xxOToTOxx Posté(e) le 27 août Auteur Posté(e) le 27 août On 8/18/2025 at 5:32 PM, Nit3H8wk said: I am curious to see how well this works and if it's worth doing road blasters again to see if it can keep the original frame rate. https://github.com/k4yt3x/video2x-qt6?tab=readme-ov-file  Hey @Nit3H8wk - long time no hear. That Topaz Road Blaster video of yours is still pretty damn good. But this is also an interesting route. Please let us know if, and or how, turns out. Should you try it.
logan5 PostĂ©(e) le 2 septembre PostĂ©(e) le 2 septembre Hey all. Sorry if this is the wrong place for this but i wanted to try the new stuff in this thread. This is embarrasing because I figured out how to get Hypseus set up but lost my instructions on hop to properly update. I updated Hypseus and now my Singe games aren't working. I use Retrobat. I know I need to update the Kimmy Framework Files and roms but I can't find the instructions on where everything goes anywhere. Even youtube vids don't explain where the updated files go. I have the hypseus_singe_data-master and these: Framework_v3.32e.zip FrameworkKimmy_v1.01d.zip  I was lucky to have a backup which still works so I know it's the update that messed up my setup. Any help on how to ensure I update everything correctly, not just Hypseus, would be greatly appreciated. Cheers in advance.  Â
CharlieChan Posté(e) le 2 septembre Posté(e) le 2 septembre 7 hours ago, logan5 said: I use Retrobat. I know I need to update the Kimmy Framework Files and roms but I can't find the instructions on where everything goes anywhere.  The game extension used for RetroBat was recently changed from .daphne to .hypseus. I would start looking there firstly if this is using all the latest distributions.  Check RetroBat docs, or talk to the guys on Discord. There was some recent chatter about RetroBat changes on there recently.  1
logan5 Posté(e) le 4 septembre Posté(e) le 4 septembre Thanks a lot! Do you know where the instructions are to properly update the files in this zip: hypseus_singe_data-master I remember the files inside had to go in different places. Cheers!
CharlieChan PostĂ©(e) le 7 septembre PostĂ©(e) le 7 septembre On 9/4/2025 at 7:24 AM, logan5 said: Thanks a lot! Do you know where the instructions are to properly update the files in this zip: hypseus_singe_data-master I remember the files inside had to go in different places. Cheers!  Just put all the Frameworks in the same folder as the Singe games. But don't add .hypseus to them.  Better yet, now use the new Zip ROM format in v2.11.6 and you can put the files anywhere you like and don't have to worry about those Framework folders any longer.. Â
Hoagie Posté(e) le 30 septembre Posté(e) le 30 septembre On 9/7/2025 at 4:28 PM, CharlieChan said: Better yet, now use the new Zip ROM format in v2.11.6 and you can put the files anywhere you like and don't have to worry about those Framework folders any longer..  I see most for the distributed stuff is now in the "Zip ROM" format. Makes singe style games a breeze  to install now. I'm going back through these games since shifting to 2.11.6. 1
xxOToTOxx Posté(e) le 4 octobre Auteur Posté(e) le 4 octobre Mad Dog II: The Lost Gold - 2 Player This has been asked for a few times here, well it's finally fixed up and ready for 2 player goodness.   8
HVG Posté(e) le 18 octobre Posté(e) le 18 octobre I want to express my gratitude for this massive effort that allows us to once again enjoy all these laserdisc video games, which have been so difficult to emulate or simulate for so many years.  I only see that, currently, the aspect that made these games so impressive in their time—using real video instead of sprites—is being slightly overlooked. Lately, the videos for these projects often lack sufficient quality, as programs are frequently being used to remaster the image to FullHD via AI. However, without proper prior adjustment, this can lead to very low-quality results.  It is for this reason that I want to start creating new remasters based on the original DVDs of these games. My idea is to try to achieve the best quality while maintaining respect for the original source. Since the originals are interlaced versions, my plan is to make these videos progressive and at 59.94 fps to preserve the original look that was seen on a CRT monitor.  For the first test, I plan to recover the edits of the first two Mad Dog games that I had already prepared for the original Singe emulator.  From here, I am asking for help on how I need to modify the current script files to adapt them to the 59.94 fps I aim to achieve. I have seen that there is a parameter in the main .singe file that specifies the frame rate, but modifying only this parameter is not enough. I ask for assistance in achieving my goal. 2
xxOToTOxx Posté(e) mercredi à 12:14 Auteur Posté(e) mercredi à 12:14 (modifié) On 10/18/2025 at 2:26 PM, HVG said: It is for this reason that I want to start creating new remasters based on the original DVDs of these games. My idea is to try to achieve the best quality while maintaining respect for the original source. Since the originals are interlaced versions, my plan is to make these videos progressive and at 59.94 fps to preserve the original look that was seen on a CRT monitor.  For the first test, I plan to recover the edits of the first two Mad Dog games that I had already prepared for the original Singe emulator.  From here, I am asking for help on how I need to modify the current script files to adapt them to the 59.94 fps I aim to achieve. I have seen that there is a parameter in the main .singe file that specifies the frame rate, but modifying only this parameter is not enough. I ask for assistance in achieving my goal.   I'm not convinced this is worth doing until we have an RF (Domesday) capture of the ALG games. Because when we do, I'm sure that will be the preferred source and the whole game would benefit from a total rewrite at that point.  Doubling the framerate, on the current games, is a massive amount of work in the LUA. You are effectively incrementally increasing **every** frame reference and need to make that adjustment for every scene and frame reference in the game LUA.  That's the easy part.  Then you have hitboxes, all tied to a specific frame number and cross referenced to scene frame references. You are incrementally interjecting frames, effectively doubling the number of hitbox definitions that will have to made, all with new (or at least programatically incremented) frame references. There are only a couple of guys, not on this forum, that are looking at hitbox re-definitions, so unless someone wishes to pick up and begin understanding hitbox structures, this is a hard ask for time when other projects are being undertaken.  Great idea, but the work involved is substantial to say the least. Just replacing video segments with the same FPS sources is a quick fix and in my opinion probably the best route until DomesDay RF captures surface.  Footnote: The reason the AI sources from Karis' version were used in the conversions, it it was the path of least resistance in the existing LUA, without having to rewrite all the hitboxes like you are suggesting. I 100% agree these are far from optimal video sources and the guys have been using Domesday for newer games (gallagher, fastdraw, tierras) where available. But these games are written from scratch and have taken considerable time.   Modifié mercredi à 12:43 par xxOToTOxx
HVG PostĂ©(e) mercredi Ă 13:00 PostĂ©(e) mercredi Ă 13:00 Thank you very much for the explanation, I understand where the problem lies and I see that it is too much work, but it leads me to think about another possibility: if instead of a progressive 60fps video I use an interlaced 30fps one, does the application handle the deinterlacing without a problem or does it only accept progressive videos? Â
xxOToTOxx PostĂ©(e) mercredi Ă 13:07 Auteur PostĂ©(e) mercredi Ă 13:07 3 minutes ago, HVG said: Thank you very much for the explanation, I understand where the problem lies and I see that it is too much work, but it leads me to think about another possibility: if instead of a progressive 60fps video I use an interlaced 30fps one, does the application handle the deinterlacing without a problem or does it only accept progressive videos?   The VLDP doesn't care, it will display what is provided. In the last release 2.11.6, there is a primitive de-interlace algorithm using the `-blend` argument. This can be used to de-interlace on-the-fly on progressive displays. But it had limited testing, your mileage may vary. Â
HVG Posté(e) jeudi à 06:28 Posté(e) jeudi à 06:28 Il y a 17 heures, xxOToTOxx a dit :  The VLDP doesn't care, it will display what is provided. In the last release 2.11.6, there is a primitive de-interlace algorithm using the `-blend` argument. This can be used to de-interlace on-the-fly on progressive displays. But it had limited testing, your mileage may vary.  Ok. It would be nice to have a better de-interlacing method, but I understand this is an issue that many people might not care about, since 30 progressive fps is sufficient for them. Thank you very much for the great work
HVG Posté(e) vendredi à 11:41 Posté(e) vendredi à 11:41 Another query. I want to start making a new Ninja Hayate video using the high-quality footage from the version that came in the Taito LD Game Collection. I've already converted the files so I can begin editing, but I'm not sure if my Hypseus version is the latest. Could someone please share the link to the newest version of this game released for Hypseus? Thanks a lot.  1
CharlieChan PostĂ©(e) vendredi Ă 15:30 PostĂ©(e) vendredi Ă 15:30 3 hours ago, HVG said: Another query. I want to start making a new Ninja Hayate video using the high-quality footage from the version that came in the Taito LD Game Collection. I've already converted the files so I can begin editing, but I'm not sure if my Hypseus version is the latest. Could someone please share the link to the newest version of this game released for Hypseus? Thanks a lot.  Which overlay version are you looking to do, there seem to be multiple versions? An archive seems to be on IA with recent upload dates.  https://archive.org/details/singev1-hayate https://archive.org/details/hypseus_singe_hayate-hd  Â
CharlieChan PostĂ©(e) vendredi Ă 16:41 PostĂ©(e) vendredi Ă 16:41 I hope you do v1 as overlay is more authentic: Â
HVG Posté(e) vendredi à 16:53 Posté(e) vendredi à 16:53 il y a 11 minutes, CharlieChan a dit : I hope you do v1 as overlay is more authentic:   I want it to be as close to the original LaserDisc as possible, so I think version 1 is better. Is this version free of bugs/glitches? I believe a series of bugs/glitches were corrected in one of the versions.
CharlieChan PostĂ©(e) vendredi Ă 19:08 PostĂ©(e) vendredi Ă 19:08 2 hours ago, HVG said: I want it to be as close to the original LaserDisc as possible, so I think version 1 is better. Is this version free of bugs/glitches? I believe a series of bugs/glitches were corrected in one of the versions.  I don't see any reports of issues on IA. But check GitHub to be sure if you want to be certain you have latest LUA.  There have been reports that the Taito LD Game Collection version of Hayate is over-saturated in red color, looking again, I personally have to agree.  Â
xxOToTOxx Posté(e) hier à 16:24 Auteur Posté(e) hier à 16:24 (modifié) On 10/24/2025 at 5:53 PM, HVG said: I want it to be as close to the original LaserDisc as possible, so I think version 1 is better. Is this version free of bugs/glitches? I believe a series of bugs/glitches were corrected in one of the versions.  This one is the latest version, in Zip ROM format:  https://github.com/DirtBagXon/hypseus_singe_data/raw/refs/heads/master/00-zip-roms/00-Elder-Modernized-zip-rom/hayate.zip  Yeah. Taito did a slapdash rush job on this transfer for sure. The RGB is totally unbalanced, you could look to de-saturate RED when you chop it up. The detail and clarity of content is certainly better than the existing video, it's just set in a "blazing sunset"......   Modifié il y a 22 heures par xxOToTOxx
HVG Posté(e) il y a 9 heures Posté(e) il y a 9 heures Le 24/10/2025 à 21:08, CharlieChan a dit :  I don't see any reports of issues on IA. But check GitHub to be sure if you want to be certain you have latest LUA.  There have been reports that the Taito LD Game Collection version of Hayate is over-saturated in red color, looking again, I personally have to agree.   Yes, I have also seen the color issue and I plan to correct it 1
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