posted
hace 7 horas, Bootleg dijo:

anyone know how to record the audio with this game using obs?

virtual audio cable

Posted
hace 4 horas, Blaze Accelerator 1 dijo:

The game runs really slow. The song will finish but the notes will keep coming for several more minutes. I'm running it with Teknoparrot. I forced it to run with my Nvidia GPU and disabled vsync. Anything else I can try?

why TP, only open taiko.exe

 

Posted
hace 10 horas, SpinTouch dijo:

When I opened the game, the game showed a black screen and then crashed. I set up JConfig according to the reply, use NoVSync version, placed the game on the C drive, use XInput, but it still crashed. What should I do to solve this problem?

BLANK SCREEN FIX:
image.png.d0ce77bf0c6ada65706ac95fb87886e9.png

LINK TO BIG IMAGE : https://postimg.cc/47kGgNR1

Posted (edited)
7 minutes ago, polivosm said:

why TP, only open taiko.exe

 

Because TP support was added. How do I run it on its own? I don't see the jconfig to change the settings. I just get an error when the game runs by itself.

 

Edited by Blaze Accelerator 1
Posted
hace 4 minutos, Blaze Accelerator 1 dijo:

Thanks. Is the Jconfig included in this?

jconfig only config the buttons and screen size

Posted
hace 5 minutos, megaxan dijo:

All I get when I open the game is a black screen, no text, sound, or anything. Has anyone else had this problem/fixed it?

read a little higher

Posted

Hello there!

Does anyone know where to find the tool to automatically convert Taiko Switch and Taiko PS4 format datatable files to Nijiiro made by Jay/POI39?

I want to do some reasearch. 

Posted
On 8/23/2021 at 3:29 PM, Bootleg said:

1. extract copy.

2. copy jconfig files in Executable\Release\ directory.

3. Set Control in J-config,

4. Run Game 

5. u can choose to overwrite the original exe with the english patch it works fine 

6. Taiko_SongUnlockVSyncOff.exe ud rename to Taiko or the other exe and replace for sync atleast i had to

7. BACKUP UR FILES & Enjoy.

Jconfig-Controls.png

Where do I find the Jconfig for this?

Posted (edited)
2 minutes ago, Blaze Accelerator 1 said:

Where do I find the Jconfig for this?

On jconfig thread first post

it also works with tp

Edited by R.R.Z.
Posted
Just now, Blaze Accelerator 1 said:

I found the thread and Jconfig link takes me to the wiki. Is that right? There's no mention of Taiko no Tatsujin there.

On the first post under jconfig icon you should see all ver of jconfig available 

Guest Bootleg
Posted
16 minutes ago, Blaze Accelerator 1 said:

Where do I find the Jconfig for this?

thats located in the jconfig section when u go to home screen of the site ull see idmac, jconfig, ect.  its there in the jconfig section

Guest Bootleg
Posted
1 minute ago, Blaze Accelerator 1 said:

I found this site, but it doesn't mention this game.

might not be updated yet. 

Guest Bootleg
Posted
Just now, Blaze Accelerator 1 said:

I see. How did you get it set up in the screenshot you posted?

i used keyboard input but tested a few times lol

the controls are pretty simple

Posted
22 hours ago, polivosm said:

read a little higher

I already did that, it still doesn't work. The game still just opens and... nothing.

 

Here's the only things that the console said:

 

avaliableRefreshRate : 50.000000
avaliableRefreshRate : 60.000000
avaliableRefreshRate : 59.940060
MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Construct :class amfw::DeviceContext * __ptr64
Construct :class amfw::Backup::nbamSavdatModule * __ptr64
Construct :class amfw::Utils::Config * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::CreditComponent * __ptr64
Construct :class amfw::BasicIO::UsioModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BasicIOComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BanapassComponent * __ptr64
Construct :class amfw::Banapass::BngRwModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BackupComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::DongleComponent * __ptr64
Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::NetworkComponent * __ptr64
Construct :class amfw::Network::AMCUSModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::UpdaterComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::QrReaderComponent * __ptr64

 

Posted
hace 3 horas, megaxan dijo:

I already did that, it still doesn't work. The game still just opens and... nothing.

 

Here's the only things that the console said:

 


avaliableRefreshRate : 50.000000
avaliableRefreshRate : 60.000000
avaliableRefreshRate : 59.940060
MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Construct :class amfw::DeviceContext * __ptr64
Construct :class amfw::Backup::nbamSavdatModule * __ptr64
Construct :class amfw::Utils::Config * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::CreditComponent * __ptr64
Construct :class amfw::BasicIO::UsioModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BasicIOComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BanapassComponent * __ptr64
Construct :class amfw::Banapass::BngRwModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BackupComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::DongleComponent * __ptr64
Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::NetworkComponent * __ptr64
Construct :class amfw::Network::AMCUSModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::UpdaterComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::QrReaderComponent * __ptr64

 


BAD CONFIG ON JCONFIG (VIDEO MODE)

 

MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Posted

Anyone using a drum can share info

how to use it on tp settings and if it’s syncs

correctly?

TIA

Guest
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