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ducon2016

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Tout ce qui a été posté par ducon2016

  1. ducon2016

    Collection de patchs

    Download and run Noobpatcher and just follow what noobpatcher asks
  2. This loader does NOT fix UI and scaling yet. For FFD use my experimental fix, for OG/FR/SR3 wait for my upcoming fixes.
  3. Amazing post by ValdikSS: https://medium.com/@ValdikSS/researching-protection-and-recovering-namco-system-es1-arcades-1f8423fdeb3b A good reminder how the true unsung heroes of the scene are actually the dumpers and crackers: Dump > Crack > Loader/Controls. People only see the Loaders and Controls but might not often appreciate the investment needed in both time and money that dumpers put. Cracking those systems require real skills. Making a loader and controls is really nothing in comparison. Thanks again to the unsung dumpers and crackers of the scene. Some amazingly talented people like Valdik and many anonymous others.
  4. Au debut j'y jouait a la souris mais 1P. Maintenant je joue a deux joueurs avec deux aimtracks. La souris est supportee par defaut donc ce n'est pas un manque d'interet pour nous, et le jeu supporte deux joysticks par defaut. Juste besoin de support pour le faire tourner avec des aimtracks
  5. I have been able to make it run using a combination of DemulShooter, and setting up a custom resolution of 1024x600 with CRU utility + Taskbar Hider + DXWND. More details here:
  6. I have a different one for different games, but here is the one I used to test OG [Options] ;Set to one to make a sound when the DLL is loaded by the game UseInitBeep=1 ;Set to 1 to output logs in the "x360kb logs" folder inside the game folder Log=0 ;Number of pads you want to simulate (up to 4) PadCount=2 ;Set to 1 to hide pressed keys from the game raw inputs BlockRawInput=1 ;Set to 1 to hide pressed keys from the game windows inputs BlockKeys=1 ;Set to 1 to enable terminating game by pressing a key CloseProcess=1 ;Key to terminate game CloseKey=Esc ;If you have other dinput pads and only want to use the simulated ones set to 1 FilterOtherPads=0 ;For games using both dinput and xinput to make sure only xinput pads are used set to 1 BlockDirectInput8=0 ;0=Remap Dinput8 only, 1=Remap Dinput8+SendInput, 2=Remap Dinput8+Keyboard Events RemapMethod=0 [PAD1] Start=Space Back=2 Wheel Left= Wheel Right= Left Analog Left=S Left Analog Right=F Left Analog Down=D Left Analog Up=E Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up= D-Pad Down= D-Pad Left= D-Pad Right= A=R B=T X=4 Y=5 Left Shoulder= Right Shoulder= Left Trigger=Q Right Trigger=W [PAD2] Start=Return Back=1 Wheel Left= Wheel Right= Left Analog Left=J Left Analog Right=L Left Analog Down=K Left Analog Up=I Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up= D-Pad Down= D-Pad Left= D-Pad Right= A=O B=P X=9 Y=0 Left Shoulder= Right Shoulder= Left Trigger=Y Right Trigger=U
  7. Yes. I use x360kb myself.
  8. Right now Mohkerz Loaderz only supports two joypads. To play with the mouse you do not need any loader. Set EnableInputDevices=1 and use Enter for Start, CTRL+F1 for coin, and numpad keys for some of the in game actions not on mouse clicks. For now GL ALL RH might be your best choice.
  9. The loader works on 32 bits machines, just not XP yet. Will look into it someday, but again not sure what of the games can actually run on XP. The reason for this loader to exist is simple: other loaders are closed source, this one is open and provides and alternative to other loaders.
  10. Non, juste les controlles. Le code est parseme de 1024 et 600 donc tres difficile a faire. Peut etre dans le futur je ferai un wrapper comme pour FFD mais pour l'instant juste 1024x600.
  11. Update 0.4 is out! Added Operation Ghost. Huge thanks to Argon Le Fou for sharing his work. Enjoy!
  12. Wow amazing! Can you share details of parts and how you did it? Would love to do the same
  13. You want to play with two people with two joysticks or two people on the keyboard? If two people on the keyboard try x360kb
  14. Install Visual Studio and try to compile the code by yourself for windows XP. Sorry I cannot support XP.
  15. Right now there is no option to deactivate freeplay sorry. Best option is to use TeknoParrot and the Freeplay remover.
  16. Just uploaded new version 0.3 with support for Ford Racing Full Blown including brakes :D Thanks to FlyBit for saving me weeks of research! :D
  17. I do not have an XP machine anymore. There is nothing in the code that should not work on XP. All the APIs we use exist and are identical on Windows XP. May be Mohkerz Loaderz work already on XP. Have you tried it?
  18. No you got the wrong archive. I want to help, but you need to do your part. Sorry but not going to make a video for something that simple: 1. Download the Mohkerz release (first page of this thread) 2. Edit MohkerzLoaderz.ini 3. Make sure MohkerzLoaderz.exe can run as admin 4. Double click MohkerzLoaderz.exe
  19. Make sure you use the sdaemon.exe from the Mohkerz release!
  20. Share your .ini file for FFD
  21. Thank you but no, the work on the loader is for our sole entertainment, and it is better not to associate it with money in any form. If you want to help do like Boomslang, he started learning C++ a couple of weeks ago and is now working on a kick ass project that is going to make the community very excited I think when he starts sharing more about it. I actually have been very impressed by how fast he learned. You do not need to be a "God" to make a loader. The hard part is usually the crack and luckily we have people like Mohkerz taking care of that for us. For those interested in learning I am available on Discord and will help anyone who wants to learn. Would be amazing to build a strong team of people motivated just by games 😊
  22. Thanks I haved changed the thread image and added this on the first post :D Great job!
  23. Do you play with a keyboard, x360 real pad, or another joystick? Wheelies should only happen if you double tap the accelerator. It seems as if the game believes you released the accelerator, I can look into why this is happening tomorrow.
  24. This is not related to Mohkerz Loaderz, try the experimental UI fix in the first post in the FFD thread and make sure to patch the original sdaemon.exe from Mohkerz's release.
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