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On 8/18/2025 at 5:32 PM, Nit3H8wk said:

I am curious to see how well this works and if it's worth doing road blasters again to see if it can keep the original frame rate. https://github.com/k4yt3x/video2x-qt6?tab=readme-ov-file

 

Hey @Nit3H8wk - long time no hear. That Topaz Road Blaster video of yours is still pretty damn good. But this is also an interesting route. Please let us know if, and or how, turns out. Should you try it.

Posté(e)

Hey all.  Sorry if this is the wrong place for this but i wanted to try the new stuff in this thread.  This is embarrasing because I figured out how to get Hypseus set up but lost my instructions on hop to properly update. I updated Hypseus and now my Singe games aren't working.  I use Retrobat.  I know I need to update the Kimmy Framework Files and roms but I can't find the instructions on where everything goes anywhere.  Even youtube vids don't explain where the updated files go.  I have the hypseus_singe_data-master and these:
Framework_v3.32e.zip 
FrameworkKimmy_v1.01d.zip 

 

I was lucky to have a backup which still works so I know it's the update that messed up my setup.  Any help on how to ensure I update everything correctly, not just Hypseus, would be greatly appreciated.  Cheers in advance.

 

 

Posté(e)
7 hours ago, logan5 said:

I use Retrobat.  I know I need to update the Kimmy Framework Files and roms but I can't find the instructions on where everything goes anywhere.

 

The game extension used for RetroBat was recently changed from .daphne to .hypseus. I would start looking there firstly if this is using all the latest distributions.

 

Check RetroBat docs, or talk to the guys on Discord. There was some recent chatter about RetroBat changes on there recently.

 

Posté(e)

Thanks a lot!  Do you know where the instructions are to properly update the files in this zip: hypseus_singe_data-master  I remember the files inside had to go in different places.  Cheers!

Posté(e)
On 9/4/2025 at 7:24 AM, logan5 said:

Thanks a lot!  Do you know where the instructions are to properly update the files in this zip: hypseus_singe_data-master  I remember the files inside had to go in different places.  Cheers!

 

Just put all the Frameworks in the same folder as the Singe games. But don't add .hypseus to them.

 

Better yet, now use the new Zip ROM format in v2.11.6 and you can put the files anywhere you like and don't have to worry about those Framework folders any longer..

 

  • 4 semaines après...
Posté(e)
On 9/7/2025 at 4:28 PM, CharlieChan said:

Better yet, now use the new Zip ROM format in v2.11.6 and you can put the files anywhere you like and don't have to worry about those Framework folders any longer..

 

I see most for the distributed stuff is now in the "Zip ROM" format. Makes singe style games a breeze :) to install now. I'm going back through these games since shifting to 2.11.6.

Posté(e)

Mad Dog II: The Lost Gold - 2 Player

This has been asked for a few times here, well it's finally fixed up and ready for 2 player goodness.

 

 

  • 2 semaines après...
Posté(e)

I want to express my gratitude for this massive effort that allows us to once again enjoy all these laserdisc video games, which have been so difficult to emulate or simulate for so many years.

 

I only see that, currently, the aspect that made these games so impressive in their time—using real video instead of sprites—is being slightly overlooked. Lately, the videos for these projects often lack sufficient quality, as programs are frequently being used to remaster the image to FullHD via AI. However, without proper prior adjustment, this can lead to very low-quality results.

 

It is for this reason that I want to start creating new remasters based on the original DVDs of these games. My idea is to try to achieve the best quality while maintaining respect for the original source. Since the originals are interlaced versions, my plan is to make these videos progressive and at 59.94 fps to preserve the original look that was seen on a CRT monitor.

 

For the first test, I plan to recover the edits of the first two Mad Dog games that I had already prepared for the original Singe emulator.

 

From here, I am asking for help on how I need to modify the current script files to adapt them to the 59.94 fps I aim to achieve. I have seen that there is a parameter in the main .singe file that specifies the frame rate, but modifying only this parameter is not enough. I ask for assistance in achieving my goal.

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